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Protocol Buffers Documentation


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View page source Edit this page Create child page Create documentation issue
Create project issue
 * The Problem Domain
 * Where to Find the Example Code
 * Defining Your Protocol Format
 * Compiling Your Protocol Buffers
 * The Protocol Buffer API
 * Writing a Message
 * Reading a Message
 * Extending a Protocol Buffer

 1. Tutorials
 2. Go


PROTOCOL BUFFER BASICS: GO

This tutorial provides a basic Go programmers introduction to working with
protocol buffers.


This tutorial provides a basic Go programmer’s introduction to working with
protocol buffers, using the proto3 version of the protocol buffers language. By
walking through creating a simple example application, it shows you how to

 * Define message formats in a .proto file.
 * Use the protocol buffer compiler.
 * Use the Go protocol buffer API to write and read messages.

This isn’t a comprehensive guide to using protocol buffers in Go. For more
detailed reference information, see the Protocol Buffer Language Guide, the Go
API Reference, the Go Generated Code Guide, and the Encoding Reference.


THE PROBLEM DOMAIN

The example we’re going to use is a very simple “address book” application that
can read and write people’s contact details to and from a file. Each person in
the address book has a name, an ID, an email address, and a contact phone
number.

How do you serialize and retrieve structured data like this? There are a few
ways to solve this problem:

 * Use gobs to serialize Go data structures. This is a good solution in a
   Go-specific environment, but it doesn’t work well if you need to share data
   with applications written for other platforms.
 * You can invent an ad-hoc way to encode the data items into a single string –
   such as encoding 4 ints as “12:3:-23:67”. This is a simple and flexible
   approach, although it does require writing one-off encoding and parsing code,
   and the parsing imposes a small run-time cost. This works best for encoding
   very simple data.
 * Serialize the data to XML. This approach can be very attractive since XML is
   (sort of) human readable and there are binding libraries for lots of
   languages. This can be a good choice if you want to share data with other
   applications/projects. However, XML is notoriously space intensive, and
   encoding/decoding it can impose a huge performance penalty on applications.
   Also, navigating an XML DOM tree is considerably more complicated than
   navigating simple fields in a class normally would be.

Protocol buffers are the flexible, efficient, automated solution to solve
exactly this problem. With protocol buffers, you write a .proto description of
the data structure you wish to store. From that, the protocol buffer compiler
creates a class that implements automatic encoding and parsing of the protocol
buffer data with an efficient binary format. The generated class provides
getters and setters for the fields that make up a protocol buffer and takes care
of the details of reading and writing the protocol buffer as a unit.
Importantly, the protocol buffer format supports the idea of extending the
format over time in such a way that the code can still read data encoded with
the old format.


WHERE TO FIND THE EXAMPLE CODE

Our example is a set of command-line applications for managing an address book
data file, encoded using protocol buffers. The command add_person_go adds a new
entry to the data file. The command list_people_go parses the data file and
prints the data to the console.

You can find the complete example in the examples directory of the GitHub
repository.


DEFINING YOUR PROTOCOL FORMAT

To create your address book application, you’ll need to start with a .proto
file. The definitions in a .proto file are simple: you add a message for each
data structure you want to serialize, then specify a name and a type for each
field in the message. In our example, the .proto file that defines the messages
is addressbook.proto.

The .proto file starts with a package declaration, which helps to prevent naming
conflicts between different projects.

syntax = "proto3";
package tutorial;

import "google/protobuf/timestamp.proto";


The go_package option defines the import path of the package which will contain
all the generated code for this file. The Go package name will be the last path
component of the import path. For example, our example will use a package name
of “tutorialpb”.

option go_package = "github.com/protocolbuffers/protobuf/examples/go/tutorialpb";


Next, you have your message definitions. A message is just an aggregate
containing a set of typed fields. Many standard simple data types are available
as field types, including bool, int32, float, double, and string. You can also
add further structure to your messages by using other message types as field
types.

message Person {
  string name = 1;
  int32 id = 2;  // Unique ID number for this person.
  string email = 3;

  enum PhoneType {
    PHONE_TYPE_UNSPECIFIED = 0;
    PHONE_TYPE_MOBILE = 1;
    PHONE_TYPE_HOME = 2;
    PHONE_TYPE_WORK = 3;
  }

  message PhoneNumber {
    string number = 1;
    PhoneType type = 2;
  }

  repeated PhoneNumber phones = 4;

  google.protobuf.Timestamp last_updated = 5;
}

// Our address book file is just one of these.
message AddressBook {
  repeated Person people = 1;
}


In the above example, the Person message contains PhoneNumber messages, while
the AddressBook message contains Person messages. You can even define message
types nested inside other messages – as you can see, the PhoneNumber type is
defined inside Person. You can also define enum types if you want one of your
fields to have one of a predefined list of values – here you want to specify
that a phone number can be one of PHONE_TYPE_MOBILE, PHONE_TYPE_HOME, or
PHONE_TYPE_WORK.

The " = 1", " = 2" markers on each element identify the unique “tag” that field
uses in the binary encoding. Tag numbers 1-15 require one less byte to encode
than higher numbers, so as an optimization you can decide to use those tags for
the commonly used or repeated elements, leaving tags 16 and higher for
less-commonly used optional elements. Each element in a repeated field requires
re-encoding the tag number, so repeated fields are particularly good candidates
for this optimization.

