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<p style="max-width: 550px;margin:auto;">Sign up for the DINO RUN 2 Street Team & Mailing List and we'll send you occasional emails with our progress on the project. This is a very long endeavor... get involved when you want.</p>
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WE'RE MAKING DINO RUN 2! View the ROADMAP to get more info on each milestone, read the TLDR if you just want the essentials, or scroll down for all the campaign details. TLDR FAQ DISCORD WISHLIST ROADMAP: CLICK TO VIEW DETAILS & PROGRESS REPORTS $10000 Delivered FOUNDATIONS Laying the groundwork for the long road ahead. Prototypes & experiments... $20000 Delivered CREATIONS We begin the methods of world building, physics fun and dino motion. $30000 Delivered STEGOBALLIN' We shape up Stegoball for its first public playable build. $40000 Delivered RAPTOR SANDBOX ALPHA A physics & animation sandbox showcasing the new capabilities of the game engine. $60000 Delivered RAPTOR SANDBOX FIRST PLAYABLE Inching closer to a multiplayer physics demo for all funders to play $75000 CORE GAMEPLAY ALPHA Initial work on the classic escape-the-doomwall experience. Sign up for the DINO RUN 2 Street Team & Mailing List and we'll send you occasional emails with our progress on the project. This is a very long endeavor... get involved when you want. email: SUCCESS!Thanks for joining theDino run 2 street team & mailing list.Expect to hear from us soon... WE'RE MAKING DINO RUN 2! View the ROADMAP to get more info on each milestone, read the TLDR if you just want the essentials, or scroll down for all the campaign details. TOTAL RAISED: $61404.12USD TOTAL FUNDERS: 2595 DAYS LIVE: 2188 TOP FUNDERS: SentryMan TRex AgerraTrel RECENT FUNDERS: Plantfriend jenea Drake JohanNorberg Etienne Xyio Sage Chatons32 See all funders... ROADMAP: CLICK TO SEE FULL PROJECT ROADMAP $10000 Delivered FOUNDATIONS Laying the groundwork for the long road ahead. Prototypes & experiments... $20000 Delivered CREATIONS We begin the methods of world building, physics fun and dino motion. $30000 Delivered STEGOBALLIN' We shape up Stegoball for its first public playable build. $40000 Delivered RAPTOR SANDBOX ALPHA A physics & animation sandbox showcasing the new capabilities of the game engine. $60000 Delivered RAPTOR SANDBOX FIRST PLAYABLE Inching closer to a multiplayer physics demo for all funders to play $75000 CORE GAMEPLAY ALPHA Initial work on the classic escape-the-doomwall experience. ENTER USD AMOUNT: $ REQUIRED: Name As you want to be publicly known (no spaces) Email So we can send you rewards and updates. Make sure it's correct! CONTRIBUTING: $ Pay with: This is not a pledge! Your credit card / Paypal account will be charged and you will immediately receive all qualifying digital rewards. Physical rewards will be delivered shortly after. This is not a pledge, contributions are processed instantly. See FAQ for details. LOADING REWARDS...... THANK YOU FOR SUPPORTING DINO RUN 2! THANK YOU FOR FUNDING DINO RUN 2! Here is what happens next: You will receive an email confirmation with links to claim your digital rewards. Your transaction number is what will get you access to the Dino Run 2 development stream and goodies - save it! We have a copy of it on our end as well, just in case. If you qualify for physical rewards, we'll contact you soon about those. EMAIL US with any questions: contact@pixeljam.com Help us spread the word about this campaign: SEED FUNDER REWARD TIERS: A note about "in-game credit": The core features (playable dinos + eras) of Dino Run 2 will be free (or very low-cost), and the game will have extensive cosmetic upgrades for purchase, as well as "in-game-crowdfunding". It will NOT feature pay-to-win or lootboxes. In-game credit can be used to buy/unlock things within the game. If you contribute before we launch the game, you will be a SEED FUNDER, and will get 2X your contribution to the campaign as in-game credit. There will also be other rewards (customization unlocks + multiplayer name treatments) in the game tied to each tier, but we don't know exactly what those will be yet... $5: HALF RAPTOR This gets you access to early deliverables while we are making the game, including the currently playable SANDBOX ALPHA. You also get 1 Steam key for our original game DINO RUN DX. As a Seed Funder, you will get 2X your contribution ($10) as in-game credit to use in the final game. You can always