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MUSE SINGS

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IISALA’S PROFILE

Posted on July 8, 2015 by Saronai

Bean of the Light.  Adventure Bean.  Wandering Bean.  Let Freedom Bean.
Iisala tags on Every Flavour Bean


Server:  Wyrmrest Accord
Name:  Iisala (Ee-sAH-luh)
Nickname:   Isa (EE-suh)
Race:  Draenei (alternate Draenor)
Birthday:  February 17th
Astrological Sign:  Aquarius
Birthplace:  Argus
Age:  Old enough for young adulthood on Argus (human equivalent of 40s)
Current Home:  Shadowmoon Valley; Karabor
Height:  7’1
Build:  Athletic; lean
Alignment:  Neutral Good

Corresponding Story Title:  None yet

Theme Song:  No Parallels by Hands Like Houses
But also… Time’s Scar by Yasunori Mitsuda (yeah, same as Lesara, but I LOVE this
song and it’s even more suited to Isa)

Voice:  Warm alto with only the hint of a draenic accent in common and orcish
(less so in orcish/more practice).  Basically, Nicole Beharie with a slight
slavic accent.

Scent:  Nothing in particular, except for maybe open air

Appearance:  Pretty much as-is in game. Metal accents on her gem-inlaid eyepatch
are silver, not gold. Likewise, the decorative bands on her tendrils and tail
are silver.

Her hair is naturally curly (it’s a fantasy game shh) and may be frizzy or wild
if it’s been rainy, she was training, similar things that mess hair up.

In the way common to draenei, she prefers mixing art and culture in with utility
and science. As such, her decorative armor is sturdy and protective.

Covered eye is actually missing/scarred over and she has a large jagged scar on
her left shoulder (provided she’s actually in something that shows off her
shoulders).

She has an expressive face, easy smile, and personable attitude.

She wears two rings on her right ring finger.  Both are of a simple silver band,
one is set with a purple gem.

Casting Call:  Nicole Beharie

Yes, I do hope she’d be this happy with the part.  Shut up!

Mannerisms:  Easy going, easy smile, personable, and though she shares the same
aversion to demonkind and warlock magics as the rest of her people, she’s
generally more accepting, even curious about different people and their cultures
and languages.  As such, unless a warlock or demon are nearby or being talked
about, she generally has the mannerisms of someone who’s paying attention to
those around her and genuinely interested in their viewpoint.

Her windswept adventurous spirit tends to show through as well, unburdened by
what’s generally considered “proper” behavior.

She touches the underside of her chin with the back of her fingers a lot while
she thinks, may even tap it like that if she’s agitated, nervous, or excited.
 She will also press her lips together, sometimes licking them first, when
waiting to say something or holding/biting her tongue.

Work Style:  Diplomatic and fair-minded approach.  She tends to work at
overcoming her own biases, even with people who make her uncomfortable.  Often
relegated to positions in need of mediation and field work as she prefers
missions that send her afield  where she can learn about new sorts of people.



MBTI:  ENFP-A

Personality:  Free-spirited, caring, and curious person.  She tends to be almost
wildly independent, but also empathic.  She doesn’t put a whole lot of store in
tradition nor give to societal pressures on how she should act or think, even if
that leaves her more friends among the outside races she befriends than with her
own people.

She will fight for the people she believes in and stand up for them as well as
standing up to them if she believes they’re wrong, on a harmful path, or need
someone to push back.

Strengths:  Observant, diplomatic, loyal, caring, independent, empathic

Weaknesses:  Idealist, over-thinks, easily stressed, independent to a fault,
impulsive, soft-hearted and self-sacrificing

Skills:  Healing, swordplay and wielding the light as a weapon, empathy,
diplomacy, mediating, speaks common and orcish in addition to draenei and other
languages from peoples before draenor (though skills with those decay with no
reason to practice them), anthropologist, survival, communication, observant

Living Family:  The last she saw any of her family, in both realities, was when
she was tricked into leaving without her daughter (only a few years old), Sagara
(Suh-GAH-ruh)back on Argus.  They are all manari by now, as both parents,
husband, and daughter stayed behind.

Pets:  Erijaa (AIR-ee-uh), her riding fey drake and Arinya (AIR-inn-YUH), a baby
fey drake

Relationship Status:  Engaged to Kadaan; probably heterosexual and
heteroromantic, but possibly also demi-sexual, despite her recent whirlwind
hookup.

Affiliations:  None

Religion:  Nontraditional  Light worship.  More spiritual than religious.
 Unlike many vindicators (some of which are friends she’s been known to argue
with about it), Isa solely believes in the light as life itself, in all forms.
 She sees her love of freedom, which makes her feel most alive, as a form of
worship, making adventure a living practice and living life to its fullest,
connecting with other life forms, all crucial ways of following the light.

History:  Alternate Draenor timeline.  Isa had a relatively simple life back on
Argus, getting married rather young and having her first and only child, a
daughter named Sagara, within only a few years.

When the time came to leave, Isa’s husband tricked her into leaving alone,
without him or their daughter.  She spent the next several thousand years
training as a vindicator and gladly taking field missions, getting to know and
cataloging local species whenever they found a new planet.  Both out of a keen
interest and curiosity as well as a need to get off the ship and away from other
draenei and their reminders.

It was on one such mission that she encountered a team of other draenei having a
hard time with a local species of aquatic people.  She lent her services to
their commander, Telurin, helping the team work with the locals for their goals.
 Afterward, she was formally invited to join the team and accepted.

Over the centuries that followed, they became like a second family for her.
 Quite recently, while she was away on one of her field missions, the entire
team save the grandfatherly anchorite, Belaar, and his lover, Sio (who were in
Karabor at the time), died in the legion invasion on Shattrath.  She lost her
right eye in a skirmish with demonic outriders a few hours flight away, close
enough to see Shattrath burning on the horizon.

Currently she remains close to Karabor for Belaar’s sanity, but also for the
unexpected arrivals of some of those she lost, from an alternate (the original)
timeline, plus a few, beloved extras in the form of alternate Telurin’s grown
children, who did not exist in her timeline.  Though her old commander is a
death knight now, rather than a vindicator, she still has trouble not thinking
about each one as her team.  A fact that had her more curious about these ebon
knights than wary and led to her current relationship with another former
vindicator named Kadaan.



Tattoos/Markings:  Packed and closed-over scar tissue where right eye should be
(which she keeps covered with a gem-inlaid eye patch at nearly all times, or a
soft cloth one when sleeping), and a jagged scar on her left shoulder.

Notes:  Even while Isa shares her people’s aversion to demons and warlocks, the
fact that she lost her daughter to them when the girl was only 4 or 5 also makes
her curious, primarily, if whether the light and love could save such people.
 This has caused her to take some nervous interest in certain people the draenei
would shun.

Also, I’ve no evidence in Warcraft that Fey drakes are like the other dragons.
 I AM interested in the idea, but I have been playing it as though the fey
drakes are a bit more mischievous and haven’t let on that they’re not just a
dragon-like species and actually have the same intelligence and capabilities of
“true” dragons.

