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Submitted URL: http://jolke.dejongester.nl/
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Submission: On September 12 via api from US — Scanned from NL
Effective URL: https://jolke.dejongester.nl/
Submission: On September 12 via api from US — Scanned from NL
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* * * JOLKE DE JONGE GRAPHICS PROGRAMMER I AM A PASSIONATE GRAPHICS PROGRAMMER WHO LOVES TO CREATE STUNNING VISUALS AND OPTIMIZE PERFORMANCE. Projects Extra Information 6 CODE PROJECTS 1 YEARS EXPERIENCE 4 CODE LANGUAGES MY PROJECTS PLANET RENDERER (PERSONAL PROJECT) WIPC/C++DirectX 12Custom Renderer This project is currently under construction. an in-progress custom engine designed for rendering (almost) real-sized planets. Utilizing DirectX 12, I've established the graphics pipeline and incorporated various techniques, including Quad-tree for generating planet vertices and uses the Hull shader (Tessellation shader) for finer details RAYTRACER (SCHOOL PROJECT) C/C++CPUWhitted-style This project is a CPU-based Whitted-style raytracer, handling all ray calculations and associated math. It includes key features such as a BVH, Multithreading, and SIMD implementation. WATER PLUGIN UNREAL (PERSONAL PROJECT) C/C++Unreal EngineCompute Shader This is a plugin I created for the game 'Method of Loci.' Its purpose is to simulate water ripples when a character walks through it. WOMBAT ENGINE (SCHOOL PROJECT) C/C++DirectX 12PS5 GraphicsCustom Engine This custom engine, developed by a small team, is aimed at creating a Quake-style FPS engine. As part of the project, we had to design and develop a small game using this engine. The game runs on both PS5 and on windows. QADE PLUGIN (PERSONAL PROJECT) C/C++Slate Unreal EngineTool A Quest And Dialogue Editor plugin for the Unreal Engine 5. This is a project that I and 2 other students from Breda university of Applied Science ALICE GAME (SCHOOL PROJECT) WIPC/C++ Blueprinting Unreal EngineTeam Project This project is currently under construction. This project is a school year long project where we work with a team on this game. More detail will come later. EXTRA INFORMATION SKILLS CODE LANGUAGES * C++ * C# * JS * PHP GRAPHICS API * DirectX 12 * PS5 Api * OpenGL * Vulkan OTHER * Teamwork * Unreal Engine * Dutch (Native) -------------------------------------------------------------------------------- EXPERIENCE WORK EXPERIENCE * Intern at HELLO BUURMAN DEGREE'S * Breda University of Applied Science (Bachelor) * Grafish Lyceum Rotterdam (MBO) Download Resume © 2023 Jolke de Jonge. All rights reserved.