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* Home * Join us ! * Forum * Wiki * Killboard * Armory * Bug Tracker * Career builder * About * * * * * RETURN OF RECKONING The War Private Server Skip to content * Quick links * * Unanswered topics * Active topics * * Search * * Login * Register * FAQ SERVER STATUS Martyrs Square (EN) Player count : 713/3500 Up since: 2024-08-15 16:41:28 Faction ratio (Order/Destruction) : Tier 1 (93) : Tier 2+ (620) : Total : Drakwald (EN) Player count : 10/50 Up since: 2024-08-18 18:47:56 Faction ratio (Order/Destruction) : Tier 1 (2) : Tier 2+ (6) : Total : ADS LIVE STREAMS * (fr)de retour sur warhammer noline gros live en vue » penduul * Cringe Vtuber plays SM » KycoGamaco INTRODUCTION VIDEO LATEST NEWS * Public Test Patch 16/08/2024 Weekend Warfront: Bane of Peace The Dark Elf march through Dragonwake has not gone unchallenged. High Elves and their Order allies have rallied around key locations, determined to protect ancient ruins and dragon nesting sites. This weekend warfront Bane of Peace will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Dragon's Bane scenario, and extra rewards from completing the event tasks. Completing all tasks rewards the title "Orderbane" for destruction characters or "Destructionbane" for order characters. Public Test Server A new update has been applied to the public test server. Please find the patch notes here Live Event Twilight's Tide Players whose Level 40 Twilight's Tide Rings expired last year at Purple Rarity can now upgrade these to Annulus Rings by speaking to the new vendors added on the Isle of the Dead. (These vendors are nearby when you first port in.) The required materials to upgrade to Annulus remain the same. Fri Aug 16, 2024 9:50 am View the latest post * GM Feedback Survey As part of the Return of Reckoning teams' ongoing efforts to collect feedback from the playerbase, the GM team has prepared a short 12-question survey. We would appreciate if all players could take a few minutes to fill it out. It will require a linked Google account. https://forms.gle/ST87X5syi68zJNE79 Once completed you will be able to see the survey results. There are several policy related questions that may result in future changes if the broader community shows interest and approval. The survey will remain open for two weeks™. Your time is appreciated. Thu Aug 01, 2024 4:47 pm View the latest post * Patch Notes 26/07/2024 Highlights Live Event: Twilight's Tide Click here to watch on YouTube The dreaded time of year has come once again when Sariour na Yenlui thins the veil between the Realm of Chaos, and the known world. Archmages strengthen wards on ancient menhirs, while Asur hosts assemble to face the daemonic onslaught. Only superior elven craftsmanship will see Ulthuan through another Twilight’s Tide. During the Age of Reckoning the Asur armies are spread thin. Phoenix King Finubar has taken a large portion of Ulthuan's warriors to answer the Empire's call for aid, leaving Prince Tyrion to defend Ulthuan against all threats with a fraction of the isle's defenders. Thus, this year's Twilight's Tide puts an even greater strain upon the Asur defenders of Ulthuan. As such, the mastersmiths and jewelers of Ulthuan have agreed to help craft powerful rings for the elves and their allies, rings to help hold back the tide of Destruction. The Dark Elves however are not ones to be outdone and seek to monopolize the opportunity to strike at a weakened foe. Malekith believes he can use the daemons to his advantage and then bind them to his will, and should they grow too troublesome he can always ask his 'loyal' allies to help deal with the daemonic threat. Twilight’s Tide marks the time of year when Morrslieb is closest to the known world, a dangerous time of year when the daemons of Chaos flood into the known world, with a particular focus on Ulthuan and the ancestors of Aenarion. Meanwhile, the dreaded Druchii are never ones to miss an opportunity to strike at a distracted foe. Twilight's Tide will start on July 26th at 12:00 Altdorf time and last until August 16th 12:00 Altdorf time. Rewards Basic reward: [Ore Refiner's Writ], [Ore Jewelsmith's Writ], or [Artificer's Writ] - a quest item to start you on your limited-time crafting profession. Advanced reward: The Twilight's Ward, a live-event slot item