Character Inspirations:  At first, no one really, but now that I picked an
actress to play her, she’s a bit inspired by Nicole Beharie’s personal
mannerisms I’ve caught in interviews.


AVAILABLE CONNECTIONS

Nothing specific, but we can talk about it! 

Disclaimers and credits:  

*Outside art has credit under the associated pictures already
*I do not own World of Warcraft, Blizzard does.
*I do not own the Nicole Beharie interview gift
*Chibi Isa by Suesanne.




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LESARA’S PROFILE

Posted on July 5, 2015 by Saronai

Spoiler Warning:  The following profile contains spoilers for my Warcraft-based
series, Silent Rain, as it is a profile set over a decade after the story’s
events took place.  They are written in a light green text you must highlight to
read easily.

Bean of Elune
Lesara tags on Every Flavour Bean

Pictured:  Lesara past (left) and present (right) by Mischiart.

Server:  Wyrmrest Accord
Name:  Ta’elesara Ethala’Aman (Tah’ehl-eh-sah-ruh and Ehth-ah-lah’ah-mahn)
Nickname:  Lesara (Leh-sah-ruh) or, by family, Ta (Tah)
Race:  Kaldorei
Birthday:  July 11th
Astrological Sign:  Cancer
Birthplace:  Ashenvale
Age:  300s
Current Home:  Dor’elnaar, Shadowmoon Valley on AU Draenor (guild-based
garrison)
Height:  6’5
Build:  Lean and athletic
Alignment:  Lawful Good

Corresponding Story Title:  Silent Rain

Theme Song:  Scars of Time by Yasunori Mitsuda

Voice:  Clear and even tones in a soft alto-soprano pitch, usually soft spoken
with Darnassian-accented common.  She is one of my characters who can sing.
 Check out this amazing singer to hear how I think Lesara sounds (the first
singer).  Lesara almost exclusively knows only Darnassian hymns, so even the
song works!  Her disciplined composure and reserved nature usually show through
in her voice as much as her behavior, showing more of her emotion when she
sings.  You can check the awesome singer out in this youtube video and subscribe
to her channel too!

Scent:  Any variety of herbs or plants, medicinal or decorative and rainy
gardens.  Pick an herb, fragrant or otherwise and there’s likely a good reason
she smells like it at that moment.  She spends most of her time in her
greenhouse or gardens and enjoys sitting out in the rain.  As a healer, she also
works with herbs on a regular basis.

Appearance:  Long, vibrant green hair to her waist in armor of greens and browns
with natural leaf, vines, and feather accents throughout.  Rarely wears robes
any more.  Her skin is a pale rose.  She has a traditional owl tattoo in green
over the bridge of her nose, upper cheek bones, and eyes, and another, older,
crescent moon tattoo in purple on the ‘owl’s’ left wing tip.



Casting Call:  Rosie Huntington-Whiteley.  I haven’t seen any movies she’s been
in yet, but she definitely has the face claim.  I chose this model for a
specific reason, primarily because, when prompted to choose a face claim for
her, a friend of mine had already created her long-lost twin (fraternal), and
picked his face claim.  Their colourings are already different, so I wanted to
go for a face claim who looked like she could be related to the twin’s face
claim.

Mannerisms:  She has the the quiet, reserved, and dignified baring of one raised
and trained with strict discipline in a noble house.  This can also make her
seem withdrawn and stiff at times.  Unless confronted in a hostile situation or
out in dangerous areas, she moves and interacts with a peaceful, patient, and
warm formality, occasionally with a subtle undercurrent of withdrawn sadness.
 During confrontations, battle-healing, angry, or navigating dangerous terrain
she takes on a more dangerous and almost feral-like demeanor.

Work Style:  Peaceful, quiet, diplomatic, diligent, and thorough.  She can also
get rather stubborn.  Aggressive, patiently cunning, diligent, and thorough in
battle/dangerous situations.

MBTI:  ISFJ-A

Personality:  Quiet and thoughtful healer-type.  She is a sensitive person
though she seldom shows what she thinks, or really any strong emotions at all,
having the strict discipline and training that causes her to successfully
repress such things from force of habit.  Withdrawn and reserved wallflower
sort.

Strengths:  Supportive, reliable, patient, loyal, diligent, caring, independent,
giving, responsible

Weaknesses:  Overly humble and shy, repressed, tendency to overload herself by
taking on too much, overly-responsible, extremely private, selfless to the point
of ignoring her own needs (doormat), real interpersonal connections, extremely
private and withdrawn with a tendency to shoulder the burdens of others as well
as herself in a solitary silence, PTSD

Skills:  Light-based healing and support magic, empathy, diplomacy, gardening,
medicinal alchemy and tea preparation, organization, bolstering, supporting,
encouraging, mediating, and advising those in need, singing, combat healing,
battlefield medic, first aid, emergency healing, emergency life support (and
healing, of course), wilderness survival, and guerrilla warfare tactics and
assault magics.

Family:  Ysareline (mother; deceased), Ethan’y’len (father), Kalshen (older
brother), Evaressiel (aunt; deceased), Eh’rendil El’shalla (fraternal twin
brother given up at birth)

Pets:  Anariel (frost saber mount), Kyrias (white messenger hawk)

Relationship Status:  Single, probably straight, but definitely very
demi-sexual, to the point she’s a 300-year-old virgin who’s never been close
enough to anyone to get any sort of urges of that nature.  Also on an enforced
chastity vow of sorts.

Affiliations:  Delari Sylvae (loose sort of organization/guild), Dor’elnaar
(village outpost she more-or-less leads).

Religion:  Solitary practitioner of Elune worship

History:  As Lesara has the most written of her story compared to all my
characters, and it’s all stories from her background, her history is thus far,
rather extensive.  You can read it in-depth anywhere I post Silent Rain (said
story):  On my personal website, at fanfiction.net, or on Deviant Art.

Making it as short as possible, Lesara grew up in a very strict home with a
powerful mother.  They were one of the matriarchal families in Kaldorei society
and Lesara was expected heir and trained as such, but not only for the family,
but for her a semi-secret sect of shadow priestesses swearing themselves to the
pursuit of knowledge and mysteries, worshipping the new moon aspect of Elune and
calling themselves The Order of Mysteries.  Not particularly suited to the
order, Lesara was nonetheless slated as heir because the high priestess had
always been women in her family and the order was created by her grandmother.



When the kaldorei lost immortality with the fall of Nordrassil, Lesara’s mother
went slowly insane in her quest to get it back by any means possible.  She
dragged Lesara along for the ride, by force, through a series of traumatic
events culminating in her execution and Lesara’s forced vow of chastity, sealing
the end of the Ethala’Aman line, as well as the condition she never be allowed
contact with any order activities and must join Elune’s full moon order as a
healer, forbidden any activities or magics of the new moon (shadow).

She served briefly in Stormwind and Northrend as a healer, stationed in
Stormwind both during the pre-wrath event plague and again after that expac as
injured soldiers returned to Stormwind in droves from the North.

