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Workshop Home About Workshop


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Join the Steam Workshop Community Group
For the latest news and discussions
About - The Workshop
Ever dreamed of seeing your brilliant ideas come to life in games played by
millions of people? Now you can, with the Steam Workshop. Here you can submit,
find, rate, and download new content and modifications for your favorite Steam
games.

Different games may use the Steam Workshop in different ways, but everything
here is created by members of the Steam community, just like you.


Subscribe to RSS feed
LATEST WORKSHOP NEWS
Workshop Items Now Support Sketchfab Interactive Previews
25 March, 2016 - Alden
When preparing the Workshop page for your mod or item, you now have the option
to include a 3D Sketchfab preview of your item along with your videos and
screenshots.

Here’s an example from johnskyrim’s Doomhammer, a Skyrim weapon mod:

Sketchfab Model: Could not contact Sketchfab 
unknown

This can be used to provide an interactive 3D presentation of your model, scene,
or item that users can zoom, pan, or rotate around to get a better view of your
submission.

To include a Sketchfab preview, you’ll need to create a free account on
Sketchfab’s website (http://sketchfab.com/) and upload your model there similar
to how you go about posting a video to YouTube. Once your item has been posted
to Sketchfab and you have a page on their site, you may enter that URL in the
new field provided in the Steam Workshop when editing the screenshots and videos
for your item.

The Sketchfab preview can also be inserted into Steam Community Discussions,
Announcements, and Greenlight submissions.

Here are a few more examples:
City Skylines:

Sketchfab Model: Could not contact Sketchfab 
unknown

Sketchfab Model: Could not contact Sketchfab 
unknown


XCOM 2

Sketchfab Model: Could not contact Sketchfab 
unknown

See all 13120 comments

Removing Payment Feature From Skyrim Workshop
27 April, 2015 - Alden
We're going to remove the payment feature from the Skyrim workshop. For anyone
who spent money on a mod, we'll be refunding you the complete amount. We talked
to the team at Bethesda and they agree.

We've done this because it's clear we didn't understand exactly what we were
doing. We've been shipping many features over the years aimed at allowing
community creators to receive a share of the rewards, and in the past, they've
been received well. It's obvious now that this case is different.

To help you understand why we thought this was a good idea, our main goals were
to allow mod makers the opportunity to work on their mods full time if they
wanted to, and to encourage developers to provide better support to their mod
communities. We thought this would result in better mods for everyone, both free
& paid. We wanted more great mods becoming great products, like Dota,
Counter-strike, DayZ, and Killing Floor, and we wanted that to happen
organically for any mod maker who wanted to take a shot at it.

But we underestimated the differences between our previously successful revenue
sharing models, and the addition of paid mods to Skyrim's workshop. We
understand our own game's communities pretty well, but stepping into an
established, years old modding community in Skyrim was probably not the right
place to start iterating. We think this made us miss the mark pretty badly, even
though we believe there's a useful feature somewhere here.

Now that you've backed a dump truck of feedback onto our inboxes, we'll be
chewing through that, but if you have any further thoughts let us know.
See all 11528 comments

Introducing New Ways to Support Workshop Creators
23 April, 2015 - Alden


The Steam Workshop has always been a great place for discovering community-made
mods, maps, and items for a variety of games. Starting now with The Elder
Scrolls V: Skyrim, the Workshop is also a great place for community content
creators to earn money by selling their greatest works.

We think this is a great opportunity to help support the incredible creative
work being done by mod makers in the Steam Workshop and to encourage more
top-quality work. This new feature allows mod authors to choose whether to list
their items for a fixed price, for pay-what-you-want, or to make their item
available for free. As a customer and fan of Skyrim, you're able to explore both
paid and free mods, quests, and items.

The whole feature is best explained in the full press announcement and on the
detailed announcement page and FAQ here:
http://www.steamcommunity.com/workshop/aboutpaidcontent

Along with these new options available to mod-creators, we've added a few
features to support the experience and make everything as easy as possible:


Free, Paid, or Pay What You Want
With over 24,000 free mods available for Skyrim in the Steam Workshop, there
will always be lots to do and explore for free. Now you can also find mods with
a specified price, or mods where you can choose how much you wish to support the
creators. The price is up to the mod creators.


Try any mod, Risk Free
When shopping for anything, it's still important to spend a little time learning
about any product you are about to purchase. But, if after purchase you find
that a mod is broken or doesn’t work as promised, you can easily get a refund of
that mod within 24 hours of your purchase. View the full refund policy here.


