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HERO
Novaria


Mage

Burst
Poke
Star Trail

Astral Spheres summoned by Novaria will continuously slow nearby enemies by 20%
and grant vision of them.

Astral Meteor

Novaria summons an Astral Sphere at the target location, continuously dealing 75
(+25% Total Magic Power) Magic Damage to nearby enemies. After 2s, the sphere
will explode, dealing Magic Damage equal to 260 (+50% Total Magic Power) plus 4%
of the enemy's Max HP to nearby enemies, and increasing Astral Sphere's slow
effect to 2.5 times the original slow effect.

Astral Recall

Novaria summons an Astral Sphere at a distance and draws it towards her. At the
same time, Novaria gains 20% Movement Speed and can pass through terrain.
Passing through a wall will increase the Movement Speed bonus to 60%.

When the Astral Sphere reaches Novaria, she can cast Star Shatter to launch it
in a target direction within 5s. The sphere will explode when hitting an enemy
hero, dealing Magic Damage equal to 230 (+45% Total Magic Power) plus 4% of the
target's Max HP. The damage will increase based on the Astral Sphere's travel
distance (starting from when the sphere is summoned), up to 2.5 times the
original damage.

Astral Echo

Novaria scatters Astral Echo in the target direction, briefly slowing enemy
heroes hit by 50% while applying Astral Ring on them, increasing their hitbox by
2.5 times and revealing their surrounding area. This effect lasts 8s.

Durability
Offense
Ability Effects
Difficulty
More Info

Chip


Support
Tank
Support
Crowd Control
Snack Time!

Chip starts eating potato chips once every 2s when out of combat, regenerating
HP equal to 300 plus 45% of lost HP after finishing a whole bag (requires 4
bites). After eating a bag of chips, Chip will be full and cannot eat again for
5s. (The bite count will be saved if he enters combat before finishing a whole
bag.)

Crash Course

Chip rams his hovercraft into the ground, dealing Magic Damage equal to 150 plus
6% of target's Max HP and applying Chip's Mark on enemy heroes hit. Chip gains a
300 (+60% Total Magic Power) Shield upon hitting an enemy hero, which increases
by 25% for each additional enemy hero hit. Chip's next Basic Attack will become
ranged and also hit all nearby enemies with Chip's Mark, detonating the mark to
deal 200 (+40% Total Magic Power) Magic Damage and stun each target for 0.6s.

Overtime

Chip rushes for 2s, gaining up to 65% extra Movement Speed, after which he
maintains the max speed for 2s.

Chip's next Basic Attack will cause him to charge at the enemy, dealing 200
(+30% Total Magic Power) Magic Damage and knocking them back slightly.

Shortcut

Chip drops the Main Portal on an enemy hero, dealing 200 (+60% Total Magic
Power) Magic Damage and slowing them by 25%. The Main Portal deals 2 times the
damage and slow effect after a delay. Meanwhile, he creates Connecting Portals
near allied heroes (10 units away) and behind the allied Base. The Main Portal
and Connecting Portals last up to 15s.
Connecting Portal: Heroes (on both teams) can teleport from Connecting Portals
to the Main Portal, and allied heroes gain Burst Movement Speed for 1.5s.
Main Portal: The Main Portal inherits 70% of Chip's attributes. Heroes can stand
on the Main Portal for 2s to return to the Connecting Portal they came from.
Casting skills or launching Basic Attacks will reset the stand time.

Why Walk?

Chip has 4 fixed Beacons on the map when the battle starts. Chip can stand on a
Beacon to enable this skill and then use it to teleport to any other Beacon.
(This skill cannot be used in combat.)

Durability
Offense
Ability Effects
Difficulty
More Info

Cici


Fighter

Damage
Regen
Performer's Delight

Cici generates a stack of Delight after dealing damage, increasing her Movement
Speed by 0.75% and Spell Vamp by 0.75% per stack up to 10 times, doubling the
effects at full stacks.

Yo-Yo Blitz

Cici uses Yoyo to continuously attack the nearest enemy within range
(prioritizing heroes) for 3.5s, hitting them up to 10 times, and dealing
Physical Damage equal to 60 plus 3 (+1.2% Extra Physical Attack)% of the
target's Max HP per hit. Cici can move and use other skills during this attack.

If there is no enemy within range, Yoyo will attack Turrets or the Base instead.

