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Text Content

Steam-Age Tech

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Overview



Kickstarter

Presentations:

Mad Inventor Party Programs:

The Models:

The Presenter:



Current News

Products:

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WorkBench:





STEAM-AGE FOUNDATIONS


TRAVELING TECHNOLOGY WORKSHOPS

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BECAUSE, CLOCKWORK IS COOL!






WE ARE INSPIRING THE INVENTORS OF THE FUTURE BY
STUDYING IMPORTANT INVENTIONS OF THE PAST

The Steam-Age Foundations project is conceived as a way to introduce young
people to the science, physics and history that combined to bring us inventions
that have completely changed our world, and in turn we hope to inspire them to
study technology and then apply their own creative genius.

These programs are designed to introduce fundamental concepts in Physics and
Science and to demonstrate how their practical application can lead to sometimes
simple ideas with profound results. Each program can be tailored to the age and
interests of the audience, the video presentations should be interesting and
informative for 5th graders to adults.

We are currently developing six programs to spotlight major technological
developments:


 * Optics - the Microscope and Telescope
 * Electro-Magnetism - Magnets, Motors and Generators
 * Communication - The Telegraph and Telephone
 * Energy - The Steam-Engine
 * Communication - The Printing Press
 * Time - Clocks & Concepts of Time
 * Mechanical Advantage - Lever, Pulley, Cam, Cog and Turbine.

These programs are presented as live seminars with working models, hands-on
demo's, hand-outs with diagrams, bibliographies and resource guides; and
sometimes I'll even be using smoke and mirrors to keep it all exciting. The
pilot presentation -- Optics, has been given at Seaview Elementary School in
Edmonds, Washington. Students from the first through sixth grades attended and
greeted the subject with great enthusiasm.

Each program is designed to be either a 45 minute presentation with demo's and
limited hands-on time, that works well in a classroom, or a 90 minute workshop
with more hands-on opportunities suited for smaller groups or larger venues.

Longer-term goals for the Steam-Age Foundations project are extended online
resources and maybe even an online store for kit's, models and teaching aids.



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HAVE YOUR OWN MAD-INVENTER BIRTHDAY PARTY OR OTHER EVENTS






Page last modified on December 07, 2020, at 11:24 PM
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- Aaron O Whitney -