with an absorb shield proc. Elite reward: [Potion of Acclaim], the Cloak of Twilight for the forces of Order, or Cloak of Shadowy Tendrils for the forces of Destruction. Cloak previews are available here. Completing the Event Quest - A Sapherian Unicorn for the forces of Order, or a Dark Unicorn / Twilight's Ascent Disc for the forces of Destruction. Mount previews are available here, and discs here. All Live Event rewards are only available from the associated heralds: Morlian Shadowsight in the Altdorf War Quarters, or Plykar Flayedhand in the Inevitable Slaanesh Chambers. Twilight's Tide Rings The main element of this live event is the ability for players to craft their own rings, tailored to their needs. 40 combinations have been made, which across four tiers (levels 11, 21, 31, and 40) and four rarity brackets (green, blue, purple, red) equals 440 rings. Upon being crafted rings will have a talisman slot intended for unique live-event talismans, though the rings will decay after 30 days and turn into a permanent ring without a talisman slot. The talismans only work on these event rings for balance purposes. Twilight's Tide Professions During Twilight's Tide elven smiths will share the secrets of their craft - all for your realm's greater glory! The basic reward for this live event consists of three writs: one for an ore-refiner; one for a jewelsmith, an one for an artificer. These professions allow players to refine raw materials into a refined product which can be used to craft a ring or talisman. Ore-refiners can turn metal ore into metal bars. The metal of a ring determines its defensive property. Silver increases spiritual resistance predominantly. Gold increases elemental resistance predominantly. Copper increases corporeal resistance predominantly. Platinum increases all resistances evenly. Iron increases armor instead of resistances for those who shun the ways of magic... and grow beards. Jewelsmiths can turn unrefined gems into refined gemstones to set in a ring. Gemstones determine the primary stats a ring will have, with the secondary stat typically being wounds. Sapphires grant intelligence. Rubies grant strength. Emeralds grant will power. Amethyst grant toughness. Diamonds grant wounds with a secondary of toughness. Topaz grants ballistics skill. Citrine grants initiative. Onyx grants weapon skill. Artificers can harvest damned souls for shards of aethyr, that is the Winds of Magic. Two different Winds of Magic can be bound by the artificer into a volatile talisman. No amount of skill can force the Winds of Magic to remain bound together, so these talismans will decay in time. Refined resources are treated as crafting items and go into your crafting bag! Players can only choose one profession, so they must work with others to refine all three types of raw materials! All refining attempts can yield four rarities of a refined product, ranging from uncommon (green) to rare (blue) and upwards to mythic rarity. Will fortune smile upon you and grant you a mythic rarity resource? Obtaining Raw Resources During Twilight's Tide players have a chance to drop a Crate of Metal Ore, containing one of five metals; a Box of Gemstone Ore, containing one of eight unrefined gemstones; or a Pouch of Aethyric Shards, containing one of eight aethyr-charged crystals. Players have a low chance of dropping Pouches of Aethyric Shards. The primary source of Pouches of Aethryic Shards are the damned daemons that invade Ulthuan. The higher the level/difficulty of the mob, the higher the chance they will drop a Pouch of Aethyric Shards - and for those who are strong and daring, perhaps a lord will reward them with two Pouches of Aethyric Shards! Ore and Gemstones also have a (very small) chance to drop from level 37+ Daemon mobs. Players who find themselves at an impasse if facing strong premades or while outnumbered in RvR can also use this option to try and grind materials. Please note that all these items are considered 'trash' - so check your auto-rolls! Crafting and Upgrading Your Rings Rings come in four level-brackets, and in four rarity-brackets. Uncommon/Green rings are called 'Bands' and are the lowest level in every level-bracket. Bands do not have talisman slots, but they can be upgraded into Blue/Rare rings called 'Rings' which do have talisman slots. Purple/Very