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For centuries, the elite of the Sultansworn have served as personal bodyguards
to the royal family of Ul'dah. Known as paladins, these men and women marry
exquisite swordplay with stalwart shieldwork to create a style of combat
uncompromising in its defense. Clad in brilliant silver armor, they charge
fearlessly into battle, ever ready to lay down their lives for their liege. To
be a paladin is to protect, and those who choose to walk this path will become
the iron foundation upon which the party's defense is built.
On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned
for producing fearsome mercenaries. Wielding greataxes and known as warriors,
these men and women learn to harness their inner-beasts and translate that power
to unbridled savagery on the battlefield. In former times which saw war waged
ceaselessly in Eorzea, warriors were featured prominently on the front lines of
battle. With the arrival of peacetime, however, their art has descended into the
shadows of obscurity, where it remains to this day.
The pious Ishgardian clergy guide the flock, and the devout knights protect the
weak. Yet even the holiest of men succumb to the darkest of temptations. None
dare to administer justice to these sacrosanct elite residing outside the reach
of the law. Who, then, defends the feeble from the transgressions of those meant
to guide and protect them? A valiant few take up arms to defend the downtrodden,
and not even the holy priests and knights can escape their judgment. Pariahs in
their own land, they are known by many as “dark knights.” These sentinels bear
no shields declaring their allegiance. Instead, their greatswords act as beacons
to guide the meek through darkness.
White magic, the arcane art of succor, was conceived eras past that the world
might know comfort. Alas, man began perverting its powers for self-gain, and by
his wickedness brought about the Sixth Umbral catastrophe. Although the art
subsequently became forbidden, it is now in the midst of a revival at the hands
of the Padjal, chosen of the elementals. Those who would walk the path of the
white mage are healers without peer, possessed of the power to deliver comrades
from the direst of afflictions—even the icy grip of death itself.
In an age long past, when mankind flourished under the radiance of arcane
mastery, the island of Vylbrand was home to a city-state called Nym. Though the
history of that age tells of countless wars waged with earth-shattering
incantations, it was the brilliant strategic maneuvering of Nym's scholars that
allowed their mundane army of mariners to throw back would-be conquerors time
and again. These learned men and women defended the freedom of their tiny nation
with their unique command over spell-weaving faeries, utilizing the creatures'
magicks to heal the wounded and bolster the strength of their allies.
Ever has man coveted knowledge, and none more so than that of his fate. Thus did
he labor to master the skill of foresight—but initial efforts bore little fruit.
That is, until he looked to the stars above, which foretell the coming seasons,
and learned to read the heavens. Though this gift is known today as astrology,
the people of Sharlayan saw fit to not only read the stars, but to write their
movements as well. By attuning their aetherial energies to that of
constellations, they learned to wield magicks with heretofore unseen properties.
Thus was astromancy born—a new form of magick which grants its users power over
fate. Employing a star globe and divining deck in their miraculous deeds,
fortune always smiles upon these masters of arcana.
Though now under Garlean rule, the city-state of Ala Mhigo once boasted the
greatest military might of all Eorzea. Among its standing armies were the monks
— ascetic warriors as dreaded by foes on the field of battle as the city-state's
great pikemen. The monks comprised an order known as the Fist of Rhalgr, and it
was to this god — the Destroyer — that they devoted their lives of worship. By
mastering seats of power within the body known as chakra, they are capable of
performing extraordinary physical feats.
Of all the things that are symbolic of the nation of Ishgard, few are more
recognized than the dragoon. Born amidst the timeless conflict between men and
dragons, these lance-wielding knights have developed an aerial style of combat,
that they might better pierce the scaled hides of their mortal foes. Taking to
the firmament as though it were an extension of the land, they descend upon the
enemy with every ounce of their bodies behind the blow. It is this penetrative
power that characterizes the dragoon.
Hailing from the war-torn lands of the Far East, the secret arts of the ninja
were born of necessity, and have since given rise to a unique breed of
highly-trained combatants. Able to manipulate the vital energies of the land,
the air, and living beings, they manifest their power through the weaving of
signs, unleashing a wide array of attacks against their foes. Master the arts of
the ninja and learn to bend the tide of battle to your will.
The word "bard" ordinarily puts folk in mind of those itinerant minstrels, fair
of voice and nimble of finger, who earn their coin performing in taverns and the
halls of great lords. Few know, however, that bards in fact trace their origins
back to the bowmen of eld, who sang in the heat of battle to fortify the spirits
of their companions. In time, their impassioned songs came to hold sway over the
hearts of men, inspiring their comrades to great feats and granting peace unto
those who lay upon the precipice of death.
The war with Dravania rages on, brutal and unrelenting. With no end in sight,
the Holy See grows desperate. As her dragoons lay down their lives in defense of
their home, Ishgard turns to technology to protect her sons and daughters. Great
cannons and ballistas now line the city walls, plucking dragons from the sky.
Following the example of Cid Garlond, who has demonstrated the potency of
magitek, the Skysteel Manufactory works tirelessly on the development of
advanced armaments. As new and devastating weapons are brought to the fray, a
new class of champion arises to wield them ― the machinist.
In days long past, there existed an occult and arcane art known as black magic —
a potent magic of pure destructive force born forth by a sorceress of
unparalleled power. Those who learned to wield this instrument of ruin came to
be called black mages, out of both fear and respect for their gift. Yet great
power served to corrupt the judgment of mortal man, and so he unknowingly set
out upon the path of ruin. Adventurers who take the black will become agents of
devastation, capable of annihilating those who oppose them through little more
than the force of their will.
The beast tribes of Eorzea worship and summon forth beings known as primals,
among which are Ifrit, Garuda, and Titan. Yet what is a god to one man is a
demon to another, for the city-states of Eorzea see these beings as a grave
threat to their collective survival. In times immemorial, there lived mages who
had not only the power to summon the primals, but also the means to transmute
the primals' essences, thus binding them to their will. Known simply as
summoners, the existence of these men and women and their arcane art have been
all but lost to the ages.
A so-called mage of rather questionable character claims to have mastered an
outlandish form of spellcasting that resembles neither black nor white magic
during his voyage to the New World. Allegedly, anyone who purchases one of his
soul crystals can learn to mimic the aetherial magicks of wild creatures. But
can he be trusted, or is he merely a con artist looking to make a quick gil?

