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* RANDY PITCHFORD COMPARED RISK OF RAIN 2’S SHITTY UPDATE TO THE BEATLES ‘25% HIT RATE’ AND THAT’S EMBARRASSING BUT EVERYONE STILL NEEDS TO SHUT UP September 5, 2024 Needlessly Thorough Observations of Video Game Coverage > “I’m going to keep making stuff. I wish everything could be a hit, but that > is not how it works. The greatest musical act of all time, The Beatles, had > a 25% hit rate. I’m sure every song they recorded was done with love and > commitment to the art and belief in the quality of their work. My favorite > artists, performers, and entertainers have all made things I didn’t like so > much. It’s cool. When artists have a miss, that’s when they need fans the > most to root them on so they are motivated to keep creating. I don’t know > if I will ever make anything again that you like, but wouldn’t it be better > for you to have that chance to decide than for artists to never create > again after a marketplace miss?” – Randy Pitchford on X The Beatles’ worst songs aren’t even closed to as bad as Borderlands 3 was. What’s worse is that Randy Pitchford genuinely sees Gearbox Software as on the same level as The Beatles proving once again that he is delusional and incapable of making accurate assessments about the quality of his games. It’s also weird to say this in the face of the recent failures of both Suicide Squad: Kill the Justice League and Concord. I doubt that he’s offering them the same grace that he’s oddly offering himself. On the flip side of everything I just said, people need to calm down. They will fix the game. Developers get to make bad decisions and put stuff out early and fail to meet deadlines. They are people at the end of the day and video games seem to be the only type of media that is criticized for not meeting expectations. They just recently acquired Risk of Rain 2 and as with any acquisition and first-time content updates, there will be growing pains. -------------------------------------------------------------------------------- * DON’T PRETEND YOU DON’T KNOW WHY CONCORD FAILED September 5, 2024 Categories, Needlessly Thorough Observations of Video Game Coverage On the day that Concord came out, Deadlock had an active player count of 64,054 players and that was before it was even announced formally. Counter-Strike 2 had over 1 million. Dota 2 had 653,000. Concord didn’t stand a chance and the bad actors claiming that it’s because of ‘woke’ nonsense are being delusional. Deadlock is staying above water because Valve has prestige, but no hero shooter is going to break ground unless it is significantly different than its predecessors, and on that note, while Concord’s differences weren’t necessarily significant, they were there. The time to kill was longer, the classes had interesting mechanics, the maps were generally designed for a lot verticality, and the game was generally well received if you exclude reviews that navel gazed about its characters not being straight white men. The fact is that I really don’t like parroting what other writers can explain better than me so I’m just going to put the link to IGN’s well-written article here and I would encourage you to read it if you want to understand on a deeper level the likely reasons that Concord failed. Oh yeah, and fuck Mark Kern. Why Concord Failed -------------------------------------------------------------------------------- * THE MOST POPULAR GAMES ON ITCH.IO TODAY August 29, 2024 Little Indie Games -------------------------------------------------------------------------------- Bad Parenting 1: Mr Red Face by 2OO2 I can’t prove it because this is my first time writing this particular article, but it’s been holding its position for a few days now. I haven’t got a chance to play it yet, but I’ve found that for the most part, if it holds a position in the top four games for more than two days, it’s worth playing in some sense. You can also get unlucky and end up playing something that is “YouTube bait”; my term for a game that becomes popular mostly because it contains jump scares or ARG elements that do really well with almost always cringy YouTubers. But sometimes even the YouTube bait is good, a mixed bag that I don’t mind dipping my hand into. Mirror, Mirror by Dead Possum Games The core conceit here seems to revolve around a mirror and I’m sure that’s interesting in the usual way that games like this are interesting. That is the spirit of itch to me; that the game itself might be uninteresting or unpolished or what have you, but it asks a question and adds something to the conversation of game design. While Balatro did not begin on itch, Vampire Survivors did and that speaks to the level of innovation that I am talking about. GOLLY SODA POP by LiminalRoad This looks more like a meme game than anything, but I still find it interesting and will definitely take a look at it this week. The fuzzy VHS effect seems really interesting, but I imagine this won’t hold its spot for long as a meme game. Kiosk by Vivi This game is on Steam which in a sense speaks to its quality because many itch developers don’t have the capability of getting a game on to Steam as it requires significantly more steps (which I will detail in a later post) Super Chillers: The Chat Room by Rose Arcana Games This looks unique and I can’t speak to the place it will hold on the page, but I really appreciate its unique sensibility and that it was likely more considered than the other games. Room 202 by Max Horror I’ve always find games about rooms interesting as other than games iterating on Slenderman, they are probably the most common, but sometimes the most interesting like No Snake Hotel. 