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AEGON GAMES


AEGON GAMES STUDIO NEWS, RELEASES AND DEVELOPMENT BLOG

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THE DOOR IN THE BASEMENT RELEASED ON STEAM

Posted on 21 April, 2021 by Admin

Our new atmospheric, pixelated horror game – The Door in the Basement – is now
available on Steam!


Posted in Release


THE DOOR IN THE BASEMENT DEMO RELEASED

Posted on 12 October, 2020 by Admin

We’ve just released the demo for our upcoming atmospheric pixelated horror game
‘The Door in the Basement’.

It’s available on Steam right now.




Posted in Uncategorized


INFECTIS GAME ANNOUNCEMENT

Posted on 25 August, 2019 by Admin

We’ve just released the first look at our upcoming first-person survival horror
game INFECTIS. Check out the gameplay trailer or find more information on the
Steam Store Page.


Posted in Development News, INFECTIS, Release | Tagged development, INFECTIS


THE RODINIA PROJECT REVEAL

Posted on 8 May, 2017 by Admin

We’ve just announced the new game we’ve been working on: The Rodinia Project.
The game is a tranquil first-person puzzle adventure in a sci-fi setting. More
information can be found at www.therodiniaproject.com. You can also follow our
Twitter @AegonGames for updates.




Posted in Development, Development News, The Rodinia Project | Tagged
development, news, the rodinia project


IRONGUARD AVAILABLE ON STEAM FROM 14TH OCTOBER

Posted on 11 October, 2016 by Admin

Ironguard is finally about to be released! The game will be available on the
Steam store from 14th October for Windows. Support for other operating systems
may come in the future.





Posted in Ironguard, Release | Tagged ironguard, news, release


READY YOUR WEAPONS

Posted on 12 March, 2016 by Admin

Ironguard has been greenlit! Thanks to everyone who voted. Clive is preparing
his shop for the impending release which we’re hoping to be in the next 2-3
months.




Posted in Development News, Ironguard | Tagged ironguard, news


IRONGUARD ON STEAM GREENLIGHT

Posted on 7 February, 2016 by Admin

We’ve just put Ironguard on Steam Greenlight and with it comes a new gameplay
trailer!



If you like the look of the game, please consider voting for us on greenlight.




Posted in Development News, Ironguard | Tagged development, ironguard, news


WEAPONS OF IRONGUARD – ROUND 2

Posted on 7 February, 2016 by Admin

This the second in a series of posts about the weapons in Ironguard where we’ll
take a quick look at 2-3 weapons from the game & explain their primary and
alternate fire modes. At this stage in development we have 7 weapons implemented
with another 10 planned for the full release.


CHAKRAM

A powerful long-ranged weapon, but you’ll have to wait for it to return to you
before you can throw it again.



Primary Fire: A fast moving projectile which pierces enemies. Bounces off the
environment and returns to the player. The chakram is not usable until it
returns.

Alternate Fire: The chakram spins in front of the player, reflecting any enemy
projectiles. Pressing the fire button a second time will unleash a powerful beam
from the chakram. You can even switch weapons while this shield is up.


FLAMETHROWER

A short-range weapon which deals a lot of damage but comes at the cost of
heat-management.



Primary Fire: Heavy damage over time a short distance in front of the player.
Accumulates heat over time. If the flamethrower overheats, it becomes unusable
for a short time.

Alternate Fire: Launches a fireball which explodes on contact and leaves a patch
of flame on the ground. Immediately overheats the flamethrower.


PLASMA SHIELD

A melee-range weapon which has the added benefit of reflecting enemy attacks
from the front.



Passive: While the shield still has energy, enemy attacks from the front are
reflected. Each reflected attack consumes some energy; energy replenishes
passively over time.

Primary Fire: A very short range shield slam which consumes some of the shield’s
energy.

Alternate Fire: Completely depletes the shield’s energy to unleash a massive
shield burst which has a much longer range and deals more damage than the
primary shield slam.


Posted in Development, Development News, Ironguard | Tagged development,
ironguard, news


WEAPONS OF IRONGUARD – ROUND 1

Posted on 23 January, 2016 by Admin

This will be the first in a series of posts about the weapons in Ironguard where
we’ll take a quick look at 2-3 weapons from the game & explain their primary and
alternate fire modes. At this stage in development we have 5 weapons implemented
with another 12 planned for the full release.

 


SCATTER BLASTER

A short-ranged weapon that excels in close-quarters.



Primary Fire: Heavy damage in a cone. Damage is based on proximity to the
target.

Alternate Fire: A long range power-shot which explodes and deals damage to
enemies in a small radius near the impact point. Deals less damage than the
primary fire.

 


BEAM RIFLE

A powerful energy weapon for taking out tough enemies. Correct use of the heat
mechanic is essential for making the most of the beam rifle.



Primary Fire: A powerful beam that pierces through enemies, accumulates heat
with each shot. Heat depletes slowly and overheating causes the weapon to become
unusable for a short time.

Alternate Fire: A slow moving ball of energy which deals damage over time to
nearby enemies and bounces of walls. Shrinks over time until the energy ball
dissipates. Size & damage is based on the accumulated heat of the weapon,
disperses all heat when used.

 


GRENADE LAUNCHER

A powerful risk-reward focused weapon that deals high splash damage – even to
yourself.



Primary Fire: A bouncing grenade that explodes shortly after the first bounce
(or immediately upon contact with an enemy). Deals a large amount of damage in a
small radius and can hurt the player as well.

Alternate Fire: A cluster grenade which splits into 5 grenades on contact with a
surface or enemy.


Posted in Development, Development News | Tagged development, ironguard


NEW TITLE ANNOUNCED: IRONGUARD

Posted on 15 January, 2016 by Admin

It’s been a while since we posted an update but we’ve finally got something to
share. Over the past few months we’ve been hard at work on our next release: a
first-person roguelike shooter named Ironguard.

We’re still in the early stages of development at the moment, but here’s a video
of some gameplay in the first stage of the game – the Foundry:



There’s also some screenshots on our IndieDB page.

We’ll be posting regular updates to our twitter channels @AegonGames and
@IronguardGame from now on with a weekly spotlight of one of Ironguard’s weapons
or items. We’ll see you next time with the first weapon spotlight!


Posted in Alpha, Development, Development News | Tagged development, ironguard,
news, Unreal engine


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RECENT POSTS

 * The Door in the Basement Released on Steam
 * The Door in the Basement Demo Released
 * INFECTIS Game Announcement
 * The Rodinia Project Reveal
 * Ironguard Available on Steam from 14th October


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CONTACT

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support@aegongames.com

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contact@aegongames.com

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press@aegongames.com




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09994436

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Unit W8A
325-327 Old Shoreham Road
Hove
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