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Submission: On November 04 via api from US — Scanned from DE
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It is quarterly earnings time and in the video game industry, Sony has become the leading company to watch. Hardware shortages of the PlayStation 5 ha Preferences Like Tweet in It is quarterly earnings time and in the video game industry, Sony has become the leading company to watch. Hardware shortages of the PlayStation 5 have been a major industry drag. Unfortunately, the latest earnings release indicates shortages are still an issue. PLAYSTATION 5 SALES BELOW EXPECTATIONS On the surface, the Sony results look pretty good. In Sony’s Games & Network Services revenue was up 12% over the previous year quarter. However, Sony reports revenue in Japanese yen. In 2002 the dollar has soared in relation to the yen. When the year started 1 U.S. dollar was worth about 110 Japanese yen, where it has comfortably been for several years. As of the end of October one U.S. dollar could buy nearly 150 yen. Indeed, Sony lists the main reason for the revenue increase as favorable exchange rates. Unfortunately, a deeper dive raises concerns. The number of PlayStation 5 units shipped in the quarter ended 9/30/2022 was 3.3 million. This was exactly the same as the previous year quarter ending 9/30/2021. Obviously, the PlayStation 5 remains in short supply. Sony has said they plan to ship 18 million units by the end of the fiscal year ending 3/31/2023. However, after the first six months PlayStation 5 is right on track with the previous year’s sales which were 11.5 million units. If Sony is to reach its goals the shortage needs to clear up in the second half. PlayStation 5 sales are starting to lag significantl behind the PlayStation 4 PLAYSTATION SOFTWARE SALES ARE ALSO LAGGING In its latest forecasts, DFC Intelligence estimated that PlayStation 5 shipments for 2022 would fall slightly below Sony’s goal. However, now it appears, unless the last three months of 2022 are very strong, there could be a larger miss. Unfortunately, going into November channel checks show PlayStation 5 units difficult to find. PlayStation 5 shipments are critical because many companies rely on an active installed base to sell their third-party products. Unfortunately, once again the news was not good. In the second quarter ended 9/30/2022 full-game software unit sales were down 18% over the previous year's quarter. For the first half of the fiscal year ended 3/31/2023, full game software unit sales were down 22% over the previous year. It should be noted that Sony reports digital sales in its full game software unit report (digital accounted for 63% of units last quarter). In other words, the decrease cannot be blamed on the decline in brick-and-mortar retail and physical software. Digital add-on software and network services did hold steady in terms of revenue. However, this is somewhat misleading because of the previously mentioned yen-to-dollar ratio. With major currency fluctuations, it is difficult to do year-to-year analysis, but any adjustment for exchange rates will show a decline in PlayStation add-on content and network services. GOOD NEWS = DEMAND IS AT A RECORD HIGH The good news is Sony’s disappointing results can be blamed almost entirely on supply shortages, not lack of consumer demand. The question is not whether consumers have lost interest in video games but instead when will these shortages end? On the PC side, at the end of October, Valve’s Steam service reached another record with 30 million peak concurrent users. The demand is there. The hope going into 2022 was that product manufacturing would be able to take advantage of that record demand. Unfortunately, those expectations have been pushed forward into 2023. So going into 2023, DFC is addressing many questions including: What is Sony doing to resolve supply shortages? Is the continued console shortage going to cause people to consider Xbox given the Game Pass content ramp-up? What impact is this having on customers and brand loyalty? This is a topic addressed in DFC's regular console game surveys as fickle consumer loyalty can quickly cause major industry shifts that are otherwise hard to detect. Is the Xbox having similar issues or are trends working in Microsoft's favor? If you want to address any questions or join an investor call contact us. DFC Intelligence is your go to research partner for video gaming industry analysis. Our studies and Executive Briefs provide top shelf market analysis and forecasts of the video gaming market for customers throughout the video gaming landscape. For more information on DFC Intelligence surveys and panels go here. The latest DFC Intelligence reports on the PC game industry are available now. This includes a full report with profiles and analysis as well as forecasts that are also available individually. The latest DFC forecasts for console game hardware and software is available now. Download Cloud Game Survey Summary Cloud Gaming and Interactive Streaming: Analysis and Forecasts: 2021-2026 is a detailed look at cloud games and how concepts like the metaverse and MILEs (Massive Interactive Live Events) are particularly suited for cloud technology and are expected to drive growth. Includes five-year cloud gaming forecast. Video Game Accessories Market The focus of this research package is on the $11 billion video game accessories market. An annual subscription includes forecasts updated twice a year, an annual report and 2 annual consumer surveys focused on video game accessories. More Details NOW AVAILABLE DFC INTELLIGENCE'S PC GAMING MARKET REPORT This report analyzes and quantifies the global market for PC game software and hardware. This report is updated on a regular basis as part of the ongoing DFC Intelligence Global Video Gaming research program that provides comprehensive coverage of global video game revenues, trends and forecasts. Purchasers of the report will receive DFC's most current forecasting and analysis. There is the option to purchase the report as a stand alone product or to receive the report along with subsequent updates for a nominal upgrade cost. Our goal is to provide data and analysis that best suits the needs or individual client firms Download Information Sheet PC Game Market Forecast Package This package includes a 100-page report with the 2022Five-Year DFC Intelligence PC Game Market Forecasts. Also includes an Excel Spreadsheet with the full forecast. PC Game Sales are from 2008 to 2026with actuals from 2008 to 2020 and forecasts through 2025. Include 30 tables and 61 figures The forecasts are divided by region, game type, revenue, Users and ARPU (average revenue per user). More Details Global Video Game Consumer Segmentation There are now over 3 billion video game consumers around the world. A major challenge is identifying where these consumers are located and which platforms they are using. The Global Video Game Consumer Segmentation report is a 30-page pdf summary with some key highlights from the DFC Global Video Game Consumer database. 2022 EDITION Available NOTE: This report is also available as a bundle with an excel pivot table spreadsheet More Details DFC Intelligence’s Game Forecasting Service This program provides clients a regular outlook for major new upcoming video games. This program includes a detailed assessment of upcoming PC and console games for the next six months and beyond, as well as detail the most important upcoming games releasing within the next year in terms of user base and revenue potential as identified by DFC forecasts. More Details DFC MARKET BRIEFS Focused analysis of key topics, announcements and happenings within the video gaming world. Click to request a sample issue ©2022 DFC Intelligence | San Diego, Calif. Web Version Subscribe Forward Unsubscribe Powered by Mad Mimi®A GoDaddy® company SHARE ON FACEBOOK Share × SHARE ON TWITTER Tweet × SHARE ON GOOGLE+ +1 × PIN TO PINTEREST Pin × SHARE ON LINKEDIN In ×