digital.dthg.de Open in urlscan Pro
2001:8d8:100f:f000::2f6  Public Scan

Submitted URL: https://digital.dthg.de/
Effective URL: https://digital.dthg.de/en/home/
Submission: On October 19 via api from US — Scanned from US

Form analysis 1 forms found in the DOM

<form id="jp-carousel-comment-form">
  <label for="jp-carousel-comment-form-comment-field" class="screen-reader-text">Write a Comment...</label>
  <textarea name="comment" class="jp-carousel-comment-form-field jp-carousel-comment-form-textarea" id="jp-carousel-comment-form-comment-field" placeholder="Write a Comment..."></textarea>
  <div id="jp-carousel-comment-form-submit-and-info-wrapper">
    <div id="jp-carousel-comment-form-commenting-as">
      <fieldset>
        <label for="jp-carousel-comment-form-email-field">Email (Required)</label>
        <input type="text" name="email" class="jp-carousel-comment-form-field jp-carousel-comment-form-text-field" id="jp-carousel-comment-form-email-field">
      </fieldset>
      <fieldset>
        <label for="jp-carousel-comment-form-author-field">Name (Required)</label>
        <input type="text" name="author" class="jp-carousel-comment-form-field jp-carousel-comment-form-text-field" id="jp-carousel-comment-form-author-field">
      </fieldset>
      <fieldset>
        <label for="jp-carousel-comment-form-url-field">Website</label>
        <input type="text" name="url" class="jp-carousel-comment-form-field jp-carousel-comment-form-text-field" id="jp-carousel-comment-form-url-field">
      </fieldset>
    </div>
    <input type="submit" name="submit" class="jp-carousel-comment-form-button" id="jp-carousel-comment-form-button-submit" value="Post Comment">
  </div>
</form>

Text Content

Skip to content


DIGITAL.DTHG

digital.DTHG

Menu
 * News
 * Projects Expand child menu
   * XR for Transformation Processes
   * VR Theatre Architecture Heritage
   * AR in Event Technology
   * Virtual Education Environments
   * CANON Theatre Technical History
   * Virtual Stage Rehearsal
   * Hybrid Real Stages
 * Knowledge
 * Participants
 * Contact
 * English
 * Deutsch

Scroll down to content


WHAT WILL TOMORROW’S THEATRE LOOK LIKE?


AT THE INTERFACE OF ANALOGUE SPACES AND DIGITAL WORLDS WE ARE LOOKING FOR
ANSWERS TO THIS QUESTION.



digital.DTHG is the new field of competence of the German Theatre Technical
Society. We investigate the potentials of digital technologies for theatre and
develop basic model solutions in several research projects. Likewise,
digital.DTHG sees itself as a contact partner, discussion forum and
communication platform – not only for members of DTHG, but for the entire
theatre landscape.

The first research project “Im/material Theatre Spaces – Augmented and Virtual
Reality for Theatre” has started on October 1, 2019 for a period of two years.
This project is funded by the Federal Government Commissioner for Culture and
Media. In various sub-projects we develop specific approaches for the sections
of theatre architecture, stage technology and stage design.

 



The aim is to explore new technical possibilities at the interface of analogue
and digital worlds and to make these usable for theatre professionals.

Existing knowledge and existing solutions from other fields of research, work
and disciplines are thereby adapted to the specific conditions of theatre.
Through international cooperation with universities, museums, politics and
industry, we bundle interdisciplinary competences. In this way, together we
create a sustainable and practical digital future vision for the theatre.

Download Final publication (pdf 8 MB)


NEWS


FINAL PUBLICATION OF RESEARCH PROJECT “IM/MATERIAL THEATRE SPACES”

Posted: 29. August 2022

The research project “Im/material Theatre Spaces – Augmented and Virtual Reality
for Theatre” has been successfully completed after 2.5 years. This publication
summarises the findings of the project and provides insights into the
interdisciplinary, practice-oriented research work. Download publication (pdf 8
MB)


VIRTUAL THEATER ARCHITECTURES AND CO-CREATIVE PERFORMANCE SPACES

Posted: 26. August 2022

What is the relationship between theater and immersive technologies? What
spatial, technical and narrative qualities does a medium like virtual reality
offer? Which aspects are important?