contribute more money later (using the same email address), and that will bump you up into higher tiers. $10: THE FULL STEGO You get everything we create in the entire development process, and you also get $20 worth of in-game credit .. You also get 2 Steam keys for Dino Run DX. $15: INSIDER All above rewards, $30 worth of in-game credit, and access to the funders-only channels of our Discord server, where we spill even more beans about process and progress. Also includes 2 Dino Run DX Steam Keys and your choice of a single older Pixeljam game (see the list under the Pixeljam Collection description). $25: DIGITAL TREATS All above rewards, $50 worth of in-game credit, plus access to our TREATS COLLECTION, an ever-growing directory of Pixeljam-related digital goodies including prototypes, unfinished or rare games, bonus soundtracks and more. Click here for a preview of the current treats. New ones are added about once a month. $30: PIXELJAM COLLECTION This tier gets you all above rewards, $60 worth of in-game credit, and every game we've made so far and their soundtracks if available: Potatoman Seeks The Troof + OST Glorkian Warrior + OST Last Horizon + OST Dino Run DX + OST Gamma Bros Snowball Cheap Golf $60+: GET PHYSICAL All above rewards, $120 worth of in-game credit, and a high quality Dino Run T-Shirt. This is the real deal made with thick ink, screen-printed by real human hands, like your parents used to wear. See the color choices here. Important: If you live outside of the USA, please contribute $75 or more to cover the current cost of international shipping. TLDR Here are the most important things to know about this campaign: We'll be working on Dino Run 2 for a very long time. You can support the ongoing development by becoming a FUNDER. Funders get rewards listed above, and in-game rewards as they are available. We are going to release Dino Run 2 in many stages. The first stage was STEGOBALL and the current stage is the SANDBOX ALPHA, both of which are currently available to all funders at or over the 5$ tier. We will be updating and evolving the current playables until they become the full Dino Run 2 experience. Dino Run 2 will be Free, or very low-cost to obtain, and everyone will be able to access all of the playable dinos and eras without paying much at all. Most of the customizations will also be available if you play enough. IN-GAME-CROWDFUNDING (IAC) will support the ongoing development of the game. Funders will get access to in-game credit to use towards customization unlocks and other perks, some of which will be exclusive to funders. All contributions in and out of the game (like on this site) are CUMULATIVE. As you contribute more, you gain more reward tiers and goodies. Questions? Contact us. ABOUT DINO RUN 2 -A WORTHY SEQUEL TO THE CLASSIC PREHISTORIC RACING GAME- Dino Run 2 is a hyper-evolved pixel-art single and multiplayer platformer with procedurally generated terrain, multiple dino types to play as with different strengths and skills, tons of character customization, and most importantly an unstoppable doom wall that's constantly on your tail. The inner workings of a typical level - click to view larger It's the sequel to Dino Run, which we made 10 years ago and is still going strong today. This is a massive endeavor, easily the biggest project we've ever taken on. Big projects are very risky and very hard to make estimates for. So instead of doing an all-or-nothing campaign, we're taking it little by little, creating the game in small milestones, and delivering what we make to everyone that funds it... experiments, prototypes, concept art, dino animations, music, YOU GET IT ALL. And if the stars are aligned, we'll make it to the very end, to the ultimate goal - a game we will be proud to call DINO RUN 2. FAQ Q: SO ARE YOU RAISING MONEY FOR THE FULL GAME? A: Not yet. This current campaign is to fund and deliver the initial stages of game development - the exciting part where we discover how the game will work, look, sound and feel. Whatever we produce, funders will get: concept art, music, animations, physics tests, playable prototypes and alphas. Right now, all funders at or over the $5 tier get the SANDBOX ALPHA: The alpha will continue to evolve until it includes a single playable level of Dino Run 2, and then we'll just keep going from there. We're also raising money to create the in-game funding system that will take us all the way to the end, which is explained