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Effective URL: https://freetrial.finalfantasyxiv.com/na/
Submission: On June 27 via manual from CA — Scanned from US
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Skip to Free Trial Introduction Skip to Final Fantasy 14 Free Trial Description Skip to Final Fantasy 14 Free Trial Story Skip to CHARACTER Skip to JOB SYSTEM Skip to PARTY BATTLE Skip to PLAY YOUR WAY Skip to MINI-GAMES Skip to BEGINNER SUPPORT Skip to STEPS & RULES Skip to AWARDS Skip to Footer Change country / region US * United Kingdom * France * Germany * United States * Australia/New Zealand Change country / region US * United Kingdom * France * Germany * United States * Australia/New Zealand For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shieldwork to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege. To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built. On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield. In former times which saw war waged ceaselessly in Eorzea, warriors were featured prominently on the front lines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day. The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations. None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them? A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights.” These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness. White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals. Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself. In an age long past, when mankind flourished under the radiance of arcane mastery, the island of Vylbrand was home to a city-state called Nym. Though the history of that age tells of countless wars waged with earth-shattering incantations, it was the brilliant strategic maneuvering of Nym's scholars that allowed their mundane army of mariners to throw back would-be conquerors time and again. These learned men and women defended the freedom of their tiny nation with their unique command over spell-weaving faeries, utilizing the creatures' magicks to heal the wounded and bolster the strength of their allies. Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens. Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties. Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana. Though now under Garlean rule, the city-state of Ala Mhigo once boasted the greatest military might of all Eorzea. Among its standing armies were the monks — ascetic warriors as dreaded by foes on the field of battle as the city-state's great pikemen. The monks comprised an order known as the Fist of Rhalgr, and it was to this god — the Destroyer — that they devoted their lives of worship. By mastering seats of power within the body known as chakra, they are capable of performing extraordinary physical feats. Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes. Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every ounce of their bodies behind the blow. It is this penetrative power that characterizes the dragoon. Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants. Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Master the arts of the ninja and learn to bend the tide of battle to your will. The word "bard" ordinarily puts folk in mind of those itinerant minstrels, fair of voice and nimble of finger, who earn their coin performing in taverns and the halls of great lords. Few know, however, that bards in fact trace their origins back to the bowmen of eld, who sang in the heat of battle to fortify the spirits of their companions. In time, their impassioned songs came to hold sway over the hearts of men, inspiring their comrades to great feats and granting peace unto those who lay upon the precipice of death. The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistas now line the city walls, plucking dragons from the sky. Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them ― the machinist. In days long past, there existed an occult and arcane art known as black magic — a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin. Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will. The beast tribes of Eorzea worship and summon forth beings known as primals, among which are Ifrit, Garuda, and Titan. Yet what is a god to one man is a demon to another, for the city-states of Eorzea see these beings as a grave threat to their collective survival. In times immemorial, there lived mages who had not only the power to summon the primals, but also the means to transmute the primals' essences, thus binding them to their will. Known simply as summoners, the existence of these men and women and their arcane art have been all but lost to the ages. A so-called mage of rather questionable character claims to have mastered an outlandish form of spellcasting that resembles neither black nor white magic during his voyage to the New World. Allegedly, anyone who purchases one of his soul crystals can learn to mimic the aetherial magicks of wild creatures. But can he be trusted, or is he merely a con artist looking to make a quick gil? * * * ABOUT FREE TRIAL * CHARACTER * JOB SYSTEM * PARTY BATTLE * PLAY YOUR WAY * MINI-GAMES * BEGINNER SUPPORT * STEPS & RULES * AWARDS FINAL FANTASY XIV ONLINE BECOME THE WARRIOR OF LIGHT, AND FIGHT TO DELIVER THE REALM FROM CERTAIN DESTRUCTION. PLAY THE FREE TRIAL UP TO LEVEL 60 FOR FREE WITH NO RESTRICTION ON PLAYTIME! Scroll down to learn about FFXIV Have an SE Account? Download Now! JOIN OVER 25 MILLION* PLAYERS WORLDWIDE! WITH THE EXPANDED FREE TRIAL, NEW PLAYERS CAN EMBARK ON AN UNFORGETTABLE ADVENTURE ALL THE WAY TO LEVEL 60 WITH NO RESTRICTIONS ON PLAYTIME. * Total number of accounts across Japan, North America, Europe, Oceania, China, and South Korea. Also includes Free Trial accounts. * Hop on your very own chocobo as you explore a unique and epic FINAL FANTASY world! * Beginning your journey has never been easier with comprehensive features designed to guide you along! * Experience a new generation of MMORPG where grinding is kept to a minimum so you can enjoy more immediate results! * Enjoy exhilarating adventures through frequent game updates! Start your adventure in FFXIV today! ABOUT FREE TRIAL ABOUT FREE TRIAL ADVENTURE THROUGH TWO AWARD-WINNING GAMES FOR FREE! Hydaelyn—a vibrant planet blessed by the Light of the Crystal. Amid azure seas, encompassing the westernmost of the Three Great Continents, there lies a realm embraced by gods and forged by heroes. Her name...Eorzea. It is here that your tale unfolds. Beckoned by the Mothercrystal—the source of all life—you must embark upon a quest to deliver the land from an eternity of Darkness. Watch Story Video CHARACTER CHARACTER CHOOSE YOUR FAVORITE RACE AND MAKE YOUR OWN CHARACTER! Choose your race, clan, and gender as you freely customize your appearance down to the finest detail! JOB SYSTEM JOB SYSTEM THE FREE TRIAL HAS 14 DIFFERENT JOBS TO PICK FROM, INCLUDING SOME FAN FAVORITES FROM THROUGHOUT FINAL FANTASY HISTORY! * BLUE MAGE (LIMITED JOB) A so-called mage of rather questionable character claims to have mastered an outlandish form of spellcasting that resembles neither black nor white magic during his voyage to the New World. Allegedly, anyone who purchases one of his soul crystals can learn to mimic the aetherial magicks of wild creatures. But can he be trusted, or is he merely a con artist looking to make a quick gil? * PALADIN For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shieldwork to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege. To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built. * WARRIOR On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield. In