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MONDAY, NOVEMBER 13, 2023


MISCREANT MONDAY: DC COMICS' H.I.V.E. SOLDIERS FOR SAVAGE WORLDS AND EARTH 72




H.I.V.E. is a mercenary organization that specializes in high-level contract
assassinations, the training and even creation of metahuman operatives, and acts
of terrorism. The current incarnation has begun operating in Opal City on the
East coast of the U.S. and the Department of Extranormal Operations had
identified its new Queen to be the brilliant and deadly Cheshire.


Here is a PDF download.














By Cross Planes at November 13, 2023 No comments:
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Labels: DC Comics, DC Comics Presents, Earth72, Miscreant Monday, Savage Worlds,
Super Heroes RPGs



SATURDAY, NOVEMBER 4, 2023


DUNGEONS & DRAGONS 5E: THOUGHTS ON ROGUES & RANGERS





Our group has kept up with Wizard of the Coasts Unearthed Arcana playtest
material for the 2024 Edition/Printing of DnD and there two things the boggle
us, how underwhelming the Ranger is and how overpowered the Rogue is.



When it comes to the Ranger I'm sure there are numerous people coming to DnD
because of the Drizzt novels and we wonder if Hasbro/WotC isn't too keen on
that? I mean Drow are nearly unplayable with Sunlight Sensitivity and the 5E
Ranger doesn't seem to have a very clear vision for what it wants to be. We had
a bit of hope because at one point Hunter's Mark no longer required
Concentration but according the notes WotC felt that made the Ranger too good.
We were all left shaking our heads at that.

Then, from the other side is the Rogue who can deal Sneak Attack damage once per
turn, can gain Advantage on attack rolls by not moving on their turn, can use a
Reaction to take 1/2 damage, and can sacrifice Snake Attack dice for special
effects. The Rogue, in our estimation, is just too damn good. Realistically, how
does WotC walk that back? They just don't and we get it.

I'm going to be really honest about the fact that WotC's tactics with DnD and
Magic: the Gathering leave me fairly bitter. I've been pretty clear with my
group that I just don't see myself running 5E...at leas anything published by
them. I will say that I am fairly excited by Kobold Press' Tales of the Valiant
and ENWorld's Level Up: Advanced 5th Edition and may very well do something with
either or both in the future.


By Cross Planes at November 04, 2023 No comments:
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Labels: DnD, DnD 2024



TUESDAY, OCTOBER 31, 2023


HAPPY HALLOWEEN! HEADLESS HORSEMAN FOR SHADOWDARK












By Cross Planes at October 31, 2023 2 comments:
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Labels: 31 Nights of Halloween, OSR, Shadowdark



MONDAY, OCTOBER 30, 2023


STATE OF THE PLANES: OCTOBER 2023





This year just seems to have flown by and All Hallow's Eve is nearly upon us.
I've been playing a Fighter named Bluehawk using the Unearthed Arcana playtest
version and am enjoying it. I'm a bit tired of 5E though and if the group wants
to continue with it after this campaign wraps I might excuse myself for a bit. I
love seeing all of my friends but they still seem very enthused about 5E and I
am just not.



I'm still taking a break from Deadlands on Tuesdays and we are beginning an
Icons game set in the DC...uh...Multiverse...I guess? The PCs are working for
Power Co. in Opal City and are dealing with a new version of HIVE led by
Cheshire.

I've spent the last few months looking at games I want to run such as
Shadowdark, Dragonbane, Basic Role Playing, Hero's Journey, Castle Falkenstein,
Fantasy AGE, Hero System 6E, and even Pathfinder 2E. I think whatever I run it
won't have a d20 in it. I love the OSR and still love 5E, even though I despise
Wizards of the Coast, but I just need some time away from both of them. I think
I'm going to focus on Savage Worlds since my biggest grip against it was the
Wound system which is no longer the case and I really like a bunch of its
settings: Deadlands, Battlelords of the 23rd Century, Rippers Resurrected, 50
Fathoms, Saga of Solomon Kane, Flash Gordon, Pathfinder, and Lankhmar. I'm
contemplating a setting like Rifts Earth (though I don't want to run SW Rifts
yet), Deadland's Hunting Grounds...something where people from all over find
themselves in the same place or the setting just makes room for all of them
like Numenera's 9th World a billion years in the future but without the
Cyphers.. Basically, I'd just lay out all of the Seasoned Archetypes for SWADE
and let people pick their characters. I love what Pinnacle is doing with the
Archetype, Powers, Chase, Status, and Ally/Adversary cards. I also have a
Rippers Resurrected mixed with Ravenloft's Masque of the Red Death game in mind
but when don't I have a million ideas? So little time. Sigh.

