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Toggle navigation * Home * Academics * ACADEMICS * Program Info * Degree Programs * Admissions * Courses * For Current Students * Research * RESEARCH * Labs * Dissertations & Theses * People * PEOPLE * Directory * Faculty & Researchers * Staff * Students * Alumni * Gallery * GALLERY * Student Projects * Photos * End of Year Show * Exhibition Catalogs * News & Events * NEWS & EVENTS * Past News * Past Events * MAT Seminars * GENERAL INFO * GENERAL INFO * Chair's Welcome * Learn More About MAT * Financial Resources * Information for the MAT Community * MAT Student Wiki * Support MAT Covid-19 Information and Resources * UCSB Covid-19 information portal * Santa Barbara County Covid-19 information portal Artist: Marcos Novak MEDIA ARTS AND TECHNOLOGY GRADUATE PROGRAM UNIVERSITY OF CALIFORNIA SANTA BARBARA * Events * News * MAT Seminars * Showcase * End of Year Show * About MAT * Alumni Testimonials * "HIVE", Sölen Kiratli * "Generative Drift", Paul Jacobs * Graham Wakefield in the AlloSphere * "Time Giver", Yuan Yi Fan, Myles Sciotto EVENTS MAT SEMINAR SERIES: 1-BIT SOUND SYNTHESIS AND AUDIO EFFECT DESIGN. SPEAKER: KURT WERNER. MONDAY, NOVEMBER 14, 2022 AT 1PM PDT VIA ZOOM. 1-Bit Sound Synthesis and Audio Effect Design Abstract In this talk, I present new designs for 1-bit synthesizers, audio effects, and signal mixers which transcend classical limitations of the (historically, very limited) format, creating new possibilities for musical expression. After reviewing some of the classical examples of 1-bit music, I will describe my novel approach to designing novel 1-bit musical tools. These include, e.g., 1-bit stochastic wavetables, resonant and comb "filters," artificial reverberation, advanced multiplexor- and digital-logic-based signal mixers, and advanced binary bitcrushers. Special emphasis will be placed on a new variant of sparse noise I developed called “Crushed Velvet Noise,” which is especially useful for 1-bit music. Bio Dr. Kurt James Werner conducts research related to virtual analog and circuit modeling, the history of music technology (especially drum machine voice circuits), 1-bit music, circuit bending, & sound synthesis more broadly, and sometimes composes too. As part of his Ph.D. in Computer-Based Music Theory and Acoustics from Stanford University's Center for Computer Research in Music and Acoustics (CCRMA), he wrote a doctoral dissertation “Virtual Analog Modeling of Audio Circuitry Using Wave Digital Filters.” This greatly expanded the class of circuits that can be modeled using the Wave Digital Filter approach, using the classic Roland TR-808 bass drum circuit as a case study. Currently based out of Somerville, MA, he was formerly an Assistant Professor of Audio at the Sonic Arts Research Centre (SARC) of Queen's University Belfast and a Research Engineer at iZotope, Inc. ccrma.stanford.edu/~kwerner For more information about the MAT Seminar Series, go to: seminar.mat.ucsb.edu. "PRESERVING HAND-DRAWN QUALITIES IN AUDIOVISUAL PERFORMANCE THROUGH SKETCH-BASED INTERACTION", A MASTERS PRESENTATION BY SAM BOURGAULT. MONDAY, NOVEMBER 14TH, 2022 AT 2PM PDT. ELINGS HALL ROOM 2003. Abstract Live coding---the real-time procedural creation of audiovisual works---suggests opportunities to extend hand-drawn animation; however, existing live coding systems are incompatible with manual animation workflows. Manual input is not a primary datatype in existing live coding languages and live coding tools require using symbolic programming environments. I theorize that by applying direct manipulation to the domain of live coding, we can enable animators to create expressive mappings between hand-drawn animations and audio effects in real-time. I present Megafauna, a sketch-based system for audiovisual performance, informed by interviews with professional animators. Megafauna supports the integrated generation and control of hand-drawn animation and audio sequences by enabling animators to directly sketch mapping functions between animation frames and sound generators. I demonstrate the expressive potential of Megafauna by reproducing animated compositions from procedural and manual domains. I evaluate the opportunities of our approach for live production through an expert review of a performance piece created with Megafauna. THE CENTER FOR RESEARCH IN ELECTRONIC ART TECHNOLOGY (CREATE) PRESENTS PERMUTATIONS AND COMBINATIONS, A CONCERT PERFORMANCE BY UCSB PROFESSOR EMERITUS CLARENCE BARLOW. FRIDAY, NOVEMBER 4TH 2022 AT 7:30PM AT THE LOTTE LEHMANN CONCERT HALL IN THE MUSIC BUILDING. Permutations and Combinations The CREATE concert Permutations and Combinations features the return from Barcelona of the UCSB Corwin Chair of Composition