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15-09-2021


GAME SHEEP DOG N WOLF ISO

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 1. Looney Tunes: Sheep Raider

4.75 / 5 - 24 votes


DESCRIPTION OF LOONEY TUNES: SHEEP RAIDER WINDOWS

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Description: Looney Tunes: Sheep Raider is a Action video game published by
Infogrames released on September 27, 2001 for the Eboots. Looney Tunes: Sheep
Raider (aka Une faim de loup, Dog 'n' Wolf, Ralph il Lupo all'attacco), a really
nice action game sold in 2001 for Windows, is available and ready to be played
again! Time to play a stealth, licensed title, platform, puzzle elements and
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Okay, it's perhaps the most bizarrely named game so far this year, but for once
this title isn't a total dog (not even a sheep dog... sorry). Sheep, Dog and
Wolf follows the adventures of Wyle Coyote's lesser known cousin Ralph Wolf as
he attempts to steal sheep from a flock under the watchful eyes of Sam Sheepdog.

It's a Warner Bros. affair based around a dethpickable gameshow, hosted by none
other than Daffy Duck - and there'll be plenty more Warner favourites popping up
as you progress through the game. Essentially, it's a platform puzzler, more
suited to a console than PC, but surprisingly it's a lot of fun. Controls might
be a little hard to grapple with, but once the principle is grasped, all you
need is to lose your sense of normality and you're away.

The idea is to steal one sheep per level from the slowly dwindling flock without
being caught by Sam. Ralph can sneak, sprint, jump, and use an array of over
thirty in-game objects to help him along his way (most of which are, of course,
made by the ubiquitous ACME factory). He can hide in bushes, disguise himself as
a sheep, use rocket packs, lay trails of cabbages, push rocks, tie himself to
trees with elastic, blow things up... the list goes on.

Rather than the simplistic kids title you might expect, it's more of a
sneak-em-up platform puzzler hybrid with a generous dollop of Warner Bros.
humour. Certainly you'll be required to use your brain to get past most levels,
although we advise you think out of the box (or rather into the loony tune) to
find the solution. The best thing about the levels is that there's never just
one solution. Depending on what items and techniques you use, there's generally
always a choice of actions, which adds an extra layer of fun. One thing's for
certain - it's extremely frustrating, and hellishly difficult in places. Until
you work it out, of course.

At infrequent times, Daffy Duck is there to help you out with hints and
instructions, although sometimes he's tricky to get to. You can also flick to a
map screen, which contains hints for the items you are using. It's mostly
self-explanatory, and greatly helps your progress, unless of course you're
playing the French language version that we inexplicably seem to have been sent.

To spur you on, each level has a hidden secret bonus, and you can save up these
bonuses to 'purchase' special items in between levels. Warner Bros. sketches,
character drawings, renders, and other nifty extras are available - they're a
definite incentive to go that little bit further.

The game is cell shaded, a la Jet Set Radio, although why you'd try and make a
cartoon look more cartoony isn't quite clear. In any case, it's pleasing enough
to look at, with some effects fantastically rendered. The only annoying thing
we've discovered, other than trying to remember which in-game symbol represents
which button, is the camera; it'll often leave you looking at a wall when you
walk around a corner, and although it's supposedly controllable, the camera-turn
buttons fail to work. It's irritating in some places, and desperately
frustrating in others, because trying to jump across slippery ice blocks whilst
being forced to look at the wall around the corner isn't too healthy.

The humour is definitely evocatively Warner Bros., and if you're a Looney Tunes
fan, you'll almost certainly be an admirer. You'd have to have the heart of a
rock not to giggle when Ralph runs off a cliff and stands there for a few
seconds before realising it in true 'toon style, and then plunging to his doom.
For good simple, cartoon fun, you can't beat it, but you might not have much
hair left at the end - be warned.

Review By GamesDomain

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COMMENTS AND REVIEWS

Lemonchild2020-12-090 point

I don't know how to run it please help it just has some file that takes me to
microsoft store and I dont know what to do

Isiel2020-01-071 point

I remember this as a PS1 game. It gets really difficult later on so I never
finished it.


WRITE A COMMENT

Share your gamer memories, help others to run the game or comment anything you'd
like. If you have trouble to run Looney Tunes: Sheep Raider (Windows), read the
abandonware guide first!


DOWNLOAD LOONEY TUNES: SHEEP RAIDER WINDOWS

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WINDOWS VERSION


SIMILAR GAMES

Fellow retro gamers also downloaded these games:

007: Licence to Kill
DOS, C64, Amiga, MSX, ZX Spectrum, Amstrad CPC, Atari ST1989

It's certainly not the first time the Warner Brothers 'it's over 50 years old
but we're never letting go' cartoon franchise has wriggled its way into the
gaming world, usually pupating into some kind of over-easy platform game with
only the characters' reputations offering any kind of purchasing incentive. But
what's new about that, eh? More of the same here, then, but this time... this
time...

Let's concentrate on looks first. It's obvious that cel-shading, (a graphics
feature pioneered by Jet Set Radio, that seems to be spawning rapidly into
almost every 3D cartoon platform game) has been used extensively here, although
to be honest, I can't really tell if it makes that much of a difference in
portraying the 2D visuals in 3D effect. It helps, sure, but away from the
inimitable graffiti-daubed stylistics of Jet Set Radio it often feels too
overstated. Especially when you think that it's been taken from an actual
cartoon that didn't need to draw big black lines around characters to make them
look 'authentic'. (It's true, animation fans - I remember them doing this in an
early episode of Tasmania and the effect looked distinctly off-putting.)