遅れた宿題 Late Homework by sodaraptor Late Homework is also in itch.io’s Featured Games list which doesn’t happen very often as far as crossover for curated games on a list sorted by trending popularity. This is the one I’m definitely the most excited to take a look at. "Voices Of The Void" Pre-Alpha by mrdrnose This has cropped up on the Most Popular page for several months at least and I should probably play it. It’s mostly just that the featured image isn’t very interesting. -------------------------------------------------------------------------------- * THE WEEK OF GAMESCOM 2024 August 26, 2024 Needlessly Thorough Observations of Video Game Coverage, Ranking The News RANKING THE NEWS 12. RANDY PITCHFORD BEING CRINGE Continuing to pretend that Borderlands villains are in any way supposed to be taken seriously or “sinister”, Randy Pitchford suggests that the Borderlands 4 villain will be even “more dangerous”, which I guess means he will have slightly more scars on his face. Part of it for me is the way that CEOs of companies get so involved in essentially promoting their game on social media and adding so much context not included in any promotional media. It feels like it’s an acknowledgement that the existing marketing for the game hasn’t done a great job of representing what was intended by the person that heads the company. Lastly, my problem with the last game wasn’t the villains. It was the gameplay which notably isn’t addressed at all. 11. MINECRAFT IS COLLABORATING WITH SPONGEBOB SQUAREPANTS FOR NEW DLC Kill me. 10. THE NEXT CIVILIZATION GAME’S NARRATOR IS GWENDOLINE CHRISTIE, WHICH IS IMPORTANT FOR THE SEVEN PEOPLE WHO MIGHT KNOW WHO SHE IS Multiple articles were written about this suggesting in some way that this was a big deal or of note, but I don’t know who Gwendoline Christie is. She seems nice and she has a gorgeous name. I always love a woman with two last names, but when I think of what I enjoy about the Civilization series, it’s not the narrator that comes to mind. 9. FINAL FANTASY XVI MAY BE ON PC AT SOME POINT We are in an era where it feels like people are just so dead set on things coming to PC that I think we should start forcing PC owners to buy one console as a mandate. Console players have to deal with exclusivity all the time and the idea that PC players are entitled to games that were advertised as being explicitly for a specific console just shows their hand at the fact that they do, in fact, think that they are the master race. The best part about my computer is that I can play indie games on it, and not the Crypt of the NecroDancer kind of indie games either, but the kind that you can only get on the beautiful landfill that is itch.io. Where else could I be the first player to get a chance to play Fortnite 2? I already played Final Fantasy XVI on PS5 because I’m not cheap and enjoy playing games when they come out, not to mention the brief yet worth mentioning joy of getting to feel the DualSense controller at its best while playing Astro Bot: Rescue Mission and then realizing that no PS5 game will utilize the majority of the features displayed in what is essentially a tech demo. 8. SOME STUPID FUN FACTS ABOUT THE TOMB RAIDER SHOW COMING TO NETFLIX I don’t actually know if the Tomb Raider show will be bad, but I can confidently say that it will be bad — just like the Cuphead Show, Dota: Dragon’s Blood, and Resident Evil. What more is there to even say about Lara Croft anyway? But I want it to be good. It will probably be bad, but I want it to be good. Arcane was good. I hope that this show is actually is what’s being pitched which is an interesting deep dive into a well-known video game character that people have a lot of nostalgia for and somewhat of a relationship with. There have been so many attempts to adapt video games to TV or film and I want it to be more successful. 7. STARFIELD DLC, SHATTERED SPACE, WILL MAKE THE GAME A BIT MORE SPOOKY lol 6. PEOPLE ARE ENJOYING WE HARVEST SHADOWS FOR SOME REASON I played the We Harvest Shadows demo. There’s a portrait in your house on a farm that changes over the course of your days and while the portrait did change, I didn’t really have an urge to continue and I’ll be honest: horror games scare the shit out of me. Even soft horror like SOMA, or Until Dawn makes me shriek out loud (upsetting my partner and sometimes putting me at risk of waking up my child). It’s one of those games where I can tell exactly where it’s going and can estimate to a relatively finite degree the experience I’m going to have and ultimately, it isn’t really something I want to do. And I could be wrong, but I’m happy to be wrong on the probable chance I’m right. 