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MUNCHKIN: THE VIDEO GAME


TODO LIST

The capitols make it important.

PROJECT TODO LIST (ORGANIZED BY MILESTONE)


VIDEOS

Build Notes.txt


PRE PRODUCTION & ART DOCUMENTATION

   
 * 2012-08-22
   * Expanding: Training & Integrating 2 new artists.
   * Expanding: Workflow for first fulltime tester.
   * UI Art: (just some ideas to discuss)
     Main Menu Lobby: Colors need work, but this is just a concept of the type
     of atmosphere we were thinking of.
     
     Beg for Help UI: Skull is probably not Kovalicy enough.
     
     Multiplayer Lobby: Rough of how the tavern might look, but the tables would
     extend off to the left and right so the player could walk over and join the
     group he wanted to join.
     
     
 * 2012-08-08
   * Getting back into the Munchkion groove!
   * HandUI: Integrated into the larger Scene object.
   * UI Art:
     Combat UI: Each of the banners have a destinctive style.
     
     Treasure UI: The yellow text is hard to read.
     
     Kick in door UI: The "?" should probably be a "!" since it is the only
     thing you can do.
     
     Audio Menu UI: The characters aren't Kovalicky enough so focus on the poses
     at this point. We'll lose the gradient too since we aren't really using it
     anywhere else.
     
     
 * 2012-07-04
   * Archive entire project in anticipation of a month long hiatus. Normal
     Munchkin production due to resume August 4th.
   * Negotiate / Trade UI: Started.
   * Animation: fixes to scale, line width, and other issues.
 * 2012-06-20
   * Music: Preliminary samples from Seth - munchkin_waiting_music (Rough
     Draft).wav
   * Inventory UI: Directional slot selection, but need finessing.
   * Inventory UI: Redesigned so carried and equipped items both use the same
     interface.
   * Code: Deck Managment class.
   * Hand UI: Card placment, scaling, ease-in animation.
   * Animation: Charcter and Monster line-up sheet to fix scale, line and
     shading standards -
     
     
     
     
     
     
     
     
     
     
     
     
     
 * 2012-06-06
   * Card UI: Started card sheets. 7 sheets needed for 168 cards. Not all cards
     need icons.
   * Blender 2.63a: Reworked Python scripts to interface with the new API. Also
     stripped down the default FBX exporter to only deliver useful model data.
   * Hand UI: Started, need lots of tweaking.
   * Networking Overkill: Windows to Xbox, Windows to Windows, Xbox to Xbox.
     Gamertag leeching. Need to pear it down for Munchkin.
   * Card Classes started (Door, Treasure, Class, Race, Item, Equipment, GUAL,
     Monster, Monster Enhancer, One Use, Super Munchkin, Half-Breed, Curse)
 * 2012-05-23
   * Camera Systems & movement specs
   * Audio Integration
   * Networking Sample disection
   * Player update logic
   * Menu System stabilization
   * Flash Extention for Color Paletts