 * 
 * 


 * ABOUT FREE TRIAL
 * CHARACTER
 * JOB SYSTEM
 * PARTY BATTLE
 * PLAY YOUR WAY
 * MINI-GAMES
 * BEGINNER SUPPORT
 * STEPS & RULES
 * AWARDS

FINAL FANTASY XIV ONLINE


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PLAYTIME!





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ABOUT FREE TRIAL


ABOUT FREE TRIAL


ADVENTURE THROUGH TWO AWARD-WINNING GAMES FOR FREE!


Hydaelyn—a vibrant planet blessed by the Light of the Crystal. Amid azure seas,
encompassing the westernmost of the Three Great Continents, there lies a realm
embraced by gods and forged by heroes. Her name...Eorzea. It is here that your
tale unfolds. Beckoned by the Mothercrystal—the source of all life—you must
embark upon a quest to deliver the land from an eternity of Darkness.
Watch Story Video

CHARACTER


CHARACTER


CHOOSE YOUR FAVORITE RACE AND MAKE YOUR OWN CHARACTER!


Choose your race, clan, and gender as you freely customize your appearance down
to the finest detail!


JOB SYSTEM


JOB SYSTEM


THE FREE TRIAL HAS 14 DIFFERENT JOBS TO PICK FROM, INCLUDING SOME FAN FAVORITES
FROM THROUGHOUT FINAL FANTASY HISTORY!




 * BLUE MAGE (LIMITED JOB)
   
   
   A so-called mage of rather questionable character claims to have mastered an
   outlandish form of spellcasting that resembles neither black nor white magic
   during his voyage to the New World. Allegedly, anyone who purchases one of
   his soul crystals can learn to mimic the aetherial magicks of wild creatures.
   But can he be trusted, or is he merely a con artist looking to make a quick
   gil?


