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REDDER'S STUFF
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 * About
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WELCOME TO


REDDER'S STUFF.


MY NAME IS


GLADELINE (GLADEL) RUFO


AND I'M A GAME DESIGNER


FOR CHARACTER-DRIVEN ACTION GAMES.



> As of September 2024:
> I am currently a game designer (mechanics and levels) on an Unreal Engine 5
> Master's Thesis Project, a 3D isometric adventure game about parent-child
> relationships.

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FEATURED PROJECTS

Karol G MSB Fortnite (UEFN)
Sorelle (Unreal Engine 5)
BLEED RUNNER (Unity)
Tear the Planks Down (Roblox Studio)


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KAROL G MSB FORTNITE

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ROLE: GAME DESIGN INTERN

Company: Magnopus
Team Size: 52
Engine: UEFN
Karol G MSB Fortnite (2024) is a multiplayer virtual concert experience
published by Epic Games for Fortnite Festival Season 5.

See More (TBA)


Play here (TBA)



WHAT I DID:

> Redesigned 5 platforming segments to be more rewarding for multiplayer

> Implemented features for the final epilogue area

> Prototyped sequence redesigns within 1-2 days of turnaround for A/B testing

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ROLE: LEAD DESIGNER

Company: USC Games
Team Size: 57
Engine: Unreal Engine 5
Sorelle (2024) is a 3D, third-person puzzle-platformer game where you play as
three sisters—Alessandra, Bella, and Capri—who use their magical abilities to
save their seaside Sicilian town and the summer festival.

See More (WIP)


Play here (Steam)



WHAT I DID:

> Led a team of 5 designers to create 5 levels

> Coordinated across disciplines with holistic design documentation

> Prototyped and iterated on 3 characters, abilities, and AI behavior

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ROLE: TECHNICAL GAME DESIGNER

Company: USC Games
Team Size: 7
Engine: Unity
BLEED RUNNER (2023) is a 2.5D cyberpunk beat-em-up in which a lone knight fights
against an encroaching plague!

See More
(Breakdown)


Play here (Steam)



WHAT I DID:

> Designed and iterated on combat mechanics

> Prototyped and implemented Sniper enemy AI

> Designed tutorial with scripted sequences from storyboard to dressed level

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TEAR THE PLANKS DOWN

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ROLE: SOLO DEVELOPER

Company: Personal
Engine: Roblox Studio
Tear the Planks Down (2023-2024) is a multiplayer 3D first-person melee combat
game about WRECKING STUFF!

See More
(Breakdown)


Play here (Roblox)



WHAT I DID:

> Designed and engineered a system to procedurally generate weapons and
> destructible environments in levels

> Prototyped and iterated on first-person melee combat

> Implemented raycast collisions and custom animations for 3 attack types

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ONGOING PROJECTS

The Guardian (Unreal Engine 5)

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THE GUARDIAN

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ROLE: GAME DESIGNER

Company: USC Games
Team Size: 24
Engine: Unreal Engine 5
The Guardian (TBA 2025) is a mystical character-driven 3D adventure game in
which a young child is rescued by their guardian, and they discover and foster a
parent-child relationship along the way.

See More
(TBA)



WHAT I DID:

> Made 3D level blockouts using Geometry Brushes (BSP)

> Used Blueprint to script a tool for designers for triggering environment
> Sequences

> Participated in narrative-design brainstorms for a holistic gameplay
> experience

Blueprint Sample - BP_SequencerTriggerBox




LAST UPDATED ON 15 NOVEMBER 2024, 3:31 AM

Norm the of out break to chance every embraces who artist lil' a I'm.


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EMAIL

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 * Sorelle
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 * Thing (Publications)
 * Artwork >
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    * Comics
    * Pixels & Mouse
    * Collabs

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 * 2021 - 2023 Legacy Projects
 * 2017 - 2019 Legacy Projects

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