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SPELLS & SHIELDS

Mods
292 Downloads Last Updated: 21 hours ago Game Version: 1.18.2   +3
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SPELLS & SHIELDS






FEATURES

 * A new mana system that works similarly to the health bar.
 * Numerous spells which can be learned by exploring different spell trees.
 * New potions, enchantments and effects to properly embed the new features into
   vanilla Minecraft.
 * The physical aspect of PvP is still very strong, viable and deadly against
   magic.
 * Different configs and commands to allow proper customization for players and
   servers.
 * Every new feature and mechanic is well thought through to try and not make
   any vanilla aspect obsolete.


DESIGN PLAN

This is the current design plan. This contains a very simple form to suggest
spells, if you are interested in contributing:

 * Design Plan & Suggestions


SPELLS

Spells can be equipped in spell trees after learning them. You have 5 spell
slots available in total. Each spell slot can be equipped individually with a
spell. To fire that spell you use the key binding associated with the slot the
spell is in. You can always view your equipped spells in your survival
inventory. Spells typically just consume mana as a cost to fire them, but it can
differ for each spell.


SPELL TREES

You gain access to your available spells and spell trees in the Enchanting Table
(yes, the vanilla one). Similar to enchantments, you unlock spells by consuming
experience levels. The cost for each spell can differ. The spells and spell
trees you can interact with on an Enchanting Table are dependent on the amount
of bookshelves placed around it (maximum amount is 32). This means that you can
not equip or learn certain spells and spell trees if the surrounding enchanting
power (bookshelves) is too low (they will not show up at all).

Spells are forgotten on death (by default, this is configurable) meaning that
you have to re-learn them (eg. invest XP) but they are still visible in their
respective spell trees.


MANA

Mana is the source of energy to perform spells. The mana regeneration is always
static at 1 full mana unit per 5 seconds (you can hold up to 10 mana units by
default). Of course, your current mana can be influenced by different potions
and effects. The mana bar is shown in blue, unless the Leaking effect is applied
to you, in which case the colour turns into a slight green. Additionally, there
is extra mana which is shown in pourple. Extra mana works just like the
absorption effect works in terms of health: Whenever you burn mana while having
extra mana it is burned from the extra mana resource. Extra mana is given in
certain occasions or by certain effects and does not regenerate once burned.
There is also a mana boost effect that may affect your maximum mana.


POTIONS

There are new potions which interact with your new mana resource. They mirror
those potions that interact with your health in time and amplification:

 * Potion of Instant Mana = Awkward Potion + Lapis Lazuli: Instantly restores
   mana, similar to the Potion of Healing.
 * Potion of Mana Bomb = Potion of Instant Mana + Fermented Spider Eye:
   Instantly burns mana, similar to the Potion of Harming.
 * Potion of Replenishment = Awkward Potion + Tube Coral Fan: Restores mana over
   time, similar to the Potion of Regeneration.
 * Potion of Leaking = Awkward Potion + Dead Tube Coral Fan: Burns mana over
   time, similar to the Potion of Poison.


ENCHANTMENTS

 * Magic Protection: Applied to armour. Works similar to existing Protection
   enchantments (eg. Protection, Projectile Projection, ...): Protects twice as
   well against magic damage as the Protection enchantment does but is
   incompatible with other Protection enchantments.
 * Mana Blade: Works similar to existing damage enchantments (eg. Sharpnes, Bane
   of Arthropods, ...): Consumes mana on hit to increase damage.
 * Mana Shield: TODO This does nothing as of now. I recommend NOT using this as
   compatibilities might change.


COMMANDS

 * /spells progression learn <targets> <spell>: Makes a target learn a specific
   spell.
 * /spells progression learn <targets> all: Makes a target learn all spells.
 * /spells progression forget <targets> <spell>: Lorem ipsum.
 * /spells progression forget <targets> all: Lorem ipsum.
 * /spells progression reset <targets>: Lorem ipsum.
 * /spells slots set <targets> <slot> <spell>: Lorem ipsum.
 * /spells slots remove <targets> <slot>: Lorem ipsum.
 * /spells slots clear <targets>: Lorem ipsum.


CONFIGURATION FILES

 * You can configure both basic client side (eg. where to put the Mana Bar) and
   server side settings.
 * Every spell is individually configurable, including their mana costs,
   consumed items when firing them or their individual effects (eg. damage of a
   Fire Ball spell).
 * Spell trees can be redesigned, removed or added to your liking. Every from
   spells to required bookshelves is customizable.
 * Configuration files do not need to be synchronized from the server to the
   client. The server can keep exact spells settings and their spell trees
   secret with the information only being revealed on players' discovery.
 * All configuration files are inside the .minecraft/config/spellsandshields
   folder.


