www.digitaljournal.com Open in urlscan Pro
147.182.151.126  Public Scan

URL: https://www.digitaljournal.com/pr/healthcare-gamification-market-will-hit-big-revenues-in-future-under-armour-microsoft-jawbone
Submission: On November 23 via api from US — Scanned from CA

Form analysis 1 forms found in the DOM

GET https://www.digitaljournal.com/

<form method="get" id="zox-search-form" action="https://www.digitaljournal.com/">
  <input type="text" name="s" id="zox-search-input" value="Search" onfocus="if (this.value == &quot;Search&quot;) { this.value = &quot;&quot;; }" onblur="if (this.value == &quot;Search&quot;) { this.value = &quot;&quot;; }">
  <input type="submit" id="zox-search-submit" value="Search">
</form>

Text Content

 * WORLD
 * TECH & SCIENCE
 * SOCIAL MEDIA
 * BUSINESS
 * ENTERTAINMENT
 * LIFE
 * SPORTS

Connect with us
 * 
 * 
 * 

Hi, what are you looking for?





DIGITAL JOURNAL

 * WORLD
 * TECH & SCIENCE
 * SOCIAL MEDIA
 * BUSINESS
 * ENTERTAINMENT
 * LIFE
 * SPORTS




HEALTHCARE GAMIFICATION MARKET WILL HIT BIG REVENUES IN FUTURE | UNDER ARMOUR,
MICROSOFT, JAWBONE

By

Newsmantraa

Published

November 22, 2021



Gamification in healthcare is one of the ways to motivate the people towards the
better health. It can give an idea to maintain the health, and prevent from
diseases. These games also provide health content and massages and measurement
of change outcomes. The different elements of gamification include game
mechanics and game experience design. It has increased the interest in health
care industry.

Some of the key players profiled in the study are:

Google (United States),Nike (United States),Microsoft (United States),Apple
(United States),Under Armour (United States),Strava (United States),Adidas AG
(Germany),FitBit (United States),Jawbone (United States),Ayogo Health (Canada)

Get Free Exclusive PDF Sample Copy of This Research @
https://www.advancemarketanalytics.com/sample-report/87316-global-healthcare-gamification-market

Advance Market Analytics published a new research publication on “Global
Healthcare Gamification Market Insights, to 2026” with 232 pages and enriched
with self-explained Tables and charts in presentable format. In the Study you
will find new evolving Trends, Drivers, Restraints, Opportunities generated by
targeting market associated stakeholders. The growth of the Healthcare
Gamification market was mainly driven by the increasing R&D spending across the
world.

Keep yourself up-to-date with latest market trends and changing dynamics due to
COVID Impact and Economic Slowdown globally. Maintain a competitive edge by
sizing up with available business opportunity in Healthcare Gamification Market
various segments and emerging territory.

The titled segments and sub-section of the market are illuminated below:

by Type (Enterprise-based solutions, Consumer-based solutions), Application
(Fitness management, Medical Training, Medication Management, Physical Therapy,
Others)

Market Trend:

Increasing Adoption of Gamified Models through Healthcare
Technological Development of Games for Healthcare

Market Drivers:

Increasing Adoption of Social Media and Smartphones
Rising Awareness of Personal Health

Market Opportunities:

Rising Awareness about Personal Health
Inclination towards the Disease Prevention Approach from Disease Curing

Region Included are: North America, Europe, Asia Pacific, Oceania, South
America, Middle East & Africa

Country Level Break-Up: United States, Canada, Mexico, Brazil, Argentina,
Colombia, Chile, South Africa, Nigeria, Tunisia, Morocco, Germany, United
Kingdom (UK), the Netherlands, Spain, Italy, Belgium, Austria, Turkey, Russia,
France, Poland, Israel, United Arab Emirates, Qatar, Saudi Arabia, China, Japan,
Taiwan, South Korea, Singapore, India, Australia and New Zealand etc.

Have Any Questions Regarding Global Healthcare Gamification Market Report, Ask
Our Experts@
https://www.advancemarketanalytics.com/enquiry-before-buy/87316-global-healthcare-gamification-market

Strategic Points Covered in Table of Content of Global Healthcare Gamification
Market:

Chapter 1: Introduction, market driving force product Objective of Study and
Research Scope the Healthcare Gamification market

Chapter 2: Exclusive Summary – the basic information of the Healthcare
Gamification Market.

