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DISCLAIMER > Black Dragon is MY Viewer, i decide which feature i want to add and which to > remove, i share this Viewer to show the world that user base size is not > important, i do rate quality by effort, thought and love put into the project, > not some rough estimated numbers. I consider feature requests only if i you > can name proper valid reasons i can agree on. It is my (unpaid) time i'm > putting into this project, i'm not here to cater to every Joe's desires. WEDNESDAY, DECEMBER 27, 2023 BLACK DRAGON VIEWER 64X - UPDATE 5.0.3 BETA "PROBING DRAGON" Quickfixing some startup crashes for some people. Nothing to see here. Posted by NiranV Dean at 12:32 AM 37 comments: MONDAY, DECEMBER 25, 2023 BLACK DRAGON VIEWER 64X - UPDATE 5.0.2 BETA "PROBING DRAGON" Merry Christmas Everyone! This one's a really small update, i got sick (Covid) over the course of this month which almost threw a wrench into this update. Nevertheless here's an update to adress some critical issues. Most importantly textures for some people shouldn't stay gray anymore because they for some reason disabled HTTP Textures (probably accidentally through the menu), but also the HDR options in the sky editor are now there and the texture scale spinners in the tools window will no longer reset and break. Shadow resolutions should now also work fine again (wohoo). (Possibly no update video) *sad face* Posted by NiranV Dean at 7:25 PM 9 comments: SATURDAY, DECEMBER 9, 2023 BLACK DRAGON VIEWER 64X - UPDATE 5.0.1 BETA "PROBING DRAGON" Quick update fixing some of the most pressing issues reported with 5.0. I highly recommend you update to this one asap. Noteworthy changes: Lots of extra options for sky auto adjustment, fixes for getting stuck on loading screen, next/prev item buttons not working, land edit not working, HQ DoF making a first return. I sadly couldn't yet fully finish the front blur toggle, while it is implemented it does not properly refresh the shader yet it seems, it was more important getting this pushed out as more and more people were failing on login inventory creation... Posted by NiranV Dean at 10:19 PM 23 comments: SATURDAY, DECEMBER 2, 2023 BLACK DRAGON VIEWER 64X - UPDATE 5.0 BETA "PROBING DRAGON" 6 long months has it been and its finally here! The PBR (beta) update! Thanks to everyone who has been testing this as we went from a barely working alpha to a stable beta that runs decently well enough to release it to the public. I'm also sorry that it took so much longer than the planned 28th November for this, video editing is hard especially if you are trying something new but here it is, i hope it was worth it and you are having a laugh at least. Noteworthy changes since 4.3.2 are the new first person aiming system, the Pose Creator animation corruption fixed, a first revamp to the tools window, fixes to animated linksets breaking apart while moving in mouselook, a revamped login progress screen that should hopefully eliminate a lot of cases of getting stuck on inventory creation and MOST IMPORTANTLY: A fix for a right-click crash with pie menus, it MIGHT just be THAT crash, FINALLY after 10 years i caught it. Sadly going forward i might stop featuring images from BD users as Discord made another stupid change that makes image links "run out" after a while. So unless i reupload them on blogspot or take them from somewhere else (or Discord reverts this stupid decision) i'll most likely not feature images anymore. BIG SAD. I think it goes without saying that this is a massive major update and you should absolutely clean your cache and do a clean install (you shouldn't need to delete settings, just the Viewer folder and Cache) this will prevent a potential startup crash if you install it over the old versions. Posted by NiranV Dean at 8:30 PM 3 comments: TUESDAY, MAY 23, 2023 SWEET DONUT VIEWER 64X - UPDATE 4.3.2 "KNEADING DRAGON" And we're back with a new update! The update's focus (as expected) is on the WIP animation creator. With this update it gets a couple QoL enhancements as well as a very important (hopefully working) bugfix for animations getting corrupted but i shall go more into detail in the update video below. Posted by NiranV Dean at 10:05 PM 11 comments: SUNDAY, APRIL 23, 2023 SWEET DONUT VIEWER 64X - UPDATE 4.3.1 "KNEADING DRAGON" You may have noticed that since a bit there's been an update and no post. Before making this post i was waiting to get the update video recorded. Turns out i'm not going to, i wasn't talking about much interesting stuff anyway. There isn't much to talk about really, this update introduces full keyframe capability to the animator/pose creator allowing you to create (and reimport) full animations, this also fixes a couple problems the previouss "create" mode had, for instance it including a keyframe for all bone transforms (rotation, position and scale) effectively copying your deforms into the animation... which was kinda bad when you switched avatars... well no longer! With full keyframe support comes adding, removing and changing/editing keyframes, i know its slow and clunky right now but its also the first release ever (in the entire history of SL) to allow doing this directly inworld on your avatar inside the Viewer without the need of any third party tools, so keep that in mind, over time i will add more features, QoL, better UI and management tools to make it faster and easier. Do note that the animator development also hinges on the Poser. Should the poser ever get a better way of editing bones, so will the animator. Oh and before i forget, the animator can now be found in the new menu entry "Pose Creator". Outside of the Viewer i've also upgraded the installer a bit, added options to automatically download and install VCRedists (so people stop asking and reporting it) and