CLIENT.TOML AND SERVER.TOML

Contains very basic settings. Everything is explained inside said configuration
files. Most values can be changed while the game is open.


SPELL_TREES FOLDER

Every available spell tree is loaded from in here. As explained, you can add,
remove or edit any file in here. Every .json file is seen as potential spell
tree and parsed (the file name does not matter). If a file is of invalid format
it will not be loaded and an error is dispatched in the log file (the game
continues and does not crash).


SPELLS FOLDER

Most spells are configurable and their config files are in here. Only ever edit
the values of these files - do not add, remove or rename any file in here as the
game would simple ignore them or recreate them in their default setting.

Lorem Ipsum

 * lo
 * rem


COMMENTS

 * Insane96MCP
   
    * 
    * Join Date: 9/8/2012
    * Posts: 1,322
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   Insane96MCP
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   Posted 8 hours ago #7
   
   Seems pretty cool, gonna give it a go later today
   
   
   Rollback Post to Revision Rollback
 * CAS_ual_TY
   
    * 
    * Join Date: 6/11/2017
    * Posts: 148
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   CAS_ual_TY
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   Posted 8 hours ago #10
   
   In reply to Insane96MCP:
   
    Thanks! May I ask how you found this mod? What led you to this page?
   
   
   Rollback Post to Revision Rollback
 * Insane96MCP
   
    * 
    * Join Date: 9/8/2012
    * Posts: 1,322
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   Posted 7 hours ago #11
   
   In reply to CAS_ual_TY:
   
    I'm having problems finding out how to give shields texture and by searching
   'shield' on MMD discord I found the mod lol
   
   
   Rollback Post to Revision Rollback
 * Ra_They_Sun_God
   
    * 
    * Join Date: 9/7/2021
    * Posts: 28
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   Posted 17 hours ago #6
   
   forge or fabric?
   
    
   
   
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 * CAS_ual_TY
   
    * 
    * Join Date: 6/11/2017
    * Posts: 148
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   CAS_ual_TY
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   Posted 8 hours ago #9
   
   In reply to Ra_They_Sun_God:
   
    
   
   
   Rollback Post to Revision Rollback
 * aixiis
   
    * 
    * Location: Paris
    * Join Date: 4/17/2019
    * Posts: 262
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   aixiis
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   Posted 19 hours ago #5
   
   Nice ! Your mod looks promissing, and already really interesting in it's
   current state ! 
   
   Do you have a discord server for updates towards developement ?
   
   
   Rollback Post to Revision Rollback
 * CAS_ual_TY
   
    * 
    * Join Date: 6/11/2017
    * Posts: 148
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   CAS_ual_TY
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   Posted 8 hours ago #8
   
   In reply to aixiis:
   
    I will open a discord today. This will also allow people to network and have
   a direct connection to me in case they need help making their own mod
   configuration. I will notify you again when its done and send you the link.
   
   
   Rollback Post to Revision Rollback
 * treppppy
   
    * 
    * Join Date: 7/27/2020
    * Posts: 57
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   Posted 2 days ago #4
   
   ayy this looks pretty fun, gonna keep an eye on it
   
    
   
   
   Rollback Post to Revision Rollback
 * cooldemon96
   
    * 
    * Join Date: 9/28/2021
    * Posts: 30
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   Posted 3 days ago #2
   
   The mod is very good, but why is the mana strip under the hunger strip?
   
   
   Rollback Post to Revision Rollback
 * CAS_ual_TY
   
    * 
    * Join Date: 6/11/2017
    * Posts: 148
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   CAS_ual_TY
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   Posted 3 days ago #3
   
   In reply to cooldemon96:
   
    Already had loads of discussions about this. People have different
   preferences. Check out the client config, you can also put it above the
   hunger bar.
   
    
   
   Thanks for the feedback!
   
   
   Rollback Post to Revision Rollback
 * killercube_
   
    * 
    * Join Date: 8/1/2021
    * Posts: 10
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   killercube_
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   Posted 3 days ago #1
   
   Cool
   
   
   Rollback Post to Revision Rollback
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ABOUT PROJECT

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Project ID 582301
Created Feb 22, 2022
Updated 21 hours ago
Total Downloads 292
License MIT License
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RECENT FILES

MINECRAFT 1.19

 * B
   spells_and_shields-1.19-1.2.jar 1 day ago
   

MINECRAFT 1.18

 * B
   spells_and_shields-1.18.2-1.2.jar 21 hours ago
   
 * A
   spells_and_shields-1.18.2-0.6.jar Jul 8, 2022
   




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