Emeritus Clarence Barlow. His algorithmically-composed music is both audiovisual and multichannel spatial. Also featured is Dr. Rodney Duplessis, a recent UCSB graduate in music composition, and Drew Flieder, a current PhD student at UCSB. Professor Curtis Roads will also play a piece. The concert will conclude with a new ambisonic spatial work by the Paris-based composer Anne Sèdes. The duration of the concert is one hour. Professor Barlow will also give a talk about the compositions he has worked on since 2019. Tuesday, November 8 2022 at 5pm, Studio Xenakis, Music Building room 2215. The composition are: * Quarantasette Estratti da un Vicolo Ludofilo [2019], for piano. * Fantasy Prelude Miscibly Infused [2020], for piano. * Coronialus [2020], electronic music. * Evanescent Evidence [2021], video-audio. Clarence Barlow 1989 Past Events * "Knot", Pablo Colapinto * "Artificial Nature, Time of Doubles", Haru Ji and Graham Wakefield * "openPOT", Jing Yan * "Extruding Circos", Mohit Hingorani NEWS THE DEPARTMENT OF MUSIC, IN ASSOCIATION WITH THE CENTER FOR RESEARCH IN ELECTRONIC ART TECHNOLOGY (CREATE), HAS RELEASED SPACE CONTROL, A NEW SOFTWARE APPLICATION FOR SOUND SPATIALIZATION. Space Control is a multitrack workstation dedicated to the design, realization, and mixture of spatial gestures for electroacoustic music composition. With its simple interface and minimal learning curve, it makes quick and powerful spatialization available to users of all experience levels. Released in June 2022, Space Control was created by the team of Professor João Pedro Oliveira, acting as project manager, and software developer Raphael Radna. Radna is a PhD candidate in Music Composition at UC Santa Barbara, and is also pursuing a Masters of Science degree from the Media Arts and Technology Graduate Program at UCSB. Space Control runs on Apple Computers, and is available on GitHub. Use this link for direct access to the software download. There is also a Quick Start video available on YouTube: The project was supported by a Faculty Research Grant from the UCSB Academic Senate. MAT PHD STUDENTS SABINA HYOJU AHN AND MYUNGIN BEN LEE WILL EXHIBIT AN ARTWORK TITLED PARASITIC SIGNALS - COEXISTENCE WITH SARS-COV-2 AT THE ARS ELECTRONICA FESTIVAL 2022. SEPTEMBER 7 - 11 IN THE KEPLER'S GARDENS AT THE JKU CAMPUS IN LINZ, AUSTRIA. Parasitic Signals - Coexistence with SARS-CoV-2 This project is to transform a nano-scale of a striking biological phenomenon, the relationship between SARS-CoV-2 (Corona) virus and human molecules into an interactive audiovisual simulation. Especially, in this pandemic situation, the SARS-CoV-2 (Corona) virus is a key interest in all fields of science. By collaborating with scientists at Johannes Kepler University (JKU) in Linz, Austria, we are going to simulate the relationship between SARS-CoV-2 virus and human lectin proteins by using Atomic Microscopy (AFM), which can touch a single molecule to measure binding force between SARS-CoV-2 virus and human lectin protein. We are creating an interactive audiovisual installation and performance from an interaction data set of corona virus and human protein. The audience will be invited to an immersive space where they can control the two biomolecule’s behavior so that they can intuitively recognize the biological characteristics of Corona virus and human protein. This project is not only a demonstration of scientific data and the development of a sonification tool, but also it tries to look at the interspecies relationship in parasitism, as a mutualistic and long-term relationship. Especially, in this pandemic situation, coronavirus brought huge impacts socially, as well as individually. Through this collaboration, this project is a continuous series of parasitism in humans that in particular deals with our current and future life with coronavirus, with various perspectives of social, political and cultural levels. Especially, as the corona virus is being extensively researched due to the pandemic circumstance all over the world, this project will be meaningful to demonstrate how we can possibly control our coexistence in virtual space. Ars Electronica Center, Linz Austria. Kepler’s Gardens at JKU Campus, Linz, Austria. ars.electronica.art/planetb/en RAY, A NEW ARTIFICIAL INTELLIGENCE ARTWORK BY PHD STUDENT WEIDI ZHANG, WILL BE ON EXHIBIT AT THE 27TH INTERNATIONAL SYMPOSIUM ON ELECTRONIC ART (ISEA) 2022, IN THE RECINTE MODERNISTA DE SANT PAU, A WORLD HERITAGE BUILDING IN BARCELONA, SPAIN. In addition, RAY will also be exhibited at the Siggraph Art Gallery 2022 in Vancouver, Canada. Weidi's immersive film Astro_v2 won a Prix Trames Sonore Award at SAT Fest, and will be screened at the Satosphere, as part of the award-winning film program, May 3 - 