SPATIAL NARRATIVES IN VIRTUAL REALITY

Posted: 26. August 2022

What dramaturgical and scenographic means do we use to design virtual experience
spaces? How can a room be set in motion virtually? And how do visitors immerse
themselves in such a moving space?


ACTORS IN CO-CREATIVE PLAYING ENVIRONMENTS

Posted: 26. August 2022

When looking at the design possibilities for a VR production, it helps to first
draw attention to the target audience:


COCREATIVE PERFORMANCES IN HYBRID-REAL STAGE SPACES

Posted: 26. August 2022

When the audience is integrated into an artistic performance through the use of
participatory strategies, the suggested cooperation at eye level often takes
place only superficially. The participants are only given limited power to act
and are usually involved in the supposedly collective creative process without
authorship.


QUICKLY RECOMMENDED: FESTIVALS & AWARDS FOR EXTENDED REALITIES

Posted: 26. August 2022

Festivals, as in all artistic disciplines, offer a very good framework in the
case of Extended Realities to exhibit new ideas, concepts and works and to make
them accessible to a large audience.


HOW TO “VIRTUAL BAUPROBE”?

Posted: 23. August 2022

What are the different options? From simple to complex, from open-access to
high-priced. We give a first overview of different scenarios of the virtual
building trial.


WORKFLOW 3 – VIRTUAL BAUPROBE WITH VR-SKETCH

Posted: 23. August 2022

Viewing, discussing and editing designs in virtual space


WORKFLOW 2  – MOZILLA HUBS “BAUPROBE FOR EVERYONE”

Posted: 23. August 2022

Viewing and discussing designs with up to 30 people via different devices


WORKFLOW 1 SKETCHFAB / ZOOM „SEMI-VIRTUAL PRE-REHEARSAL”

Posted: 23. August 2022

Viewing and discussing designs with up to30 people via two-dimensional screens


INSIGHTS AND OUTLOOK – INTERVIEW FRANZISKA RITTER & PABLO DORNHEGE

Posted: 21. August 2022

After two intensive research years, the project leaders Franziska Ritter and
Pablo Dornhege take a look behind the scenes, draw a summary and glimpse into
the future. In doing so, they are asking themselves the same questions that they
have posed to their partners in the current project.


“WE ARE NAVIGATING AN EXPERIMENTAL FIELD, WHICH IS STILL FINDING ITS FORM”
INTERVIEW WITH ALEX SEGIN

Posted: 6. August 2022

Project lead Franziska Ritter talks to Alexander Segin, Head of Event Technology
Konzerthaus Berlin. During the 2020/21 season, which marked the concert hall’s
200-year anniversary, we had a chance to test workflows for virtual construction
rehearsals with him and his team.


“ELIMINATE THE EXISTING MENTAL PATTERNS!” – INTERVIEW NORBERT RICHTER

Posted: 6. August 2022

Norbert Richter has been head of the workshops at the Chemnitz Theatre since
2007. For many years, he and his team have been the „digital engine“ at the
theatre and are contributing their know-how to the upcoming renovation of the
theatre and the move to the interim venue in the Alte Spinnerei.


“THERE IS ADDED VALUE THROUGH THE RESULTS THAT WE DERIVE FROM DIGITALISATION”
INTERVIEW WITH CHRISTIAN BUSCHHOFF AND FABIAN SCHRÖTER

Posted: 6. August 2022

Christian Buschhoff, who oversees the renovation efforts at Luisenburg festival,
and Fabian Schröter, the technical director, talked to project leads Franziska
Ritter and Pablo Dornhege about digital tools used to plan renovations and
virtual construction rehearsals.


