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KIRU'S WEBSITE


BLOG

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ABOUT ME

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GITHUB

Blog About Me Github
ProjectBahamut2 - C++ OpenGL Game Engine


PROJECTBAHAMUT2 - C++ OPENGL GAME ENGINE

ProjectBahamut is a temporary name for my game engine.
The engine uses C++ with OpenGL, SDL2, glad, stb_image, GLM, ASSIMP, imgui, and
yaml-cpp.

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The engine is a work in progress, but you can check the progress on my blog.
There is also a basic roadmap that I will update occasionally on this Github
repositories wiki.
I plan to keep working on this project so check back regularly.


SCREENSHOTS:


How level files are formatted:

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The level files currently use YAML.
This is an example of a level file:
YAML GameObjects: - name: Raphtalia model: raph/raph.obj # path from executable
position: - 0.0 # x - 0.0 # y - 0.0 # z rotation: - 0.0 # x (pitch) - 0.0 # y
(yaw) - 0.0 # z (roll) scale: - 1.0 # x - 1.0 # y - 1.0 # z

GitHub Project Link

Contributions:

This is project allows me to learn about C++, Computer Graphics, Software
Development, and Game Design and Development. I started working on this in 2022
for the first semester of CS4 which is a independent study class for Computer
Science. It has mainly been me working on progress with the game engine but I
did have help from cyberstart47 to help me get the engine ready to compete in a
competition (we made 9th place in state). I restarted from the beginning with
the engine in hopes that compile and linking times were much better and they
have been so far.


Not Portal - Attempt at replicating portal in Unity


NOT PORTAL - ATTEMPT AT REPLICATING PORTAL IN UNITY

This is a demo of a Portal clone built in Unity for an CS independent study
course.



This was a group project where Kiru worked on the portals, LoveTheBirds worked
on the levels, and NickIsSwag worked on the movement.

This took 2 weeks to make so mind how rough and broken it looks. We don't plan
on coming back to this project.

GitHub Project Link

Contributions:

Over the two weeks, we had to work on the project, I worked on getting portals
to work. It was a complex concept to tackle since you must display the other
side of the portal and properly teleport the player to the other side. While not
working that great in the final build, I could fix the portal camera and player
orientation if we had another week. Regardless of if the camera and direction of
the player were working, it was more important to get held item teleportation to
work, so I'm glad I got that working for the puzzles. I used this video to help
me learn how to make the portals in Unity https://youtu.be/cuQao3hEKfs. If I
could fix one of my mistakes with this project, it would be to be generally more
informed about Unity scripting, as it took a lot of work to research some of my
issues.


KiruBot3.0 - A Python-based Discord Bot


KIRUBOT3.0 - A PYTHON-BASED DISCORD BOT

A private discord bot using the discord.py library

I don't make my bot publicly available but if there is a lot of support for it
i'll release it

Check out my blog for more updates on the bot

If you have any suggestions you would like to add to the bot be sure to contact
me about them :)

GitHub Project Link

Contributions:

None


pyBattle - Text based adventure game


PYBATTLE - TEXT BASED ADVENTURE GAME

pyBattle is a text based fantasy adventure game written completely in Python.

TODO for pyBattle so far:

 * [x] Character Creation
 * [x] Character Creation
 * [x] Town System
 * [x] Combat System
 * [x] Adventure
 * [ ] Dungeons
 * [ ] Camping

update: going to go unfinished for now while i work on other things :D

If you have any suggestions you would like to add to the game be sure to contact
me about them.

GitHub Project Link

Contributions:

None


Future Projects!

I have many more projects yet to come, so check back regularly!


Email: Kiruthegreat2@gmail.com