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211,486 COMMITS OVER 3,532 DAYS - 2.49CPH!


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Alistair
55 Minutes Ago

rust_reboot/experimental/release#89415
merge from main


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Alistair
59 Minutes Ago

rust_reboot/experimental#89414
merge from main


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Alistair
59 Minutes Ago

rust_reboot/main#89413
merge from base_decor_DLC


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Garry Newman
4 Hours Ago

sbox/networking_sucks#abb491
Refactor


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Garry Newman
4 Hours Ago

sbox/networking_sucks#ada0f1
Handshake framework Refactor


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invalid-email-address
4 Hours Ago

chippy-backup/main#4020ed
Leaderboard backup, run #7085


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Jarryd Campi
6 Hours Ago

rust_reboot/main/tutorial_island#89412
Fixed help widgets not showing images/video


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Bill B
6 Hours Ago

rust_reboot/experimental#89411
Merge main -> experimental


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Bill B
6 Hours Ago

rust_reboot/main#89410
Better ramp collider into HAB


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Bill B
Today

rust_reboot/▅█▇▇/▉▊▇▋▍█▆#▍▄▉▌▍
▊▅█▆▊█▍▆ ▊▉ ▌▋▆ ▌▄▅▄ ▍▉▌▆▊█ ▊▄▉▊


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Bill B
Today

rust_reboot/main/HABDoor#89408
Merge main -> HABDoor


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Bill B
Today

rust_reboot/experimental#89407
Merge main -> experimental


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Bill B
Today

rust_reboot/main#89406
Adjusted HAB step height with the new colliders so it's easy to walk on


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Bill B
Today

rust_reboot/experimental#89405
Merge main -> experimental


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Bill B
Today

rust_reboot/main#89404
HAB weighs 4x as much, but forces adjusted to match so speed is the same.
Reduces the weight effect from dropped items


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Jarryd Campi
Today

rust_reboot/main#89403
Fixed mirrors not working in demos


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Bill B
Today

rust_reboot/experimental#89402
Merge main -> experimental


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Bill B
Today

rust_reboot/main#89401
Fixed deflated balloon being hidden by default on the prefab


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Bill B
Today

rust_reboot/experimental#89400
Merge main -> experimental


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Bill B
Today

rust_reboot/main#89399
Merge MoreDroppedItemFixes -> main


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Bill B
Today

rust_reboot/main/MoreDroppedItemFixes#89398
- Redid all detailed colliders on hot air balloon, from awkward convex meshes to
more reliable primitives - Fixed HAB client not having any real colliders, only
the Prevent Movement volumes


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Bill B
Today

rust_reboot/main/MoreDroppedItemFixes#89397
Physics Debris now colliders with Prevent Movement layer


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Jarryd Campi
Today

rust_reboot/█▇▋▇/█▋▉█▉▋▋▍▌▄_▄▆_▌▋▄▇▋▍▊_▊▋▅#▋█▊▌▄
▌▇▇▉ ▌▅▄ ▊▄▋▆▊▇▄▍▄▊ ▌▅▌▉█▆▅, ▋▆▉▄ ▌▍▉▅█ ▍▅▇▋▇▊ ▋▉▅ █▌▆ █▇██▊▉▄▄▄▋ ▇▅▆▋▉ ▉▄▋▅▆▅
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Bill B
Today

rust_reboot/main/MoreDroppedItemFixes#89395
Merge main -> MoreDroppedItemFixes


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Alex
Today

sbox/master#6c3d8b
Fix VR stereo camera positioning


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Alex
Today

sbox-scenestaging/vr#0a96d2
Update flags Fix a bunch of TrackedPoseComponent blunders, add tests for
left/right hands


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Jarryd Campi
Today

rust_reboot/main/base_decor_DLC/fish_pool_fix#89394
Fix fish trophy remembering incorret animation state when pooled


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Alex Webster
Today

rust_reboot/main/legacybow#89393
vm legacy bow - base rig and anim file


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matt
Today

sbox/master#e14bb0
Merge latest Valve rendersystemvulkan & rendersystembase changes Primarily this
is switching to use VMA, but also dozens of major and minor fixes and general
upstream parity with our own changes distinct and clear.


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Petur
Today

rust_reboot/main/tutorial_island#89392
HelpModal & HelpModal.Widget like the Figma mockup.


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Jarryd Campi
Today

rust_reboot/main/base_decor_DLC#89391
Fixed rocking chair audio not working for non local players


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matt
Today

sbox/vulkan-update#d672c7
Update renderstate


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Bill B
Today

rust_reboot/main/base_decor_DLC#89390
Updated colliders on the two rocking chair variants, including the metal parts


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Bill B
Today

rust_reboot/main/base_decor_DLC#89389
Full convex collider set for rocking chair


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Jarryd Campi
Today

rust_reboot/main/base_decor_DLC#89388
Fixed rocking chair skins referencing the wrong item (itemname field needs to
reference the base itemname, not the skin itemname) Fixed rocking chair skins
with wrong display name tokens (skin name should share same token and english
value as the base item) Fixed both rocking chair skins missing their
IsRedirectOf field Mark base rocking chair as craftable, mark teal chair as not
user craftable (as it's a skin)


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Patrick Mazzolo
Today

rust_reboot/main/media_projects#89387
Merge from main


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Alex
Today

sbox/master#2405b7
VR legacy layer uses real values (don't like this but I don't see any other way,
we can remove it later) Fill device roles for tracked devices


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Ian Henderson
Today

rust_reboot/main/base_decor_DLC#89386
Swapped rocking chairs to convex colliders


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Alistair
Today

rust_reboot/experimental#89385
merge from main


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Alistair
Today

rust_reboot/main#89384
merge from base_decor_DLC


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matt
Today

sbox/vulkan-update#fc589c
Merge latest rendersystemvulkan changes


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Tony Ferguson
Today

sbox/decalsceneobject#dd15dd
Validate material Don't need this transform code


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Tony Ferguson
Today

sbox/decalsceneobject#bda619
Set mesh instance as owned, destroy existing mesh instance on update Expose
ProjectedDecalSceneObject to public


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Rubat
Today

garrysmod.main/▊▊▋▇#▊▌▊▋█▄
▌▅▋ ▄▇▋▊ ▅█▍▌▆ ▌▅▆▍ ▋▌


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Rubat
Today

garrysmod.main/main#db66bd
Save NPC max health, and set max health for NPCs from spawnmenu Added
PreRegisterTOOL (Community Pull Request) TTT: Prevent tttbase Lua errors with
NPCs (Community Pull Request)


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wrefgtzweve
Today

garrysmod/master#a570ab
Add PreRegisterTOOL hook (#2022) Considering
https://wiki.facepunch.com/gmod/GM:PreRegisterSENT and
https://wiki.facepunch.com/gmod/GM:PreRegisterSWEP both exist, i figured
PreRegisterTOOL should exist too. It'd help with preventing some tools from
loading / modifying tools.


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Ian Henderson
Today

rust_reboot/main/base_decor_DLC#89383
Ensured player pose stays at default in rocking chair


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BuzzHaddaBig
Today

garrysmod/master#c257de
TTT: Prevent error when NPC fires SWEP derived from weapon_tttbase (#2023)


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Adam Woolridge
Today

rust_reboot/main/metal_detector/digtest#89382
Quick test from earlier


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Alex
Today

sbox-scenestaging/vr#508714
Tracked pose component Test player


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