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1726905600000 EN en ID id RU ru EN en Login Hero Ranking Hero strength ranking Redeem Redeem game rewards Fan Art Player created designs NEWS For You Patch Events Esports Bulletin MORE Grand Adventure Patch Updates Anniversary 52246 2024-09-26 09:00:00 Youth Fair August Events Anniversary 13216 2024-09-25 09:00:00 Battlefield Draft Effects Patch Updates Anniversary 13168 2024-09-19 09:00:00 Bonus Event Guide #2 Guide 46469 2024-08-16 09:00:00 Youth Fair exciting events are in full swing! NEXT Patch 21698 2024-08-02 09:00:00 1.9.06 PATCH NOTES Patch Updates 35443 2024-07-31 09:00:00 HERO Ixia Marksman Finisher Damage Siphon Starlium Ixia's Basic Attacks and skills apply a stack of Starlium Charge to enemies on hit. When Ixia performs a Basic Attack on an enemy with two stacks of Starlium Charge, the attack will consume the stacks and be replaced with Siphon Starlium, dealing (+150% Total Physical Attack) (+200 Lifesteal) plus (+10*Hero Level) Physical Damage to the target. Ixia recovers HP equal to the damage dealt by Siphon Starlium (only 20(+100 Lifesteal)% against non-hero units). Siphon Starlium can trigger on all enemies in front of Ixia that are within her Basic Attack range, but it cannot Crit. Ixia's Basic Attacks cannot trigger Lifesteal. Dual Beam Ixia fires 2 Starlium-charged energy beams along the ground in the target direction, dealing 75 (+80% Total Physical Attack) Physical Damage to enemies in a rectangular area and slowing enemy heroes by 40%. Upon hitting an enemy hero, Ixia also gains 40% Movement Speed for 2s. Enemies hit by both beams will take double damage. Star Helix Ixia unleashes a canister of Starlium energy in the target direction, knocking back nearby enemies, and pulling enemies in range to the center line after a short delay and dealing 200 (+60% Total Physical Attack) Physical Damage. Full Barrage Ixia reassembles her weapon into 6 smaller weapons and enters the Barrage state for 4s. In this state, Ixia's Basic Attacks and skills can hit enemies in the large fan-shaped area in front of her but not outside it. Ixia's Basic Attacks can hit up to 6 enemy units (prioritizes heroes), and Siphon Starlium will fire simultaneously with her normal Basic Attacks. Durability Offense Ability Effects Difficulty More Info Suyou Assassin Fighter Chase Burst Transient Immortal Tap-casting any skill will put Suyou in his Mortal form, granting him 40 Movement Speed and decreasing the interval between Basic Attacks. Hold-casting any skill will put Suyou in his Immortal form, increasing the damage of Basic Attacks to 125% and granting him 20% Damage Reduction. In this form, for every 20 extra Physical Attack Suyou has, he gains 1% Damage Reduction (up to 40%). Blade Surge Tap: Suyou throws his weapon in the target direction, dealing 250 (+100% Extra Physical Attack) Physical Damage to enemies in its path. Suyou then blinks to the weapon's location, catches it, and performs a slash in the opposite direction, dealing 375 (+150% Extra Physical Attack) Physical Damage. Hold: Suyou channels the Immortal's power and charges in the target direction, dealing 250 (+100% Extra Physical Attack) Physical Damage to enemies along the path. When hitting an enemy hero, he stops and stuns enemies in a rectangular area in front for 0.6s. The charge distance increases with the hold time. Suyou can be controlled while charging, but the skill cannot be interrupted. Soul Sever Tap: Suyou performs a sweeping attack with his weapon, dealing Physical Damage equal to 300 (+200% Extra Physical Attack) plus 20% of target's Lost HP to enemies in a fan-shaped area. Hold: Suyou channels the power of the Immortal to perform 3 cleaves in a fan-shaped area. The first two strikes deal 250 (+90% Extra Physical Attack) Physical Damage each, while the final strike deals 400 (+144% Extra Physical Attack) Physical