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* Home * Register * Sign In Toggle navigation SEE ALL SPEAKERS ADOBE SUBSTANCE 3D IN THE STUDIO SIMULATION & VISUALIZATION For government teams, 3D simulation-based training and product visualization can be extremely valuable for exercises that are too expensive or dangerous to be done in real life. Register now Can't make this time? Sign up anyway and receive a link to the recording. THIS IS AN ONLINE EVENT February 09, 2022 Wednesday, February 9: 11:00 am PT / 2:00 pm ET You are not registered Register 3D LIVE EVENT Join us to learn how the Adobe Substance 3D Collection — the industry standard for 3D texturing and material digitalization — has been widely used in video game and movie production for 15 years, as well as in product design, transportation, architecture, energy, and aerospace. With Substance 3D, you can create high-fidelity digital twins of real-world environments, equipment, vehicles, or machines to feed into real-time simulations or immersive AR/VR experiences. HEAR FROM ADOBE EXPERTS QUENTIN CLAUSS ADOBE BUSINESS DEVELOPMENT MANAGER Quentin is a product specialist for Adobe Substance 3D. He started his 3D journey with Allegorithmic, the founding company of Substance, and now mainly acts as the primary interface between Enterprises and Adobe technical resources to ensure Substance-powered projects and initiatives are successes. MICHAEL TANZILLO ADOBE 3D BUSINESS DEVELOPMENT & ARTIST Artist, Teacher, Mentor, and Leader! Michael has worked on animated films, taught classes, written books, designed products, and has no plans to slow down anytime soon. His lighting credits include Ice Age: Collision Course (2016), The Peanuts Movie (2015), Rio 2 (2014), Epic (2013), Ice Age: Continental Drift (2012), Rio (2011), Ice Age: Dawn of the Dinosaurs (2009). Along with lighting, he has also received credits as a compositor and sky artist on multiple projects. * * * * © 2022 Adobe - All rights reserved.