After, she returned to Ashenvale with her father and occasionally her brother,
Kalshen, up until the Cataclysm.  Ethan was safely in Darnassus at the time, but
they lost everything, not to Deathwing’s destruction, but opportunistic orcs.
 As most of the kaldorei forces abandoned Ashenvale to defend the newly opened
Mount Hyjal, Lesara resented their obsession with the world tree (and,
presumably, immortality, finding the pursuit distasteful after her mother’s
obsession) went AWOL and broke her neutral-minded approach to the horde by
killing any orc she caught while defending the Ashenvale forests.  During this
time she went nearly feral and used the light as a weapon for the first time.
 Killed for the first time.

She stayed at this task until near the end of the Pandaria expansion where news
finally reached her of Garrosh’s involvement and actions.  She came back to
civilization in time to join the alliance vanguard, served for a time in
Gorgrond very much the way she fought enemies in Ashenvale, before finally
receiving leadership of an outpost settlement in Shadowmoon Valley.

Tattoos/Markings:  Traditional owl tattoo in green over the bridge of her nose,
eyes, and up on her cheek bones.  Older, scarred-in purple crescent moon tattoo
on the left side of her face, curving toward her ear.

Character Inspirations:  Not particularly anyone, actually.  Personality from my
own head.  Started off as an Azerothian version of an original minor character I
created for an original fiction story and grew from there.  Same name.  She was
supposed to be a tragic character who served as an unrequited love interest from
legend.  So I suppose you could say she was born to be a tragic character.  She
grew far beyond that though and is now a different character within that same
original universe, but with a similar sort of past and personality to Warcraft
Lesara.


AVAILABLE CONNECTIONS

Nothing specific, but we can talk about it! 

Disclaimers and credits:  

*Transitions (the primary art used) was a commission work Mischiart did for me
up to my specifications and beyond.
*Edited screenshots courtesy of World of Warcraft (I edited them)
*I did draw the sketch, with traditional paper and pencil, using a photograph of
one of my best friends for reference, darkened in photoshop (it was a light
sketch).
*I do not own World of Warcraft, Blizzard does.
*I’m not sure who owns the rights to Rosie’s (the face claim) gif, but it does
not belong to me either.




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RENAWYN’S PROFILE

Posted on July 4, 2015 by Saronai

The Original Bean.  The Rena Bean.  Hyper Bean.  Happy Bean.  Random Bean.
Renawyn tags on Every Flavour Bean



Server:  Wyrmrest Accord and Cenarion Circle
Name:  Renawyn
Nickname:  Rena, Ren
Race:  Human
Birthday:  Unknown; Chose December 2nd
Astrological Sign:  Sagittarius
Birthplace:  Unknown (Arathi Highlands)
Age:  23 (Probably?)
Current Home:  The Tal Shanre (ship)
Height:  5’4
Build:  Wirey and athletic.  Not very curvy.  She could pass as a boy in the
right clothes.  However, any visible muscles are well-toned (but not bulky),
especially her legs.
Alignment:  Chaotic Good

Corresponding Story Title:  None yet, but I will mention Dear Glitchy, OT3 and
Rendilosa

Theme Song:  Hadashi no Kiseki (Barefoot Trail)

Voice:  Small, but energetic voice in the soprano range (though she’s just okay
at singing).  While her common is primarily accented in the style of the
Southern Eastern Kingdoms, it also holds the hints of various accents one might
expect from someone who’s spent the last half of her life among kaldorei,
dwarves, and gnomes on a daily basis.  Imagine the speaking voice of the singer
in the theme song and that’s about what she sounds like.

Scent:  Ocean/beach (most likely) but possibly oil and/or parchment.  Depending
on how recently she’s treated her hair after swimming/diving her hair may smell
of an herbal mixture that includes honey, buttermilk, and eggs (basically,
honeycakes).

Appearance:  Rena is a somewhat short, wirey young woman who is almost always
smiling and rarely sits still for long.  She is not nearly as well-endowed as
the game makes her out to be.  In fact, with the right clothes, she can still
pass as a boy.  Where visible, it’s obvious her body is well-toned, especially
her legs.

She keeps her orangey-red hair swept up in a messy bun for the most part, though
it may also be loose or in a pony tail.  The length stretches to her hips and is
mostly straight.  She has the sun-streaked hair and tanned skin of someone who
spends a lot of time outside.

She always wears a section of her hair in an inch-thick braid starting behind
her left ear and stretching to her hips.  It is tied off with dangling bits of
gears in a variety of metals and sizes. It looks like an engineer’s charm
bracelet wrapped around a braid with no single gear larger than a copper piece
(gear charms not as pictured on the right, unfortunately).



Face Claim:  Whoever this red-head is.  If you know, please tell me!

Mannerisms:  In social situations she can be a bit self-conscious, but it’s
usually trumped by her desire to make people smile, though she’s offbeat and
fond of mixing idioms and sayings to a confusing end and just comes off as a
little weird.  She habitually ends sentences with the phrase “y’know?” where it
makes sense.

Her movements are energetic.

Work Style:  She tends to be focused and serious when working

MBTI:  ENFP-A  outside of work
INTJ-A while immersed in her mental workspace

Personality:  She is a kind, upbeat, happy-go-lucky individual with a lot of
spirit.  She tends to put other people’s happiness before her own, sacrificing
her own wants and needs when they contradict the goals of someone she cares
about, and she cares easily.

The exception is when the contradiction is a matter of ideals and morals. She
just wants the people around her smiling and has gone out of her way to make it
happen.  Despite all of this, she also deals with social insecurity that’s more
obvious during first impressions and more hidden when you get to know her.

Can be a bit erratic and impulsive.  Also an adrenaline junkie, but she doesn’t
take unnecessary risks and does not have a deathwish.

Strengths:  Creative, spirited, optimistic, caring, honest, loyal, dedicated,
can-do attitude, inventive, good humor, and sincere.  She is also careful,
fastidious, and responsible in her work, particularly in jobs with hazards.

Weaknesses:  Restless, socially insecure, difficulty expressing herself, naive,
doormat, impulsive, unpredictable, flighty, dissociative tendencies in
confrontation/tragedy, distractible, and gullible.

Skills:  Empathy, violin, engineering, research, archaeology, specializing in
underwater excavation and artifact recovery, scuba diving techniques, equipment,
and safety protocol with experience in the more advanced (and dangerous) cave
diving as well, can defend herself in a fight, speaks fluent Darnassian,
conversational Dwarvish, and fluent Gnomish (which she can also read), and
turning frowns upside down, understanding nautical charts and schematics, mosaic
photography, archaeology work also includes studies in paleoethnobotany and
zooarchaeology.

Living Family:  Unknown/Orphan

Pets:  Glitchy, a mechanical squirrel and her first engineering project.

Relationship Status:  Heteroflexible; in a serious, polyamorous relationship
with Ehrendil El’shalla and Tulosa Dru’Isyl.  Pictured left.