“TECHNOLOGY IS MUCH MORE THAN A GIMMICK” INTERVIEW WITH ANDREAS GAUSE, GERRIETS

Posted: 6. August 2022

Franziska Ritter and Pablo Dornhege, both digital.DTHG project leads, sat down
with Andreas Gause, Director of Marketing & Business Development at Gerriets, to
talk about digital transformation in the field of theatre.


WELCOME TO THE FUTURE – PERSPECTIVES AND INSIGHTS OF THE PROJECT PARTICIPANTS

Posted: 5. August 2022

The main goal of the sub-project “Virtuelle Lehr- und Lernräume” was to initiate
necessary structural changes at the universities. In the long term, access to XR
laboratories is needed, such as those currently being established in
neighbouring disciplines at the Berlin University of Applied Sciences, as well
as dedicated financial and technical resources in the …

Continue reading “Welcome to the Future – Perspectives and Insights of the
Project Participants”


PRESENTATION AT BÜHNENTECHNISCHE TAGUNG ULM

Posted: 1. August 2022

In June 2022, the 61st stage technology conference of the DTHG took place in
Ulm: with an extensive program of presentations, panel discussions, round tables
and lectures, the theatre landscape was finally able to celebrate its industry
meeting live again.  71 companies and more than 1,100 guests were on site, got
to know each other …

Continue reading “Presentation at Bühnentechnische Tagung Ulm”


BAUPROBE – WHY VIRTUAL?

Posted: 1. August 2022

The Bauprobe is an important milestone in the theatre production process, where
the participants usually come together physically for the first time in a large
group: the artistic team (first and foremost the stage designer, but also the
director, costume designer, make-up artist) and the technical team (usually with
the technical director, stage manager, lighting, …

Continue reading “Bauprobe – why virtual?”


RESULTS OF PROJECT VIRTUAL BAUPROBE

Posted: 1. August 2022

Workflows and Guides for Virtual Bauprobe In this subproject, methods and tools
were sought for conducting Virtual Bauprobe – building rehearsals that do not
take place physically in the theatre and on stage, but can take place in virtual
space and independent of location. How can VR technology be integrated as a
visualization, design, construction …

Continue reading “Results of project Virtual Bauprobe”


RESULTS OF THE CANON PROJECT

Posted: 31. July 2022

The CANON project will end in December 2022. Until then, the participating
students and lecturers from the partner universities will develop the content
for the database in various workshops in Stockholm, Rome and Berlin. Through the
cooperation and practical collaboration, synergies could be created, ideas
visualised at an early stage and potentials uncovered. The developed …

Continue reading “Results of the CANON Project”


RESULTS OF THE PROJECT VIRTUAL TEACHING AND LEARNING SPACES 

Posted: 31. July 2022

The current situation shows how important digital teaching and learning formats
currently are and will be in the future at universities, but also in training
and learning situations in the theater and event sector. In cooperation with
teachers and learners of the Theater and Event Technology and Management course
at the Berlin University of Applied …

Continue reading “Results of the project Virtual teaching and learning spaces “


RESULTS OF THE PROJECT BRINGING THEATRE HERITAGE TO LIFE

Posted: 31. July 2022

On the occasion of the 100th stage anniversary of the Friedrichstadt-Palast
Berlin, the goal was to bring the no longer existing predecessor building “Das
Große Schauspielhaus Berlin” and its stage art back into public awareness. The
VR project “An Evening at the Großes Schauspielhaus – Virtual Reality Time
Travel Berlin 1927” opens a digital experience …

Continue reading “Results of the project Bringing Theatre Heritage to life”


RESULTS OF THE PROJECT HYBRID-REAL STAGE SPACES

Posted: 28. July 2022

Cocreative performances in analog-digital interstices  The central field of
investigation in this subproject is the relationship between physical reality
and virtual space and interaction processes between spectators and
musicians/performers. With the development and realization of the VR performance
“Spatial Encounters” we explored the extent to which the linking of a
real/physical space with a digital/immaterial …

Continue reading “Results of the project Hybrid-real stage spaces”


