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Submission: On March 12 via api from US — Scanned from DE
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KIRU'S WEBSITE BLOG | ABOUT ME | GITHUB Blog About Me Github ProjectBahamut2 - C++ OpenGL Game Engine PROJECTBAHAMUT2 - C++ OPENGL GAME ENGINE ProjectBahamut is a temporary name for my game engine. The engine uses C++ with OpenGL, SDL2, glad, stb_image, GLM, ASSIMP, imgui, and yaml-cpp. -------------------------------------------------------------------------------- The engine is a work in progress, but you can check the progress on my blog. There is also a basic roadmap that I will update occasionally on this Github repositories wiki. I plan to keep working on this project so check back regularly. SCREENSHOTS: How level files are formatted: -------------------------------------------------------------------------------- The level files currently use YAML. This is an example of a level file: YAML GameObjects: - name: Raphtalia model: raph/raph.obj # path from executable position: - 0.0 # x - 0.0 # y - 0.0 # z rotation: - 0.0 # x (pitch) - 0.0 # y (yaw) - 0.0 # z (roll) scale: - 1.0 # x - 1.0 # y - 1.0 # z GitHub Project Link Contributions: This is project allows me to learn about C++, Computer Graphics, Software Development, and Game Design and Development. I started working on this in 2022 for the first semester of CS4 which is a independent study class for Computer Science. It has mainly been me working on progress with the game engine but I did have help from cyberstart47 to help me get the engine ready to compete in a competition (we made 9th place in state). I restarted from the beginning with the engine in hopes that compile and linking times were much better and they have been so far. Not Portal - Attempt at replicating portal in Unity NOT PORTAL - ATTEMPT AT REPLICATING PORTAL IN UNITY This is a demo of a Portal clone built in Unity for an CS independent study course. This was a group project where Kiru worked on the portals, LoveTheBirds worked on the levels, and NickIsSwag worked on the movement. This took 2 weeks to make so mind how rough and broken it looks. We don't plan on coming back to this project. GitHub Project Link Contributions: Over the two weeks, we had to work on the project, I worked on getting portals to work. It was a complex concept to tackle since you must display the other side of the portal and properly teleport the player to the other side. While not working that great in the final build, I could fix the portal camera and player orientation if we had another week. Regardless of if the camera and direction of the player were working, it was more important to get held item teleportation to work, so I'm glad I got that working for the puzzles. I used this video to help me learn how to make the portals in Unity https://youtu.be/cuQao3hEKfs. If I could fix one of my mistakes with this project, it would be to be generally more informed about Unity scripting, as it took a lot of work to research some of my issues. KiruBot3.0 - A Python-based Discord Bot KIRUBOT3.0 - A PYTHON-BASED DISCORD BOT A private discord bot using the discord.py library I don't make my bot publicly available but if there is a lot of support for it i'll release it Check out my blog for more updates on the bot If you have any suggestions you would like to add to the bot be sure to contact me about them :) GitHub Project Link Contributions: None pyBattle - Text based adventure game PYBATTLE - TEXT BASED ADVENTURE GAME pyBattle is a text based fantasy adventure game written completely in Python. TODO for pyBattle so far: * [x] Character Creation * [x] Character Creation * [x] Town System * [x] Combat System * [x] Adventure * [ ] Dungeons * [ ] Camping update: going to go unfinished for now while i work on other things :D If you have any suggestions you would like to add to the game be sure to contact me about them. GitHub Project Link Contributions: None Future Projects! I have many more projects yet to come, so check back regularly! Email: Kiruthegreat2@gmail.com