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TASKERLAND


A JOURNAL OF HORROR AND ROLEPLAYING GAMES.

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CATEGORIES

Categories Select Category Ideas  (23) Prehistory  (3) Reviews  (139)
   Films  (5)    Non-Fiction  (30)    Novels  (40)    RPGs  (14)
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      Ligotti  (18)       Lovecraft  (48)    For Real  (7)    Games Half
Remembered  (17)    Gardens  (11)    HHQ  (6)    INSPO  (10)    Into the
OSR  (9)    Origins  (7)    Purovoku  (2)    Shrink-Wrapped Recall  (9)
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 * On “The Loved Dead” by C.M. Eddy Jr and H.P. Lovecraft
 * The Gardens at Taskerland – V3.5?
 * REVIEW: Branches of Bone for Cthulhu Dark Ages
 * On “Vastarien” by Thomas Ligotti
 * ZC: Hellebore, Issue 4 (Yuletide 2020)
 * HHQ6 – Wizard’s Challenge II
 * On “The Ghost-Eater” by C.M. Eddy Jr and H.P. Lovecraft
 * Purovoku #2
 * Photography, RPGs, and Art-making
 * On “The Journal of J.P. Drapeau” by Thomas Ligotti
 * HHQ5 – Fighter’s Challenge II
 * ITO: Joy and Devilry in the Films of Terrence Hill and Bud Spencer
 * On “Ashes” by C.M. Eddy Jr and H.P. Lovecraft
 * Origins: What I mean when I talk about being Good at RPGs.
 * REVIEW: Ring Shout by P. Djèlí Clark
 * On “The Music of The Moon” By Thomas Ligotti
 * ZC: Undefined Boundary – Volume 1, Issue 1
 * HHQ4 – Cleric’s Challenge
 * On “The Unnamable” by H.P. Lovecraft
 * REVIEW: The Bloom by Josh Domanski and Goblin Archives

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Apr 25, 2024Apr 23, 2024 by Moreau Vazh


ON “THE LOVED DEAD” BY C.M. EDDY JR AND H.P. LOVECRAFT

 * Canon Fodder, Lovecraft
 * Horror, Literature, Lovecraft, Short Fiction
 * 2 Comments


Canon Fodderis an occasional series in which I write about classic works of
horror fiction. This particular part of the series is devoted to the complete
published works of H.P. Lovecraft, which I will slowly be working my way
through.





The story that nearly destroyed Weird Tales magazine. A hundred year-old work of
splatterpunk provocation that still strikes a resonant power chord. Ignore the
haters, this is Edgelord Lovecraft.

Continue reading →
Apr 23, 2024Apr 24, 2024 by Moreau Vazh


THE GARDENS AT TASKERLAND – V3.5?

 * Gardens
 * Gardens, Me Stuff, RPGs
 * 6 Comments

The keen-eyed among you will have noticed that I didn’t post last Thursday. This
was the first unplanned outage since the blog switched over to focussing on RPGs
and I adopted the current two posts-a-week schedule.





The most obvious reason for the outage is that I was away for a week taking
pictures and exercising my social skills. The deeper reason for the outage is
that I didn’t manage to come up with anything to fill the gap before packing my
bags and heading out the door.

This was somewhat unusual as there have been times when the posting on here
flowed with such frequency that I would build up a two-month lead time. I have
never struggled to find anything to write about before and yet I not only
struggled to post, I also found myself largely indifferent to said struggle.
This too was unusual.

My wandering focus is partly a result of having broken a long-standing creative
log-jam resulting in my returning to various photography projects with a clearer
head. It is also a result of a growing sense of frustration with where I stand
in relation to the world of contemporary TTRPGs.

This is a post about re-orienting my cultural antennae and re-focussing this
blog.

Continue reading →
Apr 16, 2024Apr 12, 2024 by Moreau Vazh


REVIEW: BRANCHES OF BONE FOR CTHULHU DARK AGES

 * Reviews, Scenarios
 * Call of Cthulhu, Reviews, RPGs
 * Leave a comment

Published in 2022 by MJRRPG, Branches of Bone is a Viking-themed one-shot
adventure for use with Cthulhu Dark Ages.