RESULTS OF THE PROJECT AUGMENTED REALITY IN EVENT TECHNOLOGY

Posted: 28. July 2022

Interactive user manuals of complex constructions and systems Highly complex
equipment is used in the event sector and on theater stages. The technologies
and products used are so diverse that their operation cannot be taught
comprehensively in training. In addition, assembly and operating instructions
available as paper documents are often too unspecific and – especially …

Continue reading “Results of the project Augmented Reality in event technology”


RESULTS OF THE PROJECT AUGMENTED REALITY AS A COMMUNICATION TOOL

Posted: 28. July 2022

Complex building projects, new buildings and renovation projects for theatres
and cultural venues bring great communicative challenges for all involved. Not
everyone is trained to read floor plans and many find it difficult to translate
a plan drawing into a three-dimensional image. To what extent can digital
technologies such as augmented reality be used to …

Continue reading “Results of the project Augmented reality as a communication
tool”


RESULTS, LICENCES, SUSTAINABLE USAGE

Posted: 26. July 2022

The solutions we developed as part of the research project “Im/material Theatre
Spaces” (2019-2022) serve as sustainably transferable concepts due to their
prototypical model character. The gained insights and developed model solutions
were published on various channels and are made available to the entire cultural
landscape for free and flexible use.  Licenses For this purpose, …

Continue reading “Results, licences, sustainable usage”


VR + AR = XR

Posted: 7. April 2022

Ever since virtual reality is a common term and “immersive technologies” can be
purchased by normal consumers the exact terms of the technologies are likely to
be confused.


“DIGITAL TOOLS ARE JUST A REFLECTION ON THE FACT THAT WE WANT TO WORK TOGETHER”
INTERVIEW CHRIS VAN GOETHEM

Posted: 14. March 2022

Chris van Goethem, researcher and teacher for technical theatre and history at
Erasmus University in Brussels at the RITCS School of Arts, started in the 80s
as a stage manager with touring theatre companies. By now he is working in two
different areas: on the one hand everything that has to do with competences,
knowledge …

Continue reading ““Digital tools are just a reflection on the fact that we want
to work together” Interview Chris van Goethem”


OPENING OF THE KNOWLEDGE PLATTFORM NACHTKRITIK.PLUS

Posted: 8. March 2022

The platform Knowledge on nachtkritik.plus bundles and reflects the achieved
state of development in the field of theater and digitality. There are already
almost eighty contributions on various technical tools, tutorials and workshop
discussions that explain digital technologies and their application or reflect
on experiences with them.


INTERVIEW: “VR IS THE DRIVING FORCE FOR US!” DIGITAL.DTHG IN CONVERSATION WITH
THEATER JUNGE GENERATION DRESDEN

Posted: 14. February 2022

The digital.DTHG team visits the theater junge generation Dresden, one of the
first cooperation partners in the research project “Im/material Theatre Spaces”.
Project manager Franziska Ritter and VR coach Vincent Kaufmann ask about
experiences and insights and show how the Dresden colleagues have made it from
their first virtual attempts to established digital workflows in …

Continue reading “Interview: “VR is the driving force for us!” digital.DTHG in
conversation with theater junge generation Dresden”


QUICKLY EXPLAINED: DIGITAL.DTHG TEAM COMPARES PROGRAMS FOR VIRTUAL WORK AT THE
THEATER

Posted: 14. February 2022

The market of programs for working with virtual reality is complex. In our “How
to go Virtual” workshops we have tested many and show them in comparison.


QUICKLY EXPLAINED: HOW DO I CREATE A DIGITAL THEATER SPACE – 3D CONSTRUCTION,
PHOTOGRAMMETRY OR LASER SCAN?

Posted: 25. January 2022

Which methods are available for spatial capture and what are the advantages and
disadvantages?


QUICKLY EXPLAINED: TRACKING, CABLES AND PERFORMANCE – HOW IS IT CONNECTED?

