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LE ZONION

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THE ORPHANS OF ARBONTE


April 29, 2024May 1, 2024 ~ Tonio ~ Leave a comment

Back in 2012-2013, I bought into Nemesis, by the Spanish company Zenit
Miniatures. What really sold it to me was the Orphans faction, a group of
unaging kids disguising themselves as insects, protecting the living forest
Arbonte. I painted a single model back then, one of the Mantis, for a painting
contest, but the lack of opponents, combined with other priorities, relegated
them to the back of the pile.

Flash forward to last month. I was doing some digging in my pile of
opportunities, to clear out and sell some projects I now know I won’t get to, or
lost interest into, when I stumbled upon the box containing my Nemesis models.
Being between projects, and wanting to paint something colourful, I decided to
get them out again, and finally paint enough to try out the game. It just took a
decade to get back to it…

Continue reading “The orphans of Arbonte” →


THE DOCTOR AND THE ASSASSIN


March 28, 2024March 28, 2024 ~ Tonio ~ Leave a comment

Last December, before the start of my recent painting slump, I finished the year
with two new models for Carnevale, after also painting a good amount of terrain.
The first was an addition to the Guild in the form of a Rialto Assassin, to add
power and range to my mainly tradesmen collection.

The second model is a female Plage Doctor, a start for a small second faction.
That limited edition model is such a beauty that I had ordered her at first just
to paint. However, after some games, I liked the game enough to grab a starter
for The Doctors to have options and maybe give demos.

Continue reading “The Doctor and the Assassin” →


ON TO 2024, WELL, WHAT’S LEFT OF IT


March 25, 2024 ~ Tonio ~ Leave a comment

Last year, I pledged to post a bit more, even if shorter posts. I managed to do
so for part of the year, but after September, my hobby time slowed down, and
what I did accomplish wasn’t as worthy of posting. I failed at keeping my posts
short, though, so they ate up a bit more time than I really had, and making
shorter ones for single pieces of terrain didn’t feel quite right.

I like to make nice photoshoot of completed projects, and while I did a bunch of
small stuff, I didn’t have any bigger, meaningful ones. I’ll have to juggle
between length and content again this year.

This post comes up later in the year, because of the same reason. I was in a
small hobby slump since December, but that’s over now and I have a bunch of
projects I want to tackle.

Continue reading “On to 2024, well, what’s left of it” →


PEOPLE OF VENICE, UNITE UNDER THE PROTECTION OF THE GUILD


September 29, 2023 ~ Tonio ~ 2 Comments

I have been aware of Carnevale for some time, but never really put much thought
into it until earlier this year. Strangely, it’s terrain that gave me the
initial spark. After seeing a crowdfunding project for Venetian terrain,
Waterspire, I looked back at the game and enjoyed the minis and theme more than
I remembered. And then I took a look at the rules, and just loved how dynamic
the movement system felt, with free jumps, parkour, 3d terrain fully integral to
the game, including jumping from rooftops and swimming in canals, etc. So I got
myself a starter and some extra minis to try out the game.



The project took a bit longer to ramp up than I would have like, as other
priorities came up first in the painting queue, amongst other things. One of the
hurdles was how to base the models. In the end, we opted to use the texture from
the floor tiles of the Waterspire project and make base toppers, so the models
would fit with the eventual streets we might print. They are a bit tall to my
taste, but thinner toppers might have warped during printing, and I didn’t want
to file that much resin in a room I share with the kids.

Continue reading “People of Venice, unite under the protection of the Guild” →


POX AND DIRT IN THE GRIM DARK FUTURE


September 21, 2023September 21, 2023 ~ Tonio ~ Leave a comment

If you go back a decade or two, I was primarily a Games Workshop games player.
Mainly Warhammer Fantasy Battles, but I did play some Warhammer 40,000 too.
Since, I have switched to mostly skirmish games, requiring fewer models and
playing space, but once in a while, I jump back in. It happened last year with
Fantasy and my zombie pirates army, but the most recent occurrence is with 40k
and its new 10th edition.

Death Guard badge, © Games Workshop

It’s getting talked a lot in our gaming group, and I do like the blank slate
that comes with all new simplified armies when they fully reboot their systems.
I already had some Death Guards painted from the Conquest magazine subscription
we got for my son (he took the Ultramarines side), and the small new format
Combat Patrol made for a good target to get playing fast and try out the new
system. It was the time to get some more baddies painted.