Affiliations:  Crimson Blades (guild), Delari Sylvae (Organization), Tal Shanre
(ship; member of the crew)

Religion:  Nope.  Has an unexplainable aversion to the human worship of the
light and their priests.  They make her very nervous.



History:  One of many war orphans.  Remembering almost nothing about life before
the orphanage (too young), Ren can be rather obsessed about discovering lost
pieces of any history because she knows nothing about her own and has no way of
finding out either.

She was given direction early in the orphanage when she met a wandering gnome
named Praicee and picked up her “odd” habits with gadgets.  However, the
orphan’s home she lived in wasn’t very good and she ran away at the age of 10,
dressed as a boy named Ren for her own safety.  She eventually stowed away on a
ship bound for Kalimdor.

She ended up staying with a kaldorei family until their matriarch returned and
forced her out.  After this, she stowed away on a kaldorei ship called the Tal
Shanre where the captain, Tulosa Dru’Isyl took her on as an official cabin boy
(still posing as a boy).

She has spent quite a bit of time on the Tal Shanre since, though Captain Tulosa
eventually connected her with gnomes and dwarves to pursue her interests in
archaeology and engineering further.  She still occasionally works on the Tal
Shanre as either an engineer or diving expert, depending on which is needed for
a particular mission.

She has spent the last 9 years studying and improving her engineering and
archaeology with a focus on field work that allows for her other two loves:
 Exploration and scuba diving.

Tattoos/Markings:  None

Character Inspirations:  Rikku from FFX.  Primarily.  She’s just such a fun
character I couldn’t help myself.  Renawyn was created specifically with Rikku’s
personality in mind, originally.  There’s still obvious nods to the younger Al
Bhed girl, but after almost a decade she’s grown into her own character.





AVAILABLE CONNECTIONS

1.  Unknown family of any types

2.  Any of her gnomish or dwarvish teachers and/or colleagues (engineering,
language, or archaeology related).  Any of her diving instructors/colleagues.

3.  Ren is actually fairly easy to connect to, let’s talk about it!

Disclaimers and credits:  

*Sun gear Rena head shot image by Sir Meo
*Face claim image by Julie Figueras
*Violin image by unknown
*Rikku owned by Squaresoft/Enix
*Edited screenshots courtesy of Guild Wars 2 and World of Warcraft (I edited
them)
*I do not own World of Warcraft, Blizzard does.
*I do not own Guild Wars 2, Anet does.


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TULOSA’S PROFILE

Posted on June 28, 2015 by Saronai

Another World of Warcraft RP character I play.

Tulosa tags on Every Flavour Bean (my World of Warcraft RP character tumblr)



Name:  Captain Tulosa Dru’Isyl (Too-loh-sah Droo-ih-sill)

Nicknames:  Tully (Tuh-lee)

Server:  Sisters of Elune, but primarily in Google docs

Race:  Kaldorei

Birthday:  Unknown and doesn’t celebrate it

Birth Place:  Unknown (presumably Kalimdor)

Age:  Unknown; at least 5k maybe as old as 8k

Current Home:  Captain’s quarters of the Tal Shanre (a kaldorei-styled ship)

Height:  7’0

Build:  Athletic, works out, but also lean; more of an agile physique than one
of raw strength.

MBTI:  Tulosa:  “What’s that?“

Oh, it’s a scale that tells you about your personality, strengths, and
weaknesses–

Tulosa:  “Sorry, I don’t believe in astrology.”

Because I took the test for him and only a few details in his result fit, the
rest were way off and I couldn’t find any of the other results that fit either.
 He’s a mixture of several.

Character Inspirations:  Despite all the Eric Balfour/Duke Crocker
inspirations/references, this character is not based on Eric’s Haven character
(Tulosa is older than Haven).  Originally, this character was played by a friend
who gave me permission to play a version of the character he’s no longer
interested in.  He kinda took on a life of his own, quite by accident, in
googledoc RP and is now one of my mains.  He’s a mix of that old version of my
friend, Dareld R.’s character, my own additions, and is (recently) heavily
influenced by the character, Duke Crocker, played by Eric Balfour on Haven.

Alignment:  Chaotic-Neutral Good

Theme Song:  Ocean

Voice:  Weighted and laid back quality.  Though he speaks loud enough, the
quality is soft, casual, and in the tenor range edging into baritone.  His tone
is warm with good humor by default.  
Basically, Eric Balfour’s voice (first voice in this video)

Scent:  Salt-soaked wood and the sea.

Appearance:  Dusky purple skin, eyes are a pale-gold glow, edging into silver,
and midnight-blue hair to his hips (much longer than the pic to the right.  He
usually wears it back in a tail and keeps his facial hair trimmed in a thin
mustache, light beard, and goatee.

For a male kaldorei, his eyebrows are rather tame, rather than bushy and he has
a very expressive face, usually set in some variant of a smile.  So much so he
even smiles a certain way when someone tries his patience or irritates him.
 When he really smiles, it almost takes over his whole face.





Casting Call:  Eric Balfour


Mannerisms:  Laid back, casual, possibly even lazy sorts of gestures.  Though he
moves with a fluid ease and light step when in action.  He has a tendency to
talk with his hands a lot.
Lots of examples in this Duke Crocker (Haven) compilation

Personality:  Easy-going guy who also has his cocky and sarcastic moments.  He
cares more than he lets on, which is most obvious when he comes across someone
in trouble and, despite having a casual reaction to their plight, ends up
helping them like its no big thing, usually in ways that have some obvious
personal benefit to avoid looking like a bleeding heart or making the recipient
feel like a complete charity case.

Despite all this, he also tends to hold most people at arm’s length, keeping a
mostly friend/professional relationship.  He’s a private person who’s more
comfortable keeping an eye on things than being in the middle of them.  Despite
his casual, laid back attitude, he tends to take matters more serious than not
and usually has far more on his mind than he shares.

As a leader, he treats his crew as equals, garnering loyal respect with them
rather than boss and underling.  Given his propensity for making crew from
people who need a hand up in life, he rarely needs to reinforce order or respect
for his authority.

Strengths:  Personable, committed, loyal to those who’ve earned it, observant

Weaknesses:  Mistrustful, cynical, flippant, impulsive

Skills:  All skills necessary for sailing, captaining, and maintaining a sizable
ship, organization, plays guitar, good with people, observant, disarming
personality, assassin reflexes, rope and knot work, throwing dagger use, agile,
information gathering, networking/establishing connections, fluent in several
languages (Darnassian, Common, Thalassian, Orcish, Pandaren, Goblin), and
conversational gnomish, dwarvish, troll, and combat that plays on his strengths
(agility, fast and practiced movements that rely on precision, timing, and holds
that disable his opponents and/or use their own strengths against them, as well
as slipping out of holds), lock picking, various rogue/assassin skills.

Living Family:  Unknown; Father – Justicar Antagonis Na’Mhorym

Relationship Status:  In a polyamorous relationship with both Ehrendil and
Renawyn as a trio.  Bisexual.  Pictured left.

