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* Get tyFlow * Forum * Gallery * Roadmap * Contact * Why tyFlow? * Download * Installation * System Requirements * Version History * License * tyFlow FREE * tyFlow PRO * Floating License * Node-locked License * tyFlow RENDER * π‘ Particles * Simulation * Getting Started * Using the Editor * Using the Viewport Menu * Creating Flows * tyFlow Objects * Main Settings * Cache * CPU * GPU * Particle Bind Solver * CCCS * PhysX * Retimer * Interfaces * Help * Debugging * About * Update * Operators * Birth * Birth Burst * Birth Flow * Birth Fluid * Birth Intersections * Birth Objects * Birth PRT * Birth Paint * Birth Skeleton * Birth Spline * Birth Surface * Birth Voxels * Array * Branch * Grow * Resample * Spawn * Delete * Boundary * Cluster Force * Flock * Flow Update * Fluid Force * Force * Hair Bind * Integrate * Limiter * Mass * Object Bind * PRT Update * Particle Force * Particle Groups * Path Follow * Point Force * Position Displace * Position Hair * Position Icon * Position Object * Position Raycast * Position Transfer * Push In/Out * Rasterize * Rotation * Scale * Slow * Speed * Spin * Spread * Stop * Surface Force * VDB Force * Cluster * Custom Properties * Fluid Properties * Property Collect * Property Transfer * Script * Temporal Smooth * Link to Target * Move to Target * Set Target * Instance ID * Instance Material * Mapping * Material ID * Vertex Color * Displace * Move Pivots * Push * Relax * Repair * Shape * Shape Remove * Shell * Smooth * Subdivide * Tets * Weld * Bounds Fracture * Brick Fracture * Convex Hull * Edge Fracture * Element Attach * Element Fracture * Face Fracture * Fuse * Multifracture * Voronoi Fracture * Angle Bind * Cloth Bind * Cloth Collect * Modify Bindings * Particle Bind * Particle Break * Particle Physics * Particle Switch * Wobble * PhysX Bind * PhysX Break * PhysX Collision * PhysX Fluid * PhysX Modify * PhysX Shape * PhysX Switch * Actor * Actor Animation * Actor Center * Actor Collect * Actor Convert * Pathfinding * Instance Node * Mesh * Spline Paths * Collision * Find Target * Object Test * Property Test * Select * Send Out * Split * Surface Test * Time Test * Export Particles * Export VDB * Camera Cull * Display * Display Data * Birth VDB * Mesh to VDB * Particles to VDB * VDB Clear * VDB Convert * VDB Copy Out * VDB Display * VDB Filter * VDB Merge * VDB Mesh * VDB Modify * VDB Solver * VDB Split * VDB to Particles * Birth Terrain * Terrain Clear * Terrain Display * Terrain Scatter * Terrain Slope * Terrain Transform * Terrain Warp * Texmap to Terrain * Export terrain * Baseline * Debug * Notes * Separator * π‘ Controllers * tyParticleController * tyRateOfChangeController * tyRetimeController * π‘ Helpers * tyActor * tyActorIK * tyBind * tyCollection * tyIcon * tyProp * tySlicer * tySwitcher * tyVortex * tyWind * π‘ IO * tyAiImporter * π‘ Materials * tyMtlLib * π‘ MAXScript * π‘ Modifiers * tyBend * tyBindSettings * tyBoolean * tyBoolean * Carve * PRISM * tyCarve * tyConform * tyConvexHull * tyEdgeWeights * tyFaceExtrude * tyFaceFracture * tyFlex * tyLooper * tyMeshRepair * tyMeshToSplines * tyMultifracture * Multifracture * Fracture display * Fracture input * Fracture bounds * Fracture edges * Fracture hull * Fracture paint * Fracture planes * Fracture radial * Fracture animation * Fracture texmap * Fracture voronoi * Fracture points * Fracture meshes * Fracture noise * Fracture output * tyParticleSkin * tyProperties * tyPush * tyRelax * tySelect * tySlice * tySmooth * tySpiral * tySplineCache * tySplineMesher * tyUVWFreeze * tyUVWRandomize * tyVertexChamfer * tyVertexOrder * tyVertexVelocity * tyWeld * π‘ Objects * tyCache * tyMesher * π‘ Spacewarps * tySpacewarp * π‘ Splines * tySplines * π‘ Texmaps * tyBitmap * tyVector * π‘ Utilities * tyPreview * FAQ * Beta Version * Display * Events and Operators * Miscellaneous * PRISM * Performance * Rendering * Simulation: CUDA Cloth Collision Solver * Simulation: Cloth/Softbodies/Ropes * Simulation: Particle Collisions * Simulation: Reset * Simulation: Sand/Grains * VDBs * Workflow * Feedback * Bugs * Ideas navigation TYFLOW DOCUMENTATION -------------------------------------------------------------------------------- tyFlow is a particle simulation plugin suite for 3ds Max created by Tyson Ibele. Click a category in the sidebar or use the search bar to find what youβre looking for.