Damage and recovers 150 (+50% Extra Physical Attack) HP for himself. Evil Queller Tap: Suyou glides backward and swings his weapon in the target direction, dealing 420 (+120% Extra Physical Attack) Physical Damage to enemies in a rectangular area and on his path backward, and reducing their Movement Speed by 30% for 1.5s. Hold: Suyou uses the Immortal's power to shoot a deadly arrow in the target direction, dealing 580 (+165% Extra Physical Attack) Physical Damage to the target hit. The range increases with the hold time. Suyou can be controlled while charging, but the skill cannot be interrupted. Durability Offense Ability Effects Difficulty More Info Zhuxin Mage Damage Crowd Control Crimson Butterflies Every time Zhuxin channels Lantern Flare, she converts the Mana spent into up to 20 Crimson Butterflies to follow her Spirit Lantern. After Zhuxin stops channeling Lantern Flare, the Crimson Butterflies will gradually disappear, each restoring 4% of her Max Mana. Zhuxin has a naturally high base Max Mana, but it doesn't scale with her level. Fluttering Grace Zhuxin deals 150 (+30% Total Magic Power) Magic Damage to all enemies in a fan-shaped area and applies 1 stack(s) of Soul Snare. Zhuxin also slows all enemy heroes hit by 20% and gains 20% of extra Movement Speed herself for 1.5s. Lantern Flare Hold: Zhuxin can move the Spirit Lantern with the skill button, dealing 33 (+28% Total Magic Power) Magic Damage to all enemies within range every 0.25s (damage to Minions increased by 28%) and applying Soul Snare to enemy heroes hit, each time consuming 90 Mana. When an enemy hero has 10 stacks of Soul Snare, the Crimson Butterflies will capture them, pulling them airborne for 1s. Release: Throws all captured enemies to the target location, dealing 270 (+150% Total Magic Power) Magic Damage to all enemies in the area. (If an enemy takes damage multiple times, subsequent damage taken will be reduced by 80%.) Crimson Beacon Zhuxin blinks to the target location while gaining a 400 (+100% Total Magic Power) shield. While flying, she creates a field around her for 6s. The field deals 60 (+20% Total Magic Power) Magic Damage and applies 1 stack of Soul Snare to enemies every 1s. Durability Offense Ability Effects Difficulty More Info Chip Support Tank Support Crowd Control Snack Time! Chip starts eating potato chips once every 2s when out of combat, regenerating HP equal to 300 plus 45% of lost HP after finishing a whole bag (requires 4 bites). After eating a bag of chips, Chip will be full and cannot eat again for 5s. (The bite count will be saved if he enters combat before finishing a whole bag.) Crash Course Chip rams his hovercraft into the ground, dealing Magic Damage equal to 150 plus 6% of target's Max HP and applying Chip's Mark on enemy heroes hit. Chip gains a 300 (+60% Total Magic Power) Shield upon hitting an enemy hero, which increases by 40% for each additional enemy hero hit. Chip's next Basic Attack will become ranged and also hit all nearby enemies with Chip's Mark, detonating the mark to deal 200 (+40% Total Magic Power) Magic Damage and stun each target for 0.6s. Overtime Chip rushes for 2s, gaining up to 65% extra Movement Speed, after which he maintains the max speed for 2s. Chip's next Basic Attack will cause him to charge at the enemy, dealing 200 (+30% Total Magic Power) Magic Damage and knocking them back slightly. Shortcut Chip drops the Main Portal on an enemy hero, dealing 200 (+60% Total Magic Power) Magic Damage and briefly slowing them by 25%. The Main Portal deals 2 times the damage and immobilizes them for 1s after a delay. Meanwhile, he creates Connecting Portals near allied heroes (10 units away) and behind the allied Base. The Main Portal and Connecting Portals last up to 15s. Connecting Portal: Heroes (on both teams) can teleport from Connecting Portals to the Main Portal, and allied heroes gain