It waswritten by Michael Reid and features cover art by Linus Larson, sigil
artwork by C.Reid and a load of (appropriately credited) photographic and
illustrative artwork licensed through Unsplash.

The module is 40 pages long including about 19-pages of actual scenario, a
selection of hand-outs, a selection of pre-generated characters, and additional
rules for creating Viking characters from scratch.





Michael Reid’s Branches of Bone is as good a Call of Cthulhu adventure as I have
read since returning to the hobby: It is well-written, thoughtful, evocative in
its details, and well-hones in its mechanisms. It is easy to run and full of fun
ideas and situations but, like a lot of Call of Cthulhu scenarios, its rigour is
manifest in restrictive plotting and a good deal of GM hand-holding. I ran it
for my group and everyone enjoyed themselves but, as great a scenario as this
may be, it is not the type of adventure that I am interested in running… though
you may well be different.

Continue reading →
Apr 11, 2024Apr 7, 2024 by Moreau Vazh


ON “VASTARIEN” BY THOMAS LIGOTTI

 * Canon Fodder, Ligotti
 * Canon Fodder, Horror, Ligotti, Literature, Short Fiction
 * Leave a comment

Canon Fodder is an occasional series in which I write about classic works of
horror fiction. This particular part of the series is devoted to the complete
published works of Thomas Ligotti which I will slowly be working my way through.





This perfect conclusion to Ligotti’s first collection Songs of a Dead Dreamer is
not only an immense downer that calls into question the wisdom of bothering to
read books, it also serves to collect, condense, and consume ideas and imagery
barely nibbled upon in previous stories. Beautifully written and intensely
creepy, “Vastarian” is a powerful riff on the theme of cursed books including
both Lovecraft’s Necronomicon and Chambers’ The King in Yellow.

Continue reading →
Apr 9, 2024Apr 8, 2024 by Moreau Vazh


ZC: HELLEBORE, ISSUE 4 (YULETIDE 2020)

 * Reviews, Zine Corner
 * Reviews, Zine Corner, Zines
 * 1 Comment

Zine Corner is an occasional series in which I talk about individual issues of
zines I have come across on my travels. Some of these will be about RPGs, some
of them will be about horror, some of them will be about folklore, and some of
them will just be weird and cool. The rest of the series can be found here.





This Christmas-themed issue of Hellebore explores a number of really fascinating
ideas but both the visuals and some of the writing feel somewhat rushed. It is
still an amazing magazine that is fully worthy of your time but there were
obvious trade-offs involved in the decision to add an extra issue in time for
Christmas.

Continue reading →
Apr 4, 2024Apr 3, 2024 by Moreau Vazh


HHQ6 – WIZARD’S CHALLENGE II

 * HHQ, Reviews, Scenarios
 * HHQ, Reviews, RPGs
 * Leave a comment

HQ is an occasional column about the HHQ series of modules published by TSR in
the early- to mid-1990s. Designed to be played either by a single player or by
very small groups, the HHQ series offers a fascinating portrait of what D&D
adventure design looked like before the collapse of TSR. The rest of the series
can be found here.





Something of a return to form for a series that had experienced a period of
rather intense decline. Not a great adventure but good sentence-by-sentence
writing, well-drawn NPCs and an evocative conclusion make for a more engaging
and evocative module than one might have expected given the last two outings in
the series. In the hands of a decent GM, this could be expanded into a nice
little mini-campaign.

Continue reading →
Apr 2, 2024Mar 31, 2024 by Moreau Vazh


ON “THE GHOST-EATER” BY C.M. EDDY JR AND H.P. LOVECRAFT

 * Canon Fodder, Lovecraft, Reviews
 * Canon Fodder, Horror, Literature, Lovecraft, Short Fiction
 * 1 Comment


Canon Fodderis an occasional series in which I write about classic works of
horror fiction. This particular part of the series is devoted to the complete
published works of H.P. Lovecraft, which I will slowly be working my way
through.





