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Stanford CS248B, Fall 2022
Fundamentals of Computer Graphics:
Animation and Simulation


This course provides a comprehensive introduction to computer graphics, focusing
on fundamental concepts and techniques in Computer Animation and Physics
Simulation. Topics include numerical integration, 3D character modeling,
keyframe animation, skinning/rigging, inverse kinematics, rigid body dynamics,
deformable body simulation, and fluid simulation.

Demo Video

Watch the 2-minute demo video to see what exciting projects you would be working
on in this course!

Basic Info
Instructors: Doug James and Karen Liu
Time: Tuesday and Thursday 1:30-2:50PM (First class on 9/27)
Location: Gates B3 (in person) and streamed live & recorded using Panopto (see
links in Canvas)
See the course info page for more info on policies and logistics.
Fall 2022 Schedule

Lectures for each class will be made available shortly before class.

09/27
Introduction
09/29
Some Mathematical and Geometrical Foundations
10/04
Particle Systems & ODEs
10/06
Resolving Particle Collisions
10/11
Collision Detection & Proximity Queries (Part I)
10/13
Collision Detection & Proximity Queries (Part II)
10/18
Deformable Models (Part I)
10/20
Deformable Models (Part II)
10/25
Deformable Models (Part III)
10/27
Fluid Animation
11/01
Rigid Bodies
11/03
3D Orientation
11/10
Constrained Rigid Body Systems
11/15
Character Modeling
11/17
Inverse Kinematics
11/29
Keyframe Interpolation
12/01
Data-driven Animation
12/06
Physics-based Animation
12/08
Final Review (Part 2)

Programming Assignments

Release DateDue dateAssignment title 10/0610/25 P1: Time-stepping dynamical
systems 10/2811/13 P2: Deformable body simulation 11/1812/09 P3: Inverse
kinematics

Written Homework

Release DateDue dateHomework title 09/2910/06HW 1: Math foundations 10/2110/28HW
2: Numerical integration 11/1311/28HW 3: Rigid body dynamics and kinematics
11/3012/07HW 4: Animation control

 
 

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