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DOWNLOADS

ZDoom now comes in multiple flavours! The primary port, GZDoom, sports advanced
hardware (OpenGL) and enhanced software rendering capabilities, while the port
LZDoom serves as an alternative with a different feature set, detailed below.
Although the parent ZDoom codebase has been discontinued, the latest official
release is available here for posterity.

GZDoom is the latest version targeting current systems with modern graphics
hardware. (Vulkan/OpenGL 4.5 capability recommended, but the minimum requirement
for the hardware renderer is OpenGL 3.3, the minimum for the software renderer
is Direct3D 9)

LZDoom is based on an older version of GZDoom. It does not provide all features
currently supported by GZDoom but in turn is capable of running the hardware
renderer on older hardware which does not support modern OpenGL features.

Want more features? Get more out of GZDoom! The release builds are not all that
GZDoom has to offer. If you want to stay ahead of development, try out some Dev
Builds and be the first to try out the newest features in development, before
everyone else does! In doing so you can help to ensure releases are smoother, by
reporting any bugs that you may find! LZDoom Builds also available!





GZDoom v4.13.1
Primary | 2024-10-20

 * WINDOWS
   
   (64-bit)

 * MACINTOSH
   
   (Intel & M1)

 * UBUNTU
   
   (64-bit)

 * UBUNTU
   
   (ARM64)

 * SOURCE CODE

 * ARCHIVE





ZDoom v2.8.1
Discontinued | 2016-02-21

 * WINDOWS
   
   (XP and up)

 * MACINTOSH
   
   (Intel & PowerPC)

 * UBUNTU
   
   (64-bit)

 * UBUNTU
   
   (32-bit)

 * SOURCE CODE

 * ARCHIVE

For help getting started, see the online documentation in the wiki. You need to
provide your own game IWAD. If you do not have a copy of a doom-engine game, the
easiest way to obtain them is to purchase them from Steam or GOG. When you
download them from either of these stores, ZDoom will automatically find them.


LZDOOM

Windows (64-bit) Windows (32-bit) Macintosh (Intel) Ubuntu (64-bit) Ubuntu
(32-bit) Source Code Archive


SUPPORT

ZDL

Want a simple launcher to make using ZDoom easier? Try this.


EDITING

Everything you need to start creating ZDoom mods.

SLADE 3

A full-fledged level and resource editor for Doom; which supports most *ZDoom
features. Available for Windows, Mac, and Linux.

ULTIMATE DOOM BUILDER

A level editor with complete support of *ZDoom features. Windows-only.

ACC 1.60 WINDOWS VERSION

ACS script compiler for use with ZDoom and/or Hexen. This is not the version of
ACC released by Raven. It supports all of ZDoom's language extensions.

ACC 1.60 DOS VERSION

MS-DOS version of the ACC script compiler. For use with DOS editing utils.

ACC 1.60 MAC OS X VERSION

Mac OS X version of the ACC script compiler. Command-line utility only; requires
terminal to run, no .app package included.

ACC 1.60 LINUX VERSION (32-BIT) (ARM64)

Linux version of the ACC script compiler. Command-line utility only; requires
terminal to run.

ZDBSP 1.19

This is a standalone version of ZDoom's internal node builder. Its most
important feature is that it knows about polyobjects, but it can also build GL
nodes if you don't want to wait for glBSP to do it. At the time of writing, it
is also the only nodebuilder with UDMF support.


UTILITIES

These tools support a few special editing and playing scenarios.

WADSMOOSH

Merges your Doom IWADs (Doom, Doom 2, Final Doom, Master Levels, etc.) into a
single IWAD, allowing players to switch between games without relaunching.

WADEXT

A command-line utility that extracts the contents of a WAD to a (mostly)
pk3-compatible folder structure. Useful for converting old mods or setting up
advanced development workflows.

MAPINFO CONVERTER

This is a command-line utility written by Graf Zahl to convert old-format
MAPINFO lumps to new-format ones. See the original forum thread for more
information.

This package contains both a Windows binary and source code.

MISC EDITING UTILITIES

Includes the programs zwadconv, swantbls, and listacs. Zwadconv converts old
maps to the Hexen format used by ZDoom natively. Swantbls creates SWITCHES and
ANIMATED lumps used by BOOM. Listacs is an ACS script disassembler (not
decompiler).

UTILITY SOURCE CODE

Contains the source code for the editing utilities.


MISCELLANEOUS

The following files are mostly of historic interest.

ACC 1.60 SOURCE CODE

This is the latest source code for ZDoom's version of ACC. It includes both a
makefile for GCC and a project file for Visual C++ 6, so you can build a
Windows, DOS, or Linux version. It is also available on its GitHub repository.

FLUIDSYNTH DLL (VERSION 1.1.6)
(64-BIT VERSION)

ZDoom supports using FluidSynth for MIDI playback. To use it, extract
libfluidsynth.dll to the same directory as zdoom.exe and then configure it from
within ZDoom. FluidSynth is bundled with GZDoom since v3.1.0, so this separate
download is only useful for older versions.

TIMIDITY++

ZDoom supports using TiMidity++ for MIDI playback. To use it, extract
timidity.exe and timidity.cfg and read the instructions. TiMidity++ has become
an internal player integrated within GZDoom since v3.3.0, so this separate
download is only useful for older versions.

TIMIDITY++ SOURCE CODE

This is the source code for ZDoom's custom version of TiMidity++. Alternatively,
a patch with the custom changes can be downloaded and applied on the original
TiMidity++ source code.

WADAUTHOR CONFIGURATION FILES

Contains a wcf file for use with WadAuthor.

ZDBSP 1.19 SOURCE CODE

This is the source code for ZDBSP 1.19. The build system uses CMake, so you can
generate project files for any version of Visual C++ from 6 up or several other
IDEs, or you can create Makefiles as well. It is also available on its GitHub
repository.

ZETH 4.17 LEVEL EDITOR

A DETH-based editor for ZDoom that runs in a DOS box. Comes with minimal
documentation. If you don't already know how to use DETH, you should go find a
good tutorial that explains it. If you plan on doing any ACS scripting, you
should be sure to also download ACC below.

ZETH 4.17 SOURCE CODE

This is the source code for ZETH. Hopefully somebody will find it useful.

OLD (1999) DEMONSTRATION WAD

Shows off some of the features that were new as of ZDoom 1.22.

OLD (1999) EDITING REFERENCE

Downloadable copy of the Editing Reference for offline viewing. This has only
been updated for ZDoom 1.22. For ZDoom features added since then, you should
consult the wiki documentation instead.

Mod Resources

Want to make a mod but don't know where to start? Check out Realm667 for
monsters, weapons, textures, props, sounds and special effects that you can add
to your very own projects.

Documentation

Visit the ZDoom Wiki for detailed documentation of all the countless editing
features available.

Bugtracker

Found a bug? Got a feature request? Open an issue on the tracker and let us
know!

/idgames

For an almost unlimited number of mods and maps, check out the /idgames archive
at Doomworld.

Dev Builds

Eager to try out the latest features? Get a development build - Brand-new builds
almost every day!

Links | Doomworld | DRD Team | Realm667
© ZDoom.org | Crafted by Daniel Gimmer & Xaser Acheron | DG Media | Angry
Science