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Submitted URL: http://homerules.obsidianportal.com/
Effective URL: https://homerules.obsidianportal.com/
Submission: On July 21 via api from US — Scanned from DE
Effective URL: https://homerules.obsidianportal.com/
Submission: On July 21 via api from US — Scanned from DE
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* Obsidian Portal * Menu * Sign In / Create Account * * * * Home Page * Adventure Log * Wiki * Characters * Maps * JavaScript is currently disabled. Obsidian Portal has a lot of really cool features that use JavaScript. You should check them out. We think you'll have a much more enjoyable experience. 5TH AGE CAMPAIGNS' HOME RULES CAMPAIGN INFORMATION FOR THE 5TH AGE CAMPAIGNS. * Home Page * Adventure Log * Wiki * Characters * Maps FOREWORDS AND COMMUNITY RESOURCES Jeremy Crawford, April 12 2020 The 5th Age campaigns strive to remain as close as possible to the latest D&D Rules as written (RAW) , as well as their ongoing evolutions, while using this wiki to document the home rules expending beyond the edges of RAW. The goal of this wiki is to document all “DM fiat” rulings to provide consistency across all the 5th Age Campaigns and stay up to date with the evolutions of our favorite RPG. Overall, the home rules in this wiki are designed to make the game feel more medieval fantastic, than cartoonish or high fantasy, and provide deeper tactical options during combats. We also directly participate to the current iterations of the future D&D. As such, the One D&D page lists all the rules from the playtest materials that have been integrated to the 5th Age campaigns, so that the players can also be part of the evolution of D&D. As a DM, I have chosen to align a part of our tactical rules with the community driven Grits & Glory homebrew rules for more realistic and gritty game play. Last, these campaigns also use the Sane Magical items prices, developed by the community, a document that provides a more realistically adjusted pricing for magic items. We also wanted to allow our players and readers to easily distinguish between RAW and the home rules, so in the following pages, all raw rules will be marked by the (RAW) tag, while home rules will be marked as (HOM), and the rules coming from the Grits & Glory homebrew will be tagged (G&G) in the following pages. Enjoy the reading! DMGrisix 5TH AGE HOME RULES Campaign’s Rules Combats’ rules Skills usage Spell’s rules Feats’ rules Other, Powers and races Downtime Activities INTRODUCTION The 5th Age campaigns’ home rules are designed around a vision of Role Playing reminiscent of the original D&D. The world around the characters is living and breathing, and they have entire freedom to chose which paths they take. There is no hand-guiding toward this boss, or that quest. The NPCs are not just standing there to be slaughtered, and will react according to their smarts and resources. Situations will evolve and change. Grudges will be held, love and friendships can be found in the most unexpected places, and powerful magic items are rare, and usually already claimed. Progress is slow, details matter, leveling up is never instantaneous and requires class training, and traveling through the realms is more often than not dangerous. 5th Age Dungeon Masters are world-story DMs, and the stories weaved are the stories of the worlds the campaigns take place in, letting each character decide how they will be heroes and affect the worlds around them, while overarching events triggered by the reforging of the Tablets of Fate affect all worlds and planes in similar ways. The general cosmology and relation between the planes is tied to the latest events in the Forgotten Realms, and the universe changing events that occurred since the spell plague, even if other worlds use different names for the same gods or manifestations of magic. Note to visitors You are welcome to adopt, use, or copy any of these campaigns’ home rules you like for your own campaign. I am just asking that you credit my work, and link a reference to this page if you choose to do so. Thank you! DMGrisix. 5TH AGE CAMPAIGNS' HOME RULES 5th Age Campaigns' home rules DMGrisix DMGrisix 2018-11-10T16:28:04Z 2024-07-14T05:37:04Z * Home * Privacy Policy * Terms of Service GM: DMGrisix Last Updated: 07/14/2024 Play Status: Playing 24 fans 0 comments Remote! STREAM * DMGrisix updated the wiki page Chase 7 days ago * DMGrisix updated the wiki page Animal training 8 days ago * DMGrisix updated the wiki page Spell's rules 12 days ago * DMGrisix updated the wiki page Powers 13 days ago * DMGrisix updated the wiki page Gather information 14 days ago * DMGrisix updated the wiki page Stealth and Hiding Summary 14 days ago * DMGrisix updated the wiki page Perception 14 days ago * DMGrisix updated the wiki page Magic Items' rules 19 days ago * DMGrisix updated the wiki page Guiding 21 days ago * DMGrisix updated the wiki page Character Building 21 days ago * DMGrisix updated the wiki page Pit Fighting 21 days ago * DMGrisix updated the wiki page Masterwork Brews 22 days ago * DMGrisix updated the wiki page One D&D Playtest a month ago * DMGrisix updated the wiki page Main Page a month ago * DMGrisix updated the wiki page Home Page a month ago * DMGrisix updated the wiki page civility page a month ago * DMGrisix updated the wiki page Fey Trails a month ago * DMGrisix updated the wiki page Fey a month ago * DMGrisix updated the wiki page Tools of the Trade a month ago * DMGrisix updated the wiki page Combats' rules a month ago more ... 5TH AGE CAMPAIGNS' HOME RULES 24 fans * * * * * * * * * * * * * * * * * * * * * 5TH AGE CAMPAIGNS' HOME RULES COMMENTS