This skill deals 20% extra damage to Minions.

Buoyant Bounce

Cici leaps to a target location. If she lands on any unit (not including Turrets
and Base), she can leap again in the Joystick's direction. If she lands on an
enemy with the first leap, she deals 200 (+40% Total Physical Attack) Physical
Damage to them.

Curtain Call

Cici throws Yoyo at the target enemy hero and links them with another nearby
enemy hero, dealing 100 (+10% Total Physical Attack) Physical Damage, slowing
them by 30%, and pulling them together for 4s.

During this time, Cici can use Yo-Yo Blitz to attack both linked targets at the
same time. If only one target is within the range of Yo-Yo Blitz, Cici will
attack the target twice, but the damage of the second attack will be reduced to
20%.

Durability
Offense
Ability Effects
Difficulty
More Info

Nolan


Assassin

Chase
Burst
Dimensional Rift

Nolan's skills will leave a Rift. When a rift comes into contact with another
rift, they will activate and pull enemies to their center and deal 220 (+140%
Extra Physical Attack) Physical Damage after a short delay. Each time a rift
activation hits an enemy, Nolan will gain 15 Energy. If an enemy is hit by
multiple rift activations, the damage after the first hit will be reduced by
40%.
Cosmic Leap: If Nolan does not deal or take damage for 5s, he enhances his next
Basic Attack to dash to the target, dealing (+120% Total Physical Attack)
Physical Damage and leaving a Rift. (Damage to and from Minions or Creeps will
not prevent Nolan from getting this effect.)

Expansion

Nolan cuts a rectangular area in front of him with his cosmic gauge, dealing 230
(+40% Total Physical Attack) Physical Damage and leaving a Rift at the first
enemy hit.

Gauge

Nolan charges in the target direction and slashes with his cosmic gauge, dealing
70 (+13% Total Physical Attack) Physical Damage to enemies in his path and
leaving a Rift.

Fracture

Nolan slashes the target location 3 times, dealing 120 (+50% Extra Physical
Attack) Physical Damage with each slash while leaving 3 rifts. The rifts will
activate automatically while Nolan dashes backward.

Durability
Offense
Ability Effects
Difficulty
More Info

Ixia


Marksman

Finisher
Damage
Siphon Starlium

Ixia's Basic Attacks and skills apply a stack of Starlium Charge to enemies on
hit. When Ixia performs a Basic Attack on an enemy with two stacks of Starlium
Charge, the attack will consume the stacks and be replaced with Siphon Starlium,
dealing (+150% Total Physical Attack) (+200 Lifesteal) plus (+10*Hero Level)
Physical Damage to the target. Ixia recovers HP equal to the damage dealt by
Siphon Starlium (only 20(+100 Lifesteal)% against non-hero units).
Siphon Starlium can trigger on all enemies in front of Ixia that are within her
Basic Attack range, but it cannot Crit.
Ixia's Basic Attacks cannot trigger Lifesteal.

Dual Beam

Ixia fires 2 Starlium-charged energy beams along the ground in the target
direction, dealing 75 (+80% Total Physical Attack) Physical Damage to enemies in
a rectangular area and slowing enemy heroes by 40%. Upon hitting an enemy hero,
Ixia also gains 40% Movement Speed for 2s.

Enemies hit by both beams will take double damage.

Star Helix

Ixia unleashes a canister of Starlium energy in the target direction, knocking
back nearby enemies, and pulling enemies in range to the center line after a
short delay and dealing 200 (+60% Total Physical Attack) Physical Damage.

Full Barrage

Ixia reassembles her weapon into 6 smaller weapons and enters the Barrage state
for 4s. In this state, Ixia's Basic Attacks and skills can hit enemies in the
large fan-shaped area in front of her but not outside it. Ixia's Basic Attacks
can hit up to 6 enemy units (prioritizes heroes), and Siphon Starlium will fire
simultaneously with her normal Basic Attacks.

Durability
Offense
Ability Effects
Difficulty
More Info

Arlott


Fighter
Assassin
Charge
Burst
Demon Gaze

Arlott possesses a demonic eye that will Mark enemy units near Arlott that
become affected by control effects for 8s.
The eye will also automatically Mark a nearby enemy hero in vision every 8s.

Dauntless Strike

Arlott swings his lance forward, dealing 200 (+60% Total Physical Attack)
Physical Damage and briefly stunning targets in an area. Targets hit by the
further part of the AOE will be stunned for 1s instead.

