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 * Franchises
 * The Studio
 * History
 * Careers




GAME WITH US.


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AGE OF EMPIRES IV

ABOUT THE FRANCHISE

Age of Empires is the critically acclaimed, award winning Real Time Strategy
(RTS) game with a legacy spanning more than 20 years and nearly a dozen titles
in the franchise. Known for its strategic gameplay founded on historical
civilizations, the series spans a period of time from the Stone Age to early
modern time, and even includes an episode exploring the legendary creatures and
lore from mythology.

Visit Website
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> “You've never seen a strategy game with combat as intense as Company of
> Heroes.”
> Gamesradar+


COMPANY OF HEROES™

GAMES IN THE FRANCHISE

 * Company of Heroes
 * Company of Heroes: Opposing Fronts
 * Company of Heroes: Tales of Valor
 * Company of Heroes 2
 * Company of Heroes 2: The Western Front Armies
 * Company of Heroes 2: Ardennes Assault
 * Company of Heroes 2: The British Forces
 * Company of Heroes 3

ABOUT THE FRANCHISE

Set in the European theatre of WWII, the Company of Heroes series is a
compelling and historically authentic presentation of this epic conflict’s often
violent and gritty warfare.

Praised for highly tactical combat, an innovative territory-control resource
system and varied single and multiplayer campaign design, Company of Heroes is
consistently regarded as the one of the greatest real time strategy franchises
of all time.

Company of Heroes has won multiple awards and sold over 4 million copies
worldwide.

Visit Website
ESRB Rating: MATURE with Blood and Gore, Intense Violence, Strong Language.
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> “Relic's Dawn of the War series remains the best video game adaptation of this
> universe.”
> Game Informer


WARHAMMER® 40,000™: DAWN OF WAR®

GAMES IN THE FRANCHISE

 * Dawn of War
 * Dawn of War: Winter Assault
 * Dawn of War: Dark Crusade
 * Dawn of War: Soulstorm
 * Dawn of War II
 * Dawn of War II: Chaos Rising
 * Dawn of War II: Retribution
 * Dawn of War III

ABOUT THE FRANCHISE

Warhammer 40,000: Dawn of War is Relic’s critically-acclaimed RTS game that
brings to life the iconic Games Workshop’s Warhammer 40,000 universe.

Set in the forty-first millennium, players choose a race and take them into
battle on the brutal frontlines of war and fight for supremacy of the galactic
empire.

Since its inception, the Dawn of War series has spawned seven highly-rated games
and sold more than 7 million copies.

Visit Website
ESRB Rating: MATURE with Blood and Gore, Violence.
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> “...a rare gem for Warhammer fans.”
> IGN


WARHAMMER® 40,000® SPACE MARINE®

GAMES IN THE FRANCHISE

 * Warhammer 40,000: Space Marine

ABOUT THE FRANCHISE

In Warhammer® 40,000® Space Marine®, Captain Titus and a squad of Ultramarine
veterans must defend the Imperial Forge World Graia from an invading horde of
Orks and the Forces of Chaos until Imperial liberation fleet arrives. This third
person shooter showcases Relic’s unique interpretation of the Warhammer 40,000
universe where players take the game’s signature arsenal of weaponry to deliver
bone crushing violence and dismemberment to the enemies of mankind.

Visit Website
ESRB Rating: MATURE with Blood and Gore, Intense Violence.


THE STUDIO

We are an award-winning developer of genre-defining games like Homeworld, Dawn
of War, Company of Heroes, and Age of Empires. We have delivered rich,
thoughtful strategy games throughout our history and our vision is to continue
making games that people love to play.

We have a culture of kindness, transparency, and play. There is a lot of heart
and passion at this studio – we get to work on projects we’re proud of and we
work hard to be the best at what we do. We are curious, we strive for
excellence, we build on each other’s ideas, and we celebrate each other’s great
work. Relicans organize movie nights, game tournaments, life drawing, community
and charity events, and more. Basically, we believe that good work starts with a
community you’re excited to spend your day with, both in and out of the studio.

We love creating and playing games. We value ideas and innovation so every title
we deliver is a reflection of our entire teams’ talents and passions. Being part
of the SEGA family gives us access to the resources to enable us to build on our
legacy of innovation. We have the best of two worlds: the autonomous,
entrepreneurial spirit and talent of an indie developer combined with the
extensive reach of a large publisher. The story of Relic is ours to create.