Play Skyrim For Free This Weekend
If you're new to Skyrim and haven't yet tried it out, now is your chance.
Available now through April 26th, Skyrim is free to play. Just visit the Skyrim
store page and click the 'play' button to download and start playing. If you
decide you want to keep the game, it's also on sale for 75% off regular price!


Explore New Content
To prepare for this announcement, we've asked a few community mod makers to
prepare some content for release. Browse Paid Skyrim Mods


Calling Creators!
Whether you're just getting started or are already a professional artist or
developer, now you can make money from your creations in the Steam Workshop.

Starting with The Elder Scrolls V: Skyrim, you can make new cosmetic items,
custom skins, fancy houses, epic quests, entire new cities, or just a new hat
for Lydia. Once you've made your creation, you can easily set a price and earn a
portion of each sale made through the Steam Workshop.

Plus, many more of your favorite Workshop games will support paid content in the
coming weeks. Check out the full announcement and FAQ for more details.

See all 7514 comments

Content Creators Earn Over $50M Through Steam Workshop, Can Now Earn Money in
More Games
28 January, 2015 - Alden
When we launched the Workshop late in 2011, we expected that it would grow, but
not that it would grow this much, this quickly. So far, the total payments made
to individuals for the creation of in-game items sold in Team Fortress 2, Dota
2, and Counter-Strike: Global Offensive have passed $57 million. This money was
earned by over 1,500 contributors spread out across 75 countries.


New Curated Workshops
The limitation of paid, revenue-generating Workshops to Valve content has been
an unfortunate consequence of the sheer number of challenges required in order
to scale to a global audience of creators and players. Today we're happy to
announce that after a ton of work, the first curated Workshops for non-Valve
games have opened: Dungeon Defenders: Eternity and Chivalry: Medieval Warfare.



This is really exciting news and means that more high quality content will be
available for the game you love playing. Plus, purchases of this great new
content directly enables those community members to continue practicing their
craft and making more awesome content.

We expect more curated Workshops to become available for creators and players in
various games over the coming weeks and months.


Introducing Revenue Tools For Workshop Authors
The Workshop has continued to grow and a larger number of contributors are now
earning revenue from more pieces of content in a wider variety of games. To help
answer questions about where revenue is coming from, we're also launching a set
of new tools that enable contributors to view real-time sales data for their
items as well as view detailed per-item revenue breakdowns and historical
statements.



Once you have content accepted into a paid, curated Workshop, you'll see a link
to "View Your Revenue" from your "My Workshop Files" page. If you don't have any
content accepted yet, now's a great time to get involved!
See all 2646 comments

Steam Workshop Update Adds Voting Queue and Updated Home Pages
14 November, 2014 - Alden


We just released an update for the Steam Workshop that adds a voting queue for
item selection and a new home page for each Workshop to highlight cool content.


New Voting Queue
Workshops for games such as Team Fortress 2, Dota 2, and Counter-Strike: Global
Offensive include a type of items that players vote on to help determine which
items can get accepted and made available for use in the game.

Workshops with these types of items now have a voting queue, similar to the
queue in Greenlight or on the Steam home page. This queue will make it easy to
discover new and interesting items to vote on, and will help the game teams get
a better measure of community interest on the variety of items being considered
for use in the game.


New Home Pages For Every Workshop
Each product Workshop now has a new home page design, helping to highlight the
most interesting content in the Workshop, and to also better expose a variety of
ways to browse the Workshop. With this new home page, customers can now more
easily see mods, maps, or items created by authors they follow, see what their
friends are marking as favorites, and read about recent Workshop news from the
game teams.

This new home page also provides space for games to run special events such as
themed contests, or to highlight new types of content supported by their
Workshop.

This update has automatically applied to all games and software with a Steam
Workshop, so just check out your favorite Workshop to see these new features.


Other changes:
 * Added views for most popular items over trailing three-months, six-months,
   and year. This only applies to ready-to-use content such as mods and maps.
   
 * Adding tabs lists to the home page for ready-to-use items. These lists
   include a new 'Most Subscribed' list as well as 'Most Popular' and 'Most
   Recent'.
   
 * Adding larger voting controls to item voting to support the voting queue.
   
 * Removing comment threads from the main page for items to be voted on. Giant
   ASCII art is now relegated to the 'comment' tab on each Workshop item.
   
 * Hiding star ratings on items to be voted on to help avoid biased voting.

See all 8574 comments

View All Workshop News




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