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Submission: On October 27 via api from US — Scanned from DE
Effective URL: https://vk-wong.com/
Submission: On October 27 via api from US — Scanned from DE
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VKW Level Designer & Game Developer Nav HEY THERE! I'M VERNON, a level designer, game developer, and birdwatcher who thinks you should click me a few times. * Projects * Artstation * Resume A COUPLE WORDS Fifteen years ago, I studied biotechnology. However, playing god with living microorganisms wasn't as much fun as it sounded; pouring clear liquids into clear liquids never gave me the satisfaction I would find from beating a raid boss with my friends. This set me on a path to discover why games truly matter, and how I can repay what games have given me. Today, I build worlds, both physically and digitally, that use our beloved games medium to convey stories, teach lessons, and inspire generations. And in creating systems and spaces that lie outside of the conventions I hold, I am able to not only surprise myself, but also my peers and my audience. I once believed that working countless hours towards a cathedral that I would never live to see was the best I could do, and I'm ecstatic to continue proving myself wrong. If you need strategy fiend who can breathe life through level and world design in Maya, deliver quality results in Unity and Unreal, and be an empathic player advocate with a cornerstone of UX fundamentals, or just some guy to play late night Monster Hunter or Minecraft with, don't hesitate to reach out down below! MAP - GROUND ZERO - UE4 Ready or Not level mod design doc for a large "Barricaded Suspects" mission. MAP - CAPTAIN - MAYA Settlement blockmesh designed in Maya for an open world high-mobility FPS hub space. MAP - CRYSTAL MINES - MAYA An underground lava mines map for a Runescape-esque MMORPG. MAP - ALFHEIM SIDEQUEST - MAYA A 15-20 minute sidequest level built for God of War Ragnarok's mechanics. MAP - HAVEN - UE5 Medium tiered settlement prototype experimenting with framing and foliage. MAP - VILLA - UE5 Small villa estate prototype built for an FPS encounter and as a town. MAP - COVE - UE5 Large-sized settlement prototype set as a shanty town built into a hidden cove. DOC - GRIEF DUNGEON Design doc for a 20-30 min looter FPS dungeon experience. CONDIMENT CAPTURE Third-person PvP multiplayer indie project marrying the gameplay of Splatoon with 3D flight. DESIGN DOC - "ITALY" DEATHMATCH Design documentation sample for a custom PvP Minecraft map mode. PROJECT EVENTUALLY™ Ongoing set of deathmatch levels built for vanilla Minecraft plug-and-play. MTG CARD DESIGNS [EDH] Exploration of relatively untouched design spaces and play patterns via custom commanders. TORQUE Locally-played 2-player physics PvP game created in Game Maker. PLEASE RISE, WINSTON Unity5 interactive narrative designed to explore the malleability of language. FHIONNUISCE Unity5 3D puzzle game designed in response to GGJ 2016's theme, "Ritual", exploring darkness. DERELICT Dark mystery text-based interactive narrative game written in Inform 7. VOXEL ARENA Unity4 3D game revolving around PvP combat in an instanced voxel space with Xbox controller support. PLANETARY LANDER Unity4 spinoff of Atari's 1979 Lunar Lander, bringing the core game into a 3D gamespace; also ported to the Seebright AR HMD. INKLY color Perpetually scrolling 2D platformer based on the CMYK scheme written in JavaScript using brine.js. COMING SOON! What's over the horizon? * Email * Twitter * Facebook * Instagram * GitHub * LinkedIn * Google+ * © vkw * Design: HTML5 UP * Home * A bit about me * Map Designs * Other Fun things * Talk to me Close