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WONDERLAND





DECEMBER 04, 2019


HANDMADE BABY YODA

On Etsy, of course.



There's an official BY drought, as the filmmakers didn't want to spoiler the
character by having toy plans leak, so it's only fast-turnaround toys like Funko
that are currently available.

It's going to be a bloodbath when the official plushies arrive...

Posted by Alice at 17:48 | Permalink | Comments (0)


MARCH 07, 2019


ESCAPE ROOM IN A BOX

Love the look of this... 



Twenny bux on Amazon.

Posted by Alice at 02:56 | Permalink | Comments (1)


NOVEMBER 20, 2018


DIY PIP-BOY KIT

Emerging just to post this...



It's under one fifty, and it's... vegan... and we're all going to need one
eventually.

 

Posted by Alice at 19:27 | Permalink | Comments (0)


AUGUST 10, 2016


POWERGLOVE OVEN MITT

About once every six months I see something that makes me want to actually blog
it instead of just-tweeting, because it's that marvellous.

Behold: the Powerglove Oven Mitt. Or maybe ... THE POWERGLOVEN.



I'm getting two, KAPOWA!

Posted by Alice at 04:48 | Permalink | Comments (0)


MAY 05, 2016


FRAGMENTS: A GAME FOR HOLOLENS WHERE YOUR LIVING SPACE IS THE CRIME SCENE

A pal told me about this yesterday, and it looks like something straight out of
a sci-fi movie. 

In Fragments, your AR headset will first map your play space - likely your
living room. Then the game overlays the play onto your real stuff: game
characters sit on your furniture, and game events take place right in front of
you.



> "We're able to put a thumbprint on a matchbook that we hide behind your coffee
> table, so that you actually have to physically get up and find that pivotal
> clue..."

 

I'm not fond of the avatars (as they are here) or the clunky avatar-delivery of
the storytelling, but you can see where this can go, of course. Amazing stuff.

(Thanks, Jamie!)

Posted by Alice at 19:27 | Permalink | Comments (0)


MAY 04, 2016


LOSSWORDS - A MOBILE GAME WHERE YOU PLAY WITH REAL CLEVER BOOK EXTRACTS

Here's how to get smarter, quicker: (back and) play Losswords.

It's made by game industry legends Eric Zimmerman (<-- Diner Dash!) & Colleen
Macklin and John S. As a player, you get to make & break codes created from
public domain classic literature...

> In the future world of Losswords, books have been banned and video games are
> the only form of state-approved culture. You are a member of secret literary
> underground called The Readers. To keep books alive and out of sight from the
> oppressive government regime, you scramble and unscramble passages from famous
> works of literature...

It's not out yet - the Kickstarter is successfully backed, but the stretch goals
include Android versions and moar books - so I can't tell how fiendishly hard
(or not?) it is. Also whether it requires either an epic literary knowledge to
win... or just really excellent googling/in-OCR search skills. 

Either way, I'm betting on myself to pwn the Alice in Wonderland
challenge, given that I've been given about 23 copies of it over my
birthdaylifetime. <3

Congrats, Eric, Colleen & John!

Posted by Alice at 19:04 | Permalink | Comments (0)


APRIL 20, 2016


VR HYPE & HEROICS

I wrote up some thoughts - SO FAR - on VR over at BoingBoing.



I'm finding it fascinating to watch the VR story unfurl: it feels like the
hypey-hype peaks are higher than ever, and the sceptic-meh lows too. Everything
seems to be so much more extreme these days, doesn't it?

I'm in the for-VR camp, but only because I've had a go with Tiltbrush on Vive,
and found myself completely paralysed in The Walk (couldn't do it. Nope.).
Fully-Immersive-VR-With-Hands is an amazing experience, and I want one in the
living room.

'Course, that currently puts me in the titchy fraction of a percent who a) wants
this now and b) can maybe just about afford it - still pondering that one - and
c) thinks it's worth spending money despite there being far more important
things going on in the world. Sometimes you just want to Not Think About Those
for a few minutes and selfishly doodle in 3D instead.

And that's the strongest of the skeptic positions: "It's (still) not ready yet
for the mainstream". 

Google and Facebook, though. They are mainstream, and they are building this for
the masses. Putting also-amazing AR aside, and glasses, bots, drones, messaging
and healthcare*, I am thumbs-up that VR is a Thing that's here Now.

Lots of work to do, tho, starting with affordable rigs, cheap bluetoothy
gestural devices, better headset styling, a far better understanding of the
native experience(s) that best suit the platform, more  data on whether it harms
eyes/kids/the furniture, etc x 20.

Fun times!

Posted by Alice at 20:55 | Permalink | Comments (0)


FEBRUARY 15, 2016


MATTEL'S $300 3D PRINTER FOR KIDS

Remember that Autodesk-Mattel announcement of nearly a year ago? The fruit has
ripened, rather beautifully.



