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Skip to main content SEARCH FORM Search Visit AWN on Twitter Visit AWN on Facebook Visit AWN on YouTube Visit AWN on Instagram Visit AWN on LinkedIn Visit AWN on FlipBoard Subscribe to AWN Log In | Register * Home * News * Blogs * AnimationWorld * VFXWorld * Events * Forums * Jobs * More * Interviews * Reviews * Galleries * All Categories * AWNtv * Most Recent Videos * Top Playlists * All Video Categories * Animation Industry Database * Filmporium Store * How To Succeed in Animation SHUTTERSTOCK AND NVIDIA’S TEXT-TO-3D MODELER: A HELPING HAND FOR SLEEP-DEPRIVED ARTISTS Releasing to the public in early fall, the asset platform company’s new gen AI-based service, drawing from its library of over 500,000 ethically-source 3D models and 650 million images, will provide creators the ability to generate elaborate new models in seconds, helping them simplify their early design process, bypass busywork, and focus on customizing and animating their characters. By Victoria Davis | Tuesday, August 20, 2024 at 12:43pm In 3D, AI, CG, People, Technology | ANIMATIONWorld, VFXWorld | Geographic Region: All There’s plenty of caution and mistrust around the idea of artificial intelligence intruding on animation production. There’s fear it will steal or otherwise make redundant many animation production jobs, putting hundreds, if not thousands of artists out of work. But Dade Orgeron, VP of 3D Innovation at Shutterstock, believes AI can work for animators, not against them, and even make their lives easier. “I did 3D production for 15 years and, let’s face it, that involved a lot of late nights,” says Orgeron. “Ideally, generative AI should at the very least help you to get home on time. Let’s get through those design decisions and focus on the hero content. Let's get you doing the things that you really like to do and absorb the tedious tasks on the generative AI side. That's been our philosophy from the get-go.” Back in March, Shutterstock – a creative platform for high-quality assets, tools and services – announced its partnership with NVIDIA, famous for, among a myriad of things, creating applications for accelerated computing, in order to create a text-to-3D modeler. Soon to be made available from Shutterstock for commercial use, NVIDIA Edify-3D models will be trained with images and video from Shutterstock and 3D assets from its subsidiary TurboSquid (acquired in 2021), the world’s largest marketplace for 3D content. Once models are trained with Shutterstock’s data, its service will use NVIDIA Picasso, a foundry for custom generative AI models. Users will be able to use the Shutterstock service to convert text prompts into high-fidelity 3D assets based initially on the Universal Scene Description (USD) file framework. Though the technology has only been made available to select clientele, the general public will be granted access early this fall. In the meantime, anyone can test out the modeler for themselves here: https://i6275696c64o6e7669646961o636f6dz.oszar.com/shutterstock/edify-3d Currently, Shutterstock’s Generative 3D service is being used by partners like NVIDIA along with HP, Trigger XR and the Creative Apprenticeship participants at WPP, a British multinational communications, advertising, public relations and technology company. “Being able to bring something from just an idea in your head to actually seeing it on screen or on paper within a minute is incredible,” says Omotara Edu, a creative technologist at WPP. “And I think that leaves you a lot of space to then be more creative.” Shutterstock is also utilizing Discord’s services for beta testing. “We had some pretty good relationships already in place with NVIDIA going into this, which I think made this a little bit easier,” notes Orgeron. “But one of the things that really helped solidify the possibility of us moving in this direction with NVIDIA was our approach to generative AI, which is more of an ethical or responsible approach. That was one of the key things NVIDIA felt was critical for them, and it was just in perfect alignment with where we were going with our pillars of trust for AI.” This not only included making sure all content the modeler drew from was licensed data from Shutterstock, with nothing scraped from the web, but also ensuring the generative modeler would hyper-enable creatives, rather than disable their workflows or require studios and animators to change a single thing about their pipeline. The modeler won’t cost jobs. It only simplifies the preliminary design process so animators can breeze past the busywork and get focused on the details of customizing and animating their characters. “We wanted to do that tedious, initial homework for you to really get this tool to a point where it was truly useful and could accelerate workflows,” explains Orgeron. “You work with the prompt, and you can generate a 3D model in seconds. Normally, it takes hours to create a 3D model. And that’s not including the painting and texturing process.” Orgeron, previously the chief creative officer at TurboSquid, says he and his fellow company employees had always been proponents of standardizing the 3D industry. The company was constantly looking for ways to make sure there were interchangeable 3D formats that worked well across multiple creation platforms and applications. But, he says, it’s