Relic is located on the traditional, ancestral and unceded territory of the
Coast Salish Peoples, including the territories of the xʷməθkwəy̓əm (Musqueam),
Skwxwú7mesh (Squamish), and Səl̓ílwətaʔ/Selilwitulh (Tsleil-Waututh) Nations.
We respect the land and honour this tradition of land acknowledgment that dates
back centuries for Indigenous people. We thank those Indigenous people who still
live on and care for these lands.

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MEET THE TEAM

JUSTIN DOWDESWELL

General Manager

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Over more than 20 years in the video games industry, Justin has built up
experience at a number of studios large and small before becoming the Studio
Head at Relic. Justin drives Relic’s goal of not just being a positive force in
Vancouver’s thriving local game development community, but in partnership with
SEGA continuing to develop genre-defining strategy titles that our fans love.  

https://www.linkedin.com/in/justin-dowdeswell-ba636b210/

HEIDI EAVES

Chief Operating Officer

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Heidi's goal is to engage, lead, and support people to bring their whole and
best selves to work and deliver incredible games. With a focus on creating a
healthy and productive workplace, Heidi uses her experience managing people and
delivering projects, combined with her expertise in business and human
resources, to help guide Relic as we grow. 

https://www.linkedin.com/in/heidi-eaves-cphr-2948ba/

GREG WILSON

Vice President of Production

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With over a decade of experience at the studio, Greg has helped establish
Relic’s place in the pantheon of Real-Time Strategy. He has helped to build and
guide teams that have delivered many of our biggest franchises including Dawn of
War, Company of Heroes, and Age of Empires IV. Greg’s goals are simple - lead by
example, foster a healthy work environment, and create space for Relic's
incredibly talented developers to do what they love and deliver their absolute
best. 

https://www.linkedin.com/in/greg-wilson-2ba7046/

DAVID LITTMAN

Vice President of Production

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A leader in the games industry for over two decades, David shipped over 20
titles before coming to Relic to steer the Company of Heroes franchise. His key
to building a great game starts with assembling and supporting the right team,
and creating a safe and collaborative environment for them to thrive. David has
also helped spearhead Relic’s Players First initiative, working with our
community to make games like Company of Heroes 3 bigger and better than ever. 

https://www.linkedin.com/in/david-littman-52668b27/

KRIS LANG

Head of Technology

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Kris has been finding creative ways to make games look, run, and play better for
almost 20 years. Always looking for a new challenge to overcome, he oversees
central development at Relic including the Essence Engine, the backbone of our
titles. Kris believes that the key to game development is building a talented,
creative, multidisciplinary team and then empowering them to use their
individual strengths to create something amazing. 

https://www.linkedin.com/in/endotel/
1/3

OUTDOOR LIVING

Embrace Vancouver’s natural beauty and healthy lifestyle

STANLEY PARK

An urban rainforest in the heart of downtown Vancouver

DINING

From fine-dining to food trucks, feast on world-class cuisine

HISTORIC YALETOWN

Home to the Relic studio

VANCOUVER CANUCKS

Experience the thrill and passion of Canada’s sport

WHISTLER

North America’s best mountain resort is an outdoor lover’s paradise

MULTI-CULTURAL CITY

Vancouver celebrates its ethnic mosaic throughout the year


VANCOUVER IN NUMBERS

The population of greater Vancouver is 2.1million and it is one of the most
ethnically diverse cities in Canada.

3 ski mountains are located on the outskirts of Vancouver and world-renowned
Whistler resort is only 90 minutes away.

Created with Snap44%

A mecca for the creative industry, Vancouver is home to 44% of Canadian game
developers and a thriving film sector. Vancouver truly is Hollywood North.

Stanley Park is one of the largest parks in North America covering 1001 acres
making it 10% larger than New York’s Central Park.


HISTORY

SWIPE TO SCROLL THROUGH THE TIMELINE

1997

RELIC ENTERTAINMENT IS CREATED.

In a small office above a bar in Vancouver’s funky, newly resurgent Yaletown
district, burgeoning game developers Alex Garden and Luke Moloney establish a
gaming studio called Relic. Their vision was simple: become the world's best RTS
studio. 

