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 * RANDY PITCHFORD COMPARED RISK OF RAIN 2’S SHITTY UPDATE TO THE BEATLES ‘25%
   HIT RATE’ AND THAT’S EMBARRASSING BUT EVERYONE STILL NEEDS TO SHUT UP
   
   September 5, 2024
   Needlessly Thorough Observations of Video Game Coverage
   
   > “I’m going to keep making stuff. I wish everything could be a hit, but that
   > is not how it works. The greatest musical act of all time, The Beatles, had
   > a 25% hit rate. I’m sure every song they recorded was done with love and
   > commitment to the art and belief in the quality of their work. My favorite
   > artists, performers, and entertainers have all made things I didn’t like so
   > much. It’s cool. When artists have a miss, that’s when they need fans the
   > most to root them on so they are motivated to keep creating. I don’t know
   > if I will ever make anything again that you like, but wouldn’t it be better
   > for you to have that chance to decide than for artists to never create
   > again after a marketplace miss?” – Randy Pitchford on X
   
   The Beatles’ worst songs aren’t even closed to as bad as Borderlands 3 was.
   What’s worse is that Randy Pitchford genuinely sees Gearbox Software as on
   the same level as The Beatles proving once again that he is delusional and
   incapable of making accurate assessments about the quality of his games.
   
   It’s also weird to say this in the face of the recent failures of both
   Suicide Squad: Kill the Justice League and Concord. I doubt that he’s
   offering them the same grace that he’s oddly offering himself.
   
   On the flip side of everything I just said, people need to calm down. They
   will fix the game. Developers get to make bad decisions and put stuff out
   early and fail to meet deadlines. They are people at the end of the day and
   video games seem to be the only type of media that is criticized for not
   meeting expectations. They just recently acquired Risk of Rain 2 and as with
   any acquisition and first-time content updates, there will be growing pains.
   
   --------------------------------------------------------------------------------


 * DON’T PRETEND YOU DON’T KNOW WHY CONCORD FAILED
   
   September 5, 2024
   Categories, Needlessly Thorough Observations of Video Game Coverage
   
   On the day that Concord came out, Deadlock had an active player count of
   64,054 players and that was before it was even announced formally.
   
   Counter-Strike 2 had over 1 million.
   
   Dota 2 had 653,000.
   
   Concord didn’t stand a chance and the bad actors claiming that it’s because
   of ‘woke’ nonsense are being delusional. Deadlock is staying above water
   because Valve has prestige, but no hero shooter is going to break ground
   unless it is significantly different than its predecessors, and on that note,
   while Concord’s differences weren’t necessarily significant, they were there.
   
   The time to kill was longer, the classes had interesting mechanics, the maps
   were generally designed for a lot verticality, and the game was generally
   well received if you exclude reviews that navel gazed about its characters
   not being straight white men.
   
   The fact is that I really don’t like parroting what other writers can explain
   better than me so I’m just going to put the link to IGN’s well-written
   article here and I would encourage you to read it if you want to understand
   on a deeper level the likely reasons that Concord failed.
   
   Oh yeah, and fuck Mark Kern.
   
   Why Concord Failed
   
   
   
   --------------------------------------------------------------------------------


 * THE MOST POPULAR GAMES ON ITCH.IO TODAY
   
   August 29, 2024
   Little Indie Games
   
   --------------------------------------------------------------------------------
   
   Bad Parenting 1: Mr Red Face by 2OO2
   
   I can’t prove it because this is my first time writing this particular
   article, but it’s been holding its position for a few days now. I haven’t got
   a chance to play it yet, but I’ve found that for the most part, if it holds a
   position in the top four games for more than two days, it’s worth playing in
   some sense. You can also get unlucky and end up playing something that is
   “YouTube bait”; my term for a game that becomes popular mostly because it
   contains jump scares or ARG elements that do really well with almost always
   cringy YouTubers. But sometimes even the YouTube bait is good, a mixed bag
   that I don’t mind dipping my hand into.
   
   Mirror, Mirror by Dead Possum Games
   
   The core conceit here seems to revolve around a mirror and I’m sure that’s
   interesting in the usual way that games like this are interesting. That is
   the spirit of itch to me; that the game itself might be uninteresting or
   unpolished or what have you, but it asks a question and adds something to the
   conversation of game design. While Balatro did not begin on itch, Vampire
   Survivors did and that speaks to the level of innovation that I am talking
   about.
   