Affiliations:  The Tal Shanre (ship)

Religion:  None

History:  His memory is full of holes and not everything he does remember is
real.  Former assassin/spy for a secret order of kaldorei shadow priestesses who
were fond of wiping and manipulating memories.  Tulosa’s has been wiped and
manipulated so often over the last millenia as one of their shadowsworn that
they let him stay retired after they found out he was still alive (he was
declared dead after his original crew mutinied almost two decades ago).  



His head is sometimes a mess of fragmented memories that give him frequent
nightmares.  His personality also seems patchwork to the point I can’t even get
the MBTI to give him an accurate read.

He was not a willing shadowsworn and tried escaping the order many times
previous.  Thanks to his basic personality as a generally caring sort of guy
(which they used to get him close to targets), they also needed a mental trigger
to shut off his emotions during assassination orders.  This trigger has since
been removed by a kaldorei justicar named Antagonis Na’Mhorym.

Tattoo Claims

1.  Left shoulder/upper bicep:  3X3 inch Artistic rendering of the kaldorei
symbol for memory ripped in jagged pieces.

2.  Left inner arm:  Decorative kaldorei script that reads “Don’t go where the
path may lead you, but instead go where there is no path and leave a trail
behind you.”  verbatim Eric Balfour’s as pictured on the right (yeah, I know,
hard to see).  Eric’s tattoo seems to have little wheels or flowers of some sort
(I’ve not found a clear enough picture yet).  Tulosa’s, however, is just
decorative script.

3.  Right shoulder and outer bicep:


Pretty much exactly like the one pictured on the left, but on his other arm,
starting all the way up on the shoulder and ending before the elbow.  Obviously
the picture of a globe at the bottom of this tattoo contains outlines of
Azerothian features, rather than Earth continents.  If you can’t tell in the
details, the vaguely circular shapes under the three main features (compass
rose, kelp frond, globe, and spyglass:  On the left under the compass is a
keyhole in a circle, under the compass on the right is a coin decorated with a
sun, the larger circle somewhat under and just above the globe to the right is a
flat representation of a Kaldorei astronomy globe, the smaller circle between
the two is a ship’s wheel.


4.  Centered over right hip bone:  about 4 ½ inches tall and 3 ½ inches wide –
an anchor with frayed, severed rope and a scrolled strip of paper up top that
reads (in kaldorei script) “Neh tu kare” and another scrolled strip of paper at
the bottom that reads (in kaldorei script) “Talond tu saril” which I have
designated as meaning “Cut the rope” and “Leave the anchor”  A little like the
tattoo below, but thicker anchor, better, tattered rope, something more old and
textured looking rather than so smooth.

 

Bonus:  This amusing video has both mannerisms, face claim, voice, and tattoo
location references (with the exception of the hip tattoo).  He’d be the guy who
ends up in his underwear.


AVAILABLE CONNECTIONS

Lots, both remembered and forgotten.  We can talk about it!  There really are so
very many options with this guy.

Disclaimers and credits:  
*Some of the original Tulosa and his background, including his name, was created
by my friend Dareld Reynolds; used with permission.
*None of the tattoos have a proper source, sorry.  They are not mine, I did not
do them.
*The first picture is a paint-over I did to turn a Haven still of Eric Balfour
into a kaldorei.  Rights to the original source image belong the the creators of
Haven.
*Same as the gif from casting call
*I’m not sure which Eric Balfour movie the script tattoo is from.
*Anchor-background headshot commission piece was made by Sir Meo.
*Rendilosa trio hug picture by art-by-g.
*I do not own World of Warcraft, Blizzard does.


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RENA’S WOOBIE ORPHAN TALE

Posted on May 7, 2015 by Saronai

“You’re SO weird!”  Jeylie chided, her tone snide.

Rena poked her head out from under the bunk bed and found the other girl looking
down at her, dolly held tight.  Oh, me…again.  She sighed, hoping maybe someone
interesting had just walked in.

“What are you doing UNDER the beds, Weirdena?”  Jeylie sniffed and looked down
her nose.

“Bein’ creepy!”  Jake, another of the orphans, answered as he walked in,
laughing.

“Rena-Weirdena-Queen-a the strange!”  Steve sing-songed, snickering at his
rhyme.

Blushing, Rena ducked her head under the bed, holding back tears while she
sorted through her little metal treasures; broken watch gears, bits of wires,
and metal scraps.  All these wrong parts held the mechanical squirrel schematics
a visiting gnome gave her a few years ago pinned and unscrolled on the blanketed
floor.  “At least I’m royalty,” she mumbled.

The other orphans continued mocking her and laughing while she tried blocking
them out.

“Remember that horrible dolly she made me?”  Jeylie’s tone was disgusted as she
jumped on the bottom bunk hard enough bits of dust and some dirt rained down on
Rena.  “Almost cut open my finger.  Who makes a metal dolly anyway?”

Rena closed her eyes and shook her head before nibbling on her bottom lip.  She
worked for weeks on that doll, even exchanged her monthly treat for a bottle of
specialized glue.  Jeylie threw it away.  When Rena looked for it later, the
others started calling her a garbage picker.

“I just want them to smile…”  Ren whispered in her own made-up language.  The
fat black house-spider up in the corner of the bedpost obviously understood this
language.  She confided often enough in that spider since she found it a few
months ago.

‘They are smiling.’  She pretended the spider answered, the poor little insect
not understanding the difference.

“They’re not kind smiles.  They’re mean.  I hate this place.”

“UGH!”  Jeylie said in exaggerated disgust.  “She’s talking to herself in that
creepy language again!”  The other girl retreated from their bunk.

“Who’s she talk to anyway under there?”  Jake sneered.

“Her imaginary friend.”  Steve giggled.

“She’s not imaginary!”  Rena looked up at the spider.

Jake poked his head under the bed at her shoulder.  “Oh yeah, where is ‘she’
then?”  His smug grin disappeared when Rena pointed at the spider.  He almost
banged his head shoving away.  “Weirdena’s talkin’ to a big ole spider!”

“A spider?!”  Jeylie followed her shrill question with a tiny squeak of, “under
my bed?  Maaaaatrooooon!”  And the sound of her footsteps and crying running
outside.  From the sound of it Jake and Steve followed.

It was the last Rena saw of her only friend.  The matron squished her with the
toe of a shoe.

————————

Soooo, on my RP character tumblr, someone asked if there was a story behind
Rena’s lack of confidence in social situations.  This is just one of those
stories.



Been a while since I’ve updated my blog, so thought I’d update with this.

Awfully close to maybe picking Silent Rain up again, at least to finish it off,
even if people have lost interest in it.


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FALL OF SHATTRATH

Posted on February 10, 2015 by Saronai

The following is a short scene based in the game, World of Warcraft, featuring
my draenei paladin, Iisala.  She is from the alternate Draenor.  Pictured to the
left, post-eye-patch.

Not edited, completely out of the blue for a writing exercise, and tied in with
a friend’s story, but hopefully enjoyable.

* * *
With only one eye, Iisala watched Shattrath burn. The other wept blue streaks of
blood through the soaked cloth she held pressed against it.