From the outset, Relic sought to balance the priorities of people and products
while creating the best entertainment software available, a philosophy that
still drives us today.

Their initial project was an as-yet-unnamed video game. Relic soon secured a
publishing agreement with Sierra Online to develop Homeworld for the PC
platform.

1999

HOMEWORLD LAUNCHES ACROSS THE WORLD TO CRITICAL ACCLAIM.

Homeworld is released and is recognized as an instant classic. Aptly set in
outer space, as it was a true pioneer in PC gaming. Not only was it the world’s
first complete 3D RTS, but it also introduced concepts never before seen in RTS
gaming—such as an epic overarching narrative, stunning graphics and sound design
that utilized a specially created sound engine. Also among its firsts was the
concept of a ‘persistent fleet’—which carried players’ remaining ships and
resources into subsequent missions rather starting each new mission with a new
set. 

Homeworld’s legacy can’t be overstated. It received widespread critical acclaim
winning over 100 awards globally including numerous "Game of the Year" awards
from several North American gaming publications.

More importantly, it firmly established Relic as an innovator in the world of
RTS gaming, and ultimately was the starting point for our ascendancy as a
world-class studio.

2003

IMPOSSIBLE CREATURES RELEASED IN PARTNERSHIP WITH MICROSOFT.

Impossible Creatures released in partnership with Microsoft. Originally titled
Sigma: The Adventures of Rex Chance, it represented yet another first for Relic
and the RTS genre – unfettered creativity.

A highly personal gaming experience, all armies used in gameplay are created by
the player by combining animals and their attributes into powerful monsters. In
fact, more than 40,000 custom army units were able to be created from the game’s
50 base creatures. The game also marked a major foray into modding with
Impossible Creatures shipping with a powerful yet easy to use set of tools that
gave users the freedom to build custom islands and even import their own wild
animals that can be used in creature combinations. 

2003 also saw Relic deliver the much-anticipated Homeworld 2 to critical
acclaim. An evolutionary progression from the original game, Homeworld 2
continued to demonstrate our prowess in storytelling, benchmark graphics and
polished gameplay. 

Homeworld 2 also marked the end of Relic’s partnership with Sierra
Entertainment.

2004

DAWN OF WAR IS RELEASED AND BECOMES THE ULTIMATE REALIZATION OF THE WARHAMMER
40,000 UNIVERSE.

With the release of Warhammer 40,000: Dawn of War, Relic enters a new era and
the beginning of our longstanding relationship with Games Workshop. Praised for
innovations in resource management and squad-based interface, we continued to
challenge the norms for what RTS game is and what it could be. 

Warhammer 40,000: Dawn of War also spawned three well received expansions -
Winter Assault, Dark Crusade, Soulstorm which introduced new gameplay designs
including the meta map – a feature that is now a mainstay component in all Relic
games.

To this day, Warhammer 40,000: Dawn of War is still recognized as one of the
best RTS games and the ultimate realization of the Warhammer 40,000 universe.
This fan favorite franchise has sold more than 7 million copies worldwide. 

2004 is also the year in which THQ acquired Relic, giving us access to the
resources and publishing benefits of a major publisher.

2006

COMPANY OF HEROES RELEASED, CONSIDERED BY MANY TO BE OUR SIGNATURE GAME.

Considered by many to be our signature game, Company of Heroes debuts featuring
bold innovations such as squad mechanics with realistic, humanlike behaviour.
One of the highest rated RTS games of all time, it was given the “best RTS score
ever” by PC Gamer magazine. 

Company of Heroes has won multiple awards from prominent gaming magazines and
sold over 4 million copies worldwide. Two standalone expansions—Opposing Fronts
and Tales of Valor—have since been released.

Aside from its widespread acclaim and commercial success, the release of Company
of Heroes was also notable for being our first game to be built on the Essence
Engine – our first major proprietary technology, purpose-built to meet the
unique requirements of RTS games. Its stunning breadth of capabilities allowed
Relic to fully align its game design and vision.  Essence featured next
generation graphical effects, High Dynamic Range (HDR), dynamic lighting and
shadows, advanced shader effects and normal mapping. Essence is currently in its
third version as is the backbone of entire development process.