   GOLLY SODA POP by LiminalRoad
   
   This looks more like a meme game than anything, but I still find it
   interesting and will definitely take a look at it this week. The fuzzy VHS
   effect seems really interesting, but I imagine this won’t hold its spot for
   long as a meme game.
   
   Kiosk by Vivi
   
   This game is on Steam which in a sense speaks to its quality because many
   itch developers don’t have the capability of getting a game on to Steam as it
   requires significantly more steps (which I will detail in a later post)
   
   Super Chillers: The Chat Room by Rose Arcana Games
   
   This looks unique and I can’t speak to the place it will hold on the page,
   but I really appreciate its unique sensibility and that it was likely more
   considered than the other games.
   
   Room 202 by Max Horror
   
   I’ve always find games about rooms interesting as other than games iterating
   on Slenderman, they are probably the most common, but sometimes the most
   interesting like No Snake Hotel.
   
   遅れた宿題 Late Homework by sodaraptor
   
   Late Homework is also in itch.io’s Featured Games list which doesn’t happen
   very often as far as crossover for curated games on a list sorted by trending
   popularity. This is the one I’m definitely the most excited to take a look
   at.
   
   "Voices Of The Void" Pre-Alpha by mrdrnose
   
   This has cropped up on the Most Popular page for several months at least and
   I should probably play it. It’s mostly just that the featured image isn’t
   very interesting.
   
   --------------------------------------------------------------------------------


 * THE WEEK OF GAMESCOM 2024
   
   August 26, 2024
   Needlessly Thorough Observations of Video Game Coverage, Ranking The News
   
   
   RANKING THE NEWS
   
   
   12. RANDY PITCHFORD BEING CRINGE
   
   Continuing to pretend that Borderlands villains are in any way supposed to be
   taken seriously or “sinister”, Randy Pitchford suggests that the Borderlands
   4 villain will be even “more dangerous”, which I guess means he will have
   slightly more scars on his face.
   
   Part of it for me is the way that CEOs of companies get so involved in
   essentially promoting their game on social media and adding so much context
   not included in any promotional media. It feels like it’s an acknowledgement
   that the existing marketing for the game hasn’t done a great job of
   representing what was intended by the person that heads the company.
   
   Lastly, my problem with the last game wasn’t the villains. It was the
   gameplay which notably isn’t addressed at all.
   
   
   
   
   11. MINECRAFT IS COLLABORATING WITH SPONGEBOB SQUAREPANTS FOR NEW DLC
   
   Kill me.
   
   
   10. THE NEXT CIVILIZATION GAME’S NARRATOR IS GWENDOLINE CHRISTIE, WHICH IS
   IMPORTANT FOR THE SEVEN PEOPLE WHO MIGHT KNOW WHO SHE IS
   
   Multiple articles were written about this suggesting in some way that this
   was a big deal or of note, but I don’t know who Gwendoline Christie is. She
   seems nice and she has a gorgeous name. I always love a woman with two last
   names, but when I think of what I enjoy about the Civilization series, it’s
   not the narrator that comes to mind.
   
   
   9. FINAL FANTASY XVI MAY BE ON PC AT SOME POINT
   
   We are in an era where it feels like people are just so dead set on things
   coming to PC that I think we should start forcing PC owners to buy one
   console as a mandate. Console players have to deal with exclusivity all the
   time and the idea that PC players are entitled to games that were advertised
   as being explicitly for a specific console just shows their hand at the fact
   that they do, in fact, think that they are the master race. The best part
   about my computer is that I can play indie games on it, and not the Crypt of
   the NecroDancer kind of indie games either, but the kind that you can only
   get on the beautiful landfill that is itch.io. Where else could I be the
   first player to get a chance to play Fortnite 2? I already played Final
   Fantasy XVI on PS5 because I’m not cheap and enjoy playing games when they
   come out, not to mention the brief yet worth mentioning joy of getting to
   feel the DualSense controller at its best while playing Astro Bot: Rescue
   Mission and then realizing that no PS5 game will utilize the majority of the
   features displayed in what is essentially a tech demo.
   