The second of Lovecraft’s ill-conceived but reportedly well-paying
collaborations with the established Weird Tales author CM Eddy Jr is just as
much of a muddled and over-inflated mess as their first. Silly and
unintentionally funny when it should have been scary, this is the type of
rubbish that gave the pulps a bad name.

Continue reading →
Mar 28, 2024Mar 28, 2024 by Moreau Vazh


PUROVOKU #2

 * Purovoku
 * Purovoku
 * Leave a comment

The second episode in my free-floating strand is going to be long on links as
the real-world nibbles at me.





The last few weeks have been hectic both professionally and creatively. A
long-term photographic project that had been blocked for well over a year
suddenly worked its way free just as the gods opened the freelancing tap.

Blogging has been a bit weird. My productivity with this blog rests upon the
fact that I have a number of different on-going threads that I can move between
whenever I get bored. Unfortunately, I appear to have hit a point where both the
reading and the writing for various threads have felt like a bit of a chore and
I am aware that a degree of tetchiness has started to creep in.

As a result, I tried to re-orient myself by trying to connect with and
articulate what I enjoy about RPGs resulting in some pieces that turned out
quite nicely:


 * What it means to be good at playing RPGs.
 * Why you shouldn’t need mechanical incentives to have fun.
 * Art-making should be central to the RPG hobby.



I think this desire to articulate my vision of what it means to engage with the
hobby is, I part motivated by the fact that I read Justin Alexander’s wretched
book on how to be a GM and found it to be both spiritually stunted and
intellectually dead. Normally I’d get the sour taste out of my mouth by
reviewing the book but I think my conception of the RPG good life is so
radically different to Alexander’s that the only proper response to his book
would be to write a book of my own about how to run games and, frankly, LOL.

Anyway, here are some more interesting things to read…

Continue reading →
Mar 26, 2024Mar 26, 2024 by Moreau Vazh


PHOTOGRAPHY, RPGS, AND ART-MAKING

 * Ideas
 * Ideas, Me Stuff, RPG History, RPGs
 * 3 Comments

When Jennell Jaquays passed away earlier this year, a number of venues paid
tribute to her long career as one of the most influential artists and designers
from the early days of Dungeons & Dragons (Shannon Appelcline’s piece is
typically engaging).

Nowadays, Jaquays is best known for the non-linear approach to dungeon design
that unambiguously bears her name but she also produced memorable covers and
some of the most iconic pieces of internal black and white illustration in the
history of D&D.

However, while there is a lot to love and appreciate about Jaquays’ artistic
legacy, the piece that leapt out at me was the cover to a 1979 Judges’ Guild
collection of mini-dungeons entitled The Book of Treasure Maps:





I cannot speak to the book’s interior as I am not in the least bit familiar with
its contents (though it has, of course, been reviewed) but I am struck by how
unusual and striking it is to see an RPG book with a photograph for a cover,
especially when the book’s credited author was a legendary Fantasy artist in her
own right.

I would love to know the story behind the decision to use that picture for the
cover. Rumour has it that the picture includes Jaquays as a model and that it
was taken during a LARPing event rather than as part of a planned photo-shoot.
Either way, I find the picture really quite charming.

This got me to thinking about the place of photography in RPG-adjacent art and
how taking pictures can help us not only to prepare and run more interesting
games, but also to relate to RPGs in a more fulfilling manner.

Continue reading →
Mar 21, 2024Mar 21, 2024 by Moreau Vazh


ON “THE JOURNAL OF J.P. DRAPEAU” BY THOMAS LIGOTTI

 * Canon Fodder, Ligotti
 * Canon Fodder, Horror, Ligotti, Literature, Short Fiction
 * 1 Comment

Canon Fodder is an occasional series in which I write about classic works of
horror fiction. This particular part of the series is devoted to the complete
published works of Thomas Ligotti which I will slowly be working my way through





A series of colourfully-written vignettes collected under the rubric of a 19th
Century author writing about his home town of Bruges.

