bootuppd.org Open in urlscan Pro
2a05:d014:275:cb00::c8  Public Scan

URL: https://bootuppd.org/student-portal/
Submission: On March 28 via api from FI — Scanned from FI

Form analysis 1 forms found in the DOM

<form class="sc-bcXHqe NcSfy"><input id="nav-search" class="sc-gswNZR gHDAYo"><svg aria-hidden="true" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512" id="magnifying-glass" class="sc-dkrFOg kNhyTl">
    <title>Search Icon</title>
    <path
      d="M505 442.7L405.3 343c-4.5-4.5-10.6-7-17-7H372c27.6-35.3 44-79.7 44-128C416 93.1 322.9 0 208 0S0 93.1 0 208s93.1 208 208 208c48.3 0 92.7-16.4 128-44v16.3c0 6.4 2.5 12.5 7 17l99.7 99.7c9.4 9.4 24.6 9.4 33.9 0l28.3-28.3c9.4-9.4 9.4-24.6.1-34zM208 336c-70.7 0-128-57.2-128-128 0-70.7 57.2-128 128-128 70.7 0 128 57.2 128 128 0 70.7-57.2 128-128 128z">
    </path>
  </svg></form>

Text Content

Amazon Future Engineer Sponsorship Now Open!

Search Icon
TeachersStudentsPD Portal
About
Who We Work WithNewsTeamBoard of DirectorsJoin Us





Contact Us
District Solutions
Resources
PodcastVideosBlogIntegration StudiosUnplugged ResourcesOther Resources






For Girls by Girls



STUDENT PORTAL

Coders learn coding concepts and practices by creating interest-driven coding
projects using a block-based platform.


FILTER BY:

Experience Year


Experience Quarter


Practice


Concepts


Length




#1 ANIMATE YOUR NAME

Experience: 1st year, 1st quarter
In this introductory project, coders create their name using letter sprites and
use code to animate each letter when clicked. The purpose of this project is to
introduce coders to creating simple algorithms using a small number of blocks in
Scratch.



#2 INTERACTIVE COLLAGE

Experience: 1st year, 1st quarter
Coders create an interactive collage that explains what they like when a sprite
is clicked. The purpose of this project is to reinforce understanding of the
previously introduced blocks while introducing the Say block and further getting
to know the coders you work with.



#3 JUMP SCARE SLIDESHOW

Experience: 1st year, 1st quarter
Coders learn how to create a jump scare slideshow as a fun prank. The purpose of
this project is to introduce using control blocks to cycle through backdrops and
eventually create a jump scare.



#4 KNOCK, KNOCK

Experience: 1st year, 1st quarter
Coders will unscramble a knock knock joke, then create their own jokes using two
sprites. The purpose of this project is to introduce using wait blocks to
simulate two sprites talking with each other.



#5 WHAT CAN YOU CREATE? INTRODUCTION

Experience: 1st year, 1st quarter
This challenge asks coders to use a limited selection of block types within an
unlimited number of sprites to create something interesting. The purpose of this
challenge is to encourage coders to think creatively about block combinations to
better understand algorithmic sequences.



#6 ANIMATE CARD

Experience: 1st year, 1st quarter
Coders apply their understandings from previous projects to create an animated
card. The purpose of this project is to reinforce understandings from previous
projects within a new context. This project can be repeated throughout the year
for various events, holidays, birthdays, to give thanks, or as an act of
kindness.



#7 A FRIEND OF MINE

Experience: 1st year, 1st quarter
Coders learn how to remix a project that introduces a friend, historical figure,
or imaginary person. The purpose of this project is to introduce coders to
remixing projects and to build on the understandings from previous projects.



#8 VIRTUAL MUSEUM

Experience: 1st year, 1st quarter
Coders collaboratively research and create a virtual museum that responds when a
user clicks on a sprite. The purpose of this project is to review understandings
from the previous projects and prepare coders for the following project in the
suggested sequence (Interactive Art).



#9 INTERACTIVE ART

Experience: 1st year, 1st quarter
Coders create an interactive painting that responds when different parts are
clicked. The purpose of this project is to introduce duplicating and editing a
sprite, as well as applying previously used blocks in a new context.



#10 STORY ABOUT ME

Experience: 1st year, 1st quarter
Coders select from a variety of starter prompts, storyboard their story, then
code a story about themselves. The purpose of this synthesis project is to
storyboard a project and then apply their understandings into a project of
interest.