If a field value isn’t set, a default value is used: zero for numeric types, the
empty string for strings, false for bools. For embedded messages, the default
value is always the “default instance” or “prototype” of the message, which has
none of its fields set. Calling the accessor to get the value of a field which
has not been explicitly set always returns that field’s default value.

If a field is repeated, the field may be repeated any number of times (including
zero). The order of the repeated values will be preserved in the protocol
buffer. Think of repeated fields as dynamically sized arrays.

You’ll find a complete guide to writing .proto files – including all the
possible field types – in the Protocol Buffer Language Guide. Don’t go looking
for facilities similar to class inheritance, though – protocol buffers don’t do
that.


COMPILING YOUR PROTOCOL BUFFERS

Now that you have a .proto, the next thing you need to do is generate the
classes you’ll need to read and write AddressBook (and hence Person and
PhoneNumber) messages. To do this, you need to run the protocol buffer compiler
protoc on your .proto:

 1. If you haven’t installed the compiler, download the package and follow the
    instructions in the README.

 2. Run the following command to install the Go protocol buffers plugin:
    
    go install google.golang.org/protobuf/cmd/protoc-gen-go@latest
    
    
    The compiler plugin protoc-gen-go will be installed in $GOBIN, defaulting to
    $GOPATH/bin. It must be in your $PATH for the protocol compiler protoc to
    find it.

 3. Now run the compiler, specifying the source directory (where your
    application’s source code lives – the current directory is used if you don’t
    provide a value), the destination directory (where you want the generated
    code to go; often the same as $SRC_DIR), and the path to your .proto. In
    this case, you would invoke:
    
    protoc -I=$SRC_DIR --go_out=$DST_DIR $SRC_DIR/addressbook.proto
    
    
    Because you want Go code, you use the --go_out option – similar options are
    provided for other supported languages.

This generates
github.com/protocolbuffers/protobuf/examples/go/tutorialpb/addressbook.pb.go in
your specified destination directory.


THE PROTOCOL BUFFER API

Generating addressbook.pb.go gives you the following useful types:

 * An AddressBook structure with a People field.
 * A Person structure with fields for Name, Id, Email and Phones.
 * A Person_PhoneNumber structure, with fields for Number and Type.
 * The type Person_PhoneType and a value defined for each value in the
   Person.PhoneType enum.

You can read more about the details of exactly what’s generated in the Go
Generated Code guide, but for the most part you can treat these as perfectly
ordinary Go types.

Here’s an example from the list_people command’s unit tests of how you might
create an instance of Person:

p := pb.Person{
    Id:    1234,
    Name:  "John Doe",
    Email: "jdoe@example.com",
    Phones: []*pb.Person_PhoneNumber{
        {Number: "555-4321", Type: pb.Person_HOME},
    },
}



WRITING A MESSAGE

The whole purpose of using protocol buffers is to serialize your data so that it
can be parsed elsewhere. In Go, you use the proto library’s Marshal function to
serialize your protocol buffer data. A pointer to a protocol buffer message’s
struct implements the proto.Message interface. Calling proto.Marshal returns the
protocol buffer, encoded in its wire format. For example, we use this function
in the add_person command:

book := &pb.AddressBook{}
// ...

// Write the new address book back to disk.
out, err := proto.Marshal(book)
if err != nil {
    log.Fatalln("Failed to encode address book:", err)
}
if err := ioutil.WriteFile(fname, out, 0644); err != nil {
    log.Fatalln("Failed to write address book:", err)
}



READING A MESSAGE

To parse an encoded message, you use the proto library’s Unmarshal function.
Calling this parses the data in in as a protocol buffer and places the result in
book. So to parse the file in the list_people command, we use:

// Read the existing address book.
in, err := ioutil.ReadFile(fname)
if err != nil {
    log.Fatalln("Error reading file:", err)
}
book := &pb.AddressBook{}
if err := proto.Unmarshal(in, book); err != nil {
    log.Fatalln("Failed to parse address book:", err)
}



EXTENDING A PROTOCOL BUFFER

Sooner or later after you release the code that uses your protocol buffer, you
will undoubtedly want to “improve” the protocol buffer’s definition. If you want
your new buffers to be backwards-compatible, and your old buffers to be
forward-compatible – and you almost certainly do want this – then there are some
rules you need to follow. In the new version of the protocol buffer:

 * you must not change the tag numbers of any existing fields.
 * you may delete fields.
 * you may add new fields but you must use fresh tag numbers (i.e. tag numbers
   that were never used in this protocol buffer, not even by deleted fields).

(There are some exceptions to these rules, but they are rarely used.)

If you follow these rules, old code will happily read new messages and simply
ignore any new fields. To the old code, singular fields that were deleted will
simply have their default value, and deleted repeated fields will be empty. New
code will also transparently read old messages.

However, keep in mind that new fields will not be present in old messages, so
you will need to do something reasonable with the default value. A type-specific
default value is used: for strings, the default value is the empty string. For
booleans, the default value is false. For numeric types, the default value is
zero.

 * 

 * 
 * 

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