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Text Content

BECAUSE ROLEPLAYING IS SOCIAL, CREATIVE, FUN… AND KINDA COOL!



 * About
 * What is D&D?
 * Player Tips
 * DM’s Tips
 * 5e Adventures


 * About
 * What is D&D?
 * Player Tips
 * DM’s Tips
 * 5e Adventures





HOW TO RUN AN EPIC GLADIATORIAL ADVENTURE

By duncan

On March 31, 2024

In Adventure Design, DMs Tips, Running The Game

The other day I saw that Sly Flourish answered a question on his RPG talk show
about running gladiatorial arenas in D&D. Given that I dedicated 1.5 years of my
life writing an epic 300-page arena adventure, I figured this is probably a
topic I should also address on my own media! Especially since writing […]




HEALING POTIONS THAT SCALE & ARE EASY TO REMEMBER

By duncan

On February 20, 2024

In Homebrew, House Rules

I was thinking about healing potions the other day (as any 40-something
responsible adult does), and I believe I came up with a pretty good solution to
the two big issues that healing potions suffer from in 5e D&D. The first problem
is, famously, that they don’t scale at all, and your humble, standard issue, […]




ZONE OF TEDIUM… THE TRUTH ABOUT ZOT!

By duncan

On February 17, 2024

In DMs Tips, Running The Game

Recently, I have run two big trial scenes in two separate D&D campaigns. The
first led to one of the most dramatic sessions I have ever run (or so the
players who took part told me!), full of twists, turns, revelations and
surprises. The second was full of prevaricating, repetitions, belligerent
brow-beating and farcical pretence. […]




HOW I FIXED “TOO MUCH GOLD AND NOTHING TO SPEND IT ON”…

By duncan

On February 2, 2024

In DMs Tips, Running The Game

It’s a common lament in 5th edition Dungeons & Dragons that players accrue bags
and bags of cash, but have very little to spend it on. Inquisitive players start
to wonder why they bother delving into dungeons, or accept life threatening
missions, to amass more and more gold, when they can’t even spend the coin […]




DIRTY JOBS: AN URBAN ‘WEST MARCHES’ CAMPAIGN

By duncan

On December 27, 2023

In Adventure Design, DMs Tips, Running The Game

If you’ve been playing Dungeons & Dragons for any reasonable length of time, you
may well have heard the enigmatic phrase ‘West Marches Campaign’ dropped into
your D&D discourse. What is a West Marches Campaign? West Marches was the
solution of Dungeon Master (and game designer) Ben Robbins to the age-old issue
of RPG scheduling […]




DESIGNING & RUNNING HEISTS IN 5E D&D

By duncan

On December 3, 2023

In Adventure Design, DMs Tips, Running The Game

“Heists don’t work in D&D!” retorted my friend and fellow Dungeon Master, when I
announced I was excited to get my hands on Keys from the Golden Vault. It’s a
common refrain, usually followed by: “You should try Blades in the Dark!”
According to its many detractors Dungeons & Dragons is, in fact, a terrible […]




LESSONS FROM BOND: DESIGNING & DEPLOYING LIEUTENANTS

By duncan

On November 19, 2023

In Adventure Design, DMs Tips

Last time I was in the UK, I picked up a 1958 edition yellow-leafed pocket-sized
paperback of Diamonds Are Forever by Ian Fleming, which I later read on various
beaches of the Costa Brava over summer. I was impressed with Fleming’s punchy,
authoritative prose and I enjoyed the gritty, down-to-earth plot of Bond
exposing a […]




7 HAUNTING HORROR STORIES FOR HALLOWEEN

By duncan

On October 15, 2023

In Adventures, DMs Tips, Running The Game

As the nights get darker and the days get colder (at least for those of us
tuning in from the northern hemisphere!), it’s become a tradition at this time
of the year for D&D players to embrace the scarier side of fantasy. Now, given
that our favourite tales of horror are often rooted in helplessness […]




KEYS FROM THE GOLDEN VAULT: REVIEWS OF ALL 13 HEISTS!

By duncan

On October 8, 2023

In Adventures, Keys from the Golden Vault

Dust off your crowbar, polish your lock picks and put on your padded slippers,
because your expert handler, Hipsters & Dragons, is about to mission debrief you
on a series of 13 sensational heists from the D&D multiverse. Yes, a mere 7.5
months after its release (I have a day job you know!) I’ve finally […]




THE INCREDIBLE BALLOON BAMBOOZLE: A HIGH JINKS AERIAL HEIST!

By duncan

On October 5, 2023

In Adventures, Keys from the Golden Vault

Earlier this year I bought Keys from the Golden Vault, and I effin loved it… my
next Hipsters & Dragons post will be a 10,000 word review of the anthology,
complete with rankings, and remixes to make the adventures even better.
Naturally, delving into this fun and fast-paced anthology made me want to write
my […]



Page 1 of 13

Next →



Hi, I'm Duncan. I like craft beer, vintage clothes, street festivals... and
playing Dungeons & Dragons. Welcome to my blog, and do please subscribe to stay
in touch.






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A NEW KEY FROM THE GOLDEN VAULT

Challenge your players to infiltrate the enterprising Dragonbowl Airship and
escape with the dirigible’s blueprints, in this action-packed heist that
requires deception, stealth and cojones of steel. Just $4.95 on the DMs Guild.