5. BLACK MYTH: WUKONG HAS A HARD BOSS AT THE BEGINNING I want video game coverage to succeed, I do. I am currently attempting to try and build a website primarily built around writing that focuses on this exact concept, the hope that there can be good writing about video games, but so many articles from every prominent video game website are just informing the reader about something happening somewhere else online. Maybe it’s a tweet, or an Instagram post, or a TikTok, or a livestream, but in the ether is a shared challenge in a specific spot in the game that reflects part of what’s so great about video games: a unique moment experienced by millions across the globe. When it’s written about as news, even in the form of a guide, it feels rote, unspecific, and mechanical. It doesn’t feel like building community. It feels like commodifying an otherwise wholesome experience. This isn’t a friend sharing a secret bomb location. This is a teacher showing how to beat Ganon on a whiteboard. 4. SPLITGATE 2 SEEMS FINE I liked the first Splitgate okay, but ultimately the mechanics were too complicated to be enjoyable and it seems like the same complaint is being made about its sequel. It’s a game that’s so ambitious in its mechanics, that its ability to understand how they work is lost on the player. This is the same sentiment expressed in Rock, Paper, Shotgun’s review and I was pleased to see that someone else had come to the same conclusion. Splitgate reminds me of Lemnis Gate where the potential is there, but it takes thorough mental labor to grasp the mechanics. These are the kind of games I want to succeed because I want all games to succeed. I hope it grows a dedicated player base that fully engages with all its intricacies and some small part of me wishes that I could be a part of that player base, but I won’t be there. I will be here cheering it on, celebrating the unique design it brings to the table. 3. KINGDOM COME: DELIVERANCE 2 WILL PROBABLY BE BETTER THAN THE FIRST ONE The first Kingdom Come: Deliverance is one of those games that is somewhere in the middle of my backlog and while it is technically possible I will play it someday, I respect it from a distance. Full disclosure: I did load it up once for about twenty minutes and found it too difficult to continue. It still sits in my mind as something I would love to play, but difficult games are games I play rarely because I work and I have a life and sometimes lack even the confidence or appropriate level of mental health to engage with something that beats you down. And I know that’s the point. I’ve played many games that do this. I’ve beaten Elden Ring after thousands of deaths, but while it is fun, it is also taxing. I respect what Kingdom Come: Deliverance and the studio, in general, is doing, but if it is too taxing for me to ever really try it remains to be seen. In the meantime, I wish it the best. 2. THE NEW MONSTER HUNTER IS ANOTHER MONSTER HUNTER This isn’t intended to be as disparaging as it sounds although I see the irony. It’s just a game in a series that is good and it will be good and people will think it’s good and critics will think it’s good and I will also think it’s good. I just don’t think I will play it. 1. WE’RE COLLECTIVELY HOPING THAT STAR WARS: OUTLAWS MIGHT BE GOOD Star Wars: Outlaws might not be good, but I think I want it to be. Cynically, I can see that the entire conceit of the game is Uncharted as Ubisoft would make it plus space lasers. You will jump and you will shoot, but most importantly, you will fucking climb. * You will climb vertically on the metal frames of abandoned ships. * You will climb down the shaft of a ship that is in the middle of going down while being shot at. * You will climb cliffs at the top of which are two guards standing next to each other and one of them is designated to be stealthily killed in a tutorial section where an NPC ally assassinates the other serving as a mini-tutorial for the stealth mechanic that you won’t use because it takes twice as long and killing enemies is more time efficient. * You will climb up a wall into a vent and drop into a room either behind a guard, or an empty room that will lead to a hallway with a guard. * You will climb towers to unlock more areas of the map because it is a Ubisoft game. And that’s okay. Climbing, shooting, jumping, and talking to NPCs is absolutely okay. I am going to play it — and I will probably like it. I expect that it will be fairly unmemorable in it’s Ubisoftness, but it will be fun enough to pass the time, make fun of on the internet, and still be a part of the conversation: an aspect of video games that is very important to me. -------------------------------------------------------------------------------- * 414 GAMES RELEASED ON ITCH.IO TODAY August 24, 2024 Digging Deep, Scratching The Itch THE GOOD PENLOPY_WEAVER PILVI_FAWN Penlopy a weaver girl in a small town can you help her find all the yarn to finish her project ? -------------------------------------------------------------------------------- GALACTIC LOOPHOLE PONDERSLIME Space station gone wrong -------------------------------------------------------------------------------- THE FUN KRÓNEON JAVIER GARCÍA Collect memories, save loved