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Skip to content May 15, 2023 * Youtube * Twitter Skyweaverleagues Skyweaver Decks, Tournaments, Guides, Meta and News Primary Menu * GUIDES * GAME GUIDES * META ANALYSIS * NEWS * JOIN DISCORD * ABOUT * HALL OF FAME * SKYWEAVER TOP DECKS * DONATE * HALL OF DONATORS * CONTENT CREATORS FOLDER * SKYWEAVER PODCAST Search for: TWITCH * Home * Skyweaver Guides * Skyweaver Discovery Hero Review Part:5 * Skyweaver Guides SKYWEAVER DISCOVERY HERO REVIEW PART:5 Zygote May 12, 2023 5 min read MAI Mai is an aggro-themed hero that can finish opponents pretty fast, but be careful, because they can also end you pretty fast. With Mai, early turns are usually not so impressive, she usually tries to cope with the attacks of other heroes and sometimes she can struggle to cope with them. Especially large statted units in early turns can cause problems for Mai. However, you don’t get the sense that you are completely losing the game during these turns. A common pattern in the games that I won that happened with Mai was, a sudden burst happening usually between turns 7-9 and she ends her opponent instantly. Especially if the opponent is having a hard time playing units that stick to the board, she can use the advantage of small and fast units provided by both prisms to create that sudden burst. 1-cost synergies are pretty common with Mai, and they are usually very helpful for winning the game, cards like; Fren-Z, Big Friend, and micron drones, can be very useful. Decks usually contain many 1-cost or 1-cost generating cards. Although they can be very useful, at late turns they can also cause problems when you need to deal with large units. With Mai, games don’t go to late-game very often, but when it does, her late-game performance is very dependent on how she performed and built up during the mid-game, which can allow her to end the game in a couple of turns or lose it in the same way. Currently, I don’t recommend her when compared to Ari or Samya. They provide more consistent and dominant performance. Winrate Early Game Mid-Game Late Game Dominance Score %60 3.3 3.7 3.3 3.4 End game mana Life Gain Removal Card Draw Synergy 9.5 2 3.05 2.55 2.9 BANJO The Cubeman is one of the best heroes that you can use in Discovery with his exceptional midgame performance. I have always been a fan of Banjo in Discovery and once again he proved that he is a pretty good choice. In the early game, he is not the hero that stands out most, however, he does what he is supposed to do; controls the game by preventing the enemy hero from rushing you and sets the ground for the midgame. There are some occasions when he can struggle, especially against very fast decks. Against, midrange and control decks he can stand pretty strong. His midgame is the strongest aspect of Banjo. He uses a combination of spells and units to take control of the board and usually starts attacking and turning the game during midgame. He has a very high potential to end the game during midgame, especially if the opponent does not have a board clear. Even though the midgame units of banjo are not so strong on their own, they can work very well together. Another advantage of his is the access to card draw and removal. He has one of the highest scores in these categories. The ability to draw cards and generate resources helps a lot in finding the right solutions and access to removal becomes very useful to take control of the board. His late-game performance is also very good, but as I mentioned earlier you have a good chance to end the game before the late game and when it goes to the late game, it will not take too long to finish the game if you had a strong mid-game. I have never seen Banjo losing during mid-game, however, if the opponent was able to lower your health a lot during mid-game, it is very possible for them to end the game during the start of the late game. His synergy and life-gain possibilities also won’t work so well, at least in Discovery. There are rare cases in which you can experience 1-cost and elemental synergies. Overall, my opinion is very positive about Banjo. You should definitely experience playing with him. SITTI Sitti overall is a hero that plays all stages of the game decently and can make you enjoy your discovery experience. She is not the best at any stage when compared to some other heroes like Samya and Ari, but still strong and provides a satisfying experience. What was very noticeable with Sitti was, in the early game against very aggressive matchups she can struggle and if that aggressiveness continues during the mid-game it can break down Sitti, and vice versa, against control focused heroes she performs much better during the early game, and can take the control of the game entirely during the mid-game. This can allow her to play the game almost as an aggro hero and end it before the late game begins. Mid-range units of Sitti are very functional almost all have different effects that have a role in the state of the game. Many of them have the ability to create more units for the board and can stall the opponent till you build a strong board either with many units or big effective units in the end. Cards such as; Shell Officer, Body Snatcher, Hive and, Mother Ethera and many others can all help to fill the board, and if the opponent is lacking a proper board clear it’s getting harder for them to deal with the large board. As for late-game, she can get very powerful and very fragile at the same time. Some late-game cards of Sitti such as; Spellbreaker, Hexed Beast, Big Friend and Krakus require synergies or board setup to work out properly, and when they don’t work the late game can become harder to play. Another problem is some mid to late-game units of Sitti are also very low statted, so this makes playing the late game also harder when you have those units in your hand and deck. Other than that, if the game doesn’t go very late and you already managed to create a strong setup for the late game during the mid-game, your chances of winning and playing a strong late-game increase a lot. Finally, I can recommend playing Sitti, she may not become your 1st choice but she can be a good alternative hero to play and have fun. Winrate Early Game Mid-Game Late Game Dominance Score %60 3.5 3.85 3.64 3.66 End game mana Life Gain Removal Card Draw Synergy 11.3 2.35 2.7 2.95 2.55 We have come to the end of the Discovery Hero Review series, it was very fun to test all of the heroes and review them. Below, I will add a final table to rank all heroes. Hopefully, I will do the same review again for the year 2024. Till then, keep checking our other guides and enjoy your Skywevar journey. Thanks a lot for reading and see you in the Sky! Rank Hero Score 1 Ari 3.85 2 Axel 3.84 3 Ada 3.82 4 Banjo 3.764 5 Horik 3.761 6 Lotus 3.73 7 Samya 3.71 8 Sitti 3.66 9 Iris 3.53 10 Mira 3.44 11 Mai 3.44 12 Zoey 3.36 13 Titus 3.32 14 Fox 3.158 15 Bouran 3.15 Tags: Discovery skyweaver beginner guides skyweaver guides CONTINUE READING Previous: Skyweaver Discovery Hero Review 2023: Part 4 LEAVE A REPLY CANCEL REPLY Your email address will not be published. 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