 * PALADIN
   
   
   For centuries, the elite of the Sultansworn have served as personal
   bodyguards to the royal family of Ul'dah. Known as paladins, these men and
   women marry exquisite swordplay with stalwart shieldwork to create a style of
   combat uncompromising in its defense. Clad in brilliant silver armor, they
   charge fearlessly into battle, ever ready to lay down their lives for their
   liege. To be a paladin is to protect, and those who choose to walk this path
   will become the iron foundation upon which the party's defense is built.


 * WARRIOR
   
   
   On the northernmost edge of Abalathia's Spine exists a mountain tribe
   renowned for producing fearsome mercenaries. Wielding greataxes and known as
   warriors, these men and women learn to harness their inner-beasts and
   translate that power to unbridled savagery on the battlefield. In former
   times which saw war waged ceaselessly in Eorzea, warriors were featured
   prominently on the front lines of battle. With the arrival of peacetime,
   however, their art has descended into the shadows of obscurity, where it
   remains to this day.


 * DARK KNIGHT
   
   
   The pious Ishgardian clergy guide the flock, and the devout knights protect
   the weak. Yet even the holiest of men succumb to the darkest of temptations.
   None dare to administer justice to these sacrosanct elite residing outside
   the reach of the law. Who, then, defends the feeble from the transgressions
   of those meant to guide and protect them? A valiant few take up arms to
   defend the downtrodden, and not even the holy priests and knights can escape
   their judgment. Pariahs in their own land, they are known by many as “dark
   knights.” These sentinels bear no shields declaring their allegiance.
   Instead, their greatswords act as beacons to guide the meek through darkness.


 * WHITE MAGE
   
   
   White magic, the arcane art of succor, was conceived eras past that the world
   might know comfort. Alas, man began perverting its powers for self-gain, and
   by his wickedness brought about the Sixth Umbral catastrophe. Although the
   art subsequently became forbidden, it is now in the midst of a revival at the
   hands of the Padjal, chosen of the elementals. Those who would walk the path
   of the white mage are healers without peer, possessed of the power to deliver
   comrades from the direst of afflictions—even the icy grip of death itself.


 * SCHOLAR
   
   
   In an age long past, when mankind flourished under the radiance of arcane
   mastery, the island of Vylbrand was home to a city-state called Nym. Though
   the history of that age tells of countless wars waged with earth-shattering
   incantations, it was the brilliant strategic maneuvering of Nym's scholars
   that allowed their mundane army of mariners to throw back would-be conquerors
   time and again. These learned men and women defended the freedom of their
   tiny nation with their unique command over spell-weaving faeries, utilizing
   the creatures' magicks to heal the wounded and bolster the strength of their
   allies.


 * ASTROLOGIAN
   
   
   Ever has man coveted knowledge, and none more so than that of his fate. Thus
   did he labor to master the skill of foresight—but initial efforts bore little
   fruit. That is, until he looked to the stars above, which foretell the coming
   seasons, and learned to read the heavens. Though this gift is known today as
   astrology, the people of Sharlayan saw fit to not only read the stars, but to
   write their movements as well. By attuning their aetherial energies to that
   of constellations, they learned to wield magicks with heretofore unseen
   properties. Thus was astromancy born—a new form of magick which grants its
   users power over fate. Employing a star globe and divining deck in their
   miraculous deeds, fortune always smiles upon these masters of arcana.


 * MONK
   
   
   Though now under Garlean rule, the city-state of Ala Mhigo once boasted the
   greatest military might of all Eorzea. Among its standing armies were the
   monks — ascetic warriors as dreaded by foes on the field of battle as the
   city-state's great pikemen. The monks comprised an order known as the Fist of
   Rhalgr, and it was to this god — the Destroyer — that they devoted their
   lives of worship. By mastering seats of power within the body known as
   chakra, they are capable of performing extraordinary physical feats.


 * DRAGOON
   
   
   Of all the things that are symbolic of the nation of Ishgard, few are more
   recognized than the dragoon. Born amidst the timeless conflict between men
   and dragons, these lance-wielding knights have developed an aerial style of
   combat, that they might better pierce the scaled hides of their mortal foes.
   Taking to the firmament as though it were an extension of the land, they
   descend upon the enemy with every ounce of their bodies behind the blow. It
   is this penetrative power that characterizes the dragoon.