This year also saw Relic release its first-ever console game, The Outfit, for
the Xbox 360.

2009

DAWN OF WAR II IS RELEASED MARKING THE NEXT CHAPTER IN THIS ACCLAIMED RTS
SERIES.

Warhammer 40,000: Dawn of War II is released marking the next chapter in this
acclaimed RTS series. As a sequel, it took the premise of the original while
incorporating the ground breaking gameplay features introduced in Company of
Heroes. 

Built using the updated Essence Engine 2.0, Warhammer 40,000: Dawn of War II
continued to push the genre forward with a focus on fast-action RTS gameplay, a
deep RPG progression structure, and enhanced character customization. It also
saw the debut of Last Stand – an extremely popular three-player arcade-style
horde survival mode.    

Two expansions have been subsequently released: Chaos Rising and Retribution,
the later featured the first multiple-race single player campaign in the
Warhammer 40,000: Dawn of War II series.

2010

COMPANY OF HEROES ONLINE IS RELEASED.

The launch of Company of Heroes Online represents our first foray into Massive
Multiplayer Online Real-Time Strategy (MMORTS) gaming. Initially designed for
the Asian market in 2008, Company of Heroes Online was one of the first
free-to-play games deployed in the Western market. Based on our highly-rated
WWII franchise, the game reimagined the Company of Heroes experience with the
command tree which provided an RPG style progression.  

As a game, Company of Heroes Online was ahead of its time and was ultimately
discontinued by publisher THQ; however it played a critical role in Relic’s
progression as a studio. It set the stage and cemented our commitment to the
Games-as-a-Service model whereby we provide sustained and continued post-launch
content and support.

2011

SPACE MARINE RELEASED. THE THIRD GAME TO TAKE PLACE IN THE WARHAMMER 40,000
UNIVERSE.

Warhammer 40,000: Space Marine was also an important milestone for Relic.  Not
only did it illustrate our deep understanding of the Warhammer 40,000 IP, it
showcased our versatility in game development.  We expanded beyond the
traditional squad-based battles seen in Dawn of War series, to create a whole
new Warhammer 40,000 experience that was focused completely on the brutality and
intimacy of individual combat. 

With the launch of Warhammer 40,000: Space Marine, Relic also made its first
foray into developing a true multiplatform third-person shooter / melee combat
game. The game was a departure for Games Workshop while marking the first time
that the Warhammer 40,000 universe was available via console – opening their IP
to a whole new audience.

2013

SEGA ACQUIRES RELIC - MARKING A BOLD NEW CHAPTER IN THEIR HISTORY.

Company of Heroes 2, the long-awaited sequel to the most widely acclaimed game
in Relic’s history, makes its historic return. The game, along with the
standalone expansions of Western Front Armies and Ardennes Assault, expands the
scope and scale of the Company of Heroes franchise while showcasing our
continued growth as a developer. 

The game brings forth a greater diversity of armies, a deeper narrative and
interpretation of the European theatre of WWII and, most importantly, a complex
campaign design based around the meta map and persistent armies.  An unqualified
success, Company of Heroes 2 has received dozens of ‘Best of’ awards and
continues to outperform its predecessor. 

2013 was also the year in which SEGA, looking to bolster their PC game
development capabilities, acquired Relic - marking a bold new chapter in the
studio’s storied history.

2017

RELIC CELEBRATES ITS 20TH ANNIVERSARY WITH THE RELEASE OF DAWN OF WAR III

In an industry milestone, Relic marks its 20th anniversary as a proudly Canadian
destination strategy studio. Throughout the year, we celebrated with great food,
great people, and great memories of two decades of games that have left a mark
on the industry, and are still enjoyed by our fans today 

 

2017 also marked the released of Warhammer 40,000: Dawn of War III, the third
chapter in the acclaimed RTS series. By introducing powerful Elite units to the
classic base building and massive armies from the original Dawn of War, Dawn of
War III combined the spectacular battles and tactical game-changing decisions
that made previous titles so successful. 

2021

RELIC RELEASES THE HIGHLY ANTICIPATED AGE OF EMPIRES IV

On October 26, 2021 Relic released the highly anticipated Age of Empires IV. The
title garnered huge acclaim from critics and fans, who praised it for lovingly
updating the classic real-time strategy gameplay while embracing the soul of the
beloved franchise. Age of Empires IV’s massive campaign weaves true-life
“Hands On History” segments between missions, providing context and background
for each spectacular battle. 