They were still in there, nearly the whole team. So many children and innocents
as well. She whispered a prayer to the light, feeling only the faintest
response, not enough for anything. It left her far more hollowed out instead.
She sighed and tossed away the soaked cloth, flicking excess blood from her
fingers.  Keeping her eye squeezed shut, she wrenched her sword free from the
last demonic outrider who ambushed her, the bodies of he and his fellows much
worse off than she.

The injured eye burned hot enough she barely felt her other wounds, though she
limped and one arm hung useless at the shoulder, thankfully not her sword arm.
The last demon’s sword hit hard enough her pauldron cracked, the jagged edges
stained blue with her own blood. Gritting her teeth, she flung the remaining
demon blood from her sword and sheathed it.  She growled at the resulting pain
from her other shoulder.

Shattrath continued burning in the distance behind her and she turned for one
last look at the sickly green horizon. Tears seeped from her other eye, blurring
it all out as she looked up at the starlit sky directly above her. What do I do
now? She pleaded, hoping for a comforting chime. Better yet, to wake up. Surely
some made it out? The attack was so swift she really didn’t see how.

It was only her luck she was just returning and decided to camp out for the
night while she was still a few hours’ flight away. The city was lost, and
though she felt the impulse to rush in regardless, she whistled for Erijaa, her
fey dragon. Better to warn the outposts from the air and report directly at
Karabor. Belaar…how will I tell him?

Erijaa came crashing through the bushes to the edge of the overlook, streaked
with fel blood, but uninjured. “We cannot stay here,” Iisala murmured as she
calmed the beast and pulled herself with no small effort into the saddle.  She
then wrapped the reins around her arm in such a way that she could unlatch the
small warhorn attached to the front of the saddle, sounding it near every
outpost along the way.

When Erijaa finally dipped low in the sky for Karabor, Iisala jumped and then
stumbled off her back before the landing even completed, heading in for direct
report. She pulled another spare bit of cloth from her tattered cloak and held
it against her eye.

A few vindicators and other draenei she barely took note of buzzed around her,
words she hardly registered. She only spit out the basics in a slurred voice and
pushed into the temple. What she imagined made for an entirely gruesome image,
coupled with the buzz of excited voices following her the entire way, provided
the only introduction she needed for attention. “Shattrath’s fallen to legion.
They over-run the city, outriders ‘s far out as two hours flight. Five ambushed
my camp.”

The room began dancing around her and a new pain in her knee registered that she
fell forward on it. She also only just realized she continued reporting details,
though either coherency was lost in her slur, or she ceased comprehending her
own words.

“Get an anchorite! NOW!” She heard an angry male shouting in her ear just after
deciding the floor looked like a most welcome bed. A nap might do her good about
now. The warmth emanating through her shortly after she laid down felt
comforting, though not enough to stop the now-dull aching in her shoulder and
fire in her eye. A chiming lulled her further into sleep. Where was it before?



“Tell Belaar…I’m sorry. I’m…so sorry, baji.” She let go then, floating in a
dreamless light and warmth.

—————-

Notes:  A friend created both Belaar (who she plays) and the story of the team
Iisala joined and shows concern for.

Baji is a term we came up with together, it is a term of affectionate respect,
something like calling an unrelated old man “grandfather,” but not quite.

Iisala is pronounced Ee-sah-lah.

Erijaa is pronounced Air-ee-yah.

I’m assuming Belaar is pronounced Bell-ahr.


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ALASGIDA

Posted on February 2, 2015 by Saronai

Game:  World of Warcraft
Server:  Wyrmrest Accord
Name:  Alasgida
Nickname:  Gida
Family:  None
Relationship:  Single (bisexual)
Birthplace:  Unknown
Age:  Unknown
Status:  Deceased?
Strengths:  Willpower, Self reliant, intelligent, mimicry, impersonation, fading
into the background, suspiciously tough psychic defenses, subterfuge,
unpredictable, planning.
Weaknesses:  Interpersonal relations, withdrawn, secretive, distrustful,
cynical, suffers from PTSD, occasionally unstable and unpredictable, anger
issues (though adept at hiding them), a certain female night-elf priestess who
set sail without her, unreliable, manipulative.
Tropes:  A bit of a Magnificent Bastard, Method Acting, and occasionally Lost In
Character

Corresponding Story Title:  Paper Sun

Voice:  Husky alto with no discernible accent

Lines by Zombie Cat. Click the picture to view her Deviant Art

Appearance/Mannerisms:  Her mood is difficult to read as her expression is
usually a careful mask of neutrality. Her posture and movement is
fluid, suggesting a relaxed and unworried state.

She appears as she is in-game with one exception, the pony tail is actually a
thick braid that stretches just past her hips.  Generally Native American in
appearance, with a bit of an unfriendly look to her.

Her scent is mostly indiscernible from the outdoors, but those with stronger
senses of smell might detect the earthy undertones of morrowgrain in specific.
She habitually chews on the end of a morrowgrain stalk the way one might smoke
from a pipe a few times a day.

History:  Only one person knows much about the real Gida and her history and she
set sail for uncharted lands a year before Deathwing’s cataclysm.  You may find
fragments out from other people, but not much to go on.

She carefully cultivates a lack of reputation, though those who’ve actually met
her outside of a job might describe her as cold and aloof.

Her death was ordered after she pulled a Xanatos gambit to expose a rather
influential lord.  Having something of a reckless death wish for a while, she
risked discovery to take down this lord successfully.  If he was defeated, it
was another successful mark.  If not, she would use herself as bait and force
the lord’s hand.  If she survived, she could fake her death, if she didn’t, his
move would cause his own downfall after her death.  Officially on record, it was
this last that happened.

Work Style:  Gida pairs her gift for impersonation and mimicry (occasionally
bolstered with alchemical potions) with her intelligence to take down her marks
from the inside, often pushing them in several little places as random,
overlooked people (such as an old servant woman) until they end up causing their
own downfall.  She also uses several different disguises to obtain as much
information as possible before coming up with a plan and revising it as needed.

Notes: I play Alasgida as a few different characters. Keep an eye on outfit and
MRP changes for who I’m currently playing her as. What this means is, if you
meet Gida, you won’t then recognize her as Gida when meeting Talon and
vice-versa.  Considering Gida’s status is currently listed as dead (as of the
cataclysm), it is quite unlikely you will meet her.



Alasgida may never make a reappearance as the core personality of the character,
despite carrying the name still.  It depends entirely on whether or not Blizzard
fixes her face to my satisfaction.  So, please, do not roleplay as though you
know this side of the character is there.  Her primary talent is impersonation
and she is very thorough altering vocal pitch, scent, mannerisms, accents,
contouring make up, and more tricks in her arsenal.

She’s been at this for decades and is rather practiced (she is older than she
looks thanks to a previous RP story line’s results).  Besides, if Blizzard never
fixes her face to my satisfaction, then Lynn/Talon will be an actual character
rather than just an impersonation.  This is also why she’s primarily represented
in the images from GW2 which comes the closest to looking like her than any
other version.