   
   8. SOME STUPID FUN FACTS ABOUT THE TOMB RAIDER SHOW COMING TO NETFLIX
   
   I don’t actually know if the Tomb Raider show will be bad, but I can
   confidently say that it will be bad — just like the Cuphead Show, Dota:
   Dragon’s Blood, and Resident Evil. What more is there to even say about Lara
   Croft anyway?
   
   But I want it to be good. It will probably be bad, but I want it to be good.
   Arcane was good. I hope that this show is actually is what’s being pitched
   which is an interesting deep dive into a well-known video game character that
   people have a lot of nostalgia for and somewhat of a relationship with. There
   have been so many attempts to adapt video games to TV or film and I want it
   to be more successful.
   
   
   7. STARFIELD DLC, SHATTERED SPACE, WILL MAKE THE GAME A BIT MORE SPOOKY
   
   lol
   
   
   6. PEOPLE ARE ENJOYING WE HARVEST SHADOWS FOR SOME REASON
   
   I played the We Harvest Shadows demo. There’s a portrait in your house on a
   farm that changes over the course of your days and while the portrait did
   change, I didn’t really have an urge to continue and I’ll be honest: horror
   games scare the shit out of me. Even soft horror like SOMA, or Until Dawn
   makes me shriek out loud (upsetting my partner and sometimes putting me at
   risk of waking up my child). It’s one of those games where I can tell exactly
   where it’s going and can estimate to a relatively finite degree the
   experience I’m going to have and ultimately, it isn’t really something I want
   to do. And I could be wrong, but I’m happy to be wrong on the probable chance
   I’m right.
   
   
   5. BLACK MYTH: WUKONG HAS A HARD BOSS AT THE BEGINNING
   
   I want video game coverage to succeed, I do. I am currently attempting to try
   and build a website primarily built around writing that focuses on this exact
   concept, the hope that there can be good writing about video games, but so
   many articles from every prominent video game website are just informing the
   reader about something happening somewhere else online. Maybe it’s a tweet,
   or an Instagram post, or a TikTok, or a livestream, but in the ether is a
   shared challenge in a specific spot in the game that reflects part of what’s
   so great about video games: a unique moment experienced by millions across
   the globe. When it’s written about as news, even in the form of a guide, it
   feels rote, unspecific, and mechanical. It doesn’t feel like building
   community. It feels like commodifying an otherwise wholesome experience. This
   isn’t a friend sharing a secret bomb location. This is a teacher showing how
   to beat Ganon on a whiteboard.
   
   
   4. SPLITGATE 2 SEEMS FINE
   
   I liked the first Splitgate okay, but ultimately the mechanics were too
   complicated to be enjoyable and it seems like the same complaint is being
   made about its sequel. It’s a game that’s so ambitious in its mechanics, that
   its ability to understand how they work is lost on the player. This is the
   same sentiment expressed in Rock, Paper, Shotgun’s review and I was pleased
   to see that someone else had come to the same conclusion. Splitgate reminds
   me of Lemnis Gate where the potential is there, but it takes thorough mental
   labor to grasp the mechanics.
   
   These are the kind of games I want to succeed because I want all games to
   succeed. I hope it grows a dedicated player base that fully engages with all
   its intricacies and some small part of me wishes that I could be a part of
   that player base, but I won’t be there. I will be here cheering it on,
   celebrating the unique design it brings to the table.
   
   
   3. KINGDOM COME: DELIVERANCE 2 WILL PROBABLY BE BETTER THAN THE FIRST ONE
   
   The first Kingdom Come: Deliverance is one of those games that is somewhere
   in the middle of my backlog and while it is technically possible I will play
   it someday, I respect it from a distance.
   
   Full disclosure: I did load it up once for about twenty minutes and found it
   too difficult to continue. It still sits in my mind as something I would love
   to play, but difficult games are games I play rarely because I work and I
   have a life and sometimes lack even the confidence or appropriate level of
   mental health to engage with something that beats you down. And I know that’s
   the point. I’ve played many games that do this. I’ve beaten Elden Ring after
   thousands of deaths, but while it is fun, it is also taxing. I respect what
   Kingdom Come: Deliverance and the studio, in general, is doing, but if it is
   too taxing for me to ever really try it remains to be seen. In the meantime,
   I wish it the best.
   
