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Skip to main content Open menu Close menu Windows Central Windows Central Search Search Windows Central RSS * * Windows 11 * Black Friday * Copilot & AI * How To * Gaming * Reviews * ⭐ Deals ⭐ * More * PC & Surface * Forums * Podcasts * About Windows Central Trending * Copilot+ PCs * Windows 11 24H2 * Best AI PC in 2024 * Windows 10 End of Life 1. Gaming 2. Xbox I PLAYED XBOX'S GREATEST FAILURE TO SEE IF IT'S REALLY AS BAD AS EVERYONE SAYS IT IS Features By Zachary Boddy published November 14, 2024 I spent a few dozen hours hunting down vampires, and I had a blast despite all the hate. * * * * * * * Comments (5) When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Despite all of its flaws, Redfall had enough style and character to keep me hooked. (Image credit: Bethesda Softworks) There are so many elements that contribute to the success or failure of a video game. Enough so that even the greatest games can collapse from lack of players after release, and the worst games can secure an unlikely victory despite their flaws. From development woes to marketing stumbles, most of the time a game misses the mark is due to a messy amalgamation of factors that's hard to pin down. Sometimes, the hate a game receives at launch far outclasses what it deserves, with two notable examples in recent memory. It took me a while, but I finally visited what many consider to be "Xbox's greatest failure" in years: Redfall. The unfortunately doomed final title from the legendary Arkane Austin team suffered under the weight of endless criticisms when it dropped, eventually culminating in the shuttering of the studio that brought it to life. Is Redfall really the utter failure that so many claim it is? Seeing as I put over two dozen hours into the game and 100% it... No, it isn't. Redfall's foremost sin is being mediocre during a period when Xbox's first-party content was under more scrutinization than ever. A FLAWED GAME THAT STILL MANAGES TO BE FUN Redfall never quite looks so dramatic, but its combination of stealth and action gameplay is still fun more often than not. (Image credit: Bethesda Softworks) My editor, Jez Corden, is the one who originally reviewed Redfall for Windows Central, and he concluded alongside his final 3/5 review score that, "While embers of fun do exist in Redfall, it's maddening that this is the product of the legendary studio that gave us Prey. Arkane is very clearly out of its depth with Redfall." I'm not one to beat around the bush, so I'll go out and say that Jez wasn't out of line with his assessment. LATEST VIDEOS FROM windowscentralWindows Central Even after a year of updates aimed at improving the game, the version of Redfall I played and enjoyed still wouldn't deserve higher than a 3.5/5 in my eyes. At its core, Redfall is flawed; that being said, I believe there's a tendency in the video games community to view any game that reviews worse than an 8/10 average as hot garbage, when that's simply not the case. A solid 7/10 game can still be a ton of fun despite its obvious flaws, and even in its damaged state, I knew many who still enjoyed Redfall at release — it was hardly unplayable. Multiple post-launch updates saw a wealth of bug fixes and optimizations. Arkane Austin fixed glitches and crashes, improved NPC AI, refined movement and combat, added new weapons and content, and increased performance (including adding a long-awaited 60 FPS mode on Xbox Series X|S). No, Redfall's "Hero Pass" never came to light, but in its final update the game even got an offline mode... Which is why I was able to play it at all. Redfall is disappointing more because of the missed potential then because it's a truly awful game. (Image credit: Windows Central) And, to be totally frank, I had a great time playing Redfall. As I mentioned before, I didn't take a quick jaunt through the ill-fated towns of Redfall and Burial Point — I completed every mission, explored every area, and found every secret I could. I spent over 30 hours in Redfall and 100% it for all intents and purposes. I wouldn't have bothered if I wasn't enjoying myself, as I had absolutely zero obligation to play it at all (I didn't even know I'd write about the game until the credits rolled, hence why there are no screenshots from my playthrough in this article). GET THE WINDOWS CENTRAL NEWSLETTER All the latest news, reviews, and guides for Windows and Xbox diehards. Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. I latched on to the faint tendrils of Arkane Studios' infamous magic in Redfall's dark and blood-splattered universe, and approached something close to falling in love with the premise of a town isolated from the world and besieged by vampires created through greed and the misuse of knowledge. I saw hints of wonder from the team that created Prey (2017), which remains one of my favorite games of all time to this day. Exploring these regions, discovering its scattered stories of strife and desperate survival, and slowly working toward a violent resolution made it easy to play the game for hours at a time. The Redfall of today, which you can still play on Xbox Series X|S, Windows PC, Xbox Cloud Gaming, and Xbox Game Pass, is in a much better state than at launch. Of course, it's still not perfect — I encountered crashes during loading screens, terrain and traversal glitches, odd behavior from enemies, and other minor issues. Overall, though, the game honestly ran fantastic on my Xbox Series X and felt quite stable. It's how the game should've launched, but that likely wouldn't have totally saved the game from coming under fire. 🎃THE BEST EARLY BLACK FRIDAY DEALS🦃 * 🎮ASUS ROG Ally (Ryzen Z1) | $349.99 at Best Buy (Save $150!) * 💽Seagate Xbox Series X|S Card (2TB) | $199.99 at Best Buy (Save $160!) * 📱iPad 9th Generation (64GB) | $199.99 at Best Buy (Save $130!) * 🎮Xbox Series X (1TB) | $449.99 at Best Buy (Save $50!) * 🖥️ABS Cyclone Desktop (RTX 4060) | $1,099.99 at Newegg (Save $400!) * 💽WD_BLACK SSD for Handhelds (2TB) | $181.99 at Best Buy (Save $58!) * 💻HP Victus 15.6 (RTX 3050) | $449.99 at Best Buy (Save $430!) * 🎮Lenovo Legion Go (Ryzen Z1 Extreme) | $549.99 at Best Buy (Save $150!) * 📺HP Curved Ultrawide (34-inches) | $349.99 at Best Buy (Save $130!) THE UNFORTUNATE TALE OF A GAME DOOMED TO MEDIOCRITY I'm just imagining a Redfall that actually matches the vibes of this image, and that could've been truly amazing. (Image credit: Bethesda) As I hinted at before, my personal score of 3.5/5 for Redfall has little to do with glitches, performance issues, or optimization flaws. Redfall plays perfectly fine on Xbox Series X at this point, and even without its co-op features (the studio shutdown also meant the end of Redfall's online servers) you can have a lot of fun playing it. The sad reality of this game, though, is that its struggles to find a cohesive identity likely started very early on in development, and no amount of post-launch updates would've totally saved it from that. Redfall drew me in with its fascinating premise, the strong building blocks for an excellent narrative, and the addictive loop of exploring Redfall, avoiding or challenging vampires and their twisted cultists, rescuing survivors, and scavenging for the gear you need to survive in this hellish isolated bubble. For each gem you find, though, you either have to accept its lack of luster or first peer past the layer of grime coated on top. Redfall's premise is held back by unnecessary gameplay mechanics like tying weapon strength to an arbitrary level progression system, or spreading the game's arsenal of unique abilities and skills across four entirely separate player classes (which in turn hampers Arkane's true strength, which is setting you loose in a highly dynamic, interactive sandbox). Redfall's campaign is crippled by awkward slideshow-esque cinematics, and a truncated mission structure that results in narrative gaps, and doesn't give characters and story beats time to be fleshed out or feel impactful. I won't claim that Redfall is actually some amazing game that you need to play, but it may be worth giving it a chance. (Image credit: Windows Central) Even the core gameplay loop feels laden with Redfall's strange attempts to be half-RPG-half-looter-shooter. None of these flaws would've been resolved after the game released, no matter how many updates Arkane Austin released — they're foundational design faults that should've been avoided early on. Top recommendations • Best Xbox/PC headsets • Best Windows laptops • Best laptops w/ num pads • Best Xbox storage • Best sim racing PCs • Best ROG Ally accessories • Best gaming laptops • Best Xbox controllers Despite all of that... I'm still distraught by the loss of Xbox studios like Arkane Austin and Tango Gameworks. I wrote about how the closure of these studios flew in the face of Xbox's claims of being a haven for creativity, and after playing Redfall to completion it's even sadder how a single mishap can doom an entire storied developer. I'm far from alone in thinking that, with even Arkane Lyon's studio director commenting on the closures. Redfall is far from perfect, but I'd honestly recommend it to anyone intrigued by the premise and is interested in a casual, open-world vampire slaying adventure, especially with it being readily available through Xbox Game Pass. It's an excellent example of a "C-tier game" in that Redfall was never going to win any awards or shake up the industry, but it can still offer hours of fun to those willing to overlook the flaws and simply enjoy the game for what it is. Is Redfall secretly a hidden gem that was unfairly lambasted just for being a high-profile first-party Xbox