sbox.facepunch.com Open in urlscan Pro
2606:4700:4400::ac40:9947  Public Scan

URL: https://sbox.facepunch.com/news
Submission: On October 06 via api from US — Scanned from DE

Form analysis 0 forms found in the DOM

Text Content

news about faq asset.party
schedule Sunday, September 17, 2023
Retooling
Invites have been paused - here's what we're doing.

schedule Thursday, July 20, 2023
Invite System
How the developer preview invite codes work

schedule Sunday, July 16, 2023
Single Game Project
We've changed how creating & editing games work, here's why and how

schedule Wednesday, June 28, 2023
Asset System
Blurring the line between your hard drive and the cloud

schedule Saturday, June 24, 2023
Code Libraries
Code Sharing

schedule Monday, June 12, 2023
Videos & Animated Images
We added support for mp4, webm, gif and animated webp.

schedule Friday, June 9, 2023
Game Menus
Games can now make their own menu system

schedule Friday, June 2, 2023
UI Improvements
We have improved the UI system! Again!

schedule Tuesday, May 30, 2023
Input Actions
Games can define their own binds!

schedule Sunday, May 28, 2023
Area Lights
Shining a new light to the stage.

schedule Tuesday, May 23, 2023
Glass Shader
We reworked the Glass shader and it's nice and shiny, optionally.

schedule Friday, May 19, 2023
Hammer Gizmos
Allowing custom scene editors in Hammer

schedule Tuesday, March 21, 2023
Vis3
Valve gave us new vis code

schedule Wednesday, February 22, 2023
Source Film Maker
Some new features for SFM and our future plans for it.

schedule Friday, February 17, 2023
Shader Graph
Shader Graph is here.. what it can do and future plans for it

schedule Tuesday, February 14, 2023
Hack Week
We had another hack week

schedule Tuesday, January 31, 2023
Style Editor
The UI inspector and the new style inspector

schedule Thursday, December 1, 2022
November 2022
It was another hackweek at Facepunch this month so we all had a week off from
our regular work, but to make up for it we worked extra hard for the rest of the
month!

schedule Monday, October 31, 2022
October 2022
Addons, Razor, New Menu, Hammer API, More Cloud Assets

schedule Friday, September 30, 2022
September 2022
Cloud Assets!!

schedule Thursday, September 1, 2022
August 2022
The one with the hack week games

schedule Sunday, July 31, 2022
July 2022
Collision rework, tools, editor and more tools.

schedule Friday, July 1, 2022
June 2022
Performance and editor stuff

schedule Wednesday, June 1, 2022
May 2022
Sound stuff, tool stuff, shader stuff

schedule Sunday, May 1, 2022
April 2022
More bleedin' tools.

schedule Tuesday, April 5, 2022
March 2022
Tools stuff, workflow stuff, graphics stuff, server stuff, clothes stuff and
much more!

schedule Monday, January 31, 2022
January 2022
Editor mode, addon uploads, controller support, post processing improvements,
and a bunch more this month.

schedule Wednesday, December 1, 2021
November 2021
This month we worked on tools, post processing, vr, water, destruction and a
bunch of other stuff.

schedule Monday, November 1, 2021
October 2021
Lobbies, tools and shaders this month!

schedule Thursday, September 30, 2021
September 2021
Lots of Tools and Networking improvements stuff this month

schedule Wednesday, September 1, 2021
August 2021
Lots of VR stuff this month, but as usual we did lots of other stuff too

schedule Friday, July 30, 2021
July 2021
This month we had an influx of new users and content, so had to make room for
it. And a bunch of other stuff.

schedule Saturday, July 3, 2021
June 2021
This month saw major level ups in UI, AI and player animations!

schedule Sunday, May 30, 2021
May 2021
Community requests, lots of refactoring and a bit of experimentation this month.

schedule Friday, April 30, 2021
April 2021
We gave out a dev preview and spent the whole month cleaning up the mess.

schedule Wednesday, March 31, 2021
March 2021
The headliners this month are prediction and addon downloading, but we did a ton
of stuff.

schedule Tuesday, February 23, 2021
February 2021
This month we worked on systems for decals, surface properties and sounds and a
ton of other stuff.

schedule Friday, January 29, 2021
January 2021
This month we fleshed out the API with things like ragdolls, particles, model
data access, physics constraints, ui, hitboxes and a ton of other stuff.

schedule Saturday, December 19, 2020
December 2020
This month we mainly worked on UI, physics constraints, shaders, inventory,
weapons and viewmodels.

schedule Thursday, November 26, 2020
Laying Foundations
A huge amount of progress has been made in the past month, here's a breakdown of
some of that.

schedule Tuesday, October 27, 2020
New Engine
We switched engines again, but for the last time.

schedule Thursday, August 27, 2020
Lockdown Progress
Source 2 is still eluding us but here's some stuff I've managed to get done
without it.

schedule Wednesday, May 6, 2020
Exploring Panorama
Panorama is the UI system Valve uses in Source 2. Here's how I'm hoping to use
it in Sandbox.

schedule Monday, April 27, 2020
Back Online
We've been on an extended break for a while. Here's why that is and what's
happening now.

schedule Monday, June 18, 2018
Devblog 7
What we've been working on.

schedule Friday, November 24, 2017
Devblog 6
What we've been working on this month.

schedule Friday, October 6, 2017
Dev Blog 5
Our first proper "what we're doing" devblog this week, rather than the single
subject blogs we've posted in the past.

schedule Monday, October 2, 2017
Dev Blog 4 - Assets
Our plans with Textures, Materials, Sounds, Maps

schedule Wednesday, September 13, 2017
Dev Blog 3 - UI
How we're using HTML to create a modder friendly UI system

schedule Friday, September 8, 2017
Dev Blog 2 - C#
How we're using C# in Sandbox.

schedule Monday, September 4, 2017
Dev Blog 1 - Webcon
About the web console system.