Casting Call:  

Tonantzin Carmelo, courtesy of IMDB photos. Click to view her profile there.

 

 

 

 

 

 

 

 

 

More Alasgida and Paper Sun Entries:

Sun Dappled Innocence

Gida’s Reminder

Paper Sun

Fight (language warning)

Count me Out (Gida on Valentine’s Day)

Stars

Had Enough (Another character song entry)

Cloudy Nights

Stand in the Rain (Another character song entry)

Silent Moments

Broken Pieces of Me (Sorta)

Forever Goodbyes

 


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VIRTUALLY AWESOME GIFTING

Posted on November 10, 2014 by Saronai

The family who games together stays together.  In fact, that reminds me, I
forgot about sharing some recent work I commissioned from a few artists I
follow.  It’s even on topic because I paid for it with virtual currency.  So,
first, sharing!

Mischiart was running a special for in-game currency awhile back and I ordered
this piece of my Guild Wars 2 Mesmer, Relm Arrowni (inspired by the same Relm
Arrowny of FFVI fame, but toned down and set in Tyria).  Click the picture and
find Mischiart on her deviantart page.  She’s awesome, you should also consider
comissioning her!

Several details were my idea (such as her pose), but Mischiart brought more
awesome details such as the dripping paint line above the knees and shaping her
palette like a butterfly (non GW2 players:  Purple butterflies are a common
mesmer illusion graphic in the game).

Then I commissioned this epic piece from her, titled “The Family Who Games
Together” and why I remembered I hadn’t yet shared these commissions.


I wanted a picture of three of my family’s characters together, but one that
made at least some sense but also incorporated top choices.  The result ended up
being two Guild Wars 2 characters and my husband’s World of Warcraft mage but
sneakily put together.  In World of Warcraft there are 3 types of mages, ice,
fire, and arcane.  Though the topmost characters are actually GW2 elementalists,
they still look like they could be WOW mages.

Likewise, Morbius at the bottom is using purple-coloured arcane magic based in
WOW, but it just as easily looks like a tailor-made GW2 mesmer illusion.

Either way, it groups up one of our favourite characters in games for each of
us.



At top is my GW2 elementalist, Celes Cherano.  Yes, she is another FFVI tribute
with toned down backstory and set in Tyria.  In the middle you have my son’s
elementalist, another FFVI tribute (he just started playing it on an emulator
occasionally), Terra Buranford.  Finally, at the bottom, my husband’s mage,
Morbius, based rather lightly (but with completely different backstory) on
Morbius from Forbidden Planet.

Back on topic!

Back for their birthdays in September, we were running rather tight with money.
 We managed to swing a few gifts for our son, and dinner out for both birthdays
at once.  I found out that World of Warcraft was taking the ability to win four
very awesome mounts out of the game in October.  The catch was, none of us were
ready to earn one and buying the speed challenge runs necessary cost 100k per
person.  I only had 40k at the time.

Bank of Doogan (a friend with stockpiled virtual wealth who’s nice enough to
loan it out from time to time) to the rescue!  I borrowed 200k from him and
scored both of my boys their own challenge dungeon mounts and gear set before
they were swept off availability.

Here’s one of the four colours after I got my own on horde:

Well…it’s almost time for the next World of Warcraft expansion (this Thursday!)
and I still owe Doogan 19k gold and no one is buying anything any more on the
in-game auction house *flail*

Don’t get me wrong, as long as it’s taking me to pay back, it was worth it.
 Now, however, money is even tighter than before and Christmas looms ahead.  We
can still swing a few real-world gifts (we pre-paid for the expansions back when
we actually had some money), but not nearly as many as I would like.

However, there’s always the other games we play together, and maybe even some
more virtual WOW gifts if I can earn the gold back for them in time.  Right now,
I’m working on an entire box of special pokémon (30 total) surprise in their X
and Y games.  Shhh!  Trying to get as many shinies as I can.  So…because I’ve
turned the game into work I guess I can change my occupation to “Volunteer
Pokémon Breeder.”  I wonder if anything in my new business is tax deductible?

So what is the “virtually awesome gifting?”  Well, it’s the nice side effect, of
playing several different games together (and being, as they both admit, a bit
better at all of them).  When it comes to gifting, whether for birthdays,
Christmas, or just because, even when money is tight and you can’t work for
money…

Well…there’s always earning stuff in Pokémon…or World of Warcraft…or Guild Wars
2…or LoTRO (less so with that last).

Maybe I’ll get a job who’ll work around my husband’s schedule this season.
 Don’t worry, we’re not starving (elsewise we wouldn’t all 3 have WOW
subscriptions right now).  Either way, it’s nice having a back up plan where I
can earn or “buy” them nice things in their favourite games and still watch
their faces light up.



My son says he likes the gifts I earn them a lot.  In fact, they’d be the
perfect gifts really if there were something he could actually unwrap.  I told
him that settles it, on Christmas eve, if I get him something for Pokémon, I’ll
just wrap his DS game.  If I get him something for WOW, I’ll wrap his laptop up.
 I love his giggle.

My little Brony Dash hopes you all had a happy Halloween as well.  Yes, he’s
growing his hair out.  Yes, it’s in a ponytail past his shoulders.  Yes, he
looks a lot like a mini-me here.  Yes, our camera sucks.

Also, since it is Memory Monday…a tie in:

I made this meme with my son awhile back after a fishing meme said “Fishing
outside.  Because memories aren’t made from video games.”  Nothing against
fishing, honest, great memories there as well, but I also have many MANY fond
video gaming memories with so many different people all over the world as well.

Above in the picture, Lesara with her brother, Kalshen (yes, from their future
in Silent Rain).  Does anyone even miss Silent Rain?


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Posted in Meme Monday, Memory Monday | Tagged Art, family, gaming, Gift ideas,
Guild Wars 2, Holidays, pokemon, world of warcraft | Leave a comment


PULLED & REVIEWED

Posted on July 8, 2014 by Saronai

The newest edition to Becca J. Campbell’s Flawed series is out.  Yay!  I won a
copy for review and here it is!  There are some potential spoilers, I suppose,
but I tried keeping it vague.  If you’ve not yet read the series, only book one
and this short story are out now.  You can check out book one by clicking on its
title:  Empath.

Without further ado…

Pulled * * * * (4/5 stars)

Juniper is an eight-year-old foster kid with a very inconvenient ability.  You
see, she randomly teleports to others like her, the flawed and uniquely gifted.
 It rarely ends well and eventually leads to yet another foster family tired of
dealing with a runaway.

I think I liked this short story much more than the first novel in the series,
Empath (which I also liked). Considering it’s a short story, there’s not much to
say, other than I wish it were novel-length. I definitely would have enjoyed a
Juniper-centric novel in the series. I imagine, however, that the bulk of her
story fits in with others later in the series.

This probably isn’t great as a stand alone. While you can read and understand it
without the novels, there are a few loose ends hanging around after the final
scene. Will the series ever tell us if Juniper was right about the creepy
driver? What about the hitch-hiker? What does Ronen do at the end? What is
Asher’s flaw? I’m sure these were left unanswered on purpose and will be
answered in further novels in the series. However, they’re largely the reason I
subtracted a star.