exclusive? Ah, no, not quite. Did Redfall deserve the mountains of vitriol directed at it from all corners of the internet, including from thousands who never played it themselves? Also... no. As usual, the truth is somewhere in the middle; Redfall is an average game with just enough charm to err on the side of good, and can genuinely offer a fun time in spite of (or maybe because of) its unique flaws. I'm personally glad I gave Redfall a chance, and I'm sad that we'll never see anything else come out of Arkane Austin because of its failure. I really wanted Prey 2. Vampire Hunting 🦇 Redfall | $39.99 at Microsoft Store (Xbox & PC) The final project from the ill-fated Arkane Austin struggles under its misshapen identity, but there's still enough to love here that I wanted to finish and 100% the game after starting it. 👉See at: Microsoft Store (Xbox & PC) or Steam (PC) Today's best Xbox Game Pass deals Microsoft - Xbox...Microsoft - Xbox Ultimate Game Pass 1 Mese €12.49 View at euronics Xbox Ultimate...Xbox Ultimate Game Pass 1 mese €14.99 View at euronics Microsoft Xbox...Microsoft Xbox Game Pass Ultimate - 1 mese (Compatibile con Xbox One) €14.99 View at GameStop Xbox Game Pass...Xbox Game Pass Ultimate 1 Month €14.99 View at Green Man Gaming Microsoft Xbox...Microsoft Xbox Live Game Pass Ultimate Xbox One 1 Mese €18.99 View at Yeppon TOPICS Xbox Game Studios CATEGORIES Xbox Gaming See all comments (5) Zachary Boddy Social Links Navigation Staff Writer Zachary Boddy (They / Them) is a Staff Writer for Windows Central, primarily focused on covering the latest news in tech and gaming, the best Xbox and PC games, and the most interesting Windows and Xbox hardware. They have been gaming and writing for most of their life starting with the original Xbox, and started out as a freelancer for Windows Central and its sister sites in 2019. Now a full-fledged Staff Writer, Zachary has expanded from only writing about all things Minecraft to covering practically everything on which Windows Central is an expert, especially when it comes to Microsoft. You can find Zachary on Twitter @BoddyZachary. 5 Comments Comment from the forums * Talen5000 RedFall was flawed when it launched. It should not have been released in such a state. It should have been kept on hold for 6 months and a better version released at Halloween. Having said that.... RedFall also did not deserve the hate the media and reviewers treated it with. Flawed it was....but it was also fun to play and quite honestly, worse games have received better treatment. RedFall simply became a game which was "cool to hate" RedFall is fixed now. Arkane and RoundHouse spent a year fixing it. It looks better, plays better, feels better. It could still have been so much more. But today, RedFall is a good game, still fun, one that feels good. Its actually one of the few games where I actually felt an improvement when it moved to 60FPS. It is a game I'd recommend. RedFall got a metascore of 56 I'd suggest a score of 64 at launch, rising to 79 today post fix. Reply * soggy poptart I agree 100%its nowhere near great but also nowhere near trash.Its a solid 7/10 imo.i may just give it another playthrough while I wait for stalker2 to release. Reply * Zachary Boddy > soggy poptart said: > I agree 100%its nowhere near great but also nowhere near trash.Its a solid > 7/10 imo.i may just give it another playthrough while I wait for stalker2 > to release. Some of my favorite movies, TV shows, video games, whatever are mediocre 7/10 things. I put over 30 hours in Redfall and almost started a New Game+ right away. STALKER 2 looks so good, though. I've been meaning to check out the original trilogy, and it's on sale right now. Reply * Zachary Boddy > Talen5000 said: > RedFall was flawed when it launched. > It should not have been released in such a state. It should have been kept > on hold for 6 months and a better version released at Halloween. > > Having said that.... > > RedFall also did not deserve the hate the media and reviewers treated it > with. Flawed it was....but it was also fun to play and quite honestly, > worse games have received better treatment. > > RedFall simply became a game which was "cool to hate" > > RedFall is fixed now. Arkane and RoundHouse spent a year fixing it. It > looks better, plays better, feels better. > > It could still have been so much more. But today, RedFall is a good game, > still fun, one that feels good. Its actually one of the few games where I > actually felt an improvement when it moved to 60FPS. > > It is a game I'd recommend. > > RedFall got a metascore of 56 > > I'd suggest a score of 64 at launch, rising to 79 today post fix. Well said! Reply * chidoro42 Now what it imwas like 18 months ago and you’ll have your answer. Not to mention it was a mandatory online game on release. 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