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Submission: On October 06 via api from US — Scanned from DE
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news about faq asset.party schedule Sunday, September 17, 2023 Retooling Invites have been paused - here's what we're doing. schedule Thursday, July 20, 2023 Invite System How the developer preview invite codes work schedule Sunday, July 16, 2023 Single Game Project We've changed how creating & editing games work, here's why and how schedule Wednesday, June 28, 2023 Asset System Blurring the line between your hard drive and the cloud schedule Saturday, June 24, 2023 Code Libraries Code Sharing schedule Monday, June 12, 2023 Videos & Animated Images We added support for mp4, webm, gif and animated webp. schedule Friday, June 9, 2023 Game Menus Games can now make their own menu system schedule Friday, June 2, 2023 UI Improvements We have improved the UI system! Again! schedule Tuesday, May 30, 2023 Input Actions Games can define their own binds! schedule Sunday, May 28, 2023 Area Lights Shining a new light to the stage. schedule Tuesday, May 23, 2023 Glass Shader We reworked the Glass shader and it's nice and shiny, optionally. schedule Friday, May 19, 2023 Hammer Gizmos Allowing custom scene editors in Hammer schedule Tuesday, March 21, 2023 Vis3 Valve gave us new vis code schedule Wednesday, February 22, 2023 Source Film Maker Some new features for SFM and our future plans for it. schedule Friday, February 17, 2023 Shader Graph Shader Graph is here.. what it can do and future plans for it schedule Tuesday, February 14, 2023 Hack Week We had another hack week schedule Tuesday, January 31, 2023 Style Editor The UI inspector and the new style inspector schedule Thursday, December 1, 2022 November 2022 It was another hackweek at Facepunch this month so we all had a week off from our regular work, but to make up for it we worked extra hard for the rest of the month! schedule Monday, October 31, 2022 October 2022 Addons, Razor, New Menu, Hammer API, More Cloud Assets schedule Friday, September 30, 2022 September 2022 Cloud Assets!! schedule Thursday, September 1, 2022 August 2022 The one with the hack week games schedule Sunday, July 31, 2022 July 2022 Collision rework, tools, editor and more tools. schedule Friday, July 1, 2022 June 2022 Performance and editor stuff schedule Wednesday, June 1, 2022 May 2022 Sound stuff, tool stuff, shader stuff schedule Sunday, May 1, 2022 April 2022 More bleedin' tools. schedule Tuesday, April 5, 2022 March 2022 Tools stuff, workflow stuff, graphics stuff, server stuff, clothes stuff and much more! schedule Monday, January 31, 2022 January 2022 Editor mode, addon uploads, controller support, post processing improvements, and a bunch more this month. schedule Wednesday, December 1, 2021 November 2021 This month we worked on tools, post processing, vr, water, destruction and a bunch of other stuff. schedule Monday, November 1, 2021 October 2021 Lobbies, tools and shaders this month! schedule Thursday, September 30, 2021 September 2021 Lots of Tools and Networking improvements stuff this month schedule Wednesday, September 1, 2021 August 2021 Lots of VR stuff this month, but as usual we did lots of other stuff too schedule Friday, July 30, 2021 July 2021 This month we had an influx of new users and content, so had to make room for it. And a bunch of other stuff. schedule Saturday, July 3, 2021 June 2021 This month saw major level ups in UI, AI and player animations! schedule Sunday, May 30, 2021 May 2021 Community requests, lots of refactoring and a bit of experimentation this month. schedule Friday, April 30, 2021 April 2021 We gave out a dev preview and spent the whole month cleaning up the mess. schedule Wednesday, March 31, 2021 March 2021 The headliners this month are prediction and addon downloading, but we did a ton of stuff. schedule Tuesday, February 23, 2021 February 2021 This month we worked on systems for decals, surface properties and sounds and a ton of other stuff. schedule Friday, January 29, 2021 January 2021 This month we fleshed out the API with things like ragdolls, particles, model data access, physics constraints, ui, hitboxes and a ton of other stuff. schedule Saturday, December 19, 2020 December 2020 This month we mainly worked on UI, physics constraints, shaders, inventory, weapons and viewmodels. schedule Thursday, November 26, 2020 Laying Foundations A huge amount of progress has been made in the past month, here's a breakdown of some of that. schedule Tuesday, October 27, 2020 New Engine We switched engines again, but for the last time. schedule Thursday, August 27, 2020 Lockdown Progress Source 2 is still eluding us but here's some stuff I've managed to get done without it. schedule Wednesday, May 6, 2020 Exploring Panorama Panorama is the UI system Valve uses in Source 2. Here's how I'm hoping to use it in Sandbox. schedule Monday, April 27, 2020 Back Online We've been on an extended break for a while. Here's why that is and what's happening now. schedule Monday, June 18, 2018 Devblog 7 What we've been working on. schedule Friday, November 24, 2017 Devblog 6 What we've been working on this month. schedule Friday, October 6, 2017 Dev Blog 5 Our first proper "what we're doing" devblog this week, rather than the single subject blogs we've posted in the past. schedule Monday, October 2, 2017 Dev Blog 4 - Assets Our plans with Textures, Materials, Sounds, Maps schedule Wednesday, September 13, 2017 Dev Blog 3 - UI How we're using HTML to create a modder friendly UI system schedule Friday, September 8, 2017 Dev Blog 2 - C# How we're using C# in Sandbox. schedule Monday, September 4, 2017 Dev Blog 1 - Webcon About the web console system.