Burst Movement Speed for 1.5s and a 500 shield. Main Portal: The Main Portal inherits 70% of Chip's attributes. Heroes can stand on the Main Portal for 2s to return to the Connecting Portal they came from. Casting skills or launching Basic Attacks will reset the stand time. Why Walk? Chip has 4 fixed Beacons on the map when the battle starts. Chip can stand on a Beacon to enable this skill and then use it to teleport to any other Beacon. (This skill cannot be used in combat.) Durability Offense Ability Effects Difficulty More Info Cici Fighter Damage Regen Performer's Delight Cici generates a stack of Delight after dealing damage, increasing her Movement Speed by 0.75% and Spell Vamp by 0.75% per stack up to 10 times, doubling the effects at full stacks. Yo-Yo Blitz Cici uses Yoyo to continuously attack the nearest enemy within range (prioritizing heroes) for 3.5s, hitting them up to 10 times, and dealing Physical Damage equal to 70 plus 3 (+1.2% Extra Physical Attack)% of the target's Max HP per hit. Cici can move and use other skills during this attack. If there is no enemy within range, Yoyo will attack Turrets or the Base instead. This skill deals 20% extra damage to Minions. Buoyant Bounce Cici leaps to a target location. If she lands on any unit (not including Turrets and Base), she can leap again in the Joystick's direction. If she lands on an enemy with the first leap, she deals 200 (+40% Total Physical Attack) Physical Damage to them. Curtain Call Cici throws Yoyo at the target enemy hero and links them with another nearby enemy hero, dealing 100 (+10% Total Physical Attack) Physical Damage, slowing them by 30%, and pulling them together for 4s. During this time, Cici can use Yo-Yo Blitz to attack both linked targets at the same time. If only one target is within the range of Yo-Yo Blitz, Cici will attack the target twice, but the damage of the second attack will be reduced to 20%. Durability Offense Ability Effects Difficulty More Info Nolan Assassin Chase Burst Dimensional Rift Nolan's skills will leave a Rift. When a rift comes into contact with another rift, they will activate and pull enemies to their center and deal 220 (+140% Extra Physical Attack) Physical Damage after a short delay. Each time a rift activation hits an enemy, Nolan will gain 15 Energy. If an enemy is hit by multiple rift activations, the damage after the first hit will be reduced by 40%. Cosmic Leap: If Nolan does not deal or take damage for 5s, he enhances his next Basic Attack to dash to the target, dealing (+120% Total Physical Attack) Physical Damage and leaving a Rift. (Damage to and from Minions or Creeps will not prevent Nolan from getting this effect.) Expansion Nolan cuts a rectangular area in front of him with his cosmic gauge, dealing 230 (+40% Total Physical Attack) Physical Damage and leaving a Rift at the first enemy hit. Gauge Nolan charges in the target direction and slashes with his cosmic gauge, dealing 70 (+13% Total Physical Attack) Physical Damage to enemies in his path and leaving a Rift. Fracture Nolan slashes at the target location 3 times, dealing 120 (+50% Extra Physical Attack) Physical Damage with each slash while leaving 3 rifts and slowing the target hit by 30% for 0.5s. The rifts will be activated automatically while Nolan dashes backward. Durability Offense Ability Effects Difficulty More Info Ixia Marksman Finisher Damage Siphon Starlium Ixia's Basic Attacks and skills apply a stack of Starlium Charge to enemies on hit. When Ixia performs a Basic Attack on an enemy with two stacks of Starlium Charge, the attack will consume the stacks and be replaced with Siphon Starlium, dealing (+150% Total Physical Attack) (+200 Lifesteal) plus (+10*Hero Level) Physical Damage to the target. Ixia recovers HP equal to the damage dealt by Siphon Starlium (only 20(+100 Lifesteal)% against non-hero units). Siphon Starlium can trigger