 * NINJA
   
   
   Hailing from the war-torn lands of the Far East, the secret arts of the ninja
   were born of necessity, and have since given rise to a unique breed of
   highly-trained combatants. Able to manipulate the vital energies of the land,
   the air, and living beings, they manifest their power through the weaving of
   signs, unleashing a wide array of attacks against their foes. Master the arts
   of the ninja and learn to bend the tide of battle to your will.


 * BARD
   
   
   The word "bard" ordinarily puts folk in mind of those itinerant minstrels,
   fair of voice and nimble of finger, who earn their coin performing in taverns
   and the halls of great lords. Few know, however, that bards in fact trace
   their origins back to the bowmen of eld, who sang in the heat of battle to
   fortify the spirits of their companions. In time, their impassioned songs
   came to hold sway over the hearts of men, inspiring their comrades to great
   feats and granting peace unto those who lay upon the precipice of death.


 * MACHINIST
   
   
   The war with Dravania rages on, brutal and unrelenting. With no end in sight,
   the Holy See grows desperate. As her dragoons lay down their lives in defense
   of their home, Ishgard turns to technology to protect her sons and daughters.
   Great cannons and ballistas now line the city walls, plucking dragons from
   the sky. Following the example of Cid Garlond, who has demonstrated the
   potency of magitek, the Skysteel Manufactory works tirelessly on the
   development of advanced armaments. As new and devastating weapons are brought
   to the fray, a new class of champion arises to wield them ― the machinist.


 * BLACK MAGE
   
   
   In days long past, there existed an occult and arcane art known as black
   magic — a potent magic of pure destructive force born forth by a sorceress of
   unparalleled power. Those who learned to wield this instrument of ruin came
   to be called black mages, out of both fear and respect for their gift. Yet
   great power served to corrupt the judgment of mortal man, and so he
   unknowingly set out upon the path of ruin. Adventurers who take the black
   will become agents of devastation, capable of annihilating those who oppose
   them through little more than the force of their will.


 * SUMMONER
   
   
   The beast tribes of Eorzea worship and summon forth beings known as primals,
   among which are Ifrit, Garuda, and Titan. Yet what is a god to one man is a
   demon to another, for the city-states of Eorzea see these beings as a grave
   threat to their collective survival. In times immemorial, there lived mages
   who had not only the power to summon the primals, but also the means to
   transmute the primals' essences, thus binding them to their will. Known
   simply as summoners, the existence of these men and women and their arcane
   art have been all but lost to the ages.


 * BLUE MAGE (LIMITED JOB)
   
   
   A so-called mage of rather questionable character claims to have mastered an
   outlandish form of spellcasting that resembles neither black nor white magic
   during his voyage to the New World. Allegedly, anyone who purchases one of
   his soul crystals can learn to mimic the aetherial magicks of wild creatures.
   But can he be trusted, or is he merely a con artist looking to make a quick
   gil?


 * PALADIN
   
   
   For centuries, the elite of the Sultansworn have served as personal
   bodyguards to the royal family of Ul'dah. Known as paladins, these men and
   women marry exquisite swordplay with stalwart shieldwork to create a style of
   combat uncompromising in its defense. Clad in brilliant silver armor, they
   charge fearlessly into battle, ever ready to lay down their lives for their
   liege. To be a paladin is to protect, and those who choose to walk this path
   will become the iron foundation upon which the party's defense is built.

Paladin



Warrior



Dark Knight



White Mage



Scholar



Astrologian



Monk



Dragoon



Ninja



Bard



Machinist



Black Mage



Summoner



Blue Mage (Limited Job)


Paladin
Warrior
Dark Knight
White Mage
Scholar
Astrologian
Monk
Dragoon
Ninja
Bard
Machinist
Black Mage
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Summoner
Blue Mage (Limited Job)

PARTY BATTLE


PARTY BATTLE PARTY BATTLE


JOIN FORCES WITH YOUR FRIENDS AS YOU OVERCOME COUNTLESS CHALLENGES AND SAVOR THE
SWEET TASTE OF VICTORY.