Continue reading “Pox and dirt in the grim dark future” →


MINIONS APLENTY


September 7, 2023September 7, 2023 ~ Tonio ~ Leave a comment

Pulp City is always close to my mind, either to play, paint or work on. Case in
point, I have been working on a small narrative campaign for our local group,
but Summer (the season, not the journalist) got in the way. I’ll come back to
this later, for now is time to talk painting!

As I did a whole team of villains earlier this year, I did not want to tackle
something as big between other games’ projects. Looking at my pile of
opportunities, my remaining generic minions jumped out as the perfect quick
task. I added some scatter terrain pieces to the queue, as I got some already
primed.

Continue reading “Minions aplenty” →


THAT HIPPO WAS HUNGRY


August 30, 2023 ~ Tonio ~ Leave a comment

I have been eyeing The Drowned Earth for a while. To be honest though, that is
true for a lot of games. I have not jumped in yet, but I did get the chance to
paint one model of their range, the joyful hippo man Mattiu. It was given to me
by Mac, one of the host of the Indie Invasion podcast, which I recommend if you
enjoy indie games and a positive view of the hobby.

The game setting is cool, the miniatures are superb, and when you add the
amazing boards full of colourful jungles and DINOSAURS(!), it’s hard not to be
interested.

Continue reading “That hippo was hungry” →


TRADING IN THE ARGORAN WASTE


July 9, 2023 ~ Tonio ~ Leave a comment

Well, I had good intentions at the start of the year, but I might have set my
release pace a tad high, and found it hard to publish weekly. When you combine
that with a dip into console gaming (Zelda’s Breath of the Wild on Switch) and
general hobby slowdown, it partly explains the last few months of silence. It’s
not that I haven’t done any, but nothing really meaningful, a lot of cleaning
and sorting, and also quite a lot of prepping models. I’ll try and go back to
post some of the stuff from the gap, but there isn’t that much to show, so it
won’t take long.

What got me painting again, though, was the possibility of a game of Anyaral,
the World of Twilight. We’ve already played the first book scenario with my
friend Paul earlier this year, and we had a chance to play the second one this
weekend. This was all I needed to paint the last few models I was missing for
it, and off I went with the airbrush and palette!

Continue reading “Trading in the argoran waste” →


THE THRILL OF THE ARENA


February 20, 2023 ~ Tonio ~ Leave a comment

Our group is having an Arena Rex meetup sometime next month. I already have
enough models to play, but I bought another one last year in a group order. It
seemed like the perfect incentive to put brush to miniature and get back to
fully painted!

Aemilia official art, © Red Republic Games

The model is question is Aemilia, from Roman Imperial Ludus Britannicus, also
known as Legio XIII. She’s the daughter of an aristocrat that wanted nothing of
that dull life, and decided to test her skills in the arena instead.

Continue reading “The thrill of the arena” →


WHO SAID CRIME DOESN’T PAY?


February 13, 2023February 13, 2023 ~ Tonio ~ Leave a comment

After painting the core models from the starter, painting the voices to lead
them, and making custom bases, it was time to round out the villains team. I
needed a Support model, and while I have other indie supports, I got them in
trade and they were previously painted. Instead of going through the steps to
strip them, I decided to go with the cyber entity called Vector, a neutral
character. After that, it was less of a decision on the game role, and more what
cool other models I had. I needed a 1-level model to have a full 12-level
line-up. The second model from Vector’s set was Kitty Cheshire, the stranger
from the Other Side. I might as well paint her to complete the duo, as they were
the very first models I ever bought for the game. It was about time I got some
colour on them.

Cro Mag original art, by Pulp Monster

This gave me a whole team worth of Supremes. However, it was missing the single
most important piece I consider in any Pulp City game: a model that interacts
with terrain, either by throwing it, or slamming it into opponents in melee! In
came the giant cave man, Cro Mag. The only thing left at that point was to add
some Minions, as 100 Voices painted last week could bring some with him. Looking
at my collection of henchmen, the cool little dino Mutant Mobsters were the
obvious choice.

Continue reading “Who said crime doesn’t pay?” →


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