Posted: 24. January 2022

VR headset with or without cable? When do I need wired or mobile VR glasses?
What is tracking anyway, which variants are there? What performance differences
do VR glasses have? And how is all this related to each other?


QUICKLY RECOMMENDED: WHICH SOFTWARE FOR 3D PLANNING AND WORKING IN VR?

Posted: 24. January 2022

Digitization is making its way into almost every field and, with virtual
reality, is developing a thoroughly useful tool for planning, organizing and
meetings. The listed programs are starting points for spatial design work in VR
and allow an easy entry into the virtual world.


QUICKLY RECOMMENDED: FURTHER EDUCATION, STUDY, TRAINING IN THE FIELD OF VR / AR
/ XR FOR THEATER.

Posted: 29. November 2021

Learning by doing or in-depth training? Bachelor’s, master’s or continuing
education? How can the digital transformation be driven forward in the theater?


QUICKLY EXPLAINED: VR CONTENT – PRE-PRODUCED VERSUS REAL-TIME RENDERED, PASSIVE
VERSUS INTERACTIVE?!

Posted: 29. November 2021

The types of content that can be presented and experienced in virtual reality
are diverse and very different – we provide an overview.


QUICKLY RECOMMENDED: XR MAGAZINES, NETWORKS, PODCASTS

Posted: 8. November 2021

What are the latest technological developments? How do we tell “augmented”
stories? What are the ethical rules in the virtual world? A number of online
magazines and platforms provide insight into technological developments and
content discourses, and also keep professionals up to date.


QUICKLY EXPLAINED: WHAT IS A GAME ENGINE AND WHY DO I NEED IT?

Posted: 8. November 2021

For a long time, game engines were exactly what their name suggests: the engines
that drive the functioning of computer games “under the hood”. Because the
demands of interactive and multimedia applications are very similar to those of
computer games in other areas as well, these game engines are increasingly being
used there as well.


QUICKLY EXPLAINED: WHAT? HOW? WEB XR?

Posted: 8. November 2021

WebXR – what is that actually and how does it work? We use this technology for
several of our digital.DTHG prototypes – here we explain what it is.  


QUICKLY EXPLAINED: LAPTOP OR TOWER? WINDOWS OR MAC? WHICH SET-UP DO I NEED FOR
“VIRTUAL” THEATER WORK?

Posted: 8. November 2021

Different technical setups are possible for working with virtual reality in the
theater – whether for visualizing stage designs or virtual construction
rehearsals. Here is an introductory overview of the most important questions
before the purchase as a first research support.


QUICKLY RECOMMENDED: VIRTUAL MEETING ROOMS 3D

Posted: 8. November 2021

The pandemic has increased interest in digital meeting rooms and the number of
tools has also grown enormously. Meetings can now take place not only as a
simple video call, but are also conquering the virtual space.


QUICKLY RECOMMENDED: STORES AND LIBRARIES FOR 3D OBJECTS

Posted: 8. November 2021

As with buying furniture, the same applies to 3D model building: You don’t have
to build everything yourself, but can choose various digital objects in large
“furniture stores” to furnish your own theater space or stage set. On the other
hand, online platforms help to present and share own 3D models or projects. We
provide …

Continue reading “Quickly recommended: Stores and libraries for 3D objects”


THINK HYBRID SPACES – EXPERIMENTAL DINNER BETWEEN REAL AND DIGITAL ON 21.10.21

Posted: 1. November 2021

On October 21, 2021, our project leaders Franziska Ritter and Pablo Dornhege
discussed about HYBRID SPACES at the intersection between games and theater and
cooked simultaneously at THINK Hybrid Spaces at the DE:HIVE Research Center for
Games at HTW Berlin.