Form parties with other adventurers, raid dungeons, and defeat monsters
together! Choose the content you want to experience and you'll be smoothly
matched with others challenging the same goal. Whether starting solo, or with
friends, you'll be on the path to victory in no time!

PREV
NEXT
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PLAY YOUR WAY


PLAY YOUR WAY


TAKE IT EASY AND PLAY THE GAME YOUR WAY — WHETHER THAT'S CRAFTING, FISHING, OR
FINDING THE PERFECT OUTFIT.


Life in Eorzea offers much more than just fighting!
Slow down and go fishing, craft items, or take screenshots decked out in stylish
gear with your friends!
Enjoy the world of FFXIV at your own pace.
PREV
NEXT
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MINI-GAMES


MINI-GAMES


FROM CARD GAMES TO CHOCOBO RACING, THERE'S PLENTY OF ENTERTAINMENT WAITING FOR
YOU.


Play fun mini-games whenever you have time between your adventures.
Revolving mainly around the Gold Saucer entertainment venue, you can take part
in matches from the popular Triple Triad card game, have a go at chocobo racing,
or even try out Doman mahjong!

BEGINNER SUPPORT


BEGINNER SUPPORT


IT'S NEVER TOO LATE TO JOIN THE ADVENTURE!




 * HALL OF THE NOVICE
   
   Learn the basics of battle and the unique playstyles of each role. Master the
   basic approach to battle and put it to use on your journey!


 * MENTOR SYSTEM
   
   Seek out these experienced players for answers to common questions and
   assistance in clearing content. Take advantage of the EXP boost gained while
   adventuring with mentors!


 * PREFERRED WORLDS*
   
   Reap the benefits from playing on a Preferred World*, where beginner-friendly
   bonuses (like double EXP) are applied!
   
   * Depending on the situation within each World, there may be times when no
   Preferred World is designated in a given Data Center. We may also place
   limitations on the creation of new characters.

STEPS & RULES


STEPS & RULES


SIGN UP AND PLAY IN 3 EASY STEPS!




 * CREATE YOUR ACCOUNT
   
   Start by creating your Square Enix account.


 * INSTALL THE FREE TRIAL
   
   Follow the on-screen instructions to start the game.


 * PLAY!
   
   Enjoy the FINAL FANTASY XIV Free Trial.

Free Trial Rules & Restrictions
Free Trial Rules & Restrictions
View the System Requirements
View the System Requirements

Start your adventure in Final Fantasy 14 today!

Play the Free Trial

Play the Free Trial
AWARDS AWARDS

EXPERIENCE AN EVOLVING WORLD THAT HAS WON OVER 160 AWARDS ACROSS THE GLOBE!



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RULES RULES


FREE TRIAL RULES & RESTRICTIONS

SYSTEM REQUIREMENTS


Play Up To Level 60 For Free

You can play FINAL FANTASY XIV up to level 60 for free.
Characters, and their associated data, that you create in the Free Trial can be
carried over to the full game. Character Creation

A maximum of 8 characters can be created on a single physical data center. All
Classes/Jobs Playable Up To Level 60

All classes, jobs, and limited jobs available in A Realm Reborn and Heavensward
can be played up to level 60.
※ Although you will not earn EXP beyond level 60, you can still enjoy all
content up to level 60. Usage Restrictions

You may hold up to 300,000 gil. You will be unable to hold additional gil beyond
the 300,000 gil limit.
Additionally, it is not possible to use chat (shout, yell, tell), the market
board, trading, the moogle delivery service, retainers or Free Companies.
※ However, it is possible receive messages delivered from Mog Station via the
moogle delivery service. Linkshells

You cannot create linkshells or cross-world linkshells.
However, it is possible to join linkshells and cross-world linkshells. Parties

Although you cannot use the Party Finder to recruit members, it is possible to
participate in a party if invited.
It is also possible to use the Duty Finder to get automatically matched with a
party for a selected duty. PvP

PvP is currently unavailable for Free Trial players.
Official Community Site

You cannot log into the Lodestone or the official forums.
Companion App

You cannot use the adventurer support app, FINAL FANTASY XIV COMPANION. Optional
Items

You cannot make use of optional services, purchase certain optional items, or
redeem gift codes.
 * 
 * 
 * 