Rare rings are 'Signets' and become available at level 31. Mythic/Orange-Red rings are called 'Annulii' or 'Annulus' in the singular form - named for the Annulii Mountains that form the ring-shaped spine of the isle of Ulthuan. Annulii are only available at level 40. Rings can be upgraded from Green > Blue > Purple > Red rarity, but only in their level bracket! Despite the same name, you cannot convert your level 11 Green ring into a level 40 Blue ring! 11 > 11, 40 > 40. All Ring Vendors will persist five days after the live event ends as they pack their bags. So be sure to keep you resources to trade with your friends until the very end! Dyes Twenty-two rare dyes are available only during this live event, for those who wish to expand their colorful horizons. Six dyes are specular dyes which will dye the specular area of armor pieces that have specular areas. Dye previews are available here, but please be aware that the colors may apply differently on different base armor colors. We hope to continue to introduce new dyes based on inspiration from the source material in the Live Events to come. City & Framerate Updates The amount of Game Objects and decorations in the City Event Areas, especially in The Inevitable City, has been reduced to improve frame rate and lessen stutters in these areas. Combat and Careers General Changes and Fixes - The target cap has been lowered back down to 9 instead of 24. The change from 9 to 24 was intended to make it easier to bust zergs, but to a large degree it has instead also made it more difficult for well organized warbands to face zergs. Many other things has also changed since then, so we are trying out a change back down to the original target cap of 9. Note that this is a test for a limited period, after which the results will be evaluated. - Hitting enemies with a siege weapon now flags you for combat. - Evasive proc - The detaunt duration has been lowered from 15s to 5s. Realm versus Realm Scenarios Barriers are added around the spawn area in Serpent's passage. One spot where you could enter the destruction spawn area in Phoenix Gate has been fixed. Contents General - Quest and Liveevent that states "win" PQ now correctly only counts on wins and not if you loose a realm tug PQ. User Interface Guild - Guild roster should now properly update players location when they change zones. Bug Fixes - The code for handling objects entering and leaving visibility range has received several fixes. This should among other things fix issues with ground effects sometimes not being visible. [22975] - [General] Pets should now be attack-able in duels even if you are of the same realm. [22919] - [Witch Hunter] Shroud of Magnus does not proc Vindication [23014] - [Knight] KOTBS Morale "No Escape" roots you not them [22893] - [Items] Lotd-ring set [23023] - [Archmage] Bug double detaunt with AM Fri Jul 26, 2024 9:38 am View the latest post * Patch Notes 11/07/2024 Highlights Weekend Warfront: Days of Doom The ancient site known as Doomfist Crater is one steeped in myth and lore. Now Order and Destruction forces converge upon the broken landscape, determined to deny their enemies access to whatever treasures may lay buried beneath the surface. This weekend Days of Doom will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in the Doomfist Crater scenario, and extra rewards from completing the event tasks. Completing all tasks gives the title: The Doomed Realm versus Realm Scenarios In most scenarios you can now move around in the entire spawn area before the scenario starts, not just in a circle around the respawn point. When exiting scenario spawn areas players now get a Defence Buff that lasts for 10s and gives -75% incoming damage. The "Idle Hands" debuff from live servers have been re-added. If you are idle for 30 seconds inside the spawn area you will get the debuff. It lasts for 60s, when that timer runs out the player is kicked from the scenario. Joining the fight will immediately remove the debuff. Guards outside of the spawn area in Black Fire Basin and High Pass Cemetery have been move inside the spawn areas. The MMR column on the scoreboard has been removed in favour of a kill damage column. It was previously available as a tooltip on the damage column, but is now its own column. It tracks damage that contributed to a kill, which