QUICKLY EXPLAINED: DO YOU HAVE A CLEAR VIEW? HYGIENE, CARE AND MAINTENANCE OF VR
GLASSES

Posted: 20. September 2021

A VR headset gets to know a lot of faces and noses in the course of its
operating life. Therefore, proper handling and care is important – we give you
basic tips here:


CONFERENCE: “TO BE OR NOT TO BE – HISTORICAL THEATER BUILDINGS: USE AND
MODERNISATION”

Posted: 20. September 2021

We are pleased to present the VR experience about the “Großes Schauspielhaus
Berlin” at the Deutsches Architekturmuseum Frankfurt / Main on September 16 and
17, 2021 – ICOMOS conference “To be or not to be –Historic Theater Buildings:
Use and Modernisation”.


PROTOTYPES FOR VIRTUAL LEARNING SPACES

Posted: 20. September 2021

From April to July 2021, we were able to conduct a second cooperation with the
Berliner Hochschule für Technik (BHT): together with the students of the
master’s program Theater and Event Technology, we again designed and prototyped
three different virtual teaching and learning spaces in a seminar – this time
led by Lea Schorling.


QUICKLY EXPLAINED: THE VR HEADSET JUNGLE

Posted: 20. September 2021

What different VR systems and manufacturers are there? How do I find my way
through the VR jungle? What do I have to pay attention to when choosing?


HYBRID REAL STAGES?

Posted: 3. September 2021

In our project “Hybrid-real stages” we investigate with the VR experience
“Spatial Encounters” to what extent the linking of a real/physical with a
digital/immaterial space can be used as a design tool and enable completely new
experiential spaces.


PREMIERE SPATIAL ENCOUNTERS AT THE SUMMER CONCERTS VOLKENRODA

Posted: 1. September 2021

The VR Experience “Spatial Encounters” celebrated its premiere in the Thuringian
monastery Volkenroda on August 27 and 28, 2021 and set experimental and virtual
accents in the context of the Summer Concert Festival!


DIGITAL.DTHG AT THE SUMMER CONCERTS VOLKENRODA

Posted: 30. August 2021

Save the date: We will celebrate the premiere of the VR installation “Spatial
Encounters” on August 27, 2021 at the summer concerts in Volkenroda! In this
digital experiment, musicians and audience alike become actors, creating a
shared encounter space in virtual reality (VR).


QUICKLY EXPLAINED: MOTION SICKNESS – THE REVERSE SEASICKNESS

Posted: 30. August 2021

“Virtual reality is not for me, it makes me dizzy” is something we hear again
and again when it comes to VR. Motion sickness is currently one of the biggest
barriers to the spread of virtual reality. How does motion sickness occur and
what can I do about it?


QUICKLY EXPLAINED: 3DOF OR 6DOF?

Posted: 30. August 2021

In this article we explain the different degrees of movement in virtual space!
What does 3DoF and 6DoF mean – and what are the effects? Find your center: Users
control their movements in the virtual world either via the controllers or by
means of body position and movement. For this purpose, the movement data is …

Continue reading “Quickly explained: 3DoF or 6DoF?”


WEBXR TUTORIAL – A PROTOTYPE FOR DIGITAL ASSEMBLY INSTRUCTIONS

Posted: 7. June 2021

We present the prototypical sample solution for the TRUMPF 95 assembly
instructions in detail.


VIRTUAL LEARNING SPACES FOR THEATER AND EVENT TECHNOLOGY

Posted: 25. May 2021

Students from Beuth University of Applied Sciences Berlin and the digital.DTHG
team are jointly developing the first VR prototypes.


ONLINE-RELEASE: OPENING NIGHT AT THE GROSSE SCHAUSPIELHAUS

Posted: 25. May 2021

Time Travel with Virtual Reality – Berlin 1927 In cooperation with the
Friedrichstadt-Palast Berlin, the team of digital.DTHG publishes the virtual
reality project “Opening night at the Große Schauspielhaus”.


THE AUGMENTED PLANNING TABLE – XR MODELS FOR TRANSFORMATION PROCESSES

Posted: 25. May 2021

Complex renovation projects for theaters and cultural venues pose major
communication challenges for everyone involved. To what extent can XR technology
be used to digitally support work processes and enable communication between all
those involved?