“Just finished this delightful modular addition to Keys from the Golden Vault –
The Incredible Balloon Bamboozle! If you’re looking for a thrilling adventure
set on a blimp, with shenanigans galore and a Beholder ready to ruin your day,
check it out!” The Geekly Grind.




A MURDER MYSTERY IN CANDLEKEEP

When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinter’s
Eve, all of the Great Readers become suspects in this heinous crime. As the
players get embroiled in the library’s tangled web of politics and personal
enmities, dark forces are at work trying to uncover Candlekeep’s fabled Vault of
Secrets. Snap up this epic adventure on the DMs Guild for just $10.

“I love the murder mystery set up here… the roleplaying notes for all the NPCs
are very well handled… I LOVE the Flying Iron Owlbear and the Avowed and library
generators are superb. I LOVE THIS ADVENTURE!”

Ed Greenwood, creator of Candlekeep and the Forgotten Realms.




WELCOME TO DRRAGONBOOWWWL!!!!!!

Don’t miss Faerûn’s action-packed sporting extravaganza in the bowels of Mount
Waterdeep – where the booze and the blood flow in equal measure! Aside from
taking on up to 16 gladiatorial teams in Dragonbowl Arena, there are 30+
festival locations to visit, scores of side plots to unravel and (if the players
win) a confrontation with the Games Master himself at the Breakfast of
Champions. This 300-page epic also works as a sequel to Waterdeep: Dragon Heist.
Check out the reviews on the DMs Guild.

“One of the best adventures I have ever run!”

“If you took American Gladiators, the Colosseum, and the Quidditch World Cup and
then mashed them all together I imagine you’d end up with something like
Dragonbowl. More than just a combat-focused adventure, Dragonbowl is a
Bacchanalian-style festival with its own economy and ecology.”




VIDEO REVIEW OF DRAGONBOWL






NEW ON THE BLOG

 * How To Run An Epic Gladiatorial Adventure
   
   March 31, 2024
   
   

 * Healing Potions That Scale & Are Easy to Remember
   
   February 20, 2024
   
   

 * Zone of Tedium… The Truth About ZoT!
   
   February 17, 2024
   
   

 * How I Fixed “Too Much Gold And Nothing To Spend It On”…
   
   February 2, 2024
   
   

 * Dirty Jobs: An Urban ‘West Marches’ Campaign
   
   December 27, 2023
   
   

 * Designing & Running Heists in 5e D&D
   
   December 3, 2023
   
   

 * Lessons from Bond: Designing & Deploying Lieutenants
   
   November 19, 2023
   
   

 * 7 Haunting Horror Stories for Halloween
   
   October 15, 2023
   
   

 * Keys from the Golden Vault: Reviews of All 13 Heists!
   
   October 8, 2023
   
   

 * The Incredible Balloon Bamboozle: A High Jinks Aerial Heist!
   
   October 5, 2023
   
   




CATEGORIES

 * Adventures (19)
   * Candlekeep Mysteries (3)
   * Curse of Strahd (1)
   * Journeys Through The Radiant Citadel (1)
   * Keys from the Golden Vault (3)
   * Waterdeep: Dragon Heist (2)
 * DMs Tips (63)
   * Adventure Design (10)
   * Running The Game (20)
 * General Chat (9)
   * Dungeons & Dragons Explained (3)
   * One D&D (3)
 * Homebrew (9)
 * House Rules (47)
 * Player Tips (20)
   * Character Builds (3)
 * Products & Publishing (19)
   * DMs Guild (17)
   * Kickstarter (1)
 * Resources (5)
   * Tools & Accessories (2)




CHECK OUT MY PLATINUM BEST SELLER

Bored of daggers of venom, flame tongues and vicious blades…? Grab 120 new magic
weapons – at least one for each weapon type in the Player’s Handbook. The book’s
“magic weapon generator” makes it easy to roll up 10,000s more… buy for just
$7.95 on the DMs Guild. Also available on Fantasy Grounds.

“I love all the weapons in the book, but honestly, I can’t get enough of the
weapons generator…. I couldn’t recommend this guide enough.”




CONFRONT ESZTEBAN IN HIS TOWER

Eszteban, the Archmage of the Gossamer Robe Order, hides atop his tower in the
Gleaming Cloud Citadel, denying his fellow wizards access to the knowledge of
the Upper Library with a series of deadly traps and obstacles. Who will be brave
enough to disarm this labyrinth, unravel the Order’s secrets, and confront the
potentially deranged archmage? Buy this 5e adventure with an old school flavour
for $5.95 on the DMs Guild.

“I cannot recommend this HIGHLY enough. One of the finest adventures on the
Guild!”




TAGS

5e D&D adventure adventures annoying players backgrounds barbarians Candlekeep
Murders Candlekeep Mysteries combat Counterspell critical misses Curse of Strahd
DMs Guild Dragon Heist encounters exhaustion feats Fireball grappling heists
horror Inspiration Keys from the Golden Vault Lucky feat magic items monsters
NPCs One D&D overpowered Paladin poison proficiency review Rogue Assassin Rogues
RPGs rules skills spells taverns teleportation terrain video Waterdeep Weapons



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