In other words, my only complaint was that I wanted more story by the end!

Also, when it comes to ebooks, I usually notice at least one typo. If there were
any grammar or spelling errors in this short story, they failed to throw me out
of the story enough to notice.

If you’re curious about Pulled, click on the book cover above and place your
order!

Finally, I did receive a free copy for my honest review on amazon and good
reads.  I would have purchased the short story anyway and am pleased I could
award it 4 stars (I don’t leave dishonest reviews, nor reviews < 3 stars).


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Posted in Muse Sings, Random Extras | Tagged Christian, Empath, fantasy,
fiction, Flawed, mutants, review, superheroes | Leave a comment


BREAKING MONOTONY

Posted on June 23, 2014 by Saronai

Memory Monday
Breaking Monotony

Back in high school, my junior year (I think) I sat through a common sort of
boredom:  Reading an uninteresting play with assigned read-aloud parts.  We took
our turns in the silent agreement of force, reading without inflection.  I read
for a minor character, the mother of a mentally challenged son, chased by police
with guns (unless memory fails me).

While following along for my few lines, slogging through a boring play with
equally boring monotone, I began questioning our silent agreement.  So, the play
is boring, we have no choice.  Who started this agreement?  Why?  Because
enthusiasm, even for something bad, isn’t cool.

I follow enough along now for keeping tabs, 7 paragraphs of dialogue from my
next line.  My heart flutters nervous at the new thoughts, tapping the breaks.
 Wait a minute, brain, what if they make fun?  But I’m so bored!

Six paragraphs away.

No, stop, honor the agreement, be cool.  No, I’m bored.  You’re not even a good
actress.  They’ll make fun of you.  So, I’ll make it over-the-top on purpose.
 This play doesn’t deserve serious acting anyway.  Oh god, you’re going to do
this, aren’t you?  I’m pretty sure, and it’s down south, I can manage a cheesy
Southern accent for a cheesy line.  I can’t handle another line in monotone.

Four paragraphs.

I recall noting class clowns in my past.  A few earned laughs purely for
breaking the boredom.

Three paragraphs.

It’s a drama.  A sucky drama.

Two lines.

Go for the comedy.  Deep breath, heart panicking.

And I completely forget my line, sorry!  Hah!  All I know is my character was
yelling at the sheriff, read by Ricky, and I did it with an over-dramatic
Southern delivery.  People near me jumped awake and stared.

Ricky was great, he read his lines very reactionary.  “I know!  I know!”  The
way you might respond when somebody suddenly yells a joke at you.  The giggles
escaped all over.  I remember the dialogue was fond of every character having a
doubled phrase habit during “emotional” scenes.

I read a few more bursts of lines the same way and nearly everyone picked up the
practice around me.  I remember someone asking me why I did it, someone without
lines, while wearing a judgemental look for breaking the monotony agreement.

I shrugged.  “I was bored.  Weren’t you bored?”  She never responded.

Though I didn’t like the teachers making us stand up front and read our lines
from that point forward (the spontaneous shock-wave of willing and fun
participation excited them, so I forgive that decision), days of monotony for
everyone became entertaining fun for at least half the class.  I received a best
supporting actress award markered on a styrofoam cup, hah!  I won the styrofoam
awards for best supporting actress!

A few days ago, while working on freewrites outside, I reflected on life and
meditation.  The breeze kept forcing my journal back.  After pushing back
several times, I let it turn the pages and read where it landed.  This story.
 Insight flashed across unconnected neurons.

I frequently work with what I must, making the best of it.  However, not
actively as a life philosophy.  Never as vibrant as I attacked monotonous
reading that day.  I realized just how readily we accept monotony in our lives,
living by some silent agreement.  If we must, we do so grudgingly and with as
much detachment as possible.  Afraid others will perceive us as any number of
negative things, we hand in our colours and pick up the monotony uniform.



If I just finish this last chore, I can finally work on what I want.  Yet,
often, after chores are complete, we lack energy for our joys.  We attempt
conserving further energy, continuing in a cycle of bleeding vibrancy down the
sewer of monotony.

Now, don’t get me wrong, doing the dishes still sucks.  However, eventually, the
dishes call.  No really, do them, unless you like free housing for the local
insect community and their fungi friends.  Why let such necessities steal as
much joy as possible then?  I’ve made a renewed commitment for mindfulness when
dragging my feet.  If I notice monotony, I shoot it down with brainstormed ideas
on coloring all over it.

When I do dishes, I exercise and/or sing.  If I feel more quiet I mentally work
on a project of some sort, play a game in my brain.

In practice with my primary goal (writing), I often dragged my feet on practice
until recently.  My head overflows with story ideas, pulling me in a hundred
different directions from several different characters and worlds.  When I sit
down and write, I quickly grow frustrated over my lack of experience.  It’s like
an epic movie in my head, severely restricted by a pitiful budget.

I let that entirely stop or extremely slow my pace for over a decade.  I began
loving and missing regular storytelling, but dreading and avoiding writing.
 With a little brainstorming and mental reframing, I’m taking back the fun.  In
order to write stories, I must write.  In order to share them successfully, I
must edit.

Rather than look at my stories as frustrating failures, I’ve been reframing the
entire process.  I now watch them grow, fed by my attention and hard work,
rather than crying about losing my baby and failing as a parent.  Sometimes my
story needs grounding and lectures, but those beautiful moments shine back.  The
whole process brings renewed energy back in.  I also feel more confident and
alive.

I feel more free breaking monotony.  So you HAVE to do something?  Why just use
the grey crayon?  There’s a whole box full of colour.  Personalize that PITA
bar.  Obviously, I imagine some rows of monotony resist breaking and colour.  In
this case, I brainstorm harder and reframe.  Some attempts prove more successful
than others.  Just keep trying and resist the urge, when you MUST do or accept
something, to flush the rest of that song down the toilet.  You give the
negative more time and energy than it deserves that way.

Finally, I’m not advocating acceptance with a smile for atrocities, injustice,
abuses, and more.  I’m advocating a reframe and positive channeling for when no
other option exists (or at least no viable option).  If you can’t do anything
about it, break the monotony and make the best of it, even if just in little
ways.  Editing nightmares?  I don’t know, pretend alien space invaders
infiltrated your story and the only way to save planet earth is by identifying
and shooting them down.  You can even make the little Pew!  Pew! as you delete
words, go on.

So someone gives you a funny look, heck, maybe they’ll laugh, their day
brightened.  Maybe they’ll ask why you’re crazy, then join in when they see the
light.  Or maybe they’ll stay in gray monotony and give you side-eye.  If you’re
not hurting someone (other than imaginary space invaders), why sign the monotony
contract?

————————

What do you think?  Any recurring monotony in your life looking for a broken
face?  I’ll brainstorm with you!  Got stories to share about when you made the
best of a monotonous, or downright awful situation?  Any other feedback?  Share
in comments!


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