#11 PHOTO EDITOR

Experience: 1st year, 2nd quarter
Coders create a photo editor app that alters the appearance of a photo when
various buttons are clicked. The purpose of this project is to introduce how to
broadcast and receive messages.



#12 PHOTO BOOTH

Experience: 1st year, 2nd quarter
Coders apply their understandings of broadcasting and receiving messages to
create an interactive photo booth. The purpose of this project is to reinforce
understandings of messages through a remix project focusing on adding user
controls.



#13 BEATBOX MACHINE

Experience: 1st year, 2nd quarter
Coders create a project that allows them to make music with their faces when
certain keys on a keyboard are pressed. The purpose of this project is to
introduce triggering algorithms with specific keyboard events.



#14 WHAT CAN YOU CREATE? MUSIC

Experience: 1st year, 2nd quarter
This challenge asks coders to use a limited selection of block types within an
unlimited number of sprites to create something musical. The purpose of this
challenge is to encourage coders to think creatively about block combinations to
better understand algorithmic sequences.



#15 LET'S DANCE

Experience: 1st year, 2nd quarter
Coders create a project that causes sprites to dance to repeated background
music. The purpose of this project is to introduce timing algorithms to repeated
music.



#16 CHARACTER BUILDER

Experience: 1st year, 2nd quarter
Coders learn how to design custom costumes to create a customized character
builder for a selected theme. The purpose of this project is to reinforce
understandings of messages while introducing new features in Scratch.



#17 AN AMAZING MAZE GAME

Experience: 1st year, 2nd quarter
Coders create a player controlled maze game with multiple, custom levels. The
purpose of this project is to introduce conditional statements (if blocks) to
create player controls, while reinforcing how to use the image editor to design
mazes.



#18 SCENIC WALK

Experience: 1st year, 2nd quarter
Coders create a scenic walk where a sprite walks between backdrops to describe
or introduce each scene. The purpose of this project is to introduce the when
backdrop switches to block to show and hide sprites on specific backdrops.



#19 AWARD ACCEPTANCE SPEECH

Experience: 1st year, 2nd quarter
Coders combine their understandings from previous projects to storyboard and
create an award acceptance speech. The purpose of this project is to storyboard
a project, apply their understandings into a project of interest, and learn a
couple of new tools and blocks.



#20 CODER INTERVIEW

Experience: 1st year, 2nd quarter
Coders select from a variety of starter questions, storyboard their interview,
then code an interview about what they learned in Scratch. The purpose of this
synthesis project is to storyboard a project and then apply their understandings
into a project of interest.



#21 NYAN SIMULATOR

Experience: 1st year, 3rd quarter
Coders create a Nyan Cat simulator that causes a cat to fly around the screen
while drawing rainbows. The purpose of this project is to introduce a variety of
pen blocks by combining them with previous understandings.



#22 PUMPKIN CARVER

Experience: 1st year, 3rd quarter
Coders create a pumpkin carver simulator that allows users to “carve” a pumpkin
with their mouse. The purpose of this project is to introduce creating a drawing
application using pen blocks by combining them with previous understandings.



#23 WHAT CAN YOU CREATE? DRAWING

Experience: 1st year, 3rd quarter
This challenge asks coders to use a limited selection of block types within an
unlimited number of sprites to create art. The purpose of this challenge is to
encourage coders to think creatively about block combinations to better
understand algorithmic sequences.



#24 CARVE A PUMPKIN WITH CODE

Experience: 1st year, 3rd quarter
Coders continue to develop their understanding of pen blocks by creating
algorithms to carve pumpkins. This purpose of this project is to reinforce
understandings of how to draw shapes with code.



#25 MUSIC PLAYER

Experience: 1st year, 3rd quarter
Coders combine their previous understandings of creating interactive buttons to
create a music player with multiple buttons. The purpose of this project is to
reinforce understandings of modularity by combining previous understandings
within a new context.



#26 BLINKING MAZE GAME

Experience: 1st year, 3rd quarter
Coders create a player controlled blinking maze game with multiple, custom
levels. The purpose of this project is to reinforce understandings of the
previous maze game, while introducing new mechanics.



#27 SPRITE CATCHER

Experience: 1st year, 3rd quarter
Coders combine their understandings from previous projects to create a sprite
catcher game. The purpose of this project is to reinforce understandings of
modularity in a new context.