is any damage on a killed target that happened after the last time that target was at full health or out of combat. Ranked Triumphant insignia are now rewarded in pre-season the same way they are during seasons. The main season is delayed until after summer, as there's not enough players to keep it alive during the middle of the summer. Combat and Careers General Changes and Fixes - Champion's Challenge - Can no longer be used on targets with an active root/snare break ability buff. - Group target abilities are blocked again by scenario barriers. - The value of the toughness mitigation on critical hits is displayed more accurately in the combat log. Contents Dungeon Balance: Bilerot Burrow - The Bile Lord will no longer begin aggro the moment the party drops down from the ledge. He'll now aggro when a player steps into his room. Dungeon Balance: Sigmar's Crypts - The AP drain of the Banshee mobs has been cut in half, and these abilities now properly display and are cleansable by all healers. World Building - New Nordland NPCs, decorated with the colours and shields of Nordland, have arrived at the Empire Chapter 1-4 camps and the Nordland Order Warcamp. As we did with the introduction of guards wearing High Elf Heraldry, we'll continue to update and add more NPCs like this to other Empire and Chaos camps and PQs in the future. User Interface Group and Warbands - If you´re trying to invite someone with an already pending invite or if they are already in a group/warband you will be notified of such. Guilds and alliances - Fixed an issue where you would get an improper error on inviting guild to alliance where the error would claim player is considering joining another warband. Bug Fixes [22616] - Napalm Grenade no longer stops doing damage if caster dies [22607] - Rain of Fire now damages players walking into the rain [22811] - [General] Self knockbacks should now properly show what direction someone is flinged. [22637] - Oathstone now ends as it should after four blocks [22829] - Groups should no longer get filled into discordant SCs [22946] - Blood on the Steps quest in Bastion Stairs now has the correct choice count [22963] - Feast of Shoika buffs from potions (Haakt, Samogon, etc) will now properly last when logging out and back in. [22953] - Polevoi's Blessing potions now properly grant Magic Power or Healing power for 4 hours. [22978] - Kills in the Shining Way Fortress now properly grant credit for the Black Guard's Heraldry shield quest. [22919] - [General] .getstats will now state that it counts best/worst case by combining all conditionals. [22838] - [General] Capturing a standard should not give you a multitude of morale buffs. [16541] - [General] XP gain cap has been modified so that you should not hit it from natural causes and if you do, you now gain the cap instead of nothing. [21868] - [General] killed by message from oil should now denote the player and not just oil. [22836] - [General] The dirty and crumbling scrolls now work as well as book of binding when gagged in fortress jail. [22842] - [RvR] - The underdog buff should no longer overwrite or be overwritten by renown pots. [22959] - [Scenario] - Fixed an issue where someone under certain circumstances could bolster to rank 44 in a T1 SC. [22928] - [Magus/Engineer] Land mine / Daemonic infestation will no longer place themselves on your feet if z axis is off. Line of sight has been added to the cast. [22572] - [General] Healing people who are not in your party gives renown again for Kill Assists. Thu Jul 11, 2024 8:11 am View the latest post * Patch Notes 27/06/2024 Highlights Live Event: The Feast of Shoika The summer sun has reached its zenith and Dazh smiles down upon his worshippers below. All throughout Kislev pyres are lit, from the smallest village to the largest cities, in honor of Dazh who gave the world the gift of sunlight and fire. These pyres are fueled by sacrifices of mighty beasts, and small scraps of paper upon which the faithful write their prayers, hoping the flames will carry them to the heavens and reach the generous hands of Dazh. The summer season in Kislev is not only the celebration of Dazh, for it also honors Shoika, the powerful Tsarina who established Kislev. It is a time of celebrating in a manner most fitting of the Old World, with fire and blood. The Feast of