former times which saw war waged ceaselessly in Eorzea, warriors were featured prominently on the front lines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day. * DARK KNIGHT The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations. None dare to administer justice to these sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them? A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as “dark knights.” These sentinels bear no shields declaring their allegiance. Instead, their greatswords act as beacons to guide the meek through darkness. * WHITE MAGE White magic, the arcane art of succor, was conceived eras past that the world might know comfort. Alas, man began perverting its powers for self-gain, and by his wickedness brought about the Sixth Umbral catastrophe. Although the art subsequently became forbidden, it is now in the midst of a revival at the hands of the Padjal, chosen of the elementals. Those who would walk the path of the white mage are healers without peer, possessed of the power to deliver comrades from the direst of afflictions—even the icy grip of death itself. * SCHOLAR In an age long past, when mankind flourished under the radiance of arcane mastery, the island of Vylbrand was home to a city-state called Nym. Though the history of that age tells of countless wars waged with earth-shattering incantations, it was the brilliant strategic maneuvering of Nym's scholars that allowed their mundane army of mariners to throw back would-be conquerors time and again. These learned men and women defended the freedom of their tiny nation with their unique command over spell-weaving faeries, utilizing the creatures' magicks to heal the wounded and bolster the strength of their allies. * ASTROLOGIAN Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens. Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties. Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana. * MONK Though now under Garlean rule, the city-state of Ala Mhigo once boasted the greatest military might of all Eorzea. Among its standing armies were the monks — ascetic warriors as dreaded by foes on the field of battle as the city-state's great pikemen. The monks comprised an order known as the Fist of Rhalgr, and it was to this god — the Destroyer — that they devoted their lives of worship. By mastering seats of power within the body known as chakra, they are capable of performing extraordinary physical feats. * DRAGOON Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes. Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every ounce of their bodies behind the blow. It is this penetrative power that characterizes the dragoon. * NINJA Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants. Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Master the arts of the ninja and learn to bend the tide of battle to your will. * BARD The word "bard" ordinarily puts folk in mind of those itinerant minstrels, fair of voice and nimble of finger, who earn their coin performing in taverns and the halls of great lords. Few know, however, that bards in fact trace their origins back to the bowmen of eld, who sang in the heat of battle to fortify the spirits of their companions. In time, their impassioned songs came to hold sway over the hearts of men, inspiring their comrades to great feats and granting peace unto those who lay upon the precipice of death. * MACHINIST The war with Dravania rages on, brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistas now line the city walls, plucking dragons from the sky. Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them ― the machinist. * BLACK MAGE In days long past, there existed an occult and arcane art known as black magic — a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin. Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will. * SUMMONER The beast tribes of Eorzea worship and summon forth beings known as primals, among which are Ifrit, Garuda, and Titan. Yet what is a god to one man is a demon to another, for the city-states of Eorzea see these beings as a grave threat to their collective survival. In times immemorial, there lived mages who had not only the power to summon the primals, but also the means to transmute the primals' essences, thus binding them to their will. Known simply as summoners, the existence of these men and women and their arcane art have been all but lost to the ages. * BLUE MAGE (LIMITED JOB) A so-called mage of rather questionable character claims to have mastered an outlandish form of spellcasting that resembles neither black nor white magic during his voyage to the New World. Allegedly, anyone who purchases one of his soul crystals can learn to mimic the aetherial magicks of wild creatures. But can he be trusted, or is he merely a con artist looking to make a quick gil? * PALADIN For centuries, the elite of the Sultansworn have served as personal bodyguards to the royal family of Ul'dah. Known as paladins, these men and women marry exquisite swordplay with stalwart shieldwork to create a style of combat uncompromising in its defense. Clad in brilliant silver armor, they charge fearlessly into battle, ever ready to lay down their lives for their liege. To be a paladin is to protect, and those who choose to walk this path will become the iron foundation upon which the party's defense is built. Paladin Warrior Dark Knight White Mage Scholar Astrologian Monk Dragoon Ninja Bard Machinist Black Mage Summoner Blue Mage (Limited Job) Paladin Warrior Dark Knight White Mage Scholar Astrologian Monk Dragoon Ninja Bard Machinist Black Mage d="M890.217,10945.9h18.449l-0.452,2.9c-0.135.8,0.3,1.2,1.2,1.2,2.385,0,4.185-.8,4.391-2.1,0.183-1.2.394-3.9,1.791-12.7l0.277-1.8c1.543-.6,1.946-1.2,2.065-1.9,0.1-.7-0.125-1.2-1.613-2.6-1.569-1.5-2.107-1.8-2.827-1.8-0.63,0-1.127.3-2.673,3H893.632a1.74,1.74,0,0,0-.8-0.6,11.561,11.561,0,0,0-2.422-.9c5.648-4.4,9.612-10.1,12.573-17.7a1.658,1.658,0,0,0,1.353-1.2H915.67a42.685,42.685,0,0,1-4.413,10c-1.308,2-2.446,2.6-4.471,2.6a32.181,32.181,0,0,1-4.624-.3l-0.209.7c2.086,0.8,3.073,1.9,3.32,3.8,0.063,1.3.22,1.4,1.4,1.4,3.677-.2,5.863-1.5,8.491-5.3a42.949,42.949,0,0,0,5.187-10.9c1.368-.4,2.048-1,2.167-1.7s-0.063-1.3-1.617-2.9c-1.464-1.5-1.845-1.7-2.565-1.7-0.63,0-1.181.4-2.575,2.9H888.4l-4.28-.2-0.31,1.9,4.368-.3h9.764c-4.175,11-10.741,19.2-20.074,24.7l0.212,0.7a45.682,45.682,0,0,0,9.346-4.5l-0.667,4.2c-1.4,8.9-2.24,12.7-2.534,14.6-0.127.8,0.3,1.2,1.242,1.2,2.34,0,4.14-.8,4.346-2.1Zm0.222-1.4,1.92-12.1,0.826-.9h17.774l-2.071,13H890.439Zm68.552-26.2h2.25c-0.973,5.9-2.418,9-4.562,11.5l0.342,0.4c4.06-2.1,6.775-5.6,7.878-10.8a1.378,1.378,0,0,0,.932-1.1h1.35l-0.31,2c-0.436,2.7-.82,4.6-0.954,5.4-0.3,1.9.029,2.7,3.4,2.7a11.475,11.475,0,0,0,2.882-.3l-0.6,3.8a0.886,0.886,0,0,0,1.017,1.2,9.9,9.9,0,0,0,1.885-.2c-1.128,1.1-2.1,2.1-3.179,3.3h-7.47c0.315-.9.646-1.8,0.932-2.8,1.021-.2,1.543-0.6,1.63-1.2,0.071-.4-0.283-1-5.646-1.8a37.237,37.237,0,0,1-1.776,5.8h-8.369l-4.235-.3-0.3,1.9,4.315-.2h7.964a20.769,20.769,0,0,1-5.174,6.8,29.624,29.624,0,0,1-12.71,5.8l0.016,0.7c5.514-.1,11.014-1.3,14.99-4a21.458,21.458,0,0,0,7.447-8.6c0.763,5.4,3.612,9.8,8.647,12.1a1.675,1.675,0,0,0,.815.3c0.4,0,.64-0.4,1.127-1.2a6.856,6.856,0,0,1,3.748-3.2l0.254-.7c-6.44-1.1-11.663-4.2-13.67-8h14.265a0.77,0.77,0,0,0,.823-0.7c0.079-.5-0.35-1.2-4.051-4.2a2.42,2.42,0,0,0,1.456-1.8c0.246-1.6.465-4.4,1.076-8.2l0.421-2.7c1.228-.6,1.561-1,1.656-1.6,0.072-.5-0.217-0.9-1.355-2-1.369-1.3-1.787-1.5-2.372-1.5-0.5,0-.955.4-1.982,2h-7.38a53.274,53.274,0,0,0,5.042-4.5c1.834-.5,2.536-1,2.647-1.7,0.1-.6-0.051-1.1-1.284-2.4-1.279-1.3-1.8-1.7-2.34-1.7-0.585,0-1.287.5-2.488,2.4h-4c0.349-.5.691-1,1.04-1.5,1.225-.3,1