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ORACULAR D20: SURVEY RESULTS

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- April 20, 2024
We got 100 responses ! This makes it very convenient for us, so let's work with
it. Bitch. Results & Analysis Below are the five basic tiers or grades of
results: Grade 50C 67C 80C 90C Terrible 1–3 1–3 1 1 Poor 4–8 5–8 5–7 — Okay 9–13
10–12 10–12 11–12 Good 14–17 15–16 15–16 — Excellent 18–20 19–20 20 20 On the
table above, each ' xx C' column represents confidence of xx % over a certain
interval. This means the 50C column indicates ranges with which at least 50% of
people are confident; since the union of all ranges is from 1 to 20, this column
covers all possible results of D20 and could be used as a table if you were
nasty. The 67C column has gaps at the inflection points. The following values
are missing, meaning that they have less than 67% agreement: 4, 9, 13, 14, 17,
18. Some of these values just barely fall short of the cut-off; however, 4 and 9
are very relatively contentious with less than 60% agreement. The 8
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SURVEY: ORACULAR D20

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- April 18, 2024
This is a little silly, but: Often when I run little dragon games, I will ask
people to roll D20 without a specific DC in mind. I feel like usually the result
of the roll will be self-evident depending on how the die throws, although at
the same time there is no science to it. I couldn't tell you at what point a
roll is necessarily good or bad. It probably even depends on a case-by-case
basis, like a virtual DC that my brain knows but doesn't tell me. To that end, I
made a survey out of curiosity: how do y'all interpret individual results of a
D20 if we assume that lower is worse and higher is better? If you're interested,
please take my survey below! Survey Here!
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AGAINST GENDER IDEOLOGY

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- April 16, 2024
Remixing pieces from " Genders Without Number " in a non-game context. This is a
blog, not a published work; don't expect it to be perfect or for it to cover
every conceivable angle. This is informed by my recent experiences doing
volunteer work, as well as conversations with my partner and other women in my
life; I dedicate this to all of them in solidarity and sorority. There are also
elements of conversations with male friends: I can credit by name Ènziramire who
inspired me to put this all on proverbial paper , and John B. with whom I
discussed classical Roman notions of gender and sex. Two phenomena characterize
the existence of trans people. The first is gender dysphoria, which the DSM-5-TR
defines as “a marked incongruence between one’s experienced/expressed gender and
natal gender of at least 6 months in duration, as manifested by at least two of
the following: a marked incongruence between one’s experienced/expressed gender
and primary and/or secondary sex cha
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SIMPLIFYING 5E AC

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- April 11, 2024
There is a weird gap between armor proficiency and everything else. Armor
proficiency just means you get to use the armor without getting disadvantaged on
whatever saving throws. Everywhere else, it means you add your proficiency
bonus. Let's first imagine a world where dexterity did not improve your armor
class: what if your proficiency bonus did, instead? We can use a formula similar
to the spell save DC, which is pretty common in other contexts: AC = 8 + Armor +
Proficiency The trick is that, at early levels, 8 plus your proficiency is
really 10. This means that this is a tricky way of saying your spell save DC is
10 plus whatever modifier, but you also get additional modifiers from advancing
your character. This same thing applies to our hypothetical AC formula: if you
wear a type of armor with which you have proficiency, your base is technically
10 but increases as you advance. This means a wizard's AC, having proficiency
with no armor type, increases from 10 to 14 as they
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RANDOMLY GENERATED CONSTANT DAMAGE

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- April 06, 2024
A bit of a mouthful! I had the thought: why not give each instance of a weapon
constant damage, but roll to determine that constant amount? For example, a D6
weapon can deal somewhere from 1 to 6 damage, and one you buy from town might
just deal 3 damage. However, if you go adventuring, you might come across
special ones that deal even more (or less). Besides reducing the complexity of
combat, this also introduces Diablo -style loot where you get just a little
meaningful granularity. Plus, check this: on a roll of 1, you increase the
rarity of the item and reroll the weapon die. Each point of rarity could map to
+1 of some special type of damage if you want to be basic, or it could be an
actually special power that triggers on some condition (like rolling a crit or
something). You would probably want either a D20 master table of weapons or a
smaller D6 table specialized for a specific faction or type of opponent (to make
it a general loot table, probably use entries 1–3 for weapons and
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DAMAGE ROLL AS ATTACK BONUS

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- April 05, 2024
Need to write something to stay in the habit. Story's going well, just trying to
avoid burnout. There are three separate "problems" I have: making attack and
damage rolls separate per se is tedious; attack bonuses are tedious to track
separately and can also be confusing, e.g., about whether you also add them to
damage rolls; and the set of classic armor class values {10, 12, 14, 16}
represents very low probabilities if you assume a typical modifier of 0. How
about you use your damage roll as your attack bonus? Meaning:   D20 + D(Weapon)
≥ AC We would get probabilities as follows (notice that each die step adds ~5%):
Damage AC 10 AC 12 AC 14 AC 16 d4 68% 58% 48% 38% d6 73% 63% 53% 43% d8 78% 68%
58% 48% d10 82% 73% 63% 53% d12 85% 77% 68% 58% Speeds things up in terms of
hitting more often and also treating attack and damage rolls as a singular
operation rather than two discrete steps of a procedure (even if you opt to r
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THE SPECTRE OF THE COMMODITY FORM

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- March 26, 2024
My friend Ènziramire shared a paper with me, "Wages against Artwork: The Social
Practice of Decommodification" by Leigh Claire La Berge. The author explores
decommodification as the obverse side of commodification rather than its
opposite (which should really be an expansion of the commons). I agree with this
formula in general, but La Berge's case studies were of platform-communities
where members directly exchanged goods, services, and favors for the same in
return (especially among craft-artisans). Shared these thoughts with him, but
also wanted to offer them for consideration and critique. I think there's a
tendency for some Marxists to overemphasize the specific influence or centrality
of money in capitalism . Like, of course, money as the universal equivalent is
what makes the vast abstraction and socialization of labor possible, but money
itself is only a metaphor of value which is only expressed relative to another
commodity (i.e., as a comparison of socially
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Marcia B.
Howdy! I write about DIY elfgames, Freudomarxism, and math.

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