Feels less like a story and more like notes taken while on holiday in Belgium
but the prose is bleak and sonorous.

Continue reading →
Mar 20, 2024Mar 20, 2024 by Moreau Vazh


HHQ5 – FIGHTER’S CHALLENGE II

 * HHQ, Reviews, Scenarios
 * HHQ, RPGs
 * 1 Comment



HHQ is an occasional column about the HHQ series of modules published by TSR in
the early- to mid-1990s. Designed to be played either by a single player or by
very small groups, the HHQ series offers a fascinating portrait of what D&D
adventure design looked like before the collapse of TSR. The rest of the series
can be found here.





Bloated and mired in spurious mechanical precision, Fighter’s Challenge II is a
single-track railroad with stops at Generic NPCs, Dull Encounters, Terrible
Dialogue, and Linear Single-level Dungeon.

A cohesive tone and some unexpectedly evocative background detailing do provide
some relief but fail to raise the quality level much above “trash”.

Continue reading →
Mar 19, 2024Mar 18, 2024 by Moreau Vazh


ITO: JOY AND DEVILRY IN THE FILMS OF TERRENCE HILL AND BUD SPENCER

 * Into the OSR
 * Ideas, Inspiration, Into the OSR, RPGs
 * 7 Comments

Into the OSR is an occasional series in which I write up some of the creative
decisions I have made in the preparation of my old school sandbox RPG campaign.
The rest of the series can be found here





What can be learned from a series of half-forgotten foreign films in which a
pair of scumbags eat beans, buy fancy clothes, and blow shit up because it’s
more fun than working a steady job? EVERYTHING.

Continue reading →
Mar 14, 2024Feb 27, 2024 by Moreau Vazh


ON “ASHES” BY C.M. EDDY JR AND H.P. LOVECRAFT

 * Canon Fodder, Lovecraft
 * Canon Fodder, Horror, Lovecraft, Short Fiction
 * 2 Comments

Canon Fodderis an occasional series in which I write about classic works of
horror fiction. This particular part of the series is devoted to the complete
published works of H.P. Lovecraft, which I will slowly be working my way
through.





This early collaboration between Lovecraft and an established author who paid
him for “revisions” is laughably awful but it does involve accidental murder and
people getting turned on after watching someone dissolve a rabbit in toxic
chemicals.

Continue reading →
Mar 12, 2024Mar 12, 2024 by Moreau Vazh


ORIGINS: WHAT I MEAN WHEN I TALK ABOUT BEING GOOD AT RPGS.

 * Ideas, Origins, Reviews
 * Ideas, Me Stuff, RPG History
 * 1 Comment

Origins is a series of posts in which I reflect upon my relationship with RPGs
as well as the events that shaped my tastes and understanding of games. The rest
of the series can be found here.





We talk too much about how to be a good GM and not enough about how to be a good
player. This is a piece about what I think makes for a great player of RPGs and
how I came to those beliefs.

Continue reading →
Mar 7, 2024Mar 7, 2024 by Moreau Vazh


REVIEW: RING SHOUT BY P. DJÈLÍ CLARK

 * Novels, Reviews
 * Book, Books, Fantasy, Horror
 * Leave a comment

Winner of the Nebula, Locus, and British Fantasy Awards for Best Novella, Ring
Shout was first published in 2020 by Tor.com.

Set in 1920s Macon, Georgia the story revolves around a rag-tag bunch of African
American freedom fighters who use magic and high-explosives to battle a horde of
demons summoned by the projection of D.W. Griffiths Birth of a Nation and now
possessing the bodies of Ku Klux Klansmen.

Built around a powerful central metaphor and an utterly bewitching vision of
1920s Black Culture, Ring Shout is a great idea let down by poor writing.