27, 2022. Ray Video Player Your browser does not support the video tag. 00:00 00:00 00:00 Use Up/Down Arrow keys to increase or decrease volume. Astro_v2 www.zhangweidi.com isea2022.isea-international.org s2022.siggraph.org PROFESSOR JOANN KUCHERA-MORIN AND MAT RESEARCHER DR. GUSTAVO ALFONSO RINCON HAVE RECEIVED A RESEARCH GRANT FROM CALIFORNIA 100, A NEW STATEWIDE INITIATIVE TO EXAMINE POLICIES, LAWS AND FUNDING MECHANISMS TO BETTER MEET THE CHALLENGES FACING CALIFORNIA IN THE COMING CENTURY. Professor Kuchera-Morin and Dr. Rincon will be joined by Jean Johnstone of UC Berkeley, and will evaluate the impact of arts, culture and entertainment to the future of California. About the California 100 Research Grants California 100 is a new statewide initiative being incubated at the University of California and Stanford University focused on inspiring a vision and strategy for California’s next century that is innovative, sustainable, and equitable. The initiative will harness the talent of a diverse array of leaders through research, policy innovation, advanced technology, and stakeholder engagement. As part of its research stream of work, California 100 is sponsoring 13 research projects focused on the following issue areas: * Advanced technology and basic research * Arts, culture, and entertainment * Education * Economic mobility, inequality and workforce * Energy, environment and natural resources * Federalism and foreign policy * Fiscal reform * Governance, media, and civil society * Health and wellness * Housing and community development * Immigrant integration * Public safety and criminal justice reform * Transportation and urban planning www.news.ucsb.edu/2021/020355/toward-new-century California 100 Initiative Institute for the Future JoAnn Kuchera-Morin Gustavo Alfonso Rincon THE CENTER FOR RESEARCH IN ELECTRONIC ART TECHNOLOGY (CREATE) HAS RELEASED A NEW SOFTWARE APP FOR SOUND GRANULATION: EMISSIONCONTROL2 FOR MACOSX, LINUX, AND WINDOWS. EmissionControl2 is a granular sound synthesizer. The theory of granular synthesis is described in the book Microsound (Curtis Roads, 2001, MIT Press). Released in October 2020, the new app was developed by a team consisting of Professor Curtis Roads acting as project manager, with software developers Jack Kilgore and Rodney Duplessis. Kilgore is a computer science major at UCSB. Duplessis is a PhD student in music composition at UCSB and is also pursuing a Masters degree in the Media Arts and Technology graduate program. EmissionControl2 is free and open-source software available at: github.com/jackkilgore/EmissionControl2/releases/latest The project was supported by a Faculty Research Grant from the UCSB Academic Senate. Past News SHOWCASE EXHIBITION CATALOGS * * STUDENT PROJECTS Allotope Krotona Lavin Hive Turn Melange CHON * "Take Flight", Qian Liu, Yun Teng * Muhammad Hafiz Wan Rosli * "VOSIS", Ryan McGee * David Gordon END OF YEAR SHOW End of Year Show * "Stoicheia", Jean-Michel Crettaz and Myles Sciotto * Jing Yan * "S-Phase", Lance Putnam * "Trees", Tim Wood ABOUT MAT Media Arts and Technology (MAT) at UCSB is a transdisciplinary graduate program that fuses emergent media, computer science, engineering, electronic music and digital art research, practice, production, and theory. Created by faculty in both the College of Engineering and the College of Letters and Science, MAT offers an unparalleled opportunity for working at the frontiers of art, science, and technology, where new art forms are born and new expressive media are invented. In MAT, we seek to define and to create the future of media art and media technology. Our research explores the limits of what is possible in technologically sophisticated art and media, both from an artistic and an engineering viewpoint. Combining art, science, engineering, and theory, MAT graduate studies provide students with a combination of critical and technical tools that prepare them for leadership roles in artistic, engineering, production/direction, educational, and research contexts. The program offers Master of Science and Ph.D. degrees in Media Arts and Technology. MAT students may focus on an area of emphasis (multimedia engineering, electronic music and sound design, or visual and spatial arts), but all students should strive to transcend traditional disciplinary boundaries and work with other students and faculty in collaborative, multidisciplinary research projects and courses. ALUMNI TESTIMONIALS * "With a deep interest in exploring sound, not only creatively, but technically and scientifically, I began my studies at MAT at UCSB. It was here, through academic discipline and perseverance, alongside professors and colleagues, that I was able to hone my skills and begin my successful career. Years