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Lunar_Penguin


 
 

 

Greetings! I am Kaj Forney (he/him). I am a human who enjoys pixel art,
programming, and penguins.

My goal is to learn how to use games to help make the world a brighter place.

Currently, my primary focus is learning and building my skills in UX, level
design, and 3D modeling.

This site will display a few of the things I've made or helped to make.

 
 


OTHER PLACES I EXIST


 


 


 


 


 


 


 


 

 
 

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GAMES I MADE


THE CLIMB

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[2021, Win/Mac/Linux]

The Climb is a small game I created in Unity, originally as part of my work in
my GIMM 100 course. In the game, you control a robot who must escape by climbing
on tetrominoes as they fall from above.

Later, I updated the game to add additional levels, as well as improved lighting
using Unity's 2D Lighting system and the Universal Render Pipeline.

 
 
 
 



LAST MINUTE

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[2020, Win/Mac/Linux]

This is a tiny game I made for a community game jam in 2020. I primarily made it
to work on learning the basics of a new engine. Thus, it isn't the most polished
game, but it's still one I enjoyed making.

This project was my first experience using the open-source Godot Engine.

 

 
 

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GAMES I HELPED WITH


MR. SAITOU

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[2023, Win/Mac/Linux/Switch]

[Localization/QA]

I assisted in a minor role with Mr. Saitou, a game created by Laura Shigihara
(Morizora Studios). My role in the project primarily involved organizing a team
of various testers and translators, as well as providing additional QA testing
across Windows, Linux, and Nintendo Switch.

In addition, I created the localized versions of the game's graphical assets
used for eight of the languages for the PC release, while maintaining their
original visual style.

 

 

 

 

 

 

 

 

 

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MEGASHIGI

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[2020, Win/Mac/Linux]

Megashigi is a game that I helped create using the Godot Engine, along with
several friends, as a birthday gift. My portion of the project included the
implementation of the game's playable, interactive credits sequence, as well as
general level design, and subtitles for the game's boss rap sequence.

This project provided me with an opportunity to dive into the Godot Engine
further, as well as learn to work on a complex project as part of a team.

 

 

Copyright © Kaj Forney 2018-2024

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