However, these stuttering attempts to move into 3D show that the technique is a
long way from perfection. It's natural that, with current technology, it can't
compete frame for frame. Admittedly, the backgrounds look splendid and capture
the Looney Tunes spirit well enough but, then, some of the characters look like
they've just won a first-class cruise on the SS Fist. The worst victim of this
evidently being Daffy Duck, whose familiar features have been bent wholly out of
shape as he gains this other dimension.


LOOK WHO'S TALKING...

And what's happened to everybody's voice? The original artists may be dead, but
these pale excuses for imitations seem to offer all the panache and feeling of a
school play rehearsal. Thank goodness none of the lead characters speak or we'd
be howling at the moon in protest right now. And let's not mention the music.
No, let's do mention the music. Imagine if all that classical orchestral music
(and established sound effects) that fit the cartoon so well had been rammed in
the aural bin and been replaced with some horrifically muted easy listening jazz
that rips the soul out of a potential classic. Well imagine no more: just buy
the game.

But, y'know, playing it for a while, I found most of these presentation faults
got gently pushed aside - except for the music: that's unforgivable - and I
found myself beginning to appreciate the game's structure and content. And moan
about that instead...


SURELY NOT? LOOK ATTHESCORE


SHEEP DOG N WOLF DOWNLOAD

There are only 17 levels to go through, which means it's all over in a few days.
There are two secret levels, but don't be fooled as they're counted as part of
the overall goal and it's easy to find them once you've got a few bonus points.
These bonus points come in the form of hidden time clocks on each level - the
points traded in for access to things like artwork, storyboards and
behind-the-scenes info. Not much of a reward but one that expands the game's
longevity a tiny bit further, since, rest assured it needs it. But ignoring the
shortness of the game for now, let's concentrate on level design because that's
where the final score draws most of its points.

Indeed, attempting to steal a sheep from the watchful gaze of Sam Sheepdog isn't
even the half of it, as you first have to reach the herd, not to mention getting
back to the goal as well. While levels seem large at first, you're really
confined to a set linear path, gradually solving one puzzle after another. You
can easily take each level and divide it into different sections, where the key
to progress is confined to a small area. This is generally proven by the fact
that, if you get caught, instead of losing a life or going right back to the
start, you'll be placed at the set-up stage of the current puzzle you've been
working on. On a higher level, the illusory hub structure belies the fact that
levels can only be completed consecutively.

It's probably this aspect that makes the game easier than it should be, but,
then, it helps to reduce frustration down from a gah! to a nngh! level. It's
possible to not so much breeze, as lightly gust through the missions, it being
less about action and more about 3D object manipulation for the most part. That
is, until you get to the horror that is level ten and the mid-game 'boss', a
section that calls for some tricky manoeuvres to be performed three times while
avoiding the clutches of a big red hairy monster. It seemed to take me about the
same time getting past that as it did playing through the whole of the previous
levels. Anyone else who manages to do that section without falling into the lava
more than 20 times without any foreknowledge of what to do deserves to have
their name written on a plaque.

What - and here's where it gets really positive - makes the game better than it
should be, though, is that a true effort has been made to make sure it never
gets too repetitive. The new objects or obstacle introduced every level ups the
enjoyment considerably, you're eager to figure out what they roduced every level
ups the enjoyment considerably, as you're eager to figure out what they do and
what you're going to get next. It's all your standard Acme products, but
designed so as to actually slot seamlessly into the puzzles and integrate
themselves with less incongruity than would be expected when trying to capture
the more warped aspects of a classic Warner Brothers cartoon.


GAME SHEEP DOG N WOLF ISO ROM


TRIANGLE, SQUARE, CIRCLE, ALT

It's an arcade game first and foremost of course and has a k real arcadey feel
to it. Fortunately, it's easy to r control with the keyboard. The game calls for
precision P jumping a few times, however, the slower nature of the game and the
close restart points make it less of a chore. The camera, - the bane of any 3D
platform game - while not perfect, performs adequately, adjusting itself for the
best possible view and only occasionally gets stuck on scenery when it was
essential to maintain an ideal view.

To sum up, it's alternates between long lengths of easiness and short periods of
ire-inducing frustration. Then it's all over just as you're getting into it.
Nevertheless, the non-repetitive nature and puzzles make it fun to get through
and one I found myself enjoying. Not a Classic but one of the best attempts I've
seen at capturing the spirit of Looney Tunes in gaming. Except for the music.
God that music...


HERE, SHEEPY, SHEEP, SHEEPY, SHEEPY...


GAME SHEEP DOG N WOLF ISO DOWNLOAD

What can we expect in the way of gadgets then? Picking stuff out of the range
randomly, there's a strap-on rocket that sees you careering about the skies with
all the grace and poise of a drunk elephant. Seesaws are usually used to propel
hapless sheep across the map with the aid of huge boulders, while giant elastic
bands are used as either catapults or precariously unsafe bungee ropes. And...
lettuce? Used to attract hungry sheep into your clutches. Ignore the stealth
bushes, though. They're usually about as much use as a quid in a London coffee
shop.






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