Chapter 3: Displaying the Market Dynamics- Drivers, Trends and Challenges &
Opportunities of the Healthcare Gamification

Chapter 4: Presenting the Healthcare Gamification Market Factor Analysis,
Porters Five Forces, Supply/Value Chain, PESTEL analysis, Market Entropy,
Patent/Trademark Analysis.

Chapter 5: Displaying the by Type, End User and Region/Country 2015-2020

Chapter 6: Evaluating the leading manufacturers of the Healthcare Gamification
market which consists of its Competitive Landscape, Peer Group Analysis, BCG
Matrix & Company Profile

Chapter 7: To evaluate the market by segments, by countries and by
Manufacturers/Company with revenue share and sales by key countries in these
various regions (2021-2026)

Chapter 8 & 9: Displaying the Appendix, Methodology and Data Source

Finally, Healthcare Gamification Market is a valuable source of guidance for
individuals and companies.

Read Detailed Index of full Research Study at @
https://www.advancemarketanalytics.com/buy-now?format=1&report=87316

Contact Us:

Craig Francis (PR & Marketing Manager)

AMA Research & Media LLP

Unit No. 429, Parsonage Road Edison, NJ

New Jersey USA – 08837

Phone: +1 (206) 317 1218

sales@advancemarketanalytics.com

 

FacebookTwitterLinkedInEmailShare
In this article:Digital Journal, Healthcare Gamification market analysis,
Healthcare Gamification Market forecast, Healthcare Gamification Market growth,
Healthcare Gamification Market Opportunity, Healthcare Gamification Market
share, Healthcare Gamification Market trends

Written By Newsmantraa




Advertisement


TRENDING


LIFE


OP-ED: ‘OLD CROW’ MCCONNELL GETS BLASTED BY THE FORMER PRESIDENT IN HATE-FILLED
RAMBLING STATEMENT


BUSINESS


GENERAL MOTORS MAY HAVE FOUND A SOLUTION TO ITS SEMICONDUCTOR PROBLEM


WORLD


COLOMBIAN PRESIDENT DECLARES 'END' OF GULF CLAN CARTEL


LIFE


OP-ED: YES, THERE’S A PROBLEM — THE EUROPEAN FOURTH WAVE HITS HARD WITH MASSIVE
SPIKES IN INFECTIONS


LIFE


MAKING THE CASE FOR BOOSTER SHOTS WITH US COVID-19 CASES ON THE RISE




YOU MAY ALSO LIKE:


WORLD


'JABBED, CURED OR DEAD', GERMANY WARNS AS EUROPE BATTLES COVID SURGE

Germans faced the stark warning on Monday that they would be either "vaccinated,
cured or dead" from Covid by the end of winter.

AFP24 hours ago


WORLD


CAR STRIKES US CHRISTMAS PARADE, KILLING 5 AND WOUNDING 40

Americans were reeling from an "unthinkable tragedy" after a driver slammed into
a Christmas parade in the city of Waukesha.

AFP22 hours ago


BUSINESS


RETAIL WARNING: RANSOMWARE ATTACKS ARE HAPPENING EVERY 11 SECONDS

Extortionware attacks are usually highly targeted and are more about the
retrieval of data than its destruction or encryption.

Dr. Tim Sandle24 hours ago


LIFE


WHITE HOUSE: OVER 90% OF FEDERAL EMPLOYEES HAVE COMPLIED WITH VACCINE MANDATE

The US vaccination mandate will affect more than two-thirds of the workforce and
join requirements announced by major employers in the country as well...

Karen Graham13 hours ago
 * ABOUT US
 * SPONSORED CONTENT
 * TERMS OF USE
 * PRIVACY POLICY
 * CONTACT US

 * NEWS PARTNER: AFP
 * NEWS PARTNER: DX JOURNAL
 * ALL PRESS RELEASES
 * FEATURED: ACCESSWIRE
 * FEATURED: PRODIGY PRESS WIRE
 * FEATURED: RELEASEWIRE
 * FEATURED: XHERALD
 * FEATURED: 11PRESS



COPYRIGHT © 1998 - 2021 DIGITAL JOURNAL INC. Digital Journal is not responsible
for the content of external sites. Read more about our external linking.

 * 
 * 
 * 



FacebookTwitterLinkedInEmailShare

✓
Thanks for sharing!
AddToAny
More…