#28 ANIMATE A JOKE

Experience: 1st year, 3rd quarter
Coders combine understandings from several prior projects to animate a joke. The
purpose of this project is to reinforce prior understandings with a focus on
modularity.



#29 INTERACTIVE STORE DISPLAY

Experience: 1st year, 3rd quarter
Coders combine their understandings from previous projects to storyboard and
create an interactive story display. The purpose of this project is to
storyboard a project, apply their understandings into a project of interest, and
experiment with new tools and blocks.



#30 SUPERHERO(INE) PROJECT

Experience: 1st year, 3rd quarter
Coders select from a variety of starter questions, storyboard their
superhero(ine) project, then code a story or game. The purpose of this synthesis
project is to storyboard a project and then apply their understandings into a
project of interest.



#31 STREET ART

Experience: 1st year, 4th quarter
Coders create a spray paint simulator that allows users to create their own
artwork. The purpose of this project is to introduce the stamp block and
reinforce previous understandings.



#32 ARCHITECT SIMULATOR

Experience: 1st year, 4th quarter
Coders combine their previous understandings of using pen blocks to create an
app that allows users to create architecture with blocks. The purpose of this
project is to reinforce understandings of modularity and user interaction by
combining previous understandings within a new context.



#33 JUMP SCARE MAZE GAME

Experience: 1st year, 4th quarter
Coders create a player controlled maze game with a funny jump scare that appears
on one of the levels. The purpose of this project is to combine understandings
from prior projects to create a game with a funny jump scare.



#34 FOOD CATCHER

Experience: 1st year, 4th quarter
Coders create a food catcher game that keeps track of the player’s score. The
purpose of this project is to introduce variables to keep track of a player’s
score.



#35 DON'T CATCH MINE!

Experience: 1st year, 4th quarter
Coders create a competitive game that keeps track of each player’s score. The
purpose of this project is to collaboratively reinforce variables to keep track
of each player’s score. Note: this project builds off the understandings
introduced in “Food Catcher.”



#36 WHAT CAN YOU CREATE? STORY

Experience: 1st year, 4th quarter
This challenge asks coders to use a limited selection of block types within an
unlimited number of sprites to create a story with multiple scenes. The purpose
of this challenge is to encourage coders to think creatively about block
combinations to better understand algorithmic sequences.



#37 IT'S ALIVE!

Experience: 1st year, 4th quarter
Coders learn how to add costumes to a sprite to simulate lifelike movements or
animations in a scene or short story. The purpose of this project is to
reinforce understanding of the image editor while learning how to better
simulate motion/animations when a sprite has a limited number of costumes.



#38 RANDOM SPRITE CHALLENGE

Experience: 1st year, 4th quarter
Coders create a randomly generate sprite and then review how to add costumes to
a sprite to simulate lifelike movements or animations in a scene or short story.
The purpose of this project is to learn how to better simulate motion/animations
of a newly created sprite.



#39 PASS IT ON (STORY STARTERS)

Experience: 1st year, 4th quarter
Coders engage in a multi-day project where they create or remix an introduction
to a short story. The short version of this project is completed by one coder,
while the longer version involves coders passing their incomplete project to a
peer, who adds to their story. The purpose of this project is to encourage
coders to communicate and learn from their peers.



#40 LOOKING BACK

Experience: 1st year, 4th quarter
Coders combine their understandings from previous projects to create a scrapbook
synthesis project that reflects on what they did/learned over the year. The
purpose of this synthesis project is to reflect on and synthesize prior
learning, while also learning how to simulate Polaroid pictures developing.



#41 APRIL FOOLS JOKE - A SCRATCH PRANK

Experience: 1st year, 1st quarter
Have some fun on one of the funniest day's of the year.
This website uses cookies to ensure you get the best experience on our
website.Learn more
Got it
AboutPDCurriculumContact Us
BlogForum#CSK8 Podcast
Say Helloinfo@bootuppd.org(435) 565-6358
©2023 BootUp PD, Inc. All rights reserved. BootUp is a nonprofit and IRS Section
501(c)(3) organization.
Unless otherwise indicated, all materials on these pages are copyrighted by
BootUp PD, Inc. No part of these pages, either text or image may be used for any
purpose other than personal use. Therefore, reproduction, modification, storage
in a retrieval system or retransmission, in any form or by any means,
electronic, mechanical or otherwise, for reasons other than personal use, is
strictly prohibited without prior written permission.
Terms of ServiceCookie PolicyPrivacy Policy