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Submitted URL: http://vrclibrary.com/
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VRCLibrary

Search About VRCLibrary How to join Shelves Books Sign up Log in
Info Content

RECENT BOOKS

WHAT'S NEW IN UNITY 2022

Everything I think you should know about Unity 2022.3 when migrating your VRChat
projects from 20...

MISCELLANEOUS AVATAR KNOWLEDGE

Chapters ported from various pages at https://notes.sleightly.dev

UNITY/VRCHAT PERFORMANCE BENCHMARKS

This is a writeup on the performance (mostly focused on frame time) of
components in Unity and VR...

HOW TO UPLOAD AN AVATAR

The basics of installing and getting familiar with the VRChat Creator Companion
and Unity, and im...

TERRAINS!

Helpful instructions and tips for creating terrains!

CREATOR COMPANION NOTES



EASY AVATAR 3.0 TOGGLES

Make toggle-able objects for your avatar, the easy way: with a community created
tool!

THINGS YOU SHOULD KNOW ABOUT OPTIMIZATION

This book covers many optimizations you should be aware of when creating content
for VRChat, larg...

UDON BENCHMARKING AND PERFORMANCE TESTS

A few weeks ago I benchmarked Udon, and I decided to share the results here. So
if you're curiou...

BLU'S AVATAR CREATION STANDARDS

A guidline on good and optimal Avatar Creation in VRChat. This is all based on
my own research an...

BLU'S WORLD CREATION NOTES

Self-notes based on my hobbyist experience making VRChat Worlds.

ACCESSIBILITY IN VRCHAT WORLDS

VR allows for creators to build anything they imagine for others to experience.
While this is gre...

RECENTLY UPDATED PAGES

WHAT IS BOOTH.PM AND FOR WHO IS THIS GUIDE?

What is booth.pm? Booth.pm is a Japanese website where independent professionals
can distribute ...

WHAT ELSE DO YOU NEED?

Avatar requirements This part is obsolete and currently being rewrite due to the
introduction of...

REALTIME TEXTURING WITH CLIP STUDIO PAINT & CLIP STUDIO MODELER

This one isn't mainly about Blender, however, if you own Clip Studio Paint, you
can use an app th...

LAYERS

What are the different layers used for in VRChat? What special properties of
some specific layers...

DRAW CALLS (MATERIALS AND MESHES)

Generally, you should keep your material count as low as possible, as every new
mesh and material...

GOOD PRACTICES

The following is a general outline of things you should/shouldn't be doing to
make your life easi...

RELATIVE PROJECT PATHS

When you want to save assets from scripts in your Unity project, you may often
run into an error ...

ATTRIBUTES

What are attributes? Attributes are "markers" or "tags" for associating metadata
with code in a ...

OBSERVER PATTERN

Since we don't have access to delegates, how can we effectively implement an
observer pattern i...

ACCESS MODIFIERS

What Are Access Modifiers? All types and type members in C# have an
accessibility level and acce...

View All

RECENT ACTIVITY

sheru updated page What is booth.pm and for who is this guide?
1 week ago
sheru updated page What else do you need?
1 week ago
sheru updated page What is booth.pm and for who is this guide?
1 week ago
TrixxedHeart updated page Realtime Texturing with Clip Studio Paint & Clip
Studio Modeler
1 month ago
Varneon updated page Layers
1 month ago
TrixxedHeart updated page Draw Calls (Materials and Meshes)
2 months ago
TrixxedHeart updated page Good Practices
2 months ago


WELCOME TO VRCLIBRARY!

A wiki for VRChat creators to learn, share and collaborate. Anyone can
contribute!
New here? Read our About page. Want to add your own book? Here's how.



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ABOUT VRCLIBRARY

Useful info about VRCLibrary, getting started, joining, getting help, and more!

Created 2 years ago

Updated 2 years ago




AVATAR CREATION

Learn useful techniques related to avatar creation. Unity, Blender and more.

Created 2 years ago

Updated 9 months ago




WORLD CREATION

Guides on VRChat world creation. Unity materials, lightmapping, coding,
workflows and more.

Created 2 years ago

Updated 1 year ago



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