Vengeance

Arlott charges at an enemy, dealing 135 (+60% Total Physical Attack) Physical
Damage (this skill cannot be interrupted during movement).
If Arlott's target is Marked, this skill will deal double damage, immediately
refresh its cooldown, and restore (+90% Total Physical Attack) HP to Arlott
(only restores 50% of that amount when used on a non-hero unit.)

Final Slash

Arlott cleaves in front of him, dealing 400 (+80% Total Physical Attack)
Physical Damage to targets in the area while pushing them to the end of the AOE
and briefly revealing their location.

Durability
Offense
Ability Effects
Difficulty
More Info

Novaria


Mage

Burst
Poke
Star Trail

Astral Spheres summoned by Novaria will continuously slow nearby enemies by 20%
and grant vision of them.

Astral Meteor

Novaria summons an Astral Sphere at the target location, continuously dealing 75
(+25% Total Magic Power) Magic Damage to nearby enemies. After 2s, the sphere
will explode, dealing Magic Damage equal to 260 (+50% Total Magic Power) plus 4%
of the enemy's Max HP to nearby enemies, and increasing Astral Sphere's slow
effect to 2.5 times the original slow effect.

Astral Recall

Novaria summons an Astral Sphere at a distance and draws it towards her. At the
same time, Novaria gains 20% Movement Speed and can pass through terrain.
Passing through a wall will increase the Movement Speed bonus to 60%.

When the Astral Sphere reaches Novaria, she can cast Star Shatter to launch it
in a target direction within 5s. The sphere will explode when hitting an enemy
hero, dealing Magic Damage equal to 230 (+45% Total Magic Power) plus 4% of the
target's Max HP. The damage will increase based on the Astral Sphere's travel
distance (starting from when the sphere is summoned), up to 2.5 times the
original damage.

Astral Echo

Novaria scatters Astral Echo in the target direction, briefly slowing enemy
heroes hit by 50% while applying Astral Ring on them, increasing their hitbox by
2.5 times and revealing their surrounding area. This effect lasts 8s.

Durability
Offense
Ability Effects
Difficulty
More Info

Chip


Support
Tank
Support
Crowd Control
Snack Time!

Chip starts eating potato chips once every 2s when out of combat, regenerating
HP equal to 300 plus 45% of lost HP after finishing a whole bag (requires 4
bites). After eating a bag of chips, Chip will be full and cannot eat again for
5s. (The bite count will be saved if he enters combat before finishing a whole
bag.)

Crash Course

Chip rams his hovercraft into the ground, dealing Magic Damage equal to 150 plus
6% of target's Max HP and applying Chip's Mark on enemy heroes hit. Chip gains a
300 (+60% Total Magic Power) Shield upon hitting an enemy hero, which increases
by 25% for each additional enemy hero hit. Chip's next Basic Attack will become
ranged and also hit all nearby enemies with Chip's Mark, detonating the mark to
deal 200 (+40% Total Magic Power) Magic Damage and stun each target for 0.6s.

Overtime

Chip rushes for 2s, gaining up to 65% extra Movement Speed, after which he
maintains the max speed for 2s.

Chip's next Basic Attack will cause him to charge at the enemy, dealing 200
(+30% Total Magic Power) Magic Damage and knocking them back slightly.

Shortcut

Chip drops the Main Portal on an enemy hero, dealing 200 (+60% Total Magic
Power) Magic Damage and slowing them by 25%. The Main Portal deals 2 times the
damage and slow effect after a delay. Meanwhile, he creates Connecting Portals
near allied heroes (10 units away) and behind the allied Base. The Main Portal
and Connecting Portals last up to 15s.
Connecting Portal: Heroes (on both teams) can teleport from Connecting Portals
to the Main Portal, and allied heroes gain Burst Movement Speed for 1.5s.
Main Portal: The Main Portal inherits 70% of Chip's attributes. Heroes can stand
on the Main Portal for 2s to return to the Connecting Portal they came from.
Casting skills or launching Basic Attacks will reset the stand time.

Why Walk?

Chip has 4 fixed Beacons on the map when the battle starts. Chip can stand on a
Beacon to enable this skill and then use it to teleport to any other Beacon.
(This skill cannot be used in combat.)

Durability
Offense
Ability Effects
Difficulty
More Info





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