Shoika is celebrated beyond the borders of Kislev. Its festivities reach Altdorf as a sign of the lasting alliance between the Empire of Sigmar and the Bear Kingdom. The Feast of Shoika is a dual celebration of the founding of Kislev and the start of the Kislevite New Year, and the onset of summer and season of the harvest which rely heavily on the blessings of Dazh. Kislevite Boyars, Priests of Dazh, and mysterious hag mothers celebrate in Altdorf. Meanwhile, Dolgans and goblins from the east join the Raven Host as the forces of Chaos seek to raze Kislev and turn its lands into one massive pyre honoring the Lord of Change. Head to Altdorf and the Inevitable City to learn how you can help during the Feast of Shoika. The Feast of Shoika will start on June 28th at 12:00 Altdorf time and last until July 8th 12:00 Altdorf time. Rewards Basic reward: [Kossar's Helm] or The Feast of Shoika Alcohol Sampler Advanced reward: Your very own orphaned Oblast Elk Fawn or Lynsk Bear Cub, or The Feast of Shoika Dye Satchel containing four random dyes from the Feast of Shoika Elite reward: [Potion of Acclaim], the Oblast Elk Saddle, or Lynsk Bear Saddle / Bound Ice Daemon (these items can be traded for a mount at a vendor in your capital) Mount previews are available here, and discs here. Completing the Event Quest - An event slot item; and depending on the path you take/choices you make the new Kislevite capes: the ermine-fur-lined Druzhina's Korzna , or fur cloak fit for winter - the Kislevite Kozhukhi, or a ragged hide fit for a soldier - the Pulkowa Palatka. Cloak previews are available here. All Live Event rewards are only available from the associated heralds: Konstanty Tarnowsky in the Altdorf Market, or Chief Zhan'daq in the Inevitable City Apex. Pyre Blessings Journey to Altdorf or the Inevitable City to speak with your local pyromaniac, the Priest of Dazh or Cultist of Flames respectively. Slay Kislevite bulls and be rewarded with Prayers to the Pyre, which you can write your most sincere prayers upon before casting them into the pyre and waiting for your god's reply. Be careful, for the gods know the value of your prayers, and not all are worthy of a blessing. The Ancient Widow ORvR PQ A spirit as old as the land of Kislev has reappeared in Kislev during this Feast of Shoika, a powerful being bent on cleansing the land of all those who do not respect it. Needless to say, that is everyone. Join your realm in battling the Ancient Widow in the streets of Praag, while you hold back the opposing realm. This PQ will include a handful of rewards exclusive to the PQ. Live Event Shoppe Collect Pyre Offerings by killing players in ORvR or Scenarios and trade them in with merchants in your Empire/Chaos capital cities - Baba Tsvana in Altdorf or Baba Drozdzowka in the Inevitable City. Note: the Pyre Offerings are a BLUE currency, so check your auto-rolls. These merchants will offer you foods and drinks from the northern lands, and are required for the new specular dyes. Feast while you can, because after the feast comes the famine. Dyes Twenty rare dyes are available only during this live event, for those who wish to expand their colorful horizons. Dye previews are available here, but please be aware that the colors may apply differently on different base armor colors. These colors were drawn from the Warhammer Armies: Kislev 6th Ed., WFRP The Realm of the Ice Queen 2nd Ed., and other sources such as Warhammer Online's Praag assets. We hope to continue to introduce new dyes based on inspiration from the source material in the Live Events to come. Feast of Shoika Epic Branching Quest During the Feast of Shoika, players will have the opportunity to take part in a new questline built with our new branching quest system, The Tainted Child for Order, or Death On The Steppes for Destruction. Each questline has three endings, depending on the path you took and the decisions you made - and don't worry, there is a route focused on PvP for the PvE-shy players. Weekend Warfront: The Siege of Praag These are dark times for the city of Praag. The Raven Host have summoned a daemon and are planning on feeding the innocent souls of the townsfolk to the foul beast! For generations, the sons and daughters of Kislev have fought and died to protect their lands from Chaos invasions. Can they hold Praag