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ADOBE SUBSTANCE 3D IN THE STUDIO
SIMULATION & VISUALIZATION


For government teams, 3D simulation-based training and product visualization
can be extremely valuable for exercises that are too expensive or dangerous
to be done in real life.



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THIS IS AN ONLINE EVENT

February 09, 2022
Wednesday, February 9: 11:00 am PT / 2:00 pm ET

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3D LIVE EVENT

Join us to learn how the Adobe Substance 3D Collection — the industry standard
for 3D texturing and material digitalization — has been widely used in video
game and movie production for 15 years, as well as in product design,
transportation, architecture, energy, and aerospace. With Substance 3D, you can
create high-fidelity digital twins of real-world environments, equipment,
vehicles, or machines to feed into real-time simulations or immersive AR/VR
experiences.


HEAR FROM ADOBE EXPERTS

QUENTIN CLAUSS

ADOBE
BUSINESS DEVELOPMENT MANAGER



Quentin is a product specialist for Adobe Substance 3D. He started his 3D
journey with Allegorithmic, the founding company of Substance, and now mainly
acts as the primary interface between Enterprises and Adobe technical resources
to ensure Substance-powered projects and initiatives are successes.





MICHAEL TANZILLO

ADOBE
3D BUSINESS DEVELOPMENT & ARTIST



Artist, Teacher, Mentor, and Leader!
Michael has worked on animated films, taught classes, written books, designed
products, and has no plans to slow down anytime soon. His lighting credits
include Ice Age: Collision Course (2016), The Peanuts Movie (2015), Rio 2
(2014), Epic (2013), Ice Age: Continental Drift (2012), Rio (2011), Ice Age:
Dawn of the Dinosaurs (2009). Along with lighting, he has also received credits
as a compositor and sky artist on multiple projects.






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