Here's Mattel's ThingMaker, a $300 toymaking desktop factory. The first
kid-centric 3D printer to properly make it to market.

Though it's named Mattel's ThingMaker, the product looks to have a pretty
straightforward, Autodesk-centric genealogy. The machine seems to be a variant
of traditional desktop filament 3DP (with a nice moulded casing); Autodesk has
lots of recent machine-building XP via Autodesk's Ember. The app is the
grandchild of Modibot and Modio, which was bought by Autodesk last year. Looks
like a pretty easy-to-broker deal, then, that ;-)

Hasbro's Easy-Bake Oven was launched in the 60s, and is still super popular,
despite only making cake and cookies (OK maybe that's the popularity). This
machine, however - and especially its future descendants - will be able to bake
all kinds of interesting and on-demand toys. Can't wait to see where this goes.

Posted by Alice at 18:30 | Permalink | Comments (2)


FEBRUARY 02, 2016


KNIGHTS & BIKES

OK. Some background on this one. If you don't know Rex, he's a genius
game-designing artist, He Who Created Tearaway, and was instrumental to the
creation of (or maybe created it, I dunno, but teams are good) Little Big
Planet. And Moo: Moo has worked on all kinds of games, and when I got to work
with him for a few months, he's one of those guys who is a never-ending stream
of Really Amazing Game Suggestions. Creative, smart, knowledgeable. And Kenny!
He wears silver boiler suits.

 

> In Knights and Bikes, you will play as Nessa and Demelza on their quest for
> the truth behind the medieval legends of Penfurzy, an island on the fast track
> to financial ruin and literal destruction. Recruit a party of creatures from
> all walks of life, enlist and inspire deflated islanders, and embark on an
> adventure to find the hero the island so desperately needs.

Female-y protagonists. The company is called Foam Sword! It has bmxes in it and
silliness. I love it.



This game is going to break the $1m kickstarter barrier, or it bloody well
SHOULD. Back it already. 

 

Posted by Alice at 15:51 | Permalink | Comments (0)


FABULOUS BEASTS

It is the week for amazing games on Kickstarter, at least from my POV because
friends are displaying their ridiculous talent this week ;-D

First up: Fabulous Beasts. Many have watched this project come to life, as Alex
and the team have lugged the box-of-parts everywhere: to houses, to conferences,
to pitches. They playtested it into bits and back up to pieces again. And now
it's ready to be Made Real.

Digital-physical stuff is three times as hard as single-type stuff because you
have to figure out the hardware, the game, and the bridge software, and you're
also probably having to figure out marketing, your customer database and
fundraising too. 

So look at this.

 

What an achievement.

A fantastic looking game, a fantastic looking set of objects, and a solid plan
to execute. I can't wait to own this, Poesy's going to love it. 

Fabulous Beasts on Kickstarter.

Posted by Alice at 15:37 | Permalink | Comments (0)


DECEMBER 12, 2015


PLAYSTATION BACKPACK

Pretty swoofy. Looks laptop-ready. Would wear.



32 quid. Not bad! 

Reversible Nintendo backpack also pretty nifty.

 

Posted by Alice at 05:44 | Permalink | Comments (0)


NOVEMBER 19, 2015


3D PRINTED RETRO COMPUTERS

Adorbs, or what? 



I can tell you, most of 'em won't come off the printer looking like that: there
will be screen stickering going on, but still. Cayoot.

 

Posted by Alice at 18:24 | Permalink | Comments (0)


AUGUST 06, 2015


UNUSUAL ZELDA MERCH AT HUMAN

Cute mug.



Cute ... blankie?!



 

REALLY cute PILLOW. I may have to have this one.



Take a moment to appreciate how merch has changed in the last 10 years. 

Posted by Alice at 14:21 | Permalink | Comments (0)


JUNE 17, 2015


STAR WARS BATTLEFRONT, SO DARN REAL

Imminent life-priorities issue looming:



The realness is nuts. It cheers me that in my lifetime - just in time for
retirement, probably - the realism + worldbuilding + VR and that gubbins means a
whole ton of fun where the real world really isn't. When you're 80. Ew.

New genre in 2030: MMOs for seniors.

Posted by Alice at 14:36 | Permalink | Comments (0)


FEBRUARY 11, 2015


FAMICOM PORTABLE CHARGER

Bloody expensive. But handsome! Like my husband.



$111 at JapanTrendShop.

Posted by Alice at 14:13 | Permalink | Comments (0)

Next »


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RECENT POSTS

 * Handmade Baby Yoda
 * Escape Room in a Box
 * DIY Pip-Boy kit
 * Powerglove Oven Mitt
 * Fragments: a game for Hololens where your living space is the crime scene
 * Losswords - a mobile game where you play with real clever book extracts
 * VR hype & heroics
 * Mattel's $300 3D printer for Kids
 * Knights & Bikes
 * Fabulous Beasts


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