once again? This weekend the Battle for Praag will be the weekend warfront from 12:00 on Friday to 12:00 on Monday Altdorf time. You get +50% XP and Renown in this scenario, and extra rewards from completing the event tasks. Dungeons Bastion Stair - The Skulltaker Chosen mobs in Bastion Stair have had their AOE Root reduced from 10 seconds to 3 seconds. - Urlf Daemonblessed's Steaming Skulls have their damage slightly reduced, by about ~7%. - Chorek the Unstoppable now has his stacking Armor Shred ability restored. This armour shred cannot be cleansed, but will drop off if not re-applied every 20 seconds. Hunter's Vale - The Spirit of Kurnous now deals undefendable single target damage to the tank in the first phase of his fight. (Previously, he only auto-attacked.) Sacellum - The Enslaved Screecher Harpies no longer drain large amounts of Action Points. Contents Bank - The Guild Bank has now been re-enabled. - The Player Bank has now been re-enabled. Cosmetic Shields As the forces of the Empire and the Raven Host come head-to-head in the lands of Kislev, the smiths of Altdorf and the Inevitable City have finished crafting brand new heraldry shields for the Knights of the Blazing Sun and Chosen to earn. Fourteen new shields per realm have been added, each with a Silver and Gold trim variant. These shields are a permanent addition to the game. More information regarding how to acquire the shields can be found on the new Wiki page (click here). We would like to thank our artists for their continued dedication to RoR. Quests - Four new Mail Quests have been added to the game to teach players about Cosmetic shield skins. These will arrive for Swordmasters and Black Guards at level 18, and for Knights and Chosen players at level 15. - The in-progress text for all six "Gems with Benefits" tutorial quests has been updated to better guide players to the completion NPC nearby. Open World PvE - Troll NPC's will no longer have their Foul Vomit DoT stack - Empire Bandit NPC's will no longer have their Pinch Nerve, Aggravated Wound and Carve Wound DoT stack - Swordmaster NPC's will no longer have their Graceful Strike DoT stack - Dwarven Thunderer NPC's will no longer have their Worthless Armor debuff Stack & their AP regen debuff stack. They will also no longer have their Bullet Wound DoT stack - Empire Trappers NPC's will no longer have their Punctured Artery DoT stack - Empire Warrior Priests NPC's will no longer have their Trickling wound DoT stack - Zombie NPC's will no longer explode - Spider NPC's will no longer have their Envenomed Fang DoT Stack, additionally their Webbed Down root will last for 3 seconds instead of 6 - Spiked Squig NPC's will no longer have their Poisoned Spine Stat debuff stack. - Orc Choppa NPC's will no longer have their Slasha DoT stack. - Wolf NPC's will no longer have their Savage Jaws DoT stack - Chaos Chosen NPC's will no longer have their Seeping wound and Touch of Palsy DoT stack - Dwarf Ironbreaker NPC's will no longer have their Punishing Blow and Heavy Blow DoT stack - Dwarf Slayer NPC's will no longer have their Relentless Strike and Rune of Absorption DoT stack - Shadow Warrior NPC's Whirling Pin Root will now last for 3 seconds instead of 6. - Dryad NPC's will no longer have their Open Wound DoT stack - Black Guard NPC's will no longer have their Brutal Smash Build Time Reduction Debuff stack. They will also no longer have their Horrific Wound DoT stack. Bug Fixes [22895] - [Black Orc] - Tactic Keep it goin breaks AOE Punt [22327] - [Scenario] - Khaine's Embrace - Jump on the destro spawn side [22271] - [Witch Hunter] - Tactic - Protection from Heresy tactic not procing from Sanctified Oil [22576] - [General] tooltips for items with added gold, influence, renown or xp should now show properly [22051] - [General] Targeting yourself should now show the buffs applies to you. [22095] - [General] Releasing when having the offer for a resurrection should not cause you to get both debuffs. [22908] - [Witch Elf] - Tactic - Enveloping Shadows Does not Proc on Elixir of Shadows Please note some of these changes may have been applied earlier in the week in a hotfix. Thu Jun 27, 2024 7:36 am View the latest post SITEMAP * Home * Forums * Who's online * Armory * Bug Tracker * About * Join us! 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