[PLAYSTATION®4]

Players 1 Required Hard Drive Space 50GB DUALSHOCK®4 Wireless Controller
Required Mouse and Keyboard Optional Support Internet Broadband Connection
PlayStation®Network Persistent broadband internet connection required PS4®Pro
Enhanced Supported (Additional resolution options are available via the in-game
System Configuration interface.) PlayStation®Vita Remote Play Compatible Share
Function Compatible

Players 1人 Required Hard Drive Space 50GB以上 ワイヤレスコントローラー(DUALSHOCK®4) 必須 マウス
キーボード 任意(キーボードモード操作可能) インターネット ブロードバンド接続 PlayStation™Network 必須 PS4®Pro ENHANCED
対応(ゲーム内のシステムコンフィグより安定性重視か画面解像度重視か選択可能です) PlayStation®Vita リモートプレイ 対応 Share機能 対応

■Communications Port Information
Ports that may be used with FINAL FANTASY XIV are indicated below. If you are
using a router, please set up your ports so that the below packets can pass
through.
TCP: 80, 443, 54992~54994, 55006~55007, 55021~55040

[WINDOWS®]

Minimum System Requirements OS Windows® 8.1 64 bit
Windows® 10 64 bit CPU Intel® Core™i5 2.4GHz or higher Memory 4GB or higher
Available space on hard disk/SSD 60GB or more Graphics Card NVIDIA® Geforce®
GTX750 or higher
AMD Radeon™ R7 260X or higher Screen Resolution 1280x720 Internet Broadband
Connection Communications Port If you are using a router, please set up your
ports so that the below packets can pass through.
[Ports that may be used]
TCP: 80, 443, 54992~54994, 55006~55007, 55021~55040 Sound Card DirectSound®
supported sound card DirectX® DirectX® 11

必要動作環境 OS Windows® 8.1 64 bit
Windows® 10 64 bit CPU Intel® Core™i5 2.4GHz 以上 メインメモリ 4GB以上 ハードディスク/SSD空き容量
60GB以上 グラフィックカード NVIDIA® Geforce® GTX750以上
AMD Radeon™ R7 260X 以上 画面解像度 1280x720 インターネット ブロードバンド接続 通信ポート
ルーターを利用している場合は、下記の番号でパケットが通過できるようポートの設定を行ってください。
[使用する可能性があるポート番号]
TCP:80, 443, 54992~54994, 55006~55007, 55021~55040 サウンドカード DirectSound®
対応サウンドカード DirectX® DirectX® 11

※* The system requirements are what is recommended to run the software as of
December 2020. Please note that this information may change based on future game
updates.

Recommended System Requirements OS Windows® 8.1 64 bit
Windows® 10 64 bit CPU Intel® Core™i7 3GHz or higher Memory 8GB or higher
Available space on hard disk/SSD 60GB or more Graphics Card NVIDIA® Geforce®
GTX750 or higher
AMD Radeon™ R7 260X or higher Screen Resolution 1920x1080 Internet Broadband
Connection Communications Port If you are using a router, please set up your
ports so that the below packets can pass through.
[Ports that may be used]
TCP: 80, 443, 54992~54994, 55006~55007, 55021~55040 Sound Card DirectSound®
supported sound card DirectX® DirectX® 11

推奨動作環境 OS Windows® 8.1 64 bit
Windows® 10 64 bit CPU Intel® Core™i7 3GHz 以上 メインメモリ 8GB以上 ハードディスク/SSD空き容量
60GB以上 グラフィックカード NVIDIA® Geforce® GTX970 以上
AMD Radeon™ RX 480 以上 画面解像度 1920x1080 インターネット ブロードバンド接続 通信ポート
ルーターを利用している場合は、下記の番号でパケットが通過できるようポートの設定を行ってください。
[使用する可能性があるポート番号]
TCP:80, 443, 54992~54994, 55006~55007, 55021~55040 サウンドカード DirectSound®
対応サウンドカード DirectX® DirectX® 11

※* Microsoft® Internet Explorer 11.0 or higher is required to use the game
launcher.