   
   2. THE NEW MONSTER HUNTER IS ANOTHER MONSTER HUNTER
   
   This isn’t intended to be as disparaging as it sounds although I see the
   irony. It’s just a game in a series that is good and it will be good and
   people will think it’s good and critics will think it’s good and I will also
   think it’s good. I just don’t think I will play it.
   
   
   1. WE’RE COLLECTIVELY HOPING THAT STAR WARS: OUTLAWS MIGHT BE GOOD
   
   Star Wars: Outlaws might not be good, but I think I want it to be. Cynically,
   I can see that the entire conceit of the game is Uncharted as Ubisoft would
   make it plus space lasers. You will jump and you will shoot, but most
   importantly, you will fucking climb.
   
    * You will climb vertically on the metal frames of abandoned ships.
    * You will climb down the shaft of a ship that is in the middle of going
      down while being shot at.
    * You will climb cliffs at the top of which are two guards standing next to
      each other and one of them is designated to be stealthily killed in a
      tutorial section where an NPC ally assassinates the other serving as a
      mini-tutorial for the stealth mechanic that you won’t use because it takes
      twice as long and killing enemies is more time efficient.
    * You will climb up a wall into a vent and drop into a room either behind a
      guard, or an empty room that will lead to a hallway with a guard.
    * You will climb towers to unlock more areas of the map because it is a
      Ubisoft game.
   
   And that’s okay. Climbing, shooting, jumping, and talking to NPCs is
   absolutely okay. I am going to play it — and I will probably like it. I
   expect that it will be fairly unmemorable in it’s Ubisoftness, but it will be
   fun enough to pass the time, make fun of on the internet, and still be a part
   of the conversation: an aspect of video games that is very important to me.
   
   --------------------------------------------------------------------------------


 * 414 GAMES RELEASED ON ITCH.IO TODAY
   
   August 24, 2024
   Digging Deep, Scratching The Itch
   
   
   THE GOOD
   
   
   PENLOPY_WEAVER
   
   PILVI_FAWN
   
   Penlopy a weaver girl in a small town can you help her find all the yarn to
   finish her project ?
   
   --------------------------------------------------------------------------------
   
   
   GALACTIC LOOPHOLE
   
   PONDERSLIME
   
   Space station gone wrong
   
   --------------------------------------------------------------------------------
   
   
   THE FUN
   
   
   KRÓNEON
   
   JAVIER GARCÍA
   
   Collect memories, save loved ones, and discover yourself in the world of the
   time travel adventure of Króneon.
   
   --------------------------------------------------------------------------------
   
   
   TAX CORP
   
   TMILLER209
   
   Making Ruining Lives Fun!
   
   --------------------------------------------------------------------------------
   
   
   THE INTERESTING
   
   
   FLAPPY WHALE
   
   REZOVIAN
   
   --------------------------------------------------------------------------------
   
   
   FORTNITE 2
   
   NICO7LO
   
   Join the first game to surpass Fortnite in sales, popularity, and content!!
   
   --------------------------------------------------------------------------------
   
   
   
   --------------------------------------------------------------------------------


 * I MISS THE SCHOOL LIBRARY
   
   August 21, 2024
   Confessions of a Former Bedwetter, Feelings from the 360 Era
   
   In seventh grade, my friends and I would all congregate around one or two
   computers in the school library and fawn over whatever games were coming out
   next. This could have been GameSpot, GameTrailers, or another website I don’t
   remember, but they served a really important purpose: a social gathering
   place for like-minded people to enthuse about video games.
   
   
   
   Trailers don’t need to be written about. They’re on YouTube, X, Facebook,
   Instagram and those are the appropriate places for trailers to be shared and
   seen, but now we are inundated on things that we can already find on our own.
   
   I don’t think there is a central location to find video game trailers anymore
   and gaming news sucks now. It’s either a guide, a trailer, a quote from a
   developer, or a fun fact about a game.
   
   Tomorrow some guy is going to beat Elden Ring with a recorder that he made
   out of a piece of celery and nearly every outlet is going to write about it
   except for PCGamesN because PCGamesN sucks.
   