Relic was also honoured in 2021 to be a recipient of a Best Places to Work in
Canada Award, as well as the Canada’s Best Boss Award for Relic's COO Heidi
Eaves. Put on by market-leading video game industry website GamesIndustry.biz,
these awards are determined by anonymous staff survey, and reflect the
confidence and trust Relicans have in where we’re at, and where we’re headed, as
a studio. 

1999

1997

Relic Entertainment is created.
1997

1999

Homeworld launches across the world to critical acclaim.
1999

2003

Impossible Creatures released in partnership with Microsoft.
2003

2004

Dawn of War is released and becomes the ultimate realization of the Warhammer
40,000 Universe.
2004

2006

Company of Heroes released, considered by many to be our signature game.
2006

2009

Dawn of War II is released marking the next chapter in this acclaimed RTS
series.
2009

2010

Company of Heroes Online is released.
2010

2011

Space Marine released. The third game to take place in the Warhammer 40,000
universe.
2011

2013

SEGA acquires Relic - marking a bold new chapter in their history.
2013

2017

Relic celebrates its 20th anniversary with the release of Dawn of War III
2017

2021

Relic releases the highly anticipated Age of Empires IV
2021


CAREERS

We take great pride in the work we do here at Relic. Not just pride in the games
we create, but in the culture we foster, and in the community we’re part of both
inside the studio and out. To be a Relican means you’re equally excited to share
your ideas and listen to others. You bring your own unique experience,
perspective, and voice to each project, because that unique voice is what will
help us go beyond where we were before you arrived. More than anything, you
bring passion, empathy, and kindness to work every day, and you leave ego and
cynicism at the door.

On our end, we do everything we can to remove barriers between doing what you
love, and loving what you do. Inside the studio, we’ve redefined what it means
to be a great Relican, and are introducing detailed guidelines for you to work
with your manager so you always know where you are on your career path, and how
we can work with you if you’d like to grow in to another discipline at Relic. We
offer referral bonuses, a generous RRSP matching program, minimum three week
vacation for full-time employees (plus a week off when we shut down for the
holidays), and more.

Outside the studio, we’re fortunate to be in one of the most beautiful cities in
the world, and we don’t take it for granted. We partner with local restaurants
and businesses for staff discounts, as well as fitness facilities and car share
programs so you can get the most out of your city. Above all, we take pride in
providing a healthy work-life balance so you can go out and enjoy all these
great perks!

If the idea of making great games with great people excites you, reach out!
Check out our open roles below.

Please click this link to view our Candidate Application Notice.

NOTE: We've been made aware of emails claiming to be from Relic and SEGA with
fraudulent job interviews and offers being sent out, and are looking into the
situation. All of Relic's Recruiting Team is public and searchable on LinkedIn.
We strongly encourage anyone who thinks they've received an email from Relic to
make sure it's from someone on our team, and to reach out to that recruiter via
private message if you're at all unsure.


CURRENT VACANCIES



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RELIC ENTERTAINMENT

285 W 5th Ave
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Canada
Phone: 604.801.6577
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© 2022 Relic Entertainment. All rights reserved. © SEGA. SEGA, the SEGA logo,
Relic Entertainment and the Relic Entertainment logo, are either trademarks or
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reserved. SEGA is registered in the US Patent and Trademark Office. All other
trademarks are the property of their respective owners.


PHOTOGRAPH ATTRIBUTIONS

Flickr photos used courtesy of Flickr under the Creative Commons Attribution 2.0
Generic licence.https://creativecommons.org/licenses/by/2.0/..
Studio photo 3 & 4 © Stephen Mirowski
Mountain Biker © andy_c , 2012.
Vancouver Skyline photo © Radius Images/Corbis.
Pan Pacifica restaurant image © Pan Pacifica restaurant.
Illuminate Yaletown © Totororo.roro
Vancouver Canucks © Jeff Vinnick.
Inuksuk and Black Tusk, Seventh Heaven © Ruth Hartnup.

Chinese Carnival © KIM LUDBROOK/epa/Corbis.