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 * ScriptHookRDR2 V2


SCRIPTHOOKRDR2 V2

 * Endorsements
   4,222
 * Unique DLs
   171,132
 * Total DLs
   320,674
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 * Version
   1.0.7

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FILE INFORMATION


LAST UPDATED

17 October 2023 7:20PM


ORIGINAL UPLOAD

28 April 2022 11:30PM


CREATED BY

kepmehz


UPLOADED BY

kepmehz


VIRUS SCAN

Safe to use


TAGS FOR THIS MOD

Tag this mod
 * Description
 * Files 2
 * Images 2
 * Videos 0
 * Docs
 * Posts 626
 * Bugs 34
 * Logs
 * Stats

Current section
 * Viewing: Description
   * Description
   * Files 2
   * Images 2
   * Videos 0
   * Docs
   * Posts 626
   * Bugs 34
   * Logs
   * Stats


ABOUT THIS MOD

A working ScriptHook for the latest game patch. Build 1491.18
Featuring a modern native user interface, to smartly manage your Scripts

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Requirements


THIS MOD DOES NOT HAVE ANY KNOWN DEPENDENCIES OTHER THAN THE BASE GAME.


MODS REQUIRING THIS FILE

Mod name Notes 1836 Flintlock Audio Overhaul - KristianD3 (Munitions
Compatibility) A Zebra Needed for anything to work AK-47 Audio Overhaul -
KristianD3 (Munitions Compatibility) Arthur Morgan Real Height 6'1 185Cm
Arthur's Rest 0.2 Brown and Gold 4K Weapon Strap Calm Horses Use this or
Alexander Blade's Christmas Coat and Vest Custom Gang Mod Cut Dialogue Enhanced
Use this or the one above Desert Eagle Audio Overhaul - KristianD3 Forced
Ragdoll In Air and More (Controller Supported) Giga-Arthur Won't work without
this. With V2, using F12 (default input) to bring up the menu, you can toggle
the mod. Gun Metal Rework but Nickel is Replaced with Gold Required for LML to
work, and basically every RDR2 mod. Horse Loadout Illuminated Ambarino Pathways
hard req. Instant Travel Patch Jacked John Maremmano Horse Breed Minecraft Steve
Use this one or the other one. Munitions Compatibility Hub or Alexander Blade's
Scripthook. - REQUIRED TOOLS TO START MODDING RDR2 Muscular Morgan Won't work
without this. With V2, using F12 (default input) to bring up the menu, you can
toggle the script, and then after the player's weight changes, it will revert
back to vanilla. Probably. No Pain Audio Npc Arthur Marston Restoration Project
Optional Dual Wield Predators Rework Use this or Alexander Blade's QuickDraw
download and install Rampage Trainer - Chinese 运行 Rampage Trainer 必需 RDR1 Fame
and Honor icons Required for modding. Realistic Gun Metals (Metals Update)
needed Roleplayer's Dream RPF Streamer Required to provide support for the tool
Running Gun - Challenges or Alexander Blade's Scripthook. Scarlet Ladies Needs
old or latest version of ScriptHook to work. Silent Shopkeepers The Armadillo
expansion project The Player Physique Editing Template Won't work without this.
With V2, using F12 (default input) to bring up the menu, you can toggle the
script. If you're using the normal one from Alexander Blade, please upgrade to
this one. The Updated Andalusian Horse The Updated Shire Horse TTI Benelli M4
Audio Overhaul - LeBakou (1899 Firearms Compatibility) TTI Combat Master 2011
Audio Overhaul - LeBakou (1899 Firearms Compatibility)

Permissions and credits


CREDITS AND DISTRIBUTION PERMISSION

 * Other user's assets All the assets in this file belong to the author, or are
   from free-to-use modder's resources
 * Upload permission You are not allowed to upload this file to other sites
   under any circumstances
 * Modification permission You must get permission from me before you are
   allowed to modify my files to improve it
 * Conversion permission You are not allowed to convert this file to work on
   other games under any circumstances
 * Asset use permission You must get permission from me before you are allowed
   to use any of the assets in this file
 * Asset use permission in mods/files that are being sold You are not allowed to
   use assets from this file in any mods/files that are being sold, for money,
   on Steam Workshop or other platforms
 * Asset use permission in mods/files that earn donation points You are not
   allowed to earn Donation Points for your mods if they use my assets


