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VKW Level Designer & Game Developer
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HEY THERE! I'M VERNON,

a level designer, game developer, and birdwatcher
who thinks you should click me a few times.

 * Projects
 * Artstation
 * Resume


A COUPLE WORDS

Fifteen years ago, I studied biotechnology. However, playing god with living
microorganisms wasn't as much fun as it sounded; pouring clear liquids into
clear liquids never gave me the satisfaction I would find from beating a raid
boss with my friends. This set me on a path to discover why games truly matter,
and how I can repay what games have given me.

Today, I build worlds, both physically and digitally, that use our beloved games
medium to convey stories, teach lessons, and inspire generations. And in
creating systems and spaces that lie outside of the conventions I hold, I am
able to not only surprise myself, but also my peers and my audience.

I once believed that working countless hours towards a cathedral that I would
never live to see was the best I could do, and I'm ecstatic to continue proving
myself wrong.

If you need strategy fiend who can breathe life through level and world design
in Maya, deliver quality results in Unity and Unreal, and be an empathic player
advocate with a cornerstone of UX fundamentals, or just some guy to play late
night Monster Hunter or Minecraft with, don't hesitate to reach out down below!


MAP - GROUND ZERO - UE4

Ready or Not level mod design doc
for a large "Barricaded Suspects" mission.


MAP - CAPTAIN - MAYA

Settlement blockmesh designed in Maya
for an open world high-mobility FPS hub space.


MAP - CRYSTAL MINES - MAYA

An underground lava mines map
for a Runescape-esque MMORPG.


MAP - ALFHEIM SIDEQUEST - MAYA

A 15-20 minute sidequest level built for
God of War Ragnarok's mechanics.


MAP - HAVEN - UE5

Medium tiered settlement prototype
experimenting with framing and foliage.


MAP - VILLA - UE5

Small villa estate prototype built
for an FPS encounter and as a town.


MAP - COVE - UE5

Large-sized settlement prototype set
as a shanty town built into a hidden cove.


DOC - GRIEF DUNGEON

Design doc for a 20-30 min
looter FPS dungeon experience.


CONDIMENT CAPTURE

Third-person PvP multiplayer indie project
marrying the gameplay of Splatoon with 3D flight.


DESIGN DOC - "ITALY" DEATHMATCH

Design documentation sample for
a custom PvP Minecraft map mode.


PROJECT EVENTUALLY™

Ongoing set of deathmatch levels built for
vanilla Minecraft plug-and-play.


MTG CARD DESIGNS [EDH]

Exploration of relatively untouched design
spaces and play patterns via custom commanders.


TORQUE

Locally-played 2-player physics PvP game created in Game Maker.


PLEASE RISE, WINSTON

Unity5 interactive narrative designed to explore the malleability of language.


FHIONNUISCE

Unity5 3D puzzle game designed in response to GGJ 2016's theme, "Ritual",
exploring darkness.


DERELICT

Dark mystery text-based interactive narrative game written in Inform 7.


VOXEL ARENA

Unity4 3D game revolving around PvP combat in an instanced voxel space with Xbox
controller support.


PLANETARY LANDER

Unity4 spinoff of Atari's 1979 Lunar Lander, bringing the core game into a 3D
gamespace; also ported to the Seebright AR HMD.


INKLY

color

Perpetually scrolling 2D platformer based on the CMYK scheme written in
JavaScript using brine.js.


COMING SOON!

What's over the horizon?

 * Email
 * Twitter
 * Facebook
 * Instagram
 * GitHub
 * LinkedIn
 * Google+

 * © vkw
 * Design: HTML5 UP

 * Home
 * A bit about me
 * Map Designs
 * Other Fun things
 * Talk to me

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