Continue reading →
Mar 5, 2024Mar 5, 2024 by Moreau Vazh


ON “THE MUSIC OF THE MOON” BY THOMAS LIGOTTI

 * Canon Fodder, Ligotti
 * Canon Fodder, Horror, Ligotti, Literature, Short Fiction
 * 1 Comment

Canon Fodder is an occasional series in which I write about classic works of
horror fiction. This particular part of the series is devoted to the complete
published works of Thomas Ligotti which I will slowly be working my way through





An early work that features not only a nice spin on the very Ligottian trope of
the half-abandoned city that somehow overflows with sensory promise, it also
considers the question of addiction and how high a price we might be willing to
pay to stop being bored.

Continue reading →
Feb 29, 2024Feb 21, 2024 by Moreau Vazh


ZC: UNDEFINED BOUNDARY – VOLUME 1, ISSUE 1

 * Reviews, Zine Corner
 * Occult, Reviews, Zine Corner, Zines
 * Leave a comment


Zine Corner is an occasional series in which I talk about individual issues of
zines I have come across on my travels. Some of these will be about RPGs, some
of them will be about horror, some of them will be about folklore, and some of
them will just be weird and cool. The rest of the series can be found here.





The first issue of a refreshingly free-wheeling and wide-ranging journal that
draws on the methods and currents of both Psychogeography and Hauntology while
refusing to be hemmed in by either. Full of passion, weirdness, and
intelligence, Undefined Boundary feels like the start of something new.

Continue reading →
Feb 27, 2024Feb 27, 2024 by Moreau Vazh


HHQ4 – CLERIC’S CHALLENGE

 * HHQ, Reviews, Scenarios
 * HHQ, Reviews, RPGs, Scenario
 * 2 Comments


HHQ is an occasional column about the HHQ series of modules published by TSR in
the early- to mid-1990s. Designed to be played either by a single player or by
very small groups, the HHQ series offers a fascinating portrait of what D&D
adventure design looked like before the collapse of TSR. The rest of the series
can be found here.




Easily the weakest adventure in the HHQ series thus far. Under-imagined and
under-written, this module is a creature of pure bloat: A combat-heavy railroad
from one generic encounter to another. So devoid of charm that it constitutes
damming evidence that end-stage TSR’s reputation for terrible module writing may
have been well deserved.

Continue reading →
Feb 22, 2024Feb 22, 2024 by Moreau Vazh


ON “THE UNNAMABLE” BY H.P. LOVECRAFT

 * Canon Fodder, Lovecraft
 * Canon Fodder, Horror, Literature, Lovecraft, Short Fiction
 * 3 Comments


Canon Fodder is an occasional series in which I write about classic works of
horror fiction. This particular part of the series is devoted to the complete
published works of H.P. Lovecraft, which I will slowly be working my way
through.





An experimental and self-aware piece of writing that delves into Lovecraft’s
infamous (if overstated) tendency to fill his stories with monsters that are so
horrible that they cannot be described. A clever and technically impressive
piece by an author who really was starting to master his craft but you probably
need to be at least a level 3 Lovecraft Nerd in order to fully appreciate it.

Continue reading →
Feb 20, 2024Feb 19, 2024 by Moreau Vazh


REVIEW: THE BLOOM BY JOSH DOMANSKI AND GOBLIN ARCHIVES

 * Reviews, Scenarios
 * Horror, OSR, RPGs, Scenario
 * Leave a comment

First published in 2023, The Bloom is a 48-page adventure for Liminal Horror.

Written by Josh Domanski and Goblin Archives with design by Josh Domanski,
editing by Gabriel Reich and illustrations by Zach Hazard Vaupen and Joshua
Clark, this adventure can be purchased digitally through both Itch and
DriveThruRPG while printed copies can be obtained through Space Penguin Ink.

Set in a pitoresque but fading mountain town with vibes reminiscent of Twin
Peaks and The Last of Us, The Bloom is a densely-written and lavishly-designed
adventure that could easily support several sessions of play or (with a bit of
additional work) form the backdrop to a longer campaign.





A lavishly detailed adventure that takes a radically new approach to
investigative horror. Perhaps more suitable for story-gamers than fans of either
Call of Cthulhu or the OSR, this module’s flashes of brilliance require a lot of
work from anyone looking to spin them into a compelling game.

Continue reading →


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