I'd like to do some "OSR stuff" for Savage Worlds like I started with Death's
Head Keep earlier this year but I'm going to be realistic and see what happens.
I don't think I just want to make antagonists and might focus on setting
material and even side quests.

I guess we will see what November and December hold.

Be well.


By Cross Planes at October 30, 2023 No comments:
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Labels: Savage Worlds, State of the Planes



SATURDAY, SEPTEMBER 16, 2023


MARVEL SUPER HEROES/FASERIP: ADDITIONAL DAMAGE REVISED








I've revised my FASERIP Damage Bonus originally posted here. 

If the roll of a d10 is even you gain a +1 Column Shift per die and if your roll
is a double and a success you gain +3 Column Shifts.

Example 1 - My roll is a an 81 so I gain a +1 Column Shift to damage since one
of the dice is even.

Example 2 - My roll is a 64 so I gain a +2 Column Shift to damage since both are
even.

Example 3 - my roll is a 95 so I don't gain a bonus to damage since both dice
are odd.

Example 4 - My roll is a 77 so I gain a +3 to damage since my roll is doubles
and it succeeded and even or odd doesn't matter.

That's it. It's fast and fairly straightforward.





By Cross Planes at September 16, 2023 6 comments:
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Labels: FASERIP, Marvel, Marvel Phile



SATURDAY, SEPTEMBER 2, 2023


MARVEL SUPER HEROES/FASERIP: ADDITIONAL DAMAGE








I love the old TSR Marvel Super Heroes/FASERIP rules and its an old favorite of
mine, however I would like some random element to damage and have two different
options:

Option 1: When an attack hits a target roll a d6 and on a roll of 1 or 2 the
damage increases by that many column shifts and on a 3-6 nothing occurs.

Option 2: Works as above but when you roll a 6 it counts as 1 column shift and
you preroll the d6. As long as you roll 6s you keep increasing the column
shifts, but a 1 or 2 are ignored on all additional rolls.

That's it. Pretty straight-forward.

Excelsior!





By Cross Planes at September 02, 2023 15 comments:
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Labels: FASERIP



SUNDAY, AUGUST 27, 2023


#RPGADAY 2023: DAY 16 THRU 27








Game You Wished You Owned? This is tough. DnD popped into my head. HERO
System/Champions too. Rifts. Savage Rifts is cool but I'd like to fix Rifts. It
is my White Whale.

Funniest Game You've Ever Played? Tales of the Floating Vagabond.

Favorite Game System? HERO System. It's a like a language that I'm still fluent
in.

Favorite Published Adventure? L5R's Tomb of Iuchi-Ban for 1st Edition.

Will Still Play in Twenty Year's Time? DnD most likely. Hopefully Savage Worlds
and Dragonbane.

Favorite Licensed RPG? West End Game's Star Wars RPG.

Best Second Hand RPG Purchase? Villians and Vigilantes.

Coolest Looking RPG or Book? Castle Falkenstein RPG Hardcover.

Complex/Simpler RPG you Play? Complex is HERO System. Simple is Call of Cthulhu.

Unplayed RPG You Own? So. Damn. Many. Rifts.

Favorite Character Sheet? Vampire: The Masquerade's Character Sheets.

Game You'd Like a New Edition Of? West End Game's Star Wars. I appreciate the
slipcase FFG did but I'd love for that line to come back.








By Cross Planes at August 27, 2023 7 comments:
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Labels: #RPGaDAY

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