   
   
   --------------------------------------------------------------------------------


 * THE WEEK BEFORE GAMESCOM 2024
   
   August 21, 2024
   Needlessly Thorough Observations of Video Game Coverage, Ranking The News
   
   
   RANKING THE NEWS
   
   
   A BUNCH OF GAMES ARE COMING OUT
   
   Black Myth: Wukong is out
    * 18 articles
      * 7 about its record high player numbers
      * 5 guides
      * 3 about its DEI controversy
      * 2 about hardware issues on PC
      * 1 straight up advertisement published as an article on PC Gamer
        (extremely weird)
   
   Indiana Jones and the Great Circle is coming
    * 15 articles
    * trailer looks fine
   
   Civilization 7 is coming
   
   
   
   Borderlands 4 is coming
    * 9 articles
    * will be bad
   
   --------------------------------------------------------------------------------
   
   
   NEW CONSOLES ARE PROBABLY COMING
   
   Switch 2 probably
   
   
   
   THINGS THAT ONLY HAD ONE ARTICLE WRITTEN ABOUT THEM
   
   the japanese voice editor for Bayonetta died
   
   
   
   --------------------------------------------------------------------------------


 * SILKSONG ZEALOTS ARE AT IT AGAIN
   
   August 20, 2024
   Gamers Are Mad Again, Toxic Hype
   
   Every year and sometimes for multiple years, “gamers” decide to rally around
   the unannounced release of something that’s either made by developers with
   prestige or the follow-up to an equally prestigious indie game. For the most
   part these people are annoying and inevitably making the lives of developers
   worse. I can’t really tell if this is thousands of people or tens of
   thousands of people, but either way my heart goes out to Team Cherry for the
   rabid obsession with when their next game is coming out.
   
   While I can’t prove why these people are the way they are (though I do have
   theories), I think it’s fair to say that they probably bring up Silksong in
   regular conversations with their coworkers; the types of conversations where
   their coworker nods along, saying “uh-huh” while assembling a McChicken.
   
   There’s no way that Silksong is even going to be as great as fans are
   assuming it’s going to be, which has nothing to do with Team Cherry, but is
   just a matter of fact based on fans’ absurd anticipation of it. I suppose if
   someone had cancer and knew they were going to die and were looking forward
   to Silksong, then they could be legitimately disappointed, but seeing as that
   isn’t most people, then maybe these people should enjoy their lives and just
   wait for anything to come out about Silksong.
   
   It seems like every time a new gaming event comes around, there are fans
   anticipating potential information about it and at this point, I feel like
   Team Cherry should just hide it somewhere within another game like Frog
   Fractions 2. Maybe Hollow Knight: Silksong has been out this whole time
   hidden within some mediocre Steam game.
   
   --------------------------------------------------------------------------------
   
   Dear whoever you are,
   
   Isn’t there enough metroidvanias at this point
   
   You’ll start with nothing, run around aimlessly, stumble upon some movement
   abilities, find a boss, die to it a lot, think you finished the game, find
   yourself at 92% and then take it upon yourself to 100% the game even though
   you’ve already beaten the final boss and won’t be able to do anything with
   the last few things you get anyway. But then there’s the achievements you
   could earn allowing you not to boast about it online because most people
   don’t care, but one day you’ll stumble upon a Reddit thread in which someone
   mentions the game and their lack of completion of it, and you will comment
   talking about how you did it and it’s not that hard, basking in your one
   shining moment of glory where you get to feel better than someone else for a
   brief moment before you’re interrupted by the woman in the drive-thru asking
   for a diet Baja Blast.
   
   
   
   --------------------------------------------------------------------------------


 * WILL VIDEO GAMES THAT ACHIEVE ‘AMAZING’ GRAPHICS ESCAPE BEING “STUNNING”?
   
   August 19, 2024
   Needlessly Thorough Observations of Video Game Coverage, Semantics, But
   Still…
   
   WHEN DID IT START?
   
   I first noticed it when I saw a story about how the Metal Gear Solid 3 remake
   looked stunning. A cursory search led me to 64 articles that used the word
   ‘stunning’ in the last year alone. I didn’t even begin with the premise, but
   rather, I just noticed the word coming up a lot.
   