removed the Google Drive "too big to be virus scanned" warning, note this will not stop Defender (or other apps) from flagging it as false positive virus, that would need signing. And in case you are interesting in seeing me cook up this update live, i've got a video for you! It was originally part of the update video and much shorter... but since i got so much footage and it was the only usable i decided to make an extended version of it. Oh yea the Viewer is now called Sweet Donut Viewer. Because donuts! Posted by NiranV Dean at 11:25 AM 11 comments: SUNDAY, MARCH 12, 2023 BLACK DRAGON 64X - UPDATE 4.3.0 "EXPORTING DRAGON" It's finally here. The update we have all been waiting for! The Poser finally gets its EXPORTER! You can get started making poses by opening the Poser, switching to "Creation Mode" at the top left and then start making your pose. Give it a name, set some parameters and hit "Export", the Viewer will flash a notification telling you the save location, you can now go to Dragon - Upload - Animation and navigate into the folder and choose the animation you exported, its that easy! Of course this update contains a whole bunch of other changes, watch the video above to hear more about those! Posted by NiranV Dean at 8:16 PM 18 comments: MONDAY, FEBRUARY 13, 2023 BLACK DRAGON 64X - UPDATE 4.2.1 "SPEEDING DRAGON" As promised the first update to bugfix this mess! Right click should work again in Mouselook (you have to hold down Alt), the "Texture" tab in Tools should be fully functional again (Media and Alpha Masking Cutoff wasn't working), the minimap can be dragged around again, the new profile should no longer spew errors when trying to delete Picks or Classifieds, the world map "Copy SLURL" button should now be properly clickable, gestures should no longer default to "B" and the Second Life profile tab has been reverted to the previous style (other tabs are coming with upcoming updates). Lastly, the Viewer now comes with a proper installer, this means there are also Start Menu shortcuts and an uninstaller, tell me if you find any issues with it! In the future i hope to add a bit more to it, its really basic right now but it should give Linden Labs the requested "easy" uninstall method and thus protect my Viewer from getting thrown out of the TPVD list. As always thanks for your patience and support! By Emeline Laks Posted by NiranV Dean at 5:30 AM 2 comments: THURSDAY, FEBRUARY 2, 2023 BLACK DRAGON 64X - UPDATE 4.2.0 "SPEEDING DRAGON" New year, new updates. Starting with this first update that bings the Viewer up to date with the latest code. I'll be following this with bugfixes and more changes in the coming weeks. This time i'm however not going to write much, since i've made an update video for it (for the few things worth mentioning) I'd like to hear if this is something you like and would like to see more. By Rosa Aurelia By Emeline Laks By IzabellaMae Posted by NiranV Dean at 4:19 AM No comments: SATURDAY, NOVEMBER 5, 2022 BLACK DRAGON 64X - UPDATE 4.1.5 "SPEEDING DRAGON" First update starting to work down the "Suggestions" todo list, also as always a couple bugfixes and changes. Tools - Content tab now has a neat little menu button that allows quick access to all script related options, reset, recompile, set running/stopped, that stuff. In the future i'll be bringing more building related options into the Tools window, also next up is copy/paste in Tools (YES, you heard that right, calm down its an official feature now... meaning i'll get it too) As per suggestion "Since Logoff" filter in your Inventory - Recent tab is now disabled by default, making recent actually display something again and useful. Someone also suggested that the texture memory display is confusing because it shows the entire usage rather than what the Viewer uses, so now Preferences only shows the amount the Viewer itself uses (instead of the total), you can still see the total in the Task Manager and the texture console. Pressing Enter (just Enter nothing else) should no longer toggle Borderless window... oof, also Show Look At and Show Point At are both enabled again (you better not use it to spy on others)... some tooltips have been improved and clarified because it was apparently confusing that it mentioned turning it off would disable something when the option label reads "Enable" ... and since there is still a very tiny amount of people still having issues with permanently turning when a controller is plugged in (despite the deadzone rework) i turned off avatar movement by default, this should hopefully get rid of even the last reports of this issue. Since my list of things to do is getting smaller and smaller, the desire to merge the latest code becomes bigger and bigger but as long as RLVa hasn't updated i'm not going to merge (otherwise fixing RLVa is going to turn into a shitshow and will cause a lot of regressions and half-merges), so while waiting on that its more of working down the Suggestions and improving and fixing stuff. On a sidenote, the next couple maintenance releases from LL are going to include a large batch of Alchemy's memory leak and performance improvements, so look forward for that when its finally time to get the latest hopefully-not-freezing-on-right-click code (yea i know that joke is getting old). By Emeline Laks Posted by NiranV Dean at 5:40 PM 5 comments: Older Posts Home Subscribe to: Posts (Atom) MOST RECENT VERSIONS 64bit 5.0.3 - Probing Dragon [27th December 2023] RECOMMENDED SYSTEM REQUIREMENTS CPU: Quad Core with at least 3.000 mhz GPU: NVidia Geforce GTX 1060 or higher. Memory: 32+ Gb (DDR3) OS: Windows 7 64bit Edition Brain: A functioning one. Note: These requirements are not minimum, they are rough estimates for a decently usable framerate with ultra graphics. 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