gta5.nativedb.dotindustries.dev
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Submitted URL: http://gta5.nativedb.dotindustries.dev/
Effective URL: https://gta5.nativedb.dotindustries.dev/
Submission: On May 21 via api from US — Scanned from DE
Effective URL: https://gta5.nativedb.dotindustries.dev/
Submission: On May 21 via api from US — Scanned from DE
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You need to enable JavaScript to run this app. GTA5 Native Reference Jump to namespace -------------------------------------------------------------------------------- NAMESPACES: 45 | NATIVES: 6570 | COMMENTS: 2341 | KNOWN NAMES: 6467 (6570) | GENERATE CODE NO NATIVE SELECTED. SELECT A NATIVE TO DISPLAY ITS INFO HERE. SYSTEM 26 Natives void WAIT( int ms) int START_ NEW_ SCRIPT( const char* scriptName, int stackSize) int START_ NEW_ SCRIPT_ WITH_ ARGS( const char* scriptName, Any* args, int argCount, int stackSize) int START_ NEW_ SCRIPT_ WITH_ NAME_ HASH( Hash scriptHash, int stackSize) int START_ NEW_ SCRIPT_ WITH_ NAME_ HASH_ AND_ ARGS( Hash scriptHash, Any* args, int argCount, int stackSize) int TIMERA( ) int TIMERB( ) void SETTIMERA( int value) void SETTIMERB( int value) float TIMESTEP( ) float SIN( float value) float COS( float value) float SQRT( float value) float POW( float base, float exponent) float LOG10( float value) float VMAG( float x, float y, float z) float VMAG2( float x, float y, float z) float VDIST( float x1, float y1, float z1, float x2, float y2, float z2) float VDIST2( float x1, float y1, float z1, float x2, float y2, float z2) int SHIFT_ LEFT( int value, int bitShift) int SHIFT_ RIGHT( int value, int bitShift) int FLOOR( float value) int CEIL( float value) int ROUND( float value) float TO_ FLOAT( int value) void SET_ THIS_ THREAD_ PRIORITY( int priority) APP 17 Natives BOOL APP_ DATA_ VALID( ) int APP_ GET_ INT( const char* property) float APP_ GET_ FLOAT( const char* property) const char* APP_ GET_ STRING( const char* property) void APP_ SET_ INT( const char* property, int value) void APP_ SET_ FLOAT( const char* property, float value) void APP_ SET_ STRING( const char* property, const char* value) void APP_ SET_ APP( const char* appName) void APP_ SET_ BLOCK( const char* blockName) void APP_ CLEAR_ BLOCK( ) void APP_ CLOSE_ APP( ) void APP_ CLOSE_ BLOCK( ) BOOL APP_ HAS_ LINKED_ SOCIAL_ CLUB_ ACCOUNT( ) BOOL APP_ HAS_ SYNCED_ DATA( const char* appName) void APP_ SAVE_ DATA( )