ones, and discover yourself in the world of the time travel adventure of Króneon. -------------------------------------------------------------------------------- TAX CORP TMILLER209 Making Ruining Lives Fun! -------------------------------------------------------------------------------- THE INTERESTING FLAPPY WHALE REZOVIAN -------------------------------------------------------------------------------- FORTNITE 2 NICO7LO Join the first game to surpass Fortnite in sales, popularity, and content!! -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- * I MISS THE SCHOOL LIBRARY August 21, 2024 Confessions of a Former Bedwetter, Feelings from the 360 Era In seventh grade, my friends and I would all congregate around one or two computers in the school library and fawn over whatever games were coming out next. This could have been GameSpot, GameTrailers, or another website I don’t remember, but they served a really important purpose: a social gathering place for like-minded people to enthuse about video games. Trailers don’t need to be written about. They’re on YouTube, X, Facebook, Instagram and those are the appropriate places for trailers to be shared and seen, but now we are inundated on things that we can already find on our own. I don’t think there is a central location to find video game trailers anymore and gaming news sucks now. It’s either a guide, a trailer, a quote from a developer, or a fun fact about a game. Tomorrow some guy is going to beat Elden Ring with a recorder that he made out of a piece of celery and nearly every outlet is going to write about it except for PCGamesN because PCGamesN sucks. -------------------------------------------------------------------------------- * THE WEEK BEFORE GAMESCOM 2024 August 21, 2024 Needlessly Thorough Observations of Video Game Coverage, Ranking The News RANKING THE NEWS A BUNCH OF GAMES ARE COMING OUT Black Myth: Wukong is out * 18 articles * 7 about its record high player numbers * 5 guides * 3 about its DEI controversy * 2 about hardware issues on PC * 1 straight up advertisement published as an article on PC Gamer (extremely weird) Indiana Jones and the Great Circle is coming * 15 articles * trailer looks fine Civilization 7 is coming Borderlands 4 is coming * 9 articles * will be bad -------------------------------------------------------------------------------- NEW CONSOLES ARE PROBABLY COMING Switch 2 probably THINGS THAT ONLY HAD ONE ARTICLE WRITTEN ABOUT THEM the japanese voice editor for Bayonetta died -------------------------------------------------------------------------------- * SILKSONG ZEALOTS ARE AT IT AGAIN August 20, 2024 Gamers Are Mad Again, Toxic Hype Every year and sometimes for multiple years, “gamers” decide to rally around the unannounced release of something that’s either made by developers with prestige or the follow-up to an equally prestigious indie game. For the most part these people are annoying and inevitably making the lives of developers worse. I can’t really tell if this is thousands of people or tens of thousands of people, but either way my heart goes out to Team Cherry for the rabid obsession with when their next game is coming out. While I can’t prove why these people are the way they are (though I do have theories), I think it’s fair to say that they probably bring up Silksong in regular conversations with their coworkers; the types of conversations where their coworker nods along, saying “uh-huh” while assembling a McChicken. There’s no way that Silksong is even going to be as great as fans are assuming it’s going to be, which has nothing to do with Team Cherry, but is just a matter of fact based on fans’ absurd anticipation of it. I suppose if someone had cancer and knew they were going to die and were looking forward to Silksong, then they could be legitimately disappointed, but seeing as that isn’t most people, then maybe these people should enjoy their lives and just wait for anything to come out about Silksong. It seems like every time a new gaming event comes around, there are fans anticipating potential information about it and at this point, I feel like Team Cherry should just hide it somewhere within another game like Frog Fractions 2. Maybe Hollow Knight: Silksong has been out this whole time hidden within some mediocre Steam game. -------------------------------------------------------------------------------- Dear whoever you are, Isn’t there enough metroidvanias at this point You’ll start with nothing, run around aimlessly, stumble upon some movement abilities, find a boss, die to it a lot, think you finished the game, find yourself at 92% and then take it upon yourself to 100% the game even though you’ve already beaten the final boss and won’t be able to do anything with the last few things you get anyway. But then there’s the achievements you could earn allowing you not to boast about it online because most people don’t care, but one day you’ll stumble upon a Reddit thread in which someone mentions the game and their lack of completion of it, and you will comment talking about how you did it and it’s not that hard, basking in your one shining moment of glory where you get to feel better than someone else for a