※※* Official support for the Windows® 32-bit operating system and the DirectX 9
version of FINAL FANTASY XIV ended at the start of early access for
FINAL FANTASY XIV: Shadowbringers in early summer 2019. For details, please
click here.

[MAC OS]

Minimum System Requirements [Mac OS] macOS Mojave 10.14, macOS Catalina 10.15,
macOS Big Sur 11.1 Applicable model iMac (Retina 5K, 27-inch, Late 2014) or
higher
※ * Models utilizing the Apple Silicon chipset (such as M1) are not supported.
Memory 4GB or higher Available space on hard disk/SSD 60GB or more Graphics Card
Radeon R9 M295X or higher Recommended Screen Resolution 1600x900 Internet
Broadband Connection Communications Port If you are using a router, please set
up your ports so that the below packets can pass through.
[Ports that may be used]
TCP: 80, 443, 54992~54994, 55006~55007, 55021~55040

必要動作環境 OS macOS Mojave 10.14, macOS Catalina 10.15 モデル iMac (Retina 5K, 27-inch,
Late 2014) 以上
※「Apple Silicon」搭載モデルには対応しておりません。 メインメモリ 4GB以上 ハードディスク/SSD空き容量 60GB以上 グラフィックカード
AMD Radeon™ R9 M295X 以上 推奨画面解像度 1600x900 インターネット ブロードバンド接続 通信ポート
ルーターを利用している場合は、下記の番号でパケットが通過できるようポートの設定を行ってください。
[使用する可能性があるポート番号]
TCP:80, 443, 54992~54994, 55006~55007, 55021~55040

※* The system requirements are what is recommended to run the software as of
June 2021. Please note that this information may change based on future game
updates.


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PlayStation, the "PS" family logo, "PS5" and "PS4" are registered trademarks or
trademarks of Sony Interactive Entertainment Inc.
ESRB and the ESRB rating icon are registered trademarks of the Entertainment
Software Association.
MAC is a trademark of Apple Inc., registered in the U.S. and other countries.
Windows is either a registered trademark or trademark of Microsoft Corporation
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All other trademarks are property of their respective owners.
©2022 Valve Corporation. Steam and the Steam logo are trademarks and/or
registered trademarks of Valve Corporation in the U.S. and/or other countries.

© 2010 - 2022 SQUARE ENIX CO., LTD. All Rights Reserved.
ENDWALKER, SHADOWBRINGERS, STORMBLOOD, HEAVENSWARD and A REALM REBORN
are registered trademarks or trademarks of Square Enix Co., Ltd.
FINAL FANTASY, FINAL FANTASY XIV, FFXIV, SQUARE ENIX and the SQUARE ENIX logo
are
registered trademarks or trademarks of Square Enix Holdings Co., Ltd.
LOGO ILLUSTRATION: © 2010, 2014, 2016, 2018, 2021 YOSHITAKA AMANO


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Official Information

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 * License
 * Rules & Policies
 * Privacy Policy
 * Cookie Policy

© 2010 - 2022 SQUARE ENIX CO., LTD. All Rights Reserved.

LEGAL
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 * 
 * Privacy Policy

PlayStation, the "PS" family logo, "PS5" and "PS4" are registered trademarks or
trademarks of Sony Interactive Entertainment Inc.
ESRB and the ESRB rating icon are registered trademarks of the Entertainment
Software Association.
MAC is a trademark of Apple Inc., registered in the U.S. and other countries.
Windows is either a registered trademark or trademark of Microsoft Corporation
in the United States and/or other countries.
All other trademarks are property of their respective owners.
©2022 Valve Corporation. Steam and the Steam logo are trademarks and/or
registered trademarks of Valve Corporation in the U.S. and/or other countries.

ENDWALKER, SHADOWBRINGERS, STORMBLOOD, HEAVENSWARD and A REALM REBORN are
registered trademarks or trademarks of Square Enix Co., Ltd. FINAL FANTASY,
FINAL FANTASY XIV, FFXIV, SQUARE ENIX and the SQUARE ENIX logo are registered
trademarks or trademarks of Square Enix Holdings Co., Ltd.
LOGO ILLUSTRATION: © 2010, 2014, 2016, 2018, 2021 YOSHITAKA AMANO





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