REALITY CHECK WEBXR TUTORIAL AT THE DEUTSCHES THEATER BERLIN

Posted: 25. May 2021

In a field test, we tested a WebXR prototype for setting up the Gerriets TRUMPF
95 curtain track with the technical team of the Deutsches Theater Berlin at the
end of April 2021.


“OBJECTS ON THE INTERNET” – THEATRE HISTORY IN DIGITAL TRANSFORMATION

Posted: 24. February 2021

Recently, the article “Making im/material theatre spaces tangible – Exploring
collection objects virtually” was published in the volume “Objects on the
internet – Scientific collections in digital transformation” by transcript
publishing house.


“HOW TO GO VIRTUAL?!” WORKSHOP FOR FREELANCE STAGE DESIGNERS – TOGETHER WITH THE
ASSOCIATION “BUND DER SZENOGRAFEN”

Posted: 15. February 2021

To raise awareness of digital and virtual tools in theater, digital.DTHG created
the workshop series “How to go virtual?!” and has now expanded the format for
freelance scenographers and set designers.


DIGITAL.DTHG AT BTT_DIGITAL

Posted: 11. November 2020

After the cancellation of the 60. Bühnentechnische Tagung 2020 in Ulm at short
notice, we transferred the digital.DTHG trade fair stand into the digital space
and documented it on our YouTube channel.


VIDEO BTT_DIGITAL SESSION: “IM/MATERIAL THEATRE SPACES”

Posted: 2. November 2020

The project managers Franziska Ritter and Pablo Dornhege present the project
“Im/material Theatre Spaces” as an online session from the ditigal.DTHG lab
after one year of project duration.


VIDEO BTT_DIGITAL SESSION: “VIRTUAL STAGE REHEARSAL”

Posted: 2. November 2020

After one year of project duration, the project managers Franziska Ritter and
Pablo Dornhege present interim results of the project “Virtual Stage Rehearsal”
at the Bühnentechnische Tagung.


VIDEO BTT_DIGITAL SESSION: VIRTUAL TRAINING TOOLS

Posted: 2. November 2020

Live from the digital.DTHG lab at the Bühnentechnische Tagung the two project
managers* Franziska Ritter and Pablo Dornhege presented interim results of the
subproject “Virtual Teaching and Learning Rooms”.


VIDEO: BTT_DIGITAL SESSION “THE VIRTUAL GROSSE SCHAUSPIELHAUS BERLIN”

Posted: 2. November 2020

At the online session at Bühnentechnische Tagung 2020 in October 2020, both
project managers Franziska Ritter and Pablo Dornhege presented interim results
of the sub-project “The virtual Große Schauspielhaus Berlin”.


VIDEO BTT_DIGITAL SESSION: “AUGMENTED REALITY IN EVENT TECHNOLOGY”

Posted: 2. November 2020

The project “Augmented Reality in Event Technology” was presented online by the
two project managers Franziska Ritter and Pablo Dornhege at BTT_digital from the
digital.DTHG lab.


DIGITAL.DTHG AT BÜHNENTECHNISCHER TAGUNG

Posted: 27. October 2020

At the BTT – the Stage Technology Conference, the most important trade fair and
further training event for the theatre and event technology sector of the
Deutsche Theatertechnische Gesellschaft (DTHG), we will be giving on 28. & 29.
October digital a first insight into our projects.


PRACTICAL WORKSHOP: AUGMENTED REALITY AS A CONSTRUCTION AID

Posted: 29. July 2020

The project “Augmented Reality in Event Technology” aims at facilitating
recurring work processes such as the construction and dismantling of stage sets
or the maintenance and administration of theatre technology using AR
applications.


WORKSHOP SERIES: HOW TO GO VIRTUAL?

Posted: 3. July 2020

The entry into new digital worlds is a big step with many obstacles. New
software and new ways of working require an intensive examination and consume a
lot of time. Time that is not always available.