below: Q: WHY AREN'T YOU USING AN ESTABLISHED CROWDFUNDING PLATFORM? A: We are covering all the bases: you can support our Patreon campaign right now, and earlier in 2018 we wrapped up a round of funding on Kickstarter. The funds from those 2 campaigns are rolled into this one. We maintain and update all the various ways of funding and promoting, but this one is the headquarters for our main operation. Q: WHAT'S WITH THE ROADMAP? A: This is the heart of our campaign, and we encourage everyone to click on it to explore the full-screen version. From here you'll be able to see exactly what we are targeting with each funding goal. If you click on Progress Report, you'll get a more detailed task list that details how we intend to achieve that goal. Q: IS THIS ALL-OR-NOTHING? WHAT HAPPENS WHEN I CONTRIBUTE MONEY? A: This campaign is NOT all-or-nothing. All contributions made through this site will be immediately charged / debited and you will instantly receive any rewards you qualify for, in addtion to access to the process of making Dino Run 2 and any deliverables it creates. Q: I'D LIKE TO CONTRIBUTE NOW, AND THEN MORE LATER IF THINGS ARE GOING WELL. WHAT HAPPENS WHEN I FUND IT MORE THAN ONCE? A: As long as you enter the same email address for both contributions, they will be totalled under a single "funder" and your rewards will aggregate as well. For example if you contribute 10 now and 20 later, you will receive the 30 dollar tier if you use the same email address for both. Q: I DON'T HAVE THE MEANS TO CONTRIBUTE MONEY, CAN I HELP? A: Of course! Sign up for Street Team membership and you will receive email updates with action items to help us promote this project to the world. Q: WHAT HAPPENS IF YOU RAISE MORE THAN 75K? A: We will add more milestones, all the way up to the full final game. We will also carry over this crowdfunding campaign to inside the game. Let's do this. and/or COMMENTS: FOUNDATIONS A game of this size can't just be jumped into. The very beginning is a critical time for proper decisions to be made: the best engine, libraries and plugins to use, the best way to handle the camera and physics, and how the dinos move and interact with their environment. Sky's the limit This is when we figure that out. We have thought about it quite a bit and have already made an entire game based on these concepts (Dino Run DX), but to truly bring it to the next level, we need to lay the proper foundations. We have already done the following work: Establish the engine (Unity) Establish a solid candidate for the 2D engine within Unity (Corgi) Run some initial Unity camera and rendering tests Developed a tool (currently in beta) for conveying our progress on the project, called the DinoStream. We still need to do for this milestone: New concept art, evolving the style we created for the original Kickstarter campaign. More camera and physics tests to make sure the game looks and feels like Dino Run. Design Doc Phase 1 - not just just a collection of ideas on how it will work, but a long & detailed blueprint for how we will build it, after some research and experimentation. DELIVERABLES (What funders get): Concept Art (Images) Camera & Physics tests (executables) Design Doc Phase 1 (document) Delivered $10000 Progress Report Progress Report Task ✔ New playable dino concept (Deinon) ✔ Simple parallax test using Unity camera choice ✔ Design Doc v 0.1 ✔ DinoStream Beta - deployed to dinorun2.com ✔ Determine physics engine (Box2D for now) ✔ Advanced camera testing ✔ Initial physics test w/ placeholder art ✔ Advanced physics test ✔ DinoStream alpha ✔ Determine overall engine (Unity) ✔ Determine camera (Pro Camera 2D + adjustments) CREATIONS Once the foundations are laid, it's time to get to work and figure out how levels are created, and what will make them unpredictable and exciting even after hundreds of plays. One of the many screen chunks from the original game In the original version it was pretty simple - we had a series of screen "chunks" that were semi-randomly put together to make each level. This worked fine, but the terrains in Dino Run 2 need to be more than a simple grid, and with the addition of a modern 2D physics engine, special care needs to be taken to make sure combinations of physics elements (teeter totter, huge boulders, destructible terrain, dominos, etc) are combined in ways that encourage fun and don't accidentally block progress or dampen excitement. Physics events need to