on all enemies in front of Ixia that are within her Basic Attack range, but it cannot Crit. Ixia's Basic Attacks cannot trigger Lifesteal. Dual Beam Ixia fires 2 Starlium-charged energy beams along the ground in the target direction, dealing 75 (+80% Total Physical Attack) Physical Damage to enemies in a rectangular area and slowing enemy heroes by 40%. Upon hitting an enemy hero, Ixia also gains 40% Movement Speed for 2s. Enemies hit by both beams will take double damage. Star Helix Ixia unleashes a canister of Starlium energy in the target direction, knocking back nearby enemies, and pulling enemies in range to the center line after a short delay and dealing 200 (+60% Total Physical Attack) Physical Damage. Full Barrage Ixia reassembles her weapon into 6 smaller weapons and enters the Barrage state for 4s. In this state, Ixia's Basic Attacks and skills can hit enemies in the large fan-shaped area in front of her but not outside it. Ixia's Basic Attacks can hit up to 6 enemy units (prioritizes heroes), and Siphon Starlium will fire simultaneously with her normal Basic Attacks. Durability Offense Ability Effects Difficulty More Info Suyou Assassin Fighter Chase Burst Transient Immortal Tap-casting any skill will put Suyou in his Mortal form, granting him 40 Movement Speed and decreasing the interval between Basic Attacks. Hold-casting any skill will put Suyou in his Immortal form, increasing the damage of Basic Attacks to 125% and granting him 20% Damage Reduction. In this form, for every 20 extra Physical Attack Suyou has, he gains 1% Damage Reduction (up to 40%). Blade Surge Tap: Suyou throws his weapon in the target direction, dealing 250 (+100% Extra Physical Attack) Physical Damage to enemies in its path. Suyou then blinks to the weapon's location, catches it, and performs a slash in the opposite direction, dealing 375 (+150% Extra Physical Attack) Physical Damage. Hold: Suyou channels the Immortal's power and charges in the target direction, dealing 250 (+100% Extra Physical Attack) Physical Damage to enemies along the path. When hitting an enemy hero, he stops and stuns enemies in a rectangular area in front for 0.6s. The charge distance increases with the hold time. Suyou can be controlled while charging, but the skill cannot be interrupted. Soul Sever Tap: Suyou performs a sweeping attack with his weapon, dealing Physical Damage equal to 300 (+200% Extra Physical Attack) plus 20% of target's Lost HP to enemies in a fan-shaped area. Hold: Suyou channels the power of the Immortal to perform 3 cleaves in a fan-shaped area. The first two strikes deal 250 (+90% Extra Physical Attack) Physical Damage each, while the final strike deals 400 (+144% Extra Physical Attack) Physical Damage and recovers 150 (+50% Extra Physical Attack) HP for himself. Evil Queller Tap: Suyou glides backward and swings his weapon in the target direction, dealing 420 (+120% Extra Physical Attack) Physical Damage to enemies in a rectangular area and on his path backward, and reducing their Movement Speed by 30% for 1.5s. Hold: Suyou uses the Immortal's power to shoot a deadly arrow in the target direction, dealing 580 (+165% Extra Physical Attack) Physical Damage to the target hit. The range increases with the hold time. Suyou can be controlled while charging, but the skill cannot be interrupted. Durability Offense Ability Effects Difficulty More Info MORE VIDEOS For You Hot Heroes Patch Skins MORE 4469 8th Anniversary Event Sneak Peek | MLBB 8th Anniversary 4038 October StarLight Perks | Zhask "Death's Shadow" 3623 Akai Free Skin "Marvelous Maestro" | MLBB 8th Anniversary 31897 Bring Suyou to Life | Hero Design Concept 3183 Experience Optimization Intro 21692 The Unseen Battle | New Hero Suyou Cinematic Trailer Privacy Policy | Terms Of Service Contact Us < mobilelegendsgame@moonton.com > © Moonton. 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