AUTHOR NOTES

This author has not provided any additional notes regarding file permissions


FILE CREDITS

This author has not credited anyone else in this file


DONATION POINTS SYSTEM

This mod is opted-in to receive Donation Points

Changelogs


 * VERSION 1.0.8
   
    * Fixed some issues that could cause blackscreens and crashes on loading
      screens
    * Improved performance
    * Changed the interface hotkey to Ctrl + F12


 * VERSION 1.0.7
   
    * Added individual script reloading in interface
    * Fixed bugs, with blackscreens and mods not working properly


 * VERSION 1.0.6
   
    * Added Script selection on Un- and Reload
    * Fixed some bugs


 * VERSION 1.0.5.2
   
    * Fixed a ton of issues with different mods not working


 * VERSION 1.0.5
   
    * Added Interface to manage Scripts loaded by the Hook and Unload button for
      ScriptHook.


 * VERSION 1.0.4.3
   
    * Removed *.asi loader, since it just made problems, for some people, for
      some reason


 * VERSION 1.0.4.2
   
    * Switched *.asi loader to dinput8.dll, to confuse less people.


 * VERSION 1.0.4.1
   
    * Added own *.asi loader "dsound.dll"


 * VERSION 1.0.4
   
    * Added native: SET_TEXT_FONT
    * Added native: SET_TEXT_JUSTIFICATION
    * Added native: DRAW_LINE
    * Added export: switchLabel
    * Added export: getCommandFromHash


 * VERSION 1.0.3
   
    * Added getStaticPtr Export
    * Added Reload Support


 * VERSION 1.0.1
   
    * Added support for old mod versions
    * Added Native Command Caching to improve Performance

ScriptHookRDR2 V2
The purpose of this project is to provide an alternative to Alexander Blade's
ScriptHookRDR2 while maintaining the same API architecture and adding more
features to it.
There is a bug in the current version of Alexander Blade's ScriptHookRDR2 that
causes the game pools to reset in cities with a high number of objects and
pedestrians. This issue is not present in ScriptHookRDR2 V2.
In addition, V2 includes a modern native UI that allows you to manage your mods
individually and add new ones without the need to restart the game.


If you want to support me and my development, consider becoming one of my
patrons, but only of course if you want and can:
I am planning on posting all kinds of mod development and research on RAGE.
Patreon
Scripts tested with this ScriptHook:

 * Rampage
 * LML
 * PDO
 * Houses
 * Gunsmith
   


Additional Features:
To use the below listed exports, link the provided library in your project!

1. Native command: DRAW_LINE
How to use:
void DRAW_LINE(float fromX, float fromY, float fromZ, float toX, float toY,
float toZ, int r, int g, int b, int a) { invoke<void>(0xec2ab68b,fromX,fromY,
fromZ, toX, toY, toZ, r, g, b, a); } // 0xec2ab68b
Add this line to your natives.h file.

2. Native command: SET_TEXT_FONT
How to use:
void SET_TEXT_FONT(int fontType) { invoke<void>(0x3EDE2F10, fontType); }
// 0x3EDE2F10
Add this line to your natives.h file.

3. Native command: SET_TEXT_JUSTIFICATION
How to use:
/* 0=Center,1=Left,2=Right */
void SET_TEXT_JUSTIFICATION(int justifyType) { invoke<void>(0x1B929974,
justifyType); } // 0x1B929974
Add this line to your natives.h file.

4. Export: getStaticPtr (called Locals in the decompiled scripts)
Add this line to your main.h file:
DLL_IMPORT uint64_t* getStaticPtr(const char* scriptName, int staticIndex);

Usage:
uint64_t* static = getStaticPtr("script_name" 12345);
LOG(*static)// to read
*static = 0xCOFFEEBABE// to write

5. Export: switchLabel (Switch text labels from the game with your own, this
will allow you to provide your custom text in input boxes)
Add this line to your main.h file:
DLL_IMPORT void switchLabel(const char* oldLabel, const char* newLabel);


6. Export: getCommandFromHash (Returns a pointer to the command of the provided
hash)
Add this line to your main.h file:
DLL_IMPORT void* getCommandFromHash(uint64_t hash);


Enjoy!


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