   > This isn’t a semantic distinction (maybe technically) because I care less
   > about the word and more about how it diminishes the value of the games they
   > are calling “stunning”.
   
   That’s actually not true. It might be a semantic distinction, but it doesn’t
   feel like it is and frankly that’s all that matters at the moment. I really
   just hate the overuse of the word stunning and I guess I’ll try to figure out
   what I hate about as I write this.
   
   WHAT DOES ‘STUNNING’ MEAN? DOES IT MEAN ANYTHING?
   
   What’s funny though is that the dictionary part of this doesn’t really
   matter. The more ubiquity there is among headlines, the less likely we are to
   recognize them or care that they are there. Everything is stunning. Every
   game, every trailer, every screenshot, every teaser, and even every Steam
   page.
   
   In the next example, “a stunning view of the lake” is implying a feeling of
   awe at seeing the lake, soaking it in, and failing to come up with a more
   interesting adjective to describe it (which is fine because it is generally
   an appropriate word), but applying it to games which are manmade,
   thoughtfully designed, constructions of what starts in a brain, ‘stunning’ is
   woefully insufficient.
   
   The “extremely attractive-” part of this definition is the most telling as in
   all three examples, it’s describing something with other elements to its
   beauty that would contribute to the use of ‘stunning’ like in “You look
   absolutely stunning!” where said statement would be between two people and
   the word in that case can be related to the person themselves outside of how
   they look.
   
   EVERYTHING IS STUNNING, I GUESS
   
   Who would’ve thought that a visually accurate $383.99 statue that looks like
   the same iteration of Banjo-Kazooie in the most recent Super Smash Bros.
   would be stunning? Is it stunning because it’s life-like, or is it stunning
   because looks like it should? What is stunning about? Even if I was
   unoriginal enough to use a word like stunning, I don’t actually see anything
   stunning about it.
   
   Sometimes stunning doesn’t even emphasize visual elements, like PC Gamer’s
   recent article about a 240Hz 32-inch 4K OLED monitor, which again is
   ‘stunning. Is it the absurd number of acronyms and consumer terms needed to
   describe it that is stunning because in that case, I would agree.
   
   IT MAKES EVERYTHING WORSE
   
   Stunning is a buzzword. We know this, but part of what makes reading video
   game news, especially via an RSS feed so miserable is that everything
   eventually blends together and becomes everything else. By the time you make
   it through the multiple instances of stunning, and PC Gamer’s Wordle answer
   of the Day (which just, like, do the Wordle), even when you do stumble upon
   an article worth reading, it’s too late.
   
   After guides about Minecraft and the stunning new trailer for a pixel art
   Metroidvania, it becomes industry layoffs that are actually pertinent to
   video game development and video games themselves. But again, it’s too late.
   As far as I can tell, everything appears stunning to someone, even games that
   have an anime style that looks like every other thing that also has an anime
   style, which I get it, because it’s easy, but why is it stunning? There’s a
   new Destiny 2 mission that takes 19 hours to complete and even that’s
   stunning.
   
   To be fair, it’s not as annoying as “hidden gem”, “soulslike”, “charming”,
   “cute”, “fun”, or “wholesome”, but it’s not an excuse.
   
   PLEASE STOP BUYING VIDEO GAME PERIPHERALS PRODUCTS PARAPHERNALIA
   
   If I wrote an article about a nearly $400 Banjo-Kazooie statue, I might say
   it captures the era of the mascot with its beady lifeless eyes and represents
   the soulless consumerism of ‘gamers’ attempting to cash in on not on anything
   substantial or of merit, but simply their own nostalgia for something that
   they so clearly haven’t played in a long time because as someone who has
   recently played it can firmly say that it does not hold up at all, and though
   I have nostalgia for it, it has to simply be the idea of its existence and
   the opening of the door for me to better games because it is, for the most
   part, a miserable slog. This statement would not fit in a headline but it is
   something more substantial than stunning.
   
   FOR $400, YOU CAN BUY THIS BANJO-KAZOOIE STATUE THAT ON PURCHASE WILL PROVE
   YOU HAVEN’T PLAYED IT IN A WHILE
   
   That’s the headline.
   
   --------------------------------------------------------------------------------

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