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Toggle navigation Stéphane GINIER
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NOMAD SCULPT

Currently working on Nomad Sculpt, a sculpting application for iOS and Android.




SCULPTGL



SculptGL is a digital sculpting web app, with sources available on github. If
you want to download a standalone version, you can download it here (identical
as the web version). You can find a set of tutorials below on this youtube
channels. Also available on the chrome web store. Sketchfab made a fork of the
old SculptGL version with a new design : Sculptfab.





Main features :

 * Sculpting tools
   * Standard tools : Brush, Inflate, Smooth, Twist, Drag, etc
   * PBR Vertex Painting (color, roughness, metalness)
   * Alpha texture support for each tools
 * Multiresolution sculpting
   * Quad-tri Subdivison (catmull-clark/loop)
   * Reversion (compute opposite of subdvision if possible)
   * Navigating from low/high poly level subdiv will retain sculpting changes
   * keep UVs (both reversion and subdivison)
 * Voxel remeshing
   * Uses SurfaceNets meshing algorithm (produces quad-only mesh)
   * Uniform remeshing (quads will have the same size)
   * Can also create non-manifold vertex :(
   * In case of a non closed mesh, a naive holefilling algorithm is performed
     first
   * Deletes UV
 * Dynamic topology
   * Triangles only
   * Operates in real time
   * Local subdivision (create new triangles)
   * Local decimation (deletes triangles)
   * Deletes UV
 * Supports OBJ, PLY, STL import/export
   * Reads vertex color
   * Optimizes post and pre transform cache (tipsy algorithm)
 * Undo/Redo support




EDITSDF



A smaller project to experiment with raymarched signed distance field. Not as
polished as SculptGL, a bit clunky (gui...), but was fun to make nevertheless.






© 2020 Stéphane GINIER. stephaneginier@gmail.com