always been an uphill battle. “But I think we’re finally at this point where this modeler is going to open the door to truly democratize 3D,” shares Orgeron. “It will mean that people won’t need to be experts at every single one of the complicated facets of 3D to work and make a career. Before, if you had a model, maybe you didn’t know how to texture. Or you could texture but not animate. Or you can animate, texture and model, but there just aren’t enough hours in the day and you’re on deadline and it’s either go home for dinner or work late and meet the deadline. Generative AI can help with those different facets of animation.” This AI too – with content storage that includes more than 500,000 ethically-sourced 3D models, more than 650 million images and detailed Shutterstock metadata – isn’t just meant for producing character models. It also includes generating HDRi background maps, a 360-degree image that includes lighting information as well as visuals. “As with anything generative, I wouldn't say it's at the final development stage, even now,” says Orgeron of the 3D modeling tool. “But we’ve got PBR materials – base color, a metalness map and a roughness – which are basic, but it does give you some control over different material types. We also made sure the mesh wouldn’t be triangle soup. We didn't want it to be something that artists couldn't take to the next level if they wanted to. Because it’s in quads, a good 3D artist can go in there, add more detail, adjust the textures, all that. It’s a great starting point.” He adds, “We saw this modeler as having two main uses. Maybe you just had some ideas in your head, maybe you had an illustration already, or you had an image already of what you had in mind, and you really wanted to bring that into fruition as a 3D model. So, it's great for that. But then maybe also you just wanted something to kind of fill up a scene. You've got this really complex thing that you're making. You've got some hero objects that maybe you created from scratch, or maybe you bought them at TurboSquid. You just want all the other accouterments of that scene. You want to be able to fill that scene up. That's where this can help you with as well. We’ve seen the quality of this tool improve month after month and we’re nowhere near the end.” Orgeron likens prompts to design work. The more specific language one uses, the better the regenerative process will be. And this is not something just anyone can do off the cuff. Creating a usable prompt that will generate something of quality does require a well-honed knowledge of animation and what it means to design a character or a setting. But Shutterstock and NVIDIA thought of that, too. “We do have a function on the prompt within the tool that will help enrich the prompt for you,” Orgeron notes. “This can be turned off, but even if you choose to keep it on, the details within the automatic enrichment can be changed and modified so it’s more in line with what the animator is going after. The prompt can continuously be refined.” After solidifying the first draft of a prompt, a model will generate in roughly 10 seconds. Even after the model has been generated, the prompt can continue to be modified and adjusted. The customization capabilities are limited at the moment but, eventually, Orgeron says they’d like to break those barriers down as well. “Eventually, since this is a foundational model, we’d like to make a way for creatives to add their own content into the modeler and be able to fine-tune it so it fits the exact style they’re looking for and so the modeler can continue to generate in that style,” he explains. Orgeron continues, “In its simplest form, you could use this now to just generate an asset and download that asset as an OBJ, a POI, a GLB or a USD. So, if you want to build a library of assets that your artist in your studio could all pull from, you could build up that whole library using the generator and store that wherever you normally would store your projects and then utilize that content. Further down the line, if you did want to fine-tune or train your own model, so that there was only content in that specific style, that would become yours. It would be siloed off to you. That would be your model, based on our foundation model, that only your team would have access to, so no one has to worry about an IP being stolen from them. So, then you end up with not only a 3D modeler, but a content processing generator.” Having showcased the technology at SIGGRAPH this year and NVIDIA’s global artificial intelligence conference GTC, Orgeron says seeing the positive reactions from people in the industry, getting feedback that the capabilities of the modeler were “unlocking new ideas” in filmmakers heads, was an incredible reward after TurboSquid spent the last two decades trying to get a product like this out to the masses. “It took a while and was a lot of hard work, but I’m really thankful for our partnership with NVIDIA because that’s the kind of firepower you need for pulling something like this off,” says Orgeron. “It’s not easy.” Victoria Davis is a full-time, freelance journalist and part-time Otaku with an affinity for all things anime. She's reported on numerous stories from activist news to entertainment. Find more about her work at victoriadavisdepiction.com. 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