.887-0.5,2.006-1.3,0.1-.6-0.656-1.2-5.506-2.4a55.109,55.109,0,0,1-10.324,16l0.794-5,0.341-2.2c1.207-.8,1.578-1.1,1.673-1.7,0.071-.5-0.037-0.9-1.168-2-1.085-1.1-1.713-1.4-2.3-1.4-0.5,0-.942.5-1.992,2.3h-1.575c-0.424-.4-1.65-0.9-4.85-2-0.182,2-.542,4.5-0.962,7.2-2.151,13.5-3.248,19-3.479,20.5a0.987,0.987,0,0,0,1.054,1.3c2.295,0,3.272-1.1,3.438-2.1l0.627-4h2.61l-0.333,2.1a0.951,0.951,0,0,0,1.016,1.3c1.8,0,3.118-.7,3.364-2.2,0.207-1.3.587-4.6,1.725-12l0.423,0.4a31.119,31.119,0,0,0,2.61-1.7l-0.452,2.9c-1.127,7.1-1.8,10.2-1.934,11a0.961,0.961,0,0,0,1.054,1.3c2.25,0,3.271-1,3.438-2.1l2.023-12.7Zm0.672-1.4a3.793,3.793,0,0,0-1.993-1c1.27-1.2,2.5-2.4,3.692-3.7,0.5-.6,1-1.2,1.546-1.8h5a48.048,48.048,0,0,1-3.605,6.5h-4.635Zm14.088,1.4-0.77,4.9c-0.122.2-.191,0.3-0.312,0.5a1.654,1.654,0,0,1-1.914,1c-0.675,0-.839-0.1-0.736-0.7l0.722-4.6a1.237,1.237,0,0,0,.85-1.1h2.16Zm-25.243-7.1-2.872,18.1h-2.61l2.769-17.4,0.644-.7h2.069Zm63.452,34.9h-11.25l-4.457-.3-0.3,1.9,4.539-.2h32.17a0.811,0.811,0,0,0,.82-0.6c0.07-.5-0.28-1.1-4.46-5.1-0.96.9-2.93,3.1-3.92,4.3h-7.92l3.22-20.3H1038a0.791,0.791,0,0,0,.81-0.6c0.08-.5-0.26-1.2-4.62-5.5a42.935,42.935,0,0,0-4.25,4.7h-9.31l2.19-13.8c1.53-.6,2.13-1,2.25-1.8,0.12-.7-0.84-1.2-7.18-1.8-0.17,2.2-.75,6.5-1.29,9.8l-1.19,7.6h-13.46l-4.458-.3-0.3,1.9,4.54-.2h13.45Z" Summoner Blue Mage (Limited Job) PARTY BATTLE PARTY BATTLE PARTY BATTLE JOIN FORCES WITH YOUR FRIENDS AS YOU OVERCOME COUNTLESS CHALLENGES AND SAVOR THE SWEET TASTE OF VICTORY. Form parties with other adventurers, raid dungeons, and defeat monsters together! Choose the content you want to experience and you'll be smoothly matched with others challenging the same goal. Whether starting solo, or with friends, you'll be on the path to victory in no time! PREV NEXT * * * * * * PLAY YOUR WAY PLAY YOUR WAY TAKE IT EASY AND PLAY THE GAME YOUR WAY — WHETHER THAT'S CRAFTING, FISHING, OR FINDING THE PERFECT OUTFIT. Life in Eorzea offers much more than just fighting! Slow down and go fishing, craft items, or take screenshots decked out in stylish gear with your friends! Enjoy the world of FFXIV at your own pace. PREV NEXT * * * * * * MINI-GAMES MINI-GAMES FROM CARD GAMES TO CHOCOBO RACING, THERE'S PLENTY OF ENTERTAINMENT WAITING FOR YOU. Play fun mini-games whenever you have time between your adventures. Revolving mainly around the Gold Saucer entertainment venue, you can take part in matches from the popular Triple Triad card game, have a go at chocobo racing, or even try out Doman mahjong! BEGINNER SUPPORT BEGINNER SUPPORT IT'S NEVER TOO LATE TO JOIN THE ADVENTURE! * HALL OF THE NOVICE Learn the basics of battle and the unique playstyles of each role. Master the basic approach to battle and put it to use on your journey! * MENTOR SYSTEM Seek out these experienced players for answers to common questions and assistance in clearing content. Take advantage of the EXP boost gained while adventuring with mentors! * PREFERRED WORLDS* Reap the benefits from playing on a Preferred World*, where beginner-friendly bonuses (like double EXP) are applied! * Depending on the situation within each World, there may be times when no Preferred World is designated in a given Data Center. We may also place limitations on the creation of new characters. STEPS & RULES STEPS & RULES SIGN UP AND PLAY IN 3 EASY STEPS! * CREATE YOUR ACCOUNT Start by creating your Square Enix account. * INSTALL THE FREE TRIAL Follow the on-screen instructions to start the game. * PLAY! Enjoy the FINAL FANTASY XIV Free Trial. Free Trial Rules & Restrictions Free Trial Rules & Restrictions View the System Requirements View the System Requirements Start your adventure in Final Fantasy 14 today! Play the Free Trial Play the Free Trial AWARDS AWARDS EXPERIENCE AN EVOLVING WORLD THAT HAS WON OVER 160 AWARDS ACROSS THE GLOBE! * * RULES RULES FREE TRIAL RULES & RESTRICTIONS SYSTEM REQUIREMENTS Play Up To Level 60 For Free You can play FINAL FANTASY XIV up to level 60 for free. Characters, and their associated data, that you create in the Free Trial can be carried over to the full game. Character Creation A maximum of 8 characters can be created on a single physical data center. All Classes/Jobs Playable Up To Level 60 All classes, jobs, and limited jobs available in A Realm Reborn and Heavensward can be played up to level 60. ※ Although you will not earn EXP beyond level 60, you can still enjoy all content up to level 60. Usage Restrictions You may hold up to 300,000 gil. You will be unable to hold additional gil beyond the 300,000 gil limit. Additionally, it is not possible to use chat (shout, yell, tell), the market board, trading, the moogle delivery service, retainers or Free Companies. ※ However, it is possible receive messages delivered from Mog Station via the moogle delivery service. Linkshells You cannot create linkshells or cross-world linkshells. However, it is possible to join linkshells and cross-world linkshells. Parties Although you cannot use the Party Finder to recruit members, it is possible to participate in a party if invited. It is also possible to use the Duty Finder to get automatically matched with a party for a selected duty. PvP PvP is currently unavailable for Free Trial players. Official Community Site You cannot log into the Lodestone or the official forums. Companion App You cannot use the adventurer support app, FINAL FANTASY XIV COMPANION. Optional Items You cannot make use of optional services, purchase certain optional items, or redeem gift codes. * * * [PLAYSTATION®4] Players 1 Required Hard Drive Space 50GB DUALSHOCK®4 Wireless Controller Required Mouse and Keyboard Optional Support Internet Broadband Connection PlayStation®Network Persistent broadband internet connection required PS4®Pro Enhanced Supported (Additional resolution options are available via the in-game System Configuration interface.) PlayStation®Vita Remote Play Compatible Share Function Compatible Players 1人 Required Hard Drive Space 50GB以上 ワイヤレスコントローラー(DUALSHOCK®4) 必須 マウス キーボード 任意(キーボードモード操作可能) インターネット ブロードバンド接続 PlayStation™Network 必須 PS4®Pro ENHANCED 対応(ゲーム内のシステムコンフィグより安定性重視か画面解像度重視か選択可能です) PlayStation®Vita リモートプレイ 対応 Share機能 対応 ■Communications Port Information Ports that may be used with FINAL FANTASY XIV are indicated below. If you are using a router, please set up your ports so that the below packets can pass through. TCP: 80, 443, 54992~54994, 55006~55007, 55021~55040 [WINDOWS®] Minimum System Requirements OS Windows® 8.1 64 bit Windows® 10 64 bit CPU Intel® Core™i5 2.4GHz or higher Memory 4GB or higher Available space on hard disk/SSD 60GB or more Graphics Card NVIDIA® Geforce® GTX750 or higher AMD Radeon™ R7 260X or higher Screen Resolution 1280x720 Internet Broadband Connection Communications Port If you are using a router, please set up your ports so that the below packets can pass through. [Ports that may be used] TCP: 80, 443, 54992~54994, 55006~55007, 55021~55040 Sound Card DirectSound® supported sound card DirectX® DirectX® 11 必要動作環境 OS Windows® 8.1 64 bit Windows® 10 64 bit CPU Intel® Core™i5 2.4GHz 以上 メインメモリ 4GB以上 ハードディスク/SSD空き容量 60GB以上 グラフィックカード NVIDIA® Geforce® GTX750以上 AMD Radeon™ R7 260X 以上 画面解像度 1280x720 インターネット ブロードバンド接続 通信ポート ルーターを利用している場合は、下記の番号でパケットが通過できるようポートの設定を行ってください。 [使用する可能性があるポート番号] TCP:80, 443, 54992~54994, 55006~55007, 55021~55040 サウンドカード DirectSound® 対応サウンドカード DirectX® DirectX® 11 ※* The system requirements are what is recommended to run the software as of December 2020. Please note that this information may change based on future game updates. Recommended System Requirements OS Windows® 8.1 64 bit Windows® 10 64 bit CPU Intel® Core™i7 3GHz or higher Memory 8GB or higher Available space on hard disk/SSD 60GB or more Graphics Card NVIDIA® Geforce® GTX750 or higher AMD Radeon™ R7 260X or higher Screen Resolution 1920x1080 Internet Broadband Connection Communications Port If you are using a router, please set up your ports so that the below packets can pass through. [Ports that may be used] TCP: 80, 443, 54992~54994, 55006~55007, 55021~55040 Sound Card DirectSound® supported sound card DirectX® DirectX® 11 推奨動作環境 OS Windows® 8.1 64 bit Windows® 10 64 bit CPU Intel® Core™i7 3GHz 以上 メインメモリ 8GB以上 ハードディスク/SSD空き容量 60GB以上 グラフィックカード NVIDIA® Geforce® GTX970 以上 AMD Radeon™ RX 480 以上 画面解像度 1920x1080 インターネット ブロードバンド接続 通信ポート ルーターを利用している場合は、下記の番号でパケットが通過できるようポートの設定を行ってください。 [使用する可能性があるポート番号] TCP:80, 443, 54992~54994, 55006~55007, 55021~55040 サウンドカード DirectSound® 対応サウンドカード DirectX® DirectX® 11 ※* Microsoft® Internet Explorer 11.0 or higher is required to use the game launcher. ※※* Official support for the Windows® 32-bit operating system and the DirectX 9 version of FINAL FANTASY XIV ended at the start of early access for FINAL FANTASY XIV: Shadowbringers in early summer 2019. For details, please click here. [MAC OS] Minimum System Requirements [Mac OS] macOS Mojave 10.14, macOS Catalina 10.15, macOS Big Sur 11.1 Applicable model iMac (Retina 5K, 27-inch, Late 2014) or higher ※ * Models utilizing the Apple Silicon chipset (such as M1) are not supported. Memory 4GB or higher Available space on hard disk/SSD 60GB or more Graphics Card Radeon R9 M295X or higher Recommended Screen Resolution 1600x900 Internet Broadband Connection Communications Port If you are using a router, please set up your ports so that the below packets can pass through. [Ports that may be used] TCP: 80, 443, 54992~54994, 55006~55007, 55021~55040 必要動作環境 OS macOS Mojave 10.14, macOS Catalina 10.15 モデル iMac (Retina 5K, 27-inch, Late 2014) 以上 ※「Apple Silicon」搭載モデルには対応しておりません。 メインメモリ 4GB以上 ハードディスク/SSD空き容量 60GB以上 グラフィックカード AMD Radeon™ R9 M295X 以上 推奨画面解像度 1600x900 インターネット ブロードバンド接続 通信ポート ルーターを利用している場合は、下記の番号でパケットが通過できるようポートの設定を行ってください。 [使用する可能性があるポート番号] TCP:80, 443, 54992~54994, 55006~55007, 55021~55040 ※* The system requirements are what is recommended to run the software as of June 2021. Please note that this information may change based on future game updates. 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All Rights Reserved. ENDWALKER, SHADOWBRINGERS, STORMBLOOD, HEAVENSWARD and A REALM REBORN are registered trademarks or trademarks of Square Enix Co., Ltd. FINAL FANTASY, FINAL FANTASY XIV, FFXIV, SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd. LOGO ILLUSTRATION: © 2010, 2014, 2016, 2018, 2021 YOSHITAKA AMANO Change country / region US * United Kingdom * France * Germany * United States * Australia/New Zealand Official Information * Facebook * Twitter / Twitter News * Official Channel * Instagram * Twitch -------------------------------------------------------------------------------- * License * Rules & Policies * Privacy Policy * Cookie Policy © 2010 - 2022 SQUARE ENIX CO., LTD. All Rights Reserved. LEGAL * * * * * * Privacy Policy PlayStation, the "PS" family logo, "PS5" and "PS4" are registered trademarks or trademarks of Sony Interactive Entertainment Inc. ESRB and the ESRB rating icon are registered trademarks of the Entertainment Software Association. MAC is a trademark of Apple Inc., registered in the U.S. and other countries. Windows is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. All other trademarks are property of their respective owners. ©2022 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. ENDWALKER, SHADOWBRINGERS, STORMBLOOD, HEAVENSWARD and A REALM REBORN are registered trademarks or trademarks of Square Enix Co., Ltd. FINAL FANTASY, FINAL FANTASY XIV, FFXIV, SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd. 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