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Ping: 0ms

FPS: 60

Server Tick Time: 0ms

Client Tick Time: 0ms

Player Count: 0

Global Player Count: 0

Server Name: ffa-nyc-4789lq.scnx.cc

Position: 0, 0

Extra Performance Info: P:0/0, B:0, S:0, T:0

Tank Editor (WIP)
Tank
 Override Tank Name
Custom...Normal (FFA)Fallen
(FFA)CelestialPolygonBlueRedGreenPurpleYellowBlackWhiteBarrelSpikeTriangle
YellowSquare RedPentagon BlueHexagon OrangeHeptagon GreenOctagon BlueNonagon
Dark PurpleDecagon Dark BlueHendecagon BlackDodecagon Dark GreyTridecagon White
 Team
Custom...UnsetNormal (Blue and Red)Fallen Light GrayCelestial
PinkBlueRedGreenPurpleYellowBlackWhiteBarrel GraySpike Dark GrayTriangle
YellowSquare RedPentagon BlueHexagon OrangeHeptagon GreenOctagon BlueNonagon
Dark PurpleDecagon Dark BlueHendecagon BlackDodecagon Dark GreyTridecagon White
 Visual Team
NormalCelestial  Tank Type
 Radiant Amount
 Level
 Size Multiplier
Weapon
 Weapon Upgrade Name

--------------------------------------------------------------------------------

 Weapon Camera Size Multiplier
 Max Weapon Drones

Barrels (0)



Body
 Body Upgrade Name

--------------------------------------------------------------------------------

 Body Camera Size Multiplier
 Max Body Drones

--------------------------------------------------------------------------------

 Sides
 Outer Sides
 Outer Size

--------------------------------------------------------------------------------

 Health Multiplier
 Body Damage Multiplier
 Speed Multiplier

Gadgets (0)



Layers (0)

Import/Export















ImportExport  as a  Full TankWeapon UpgradeBody Upgrade GO


Load from weapon upgrade  LOAD
Load from body upgrade  LOAD


Download image of tank as  .png  DOWNLOAD



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Level: -

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scenexe.io
ALPHA 0.11.8

CHANGELOG - ALPHA 0.11.8 - February, 5, 2023
- Added a captcha that sometimes shows when the server is at a high player count
- More bot preventions will come in a future update

you can view the full changelog here

Gamemode
Free For All - New York - 0 players4 Teams - New York - 3 players
Free For All - New York - 0 players
PLAY
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Connecting...
Log In - Sign Up

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Submit Feedback Report Bugs
Achievements Account Settings


SUBMIT FEEDBACK

--------------------------------------------------------------------------------


FEEDBACK:


OTHER INFO:



--------------------------------------------------------------------------------

SUBMIT CANCEL






CHANGELOG

--------------------------------------------------------------------------------




ALPHA 0.11.8 - FEBRUARY, 5, 2023

- Added a captcha that sometimes shows when the server is at a high player count
- More bot preventions will come in a future update



--------------------------------------------------------------------------------


ALPHA 0.11.7 - JANUARY 7, 2023

- Fixed occasional disconnects that happened when teleporting between servers
and dying in the crossroads/abyss



--------------------------------------------------------------------------------


ALPHA 0.11.6 - JANUARY 2, 2023

- Fixed a bug that made the game not work on some IOS mobile devices
- Fixed a bug that made sending chat messages not work on some mobile devices
- Other minor bug fixes



--------------------------------------------------------------------------------


ALPHA 0.11.5 - DECEMBER 30, 2022

- Fixed a bug that sometimes caused disconnects when teleporting between servers
- Fixed a bug that made debug mode always show ping as 0
- Nerfed Meteor's speed (1.5 => 1.35)



--------------------------------------------------------------------------------


ALPHA 0.11.4 - DECEMBER 29, 2022

- The "Clickable Chat Links" setting is now off by default
- Added a confirmation popup that shows before opening links sent in chat



--------------------------------------------------------------------------------


ALPHA 0.11.3 - NOVEMBER 13, 2022

- Minor changes and buffs to the Abyss
- Fixed a bug that wrongly kicked players for having too many connections
- Other minor bug fixes



--------------------------------------------------------------------------------


ALPHA 0.11.2 - NOVEMBER 7, 2022

- Fixed an exploit that allowed players to start in the Crossroads, Sanctuary,
and Abyss
- Minor changes and nerfs to the Abyss



--------------------------------------------------------------------------------


ALPHA 0.11.1 - NOVEMBER 6, 2022

- The Abyss is now 4 Teams instead of FFA
- Added Abyss profile icon backgrounds
- The "Lone Survivor" achievement now gives 120 stars instead of 95
- Minor bug fixes and changes to the Abyss



--------------------------------------------------------------------------------


ALPHA 0.11.0 - NOVEMBER 6, 2022

- Added a new dimension - the Abyss
   - it can be accessed through portals in the Crossroads
   - it contains lots of radiant shapes
   - more will be added to it in future updates
- Fixed some bugs with achievements
   - The Excursionist achievement no longer requires you to go back to the
gamemode that you started in
   - Fixed bug that made some level-specific achievements sometimes not get
completed
   - Fixed bug that made some level-specific achievements get completed
instantly for players that respawned exactly at the achievement's required level
     - if you completed the achievement this way, you will still have it
- Added 2 new achievements
   - Lone Survivor - Survive alone as a celestial in 2 Teams or 4 Teams for 10
minutues
     - gives 95 stars
     - there must be at least 13 players in the server during that time
     - if another celestial joins or the player count drops below 13, the timer
will pause
   - Trespasser - Enter the Abyss
     - gives 85 stars
- Minor bug fixes



--------------------------------------------------------------------------------


ALPHA 0.10.9 - OCTOBER 15, 2022

- Auras now get disabled when passive mode is on
- Added chat message typing indicators
   - they can be disabled in settings by turning the "Show Typing Indicators"
setting off
   - the new "Silent Typing" setting makes it so that other players can't see
when you're typing
- Chat messages now always render above names and health bars
- Clicking on the chat box now stops you from moving
- Fallen tanks will no longer show their owner's chat messages after leaving the
game
- Control toggle notifications now only last half as long as other notifications
- Names, chat, and health bars no longer show in screenshot mode
   - enable the "Show Names & Chat in Screenshot Mode" setting to revert this
- Other minor changes to chat messages
- Minor bug fixes



--------------------------------------------------------------------------------


ALPHA 0.10.8 - SEPTEMBER 26, 2022

- Synope's minions' drones now get destroyed if the minion that made the drone
gets destroyed
   - this means that it is no longer possible to generate an infinite amount of
drones using Synope
- Object pushing is now more mass-based
   - this means that it is now harder for smaller objects to push larger objects
- Bug/Exploit fixes



--------------------------------------------------------------------------------


ALPHA 0.10.7 - SEPTEMBER 17, 2022

- Radiant polygons no longer multiply gained xp
- Bug fixes
   - Fixed bug that made Peacekeepers not spawn
   - Other minor bug fixes



--------------------------------------------------------------------------------


ALPHA 0.10.6 - SEPTEMBER 11, 2022

- Added quick