be combined for MAX EFFECT And of course, the dinos all need to move smoothly through these levels. But first, we start with the humble Stego, or more specifically, the Stegoball. We'll first roll a simple ball down an arrangement of terrain chunks, and then go from there. DELIVERABLES: Very early Stegoball prototype - simple hill rolling More concept and character art Design Doc Phase 2 (document) Delivered $20000 Progress Report Progress Report Task ✔ Hand-Sequence some terrain chunks ✔ Additional camera work to follow the Stegoball ✔ Terrain Chunk physics import from Bitmap ✔ Automated Terrain Chunk Import from PSD file ✔ Roll a Stegoball down the generated terrain chunks ✔ Terrain Chunk Import test ✔ Terrain Chunk details import from bitmap STEGOBALLIN' In this phase we continue on with the basics of Stegoball, which are really the basics of the entire game: How levels are built How dinos of different sizes move through these levels How the physics system makes it all fun and exciting How to give a proper feeling of weight and momentum By the time we are done with this milestone, we should have a solid Stegoball Alpha, and also some new music to accompany it. DELIVERABLES: - Stegoball Alpha - New Design Docs (document) - 1 or 2 music tracks Delivered $30000 Progress Report Progress Report Task ✔ Add basic controls for Stegoball - give a feeling of weight ✔ Advanced terrain sequencing (non-manual) ✔ Map the Stegoball Animations to the stego physics shape ✔ Advanced Parallax for Stegoball demo ✔ UI refinements RAPTOR SANDBOX ALPHA With a playable version of Stegoball available to funders, we pivot to a vertical slice of the new game engine in a non-stego setting. The raptor is the core experience of Dino Run, and with a newly expanded team we tackle the tasks of raptor control, animation and environments. We also lay the foundations for Multiplayer, so it's baked into the engine from the start. DELIVERABLES: - Videos showing our initial raptor physics, animation & parallax tests - Videos showing our initial multiplayer features Delivered $40000 Progress Report Progress Report Task ✔ Animation integration with basic physics & key/gamepad control ✔ New parallax layer artwork creation - jungle ✔ Raptor animations (Photoshop) ✔ Physics refinements - boulder rolling, pivot on teeter totter ✔ Dino animation pipeline (Asperite + Unity) ✔ Initial Netcode - no prediction yet ✔ Parallax implementation into sandbox RAPTOR SANDBOX FIRST PLAYABLE We work towards the first playable multiplayer experience - a P2P raptor sandbox featuring the more advanced aspects of our new framework: TexelRot: our fancy name for handling large rotating objects like big boulders and logs - the sprite is rotating slightly but it's barely noticeable, and offset by a huge amount of pixel-perfect rotation frames. An interface that lets the player place any physics object they want, anywhere they want. Build little structures and topple them over! Full audio immersion: deep background ambience, subtle collision sounds (wood on stone, raptor feet on grass, etc) Emote to yourself (or other players) using the 0-9 keys. Simple gamification: get the egg in the other raptor's cave and score a point. DELIVERABLES Playable multiplayer raptor sandbox with full audio and some gamification (get the egg in the cave) First public peek at the new engine & features Delivered $60000 Progress Report Progress Report Task ✔ TexelRot - advanced system for rotating large pixel objects ✔ Audio: background ambience ✔ Audio: material-on-material collisions ✔ Audio: emotes & jumps ✔ Raptor emotes (press 0-9) with flexible speech bubble ✔ Dynamic raptor recoloring ✔ Object placement interface ✔ Background ambient objects (dragonflies, etc) ✔ Basic gamification CORE GAMEPLAY ALPHA With the Raptor sandbox mostly done, we start work on the core gameplay experience - running from the Wall Of Doom: Creating new terrain chunks Stitching together a level from those newly created and pre-existing terrain chunks Adjusting parallax foreground layers to only show at key moments (lower in altitude, etc) Initial work on the wall of doom (graphics & audio) Gamification - win/loss states DELIVERABLE: -Playable wall of doom experience $75000 Progress Report Progress Report Task ✔ New terrain chunk creation ✔ Basics of level generation (manual or random) ✔ Wall of doom basics (graphics & audio + integration) ✔ Terrain chunk creation & import pipeline ✔ Win/loss states