LEARNING FROM THEATRE. VIRTUAL REALITY AS A SPACE- AND TIME-BASED MEDIUM 

Posted: 22. June 2020

The theatre has always been a place for creating fantastic stories, a retreat
and a place of longing at the same time. As “world builders”, theatre makers
enable their audience to visit diverse places and travel through time to  the
future and the past.


QUICKLY RECOMMENDED: ART AND EXHIBITIONS IN VR

Posted: 17. June 2020

The view beyond the horizon offers different impressions of VR applications
outside the theatre context. As an art installation or museum artifact, VR is
ideally suited to open up new aesthetic, narrative and didactic spaces.


QUICKLY RECOMMENDED: VR AND AR AS STAGE SPACE

Posted: 18. May 2020

In the course of our daily work we encounter many interesting works by
colleagues worldwide in which VR and AR open up new stage spaces or play a role
as a medium in a performance. This list of links serves as a source of
inspiration, orientation and further research and is continuously updated by us,
…

Continue reading “Quickly recommended: VR and AR as stage space”


INTERVIEW FROM THE CORONA HOME OFFICE

Posted: 5. April 2020

In an interview with Hubert Eckart, our project managers Franziska Ritter and
Pablo Dornhege give insights into the current challenges in the Corona home
office and report on the opportunities and risks of this special time.


WORKSHOP: THE VIRTUAL CONSTRUCTION TRIAL

Posted: 10. March 2020

Developing a stage design is a process that involves many steps and trades – the
creative work of the stage designers in consultation with the director as much
as coordination with technical management, production in the workshops and
realization on stage.


WORKSHOP: AR IN EVENT TECHNOLOGY – IN DORTMUND

Posted: 31. January 2020

In theatre and event technology there are often two souls living in the chest of
the technician: on the one hand, he or she appreciates reliable tools &
technologies that have been tried and tested for years, but on the other hand,
there is always curiosity about the new and unknown.


DIGIS WORKSHOP: VIRTUAL AND AUGMENTED REALITY

Posted: 12. December 2019

On November 25, 2019, from 10 am to 5 pm, the workshop “Virtual and Augmented
Reality – How can digital technologies open up new accesses to cultural
heritage?” organized by digiS took place at the Zuse Institute Berlin (ZIB).


REPORT: IM/MATERIAL SPACES – VR AND AR OPEN NEW APPROACHES TO CULTURAL HERITAGE

Posted: 8. December 2019

Lectures by Franziska Ritter, Pablo Dornhege (digital.DTHG) and Maren Demant
(Invisible Room), summarized by Kai Schnier, kultur-b-digital.de


LECTURE: IM/MATERIAL SPACES – VR AND AR OPEN NEW APPROACHES TO CULTURAL HERITAGE

Posted: 23. November 2019

Augmented Reality (AR) and Virtual Reality (VR) are technologies that complement
our existing communication spaces and promote new approaches to mediation. They
offer new possibilities of immersive, interactive and playful experience,
through which a broader, especially younger audience can be reached.


KICK-OFF WORKSHOP AND PROTOTYPE DEVELOPMENT

Posted: 8. October 2019

An interdisciplinary kick-off workshop entitled “IM/MATERIAL THEATRE SPACES”
took place in spring 2019 at the TU Berlin under the direction of Franziska
Ritter and Pablo Dornhege.


SUCCESSFULLY STARTED!

Posted: 18. September 2019

Finally it’s time: Thanks to the support of the Federal Government Commissioner
for Culture and the Media (BKM), our research project has started: With the
title “Im/material Theatre Spaces – Augemted and Virtual Reality for Theatre”,
we will dedicate the next two years under the direction of Franziska Ritter and
Pablo Dornhege entirely to the questions of the entanglement of theatre and
digitality.

Back to top


GEFÖRDERT DURCH


PROJEKTTRÄGER


PROJEKT

 * LinkedIn
 * Facebook
 * Instagram
 * E-Mail
 * Sketchfab

Datenschutz Proudly powered by WordPress
 

Loading Comments...

 

Write a Comment...
Email (Required) Name (Required) Website