brief moment before you’re interrupted by the woman in the drive-thru asking for a diet Baja Blast. -------------------------------------------------------------------------------- * WILL VIDEO GAMES THAT ACHIEVE ‘AMAZING’ GRAPHICS ESCAPE BEING “STUNNING”? August 19, 2024 Needlessly Thorough Observations of Video Game Coverage, Semantics, But Still… WHEN DID IT START? I first noticed it when I saw a story about how the Metal Gear Solid 3 remake looked stunning. A cursory search led me to 64 articles that used the word ‘stunning’ in the last year alone. I didn’t even begin with the premise, but rather, I just noticed the word coming up a lot. > This isn’t a semantic distinction (maybe technically) because I care less > about the word and more about how it diminishes the value of the games they > are calling “stunning”. That’s actually not true. It might be a semantic distinction, but it doesn’t feel like it is and frankly that’s all that matters at the moment. I really just hate the overuse of the word stunning and I guess I’ll try to figure out what I hate about as I write this. WHAT DOES ‘STUNNING’ MEAN? DOES IT MEAN ANYTHING? What’s funny though is that the dictionary part of this doesn’t really matter. The more ubiquity there is among headlines, the less likely we are to recognize them or care that they are there. Everything is stunning. Every game, every trailer, every screenshot, every teaser, and even every Steam page. In the next example, “a stunning view of the lake” is implying a feeling of awe at seeing the lake, soaking it in, and failing to come up with a more interesting adjective to describe it (which is fine because it is generally an appropriate word), but applying it to games which are manmade, thoughtfully designed, constructions of what starts in a brain, ‘stunning’ is woefully insufficient. The “extremely attractive-” part of this definition is the most telling as in all three examples, it’s describing something with other elements to its beauty that would contribute to the use of ‘stunning’ like in “You look absolutely stunning!” where said statement would be between two people and the word in that case can be related to the person themselves outside of how they look. EVERYTHING IS STUNNING, I GUESS Who would’ve thought that a visually accurate $383.99 statue that looks like the same iteration of Banjo-Kazooie in the most recent Super Smash Bros. would be stunning? Is it stunning because it’s life-like, or is it stunning because looks like it should? What is stunning about? Even if I was unoriginal enough to use a word like stunning, I don’t actually see anything stunning about it. Sometimes stunning doesn’t even emphasize visual elements, like PC Gamer’s recent article about a 240Hz 32-inch 4K OLED monitor, which again is ‘stunning. Is it the absurd number of acronyms and consumer terms needed to describe it that is stunning because in that case, I would agree. IT MAKES EVERYTHING WORSE Stunning is a buzzword. We know this, but part of what makes reading video game news, especially via an RSS feed so miserable is that everything eventually blends together and becomes everything else. By the time you make it through the multiple instances of stunning, and PC Gamer’s Wordle answer of the Day (which just, like, do the Wordle), even when you do stumble upon an article worth reading, it’s too late. After guides about Minecraft and the stunning new trailer for a pixel art Metroidvania, it becomes industry layoffs that are actually pertinent to video game development and video games themselves. But again, it’s too late. As far as I can tell, everything appears stunning to someone, even games that have an anime style that looks like every other thing that also has an anime style, which I get it, because it’s easy, but why is it stunning? There’s a new Destiny 2 mission that takes 19 hours to complete and even that’s stunning. To be fair, it’s not as annoying as “hidden gem”, “soulslike”, “charming”, “cute”, “fun”, or “wholesome”, but it’s not an excuse. PLEASE STOP BUYING VIDEO GAME PERIPHERALS PRODUCTS PARAPHERNALIA If I wrote an article about a nearly $400 Banjo-Kazooie statue, I might say it captures the era of the mascot with its beady lifeless eyes and represents the soulless consumerism of ‘gamers’ attempting to cash in on not on anything substantial or of merit, but simply their own nostalgia for something that they so clearly haven’t played in a long time because as someone who has recently played it can firmly say that it does not hold up at all, and though I have nostalgia for it, it has to simply be the idea of its existence and the opening of the door for me to better games because it is, for the most part, a miserable slog. This statement would not fit in a headline but it is something more substantial than stunning. FOR $400, YOU CAN BUY THIS BANJO-KAZOOIE STATUE THAT ON PURCHASE WILL PROVE YOU HAVEN’T PLAYED IT IN A WHILE That’s the headline. -------------------------------------------------------------------------------- CATEGORIES * Categories * Confessions of a Former Bedwetter * Gamers Are Mad Again * Little Indie Games * Needlessly Thorough Observations of Video Game Coverage * Scratching The Itch