later, I am leading development of game audio and augmented reality technology at Apple. The strong academic foundations that I gained in spatial audio, sound synthesis, and audio engine architecture have allowed me to achieve even greater success in my career. I will always be grateful to those who helped me take those first steps to success!" David Thall Lead Audio Programmer Game and Augmented Reality Technology Apple * "As a UCSB MAT Master's student (2002-2004), I benefited greatly from the required and elective courses taught by professional leaders with broad perspectives, both technical and humanistic. This helped me to improve my research skills, and to refine my academic vision, which culminated in a PhD (2009) from UCSB Electrical and Computer Engineering specializing in Digital Signal Processing. Since that time I have been employed at several academic institutions around Europe, where my broad technical and humanistic perspective has been unique and advantageous." Bob L. Sturm, Associate Professor School of Electronic Engineering and Computer Science Royal Institute of Technology KTH Stockholm, Sweden * "As one of the first graduates of the Media Arts and Technology PhD program, I have found the experiences provided by the MAT community invaluable to both my professional development and personal enjoyment of creating technology-based experiences, throughout life. I have been employed for more than 10 years now in the department of Architecture, Design and Media Technology at Aalborg University Copenhagen, where I teach both interaction design and real-time signal processing for audio and music performance. As Associate Professor, I guide students to create their own software and hardware tools, concepts, and practices for creating new sonic and embodied interactions, as well as running the Augmented Performance Lab. Together with my colleagues, I helped start the Sound and Music Computing masters program in 2014, and co-chaired the international New Interfaces for Musical Expression (NIME) conference in 2017." Dan Overholt Associate Professor Aalborg Univeristy, Copenhagen Denmark * "MAT is a rare graduate program in that it operates more like an creative ecosystem -- your work as a researcher is significant and connects to others. People care a lot about what you are doing, and invest thought into your own thinking. Throughout my eight years of study, from 2007 to 2015, and as a postdoctoral student afterwards, this supportive environment provided the technological, financial, and intellectual resources necessary for me to take risks in my work. As a result, I was able to dive deep into subjects I thought were off limits to my cognitive function, and achieve the great satisfaction of learning how to learn better. It is a testament to the culture fostered there that an experimental filmmaker such as myself entering the program with very basic programming skills can now make regular contributions to mathematics journals, work as a real-time computer graphics programmer in the DTLA arts district, be asked to consult on science fiction television dramas, and innovate novel geometrical algorithms of use in architecture. I think the MAT program at UCSB is a hidden gem -- you enter it with one direction in mind, and come out brilliantly refracted into a spectrum of possibilities." Pablo Colapinto Oblong Industries Inc & Independent Artist Los Angeles * "The education and mentorship I received as an MAT student gave me the skills to discuss my work critically and in the context of the rich history of media arts; and has been pivotal in having my work accepted in exhibitions around the world, including Dubai, Montreal, Tehran, Hong Kong, New York and cities throughout the US. Further, my PhD in MAT was instrumental in securing my position as Curator of Interactive Media for MOXI, the Wolf Museum of Exploration and Innovation. In that capacity, almost half of the artists I have curated into MOXI have been MAT alumni, MAT faculty, MAT students, and distinguished media artists who I met as part of my work in the MAT program. My collaborations with MAT students and alumni are ongoing, and I continue to be grateful for the education, mentorship and community of the UCSB MAT program." Marco Pinter Computational Artist Curator of Interactive Media, MOXI (The Wolf Museum of Exploration + Innovation) Director of Software Innovation, InTouch Health 3309 Phelps Hall Santa Barbara, California 93106-6065 Fax: (805) 893-2930 General inquiries: info (at) mat.ucsb.edu Academic information: academic-info (at) mat.ucsb.edu Media Arts and Technology. University of California, Santa Barbara. Copyright © 2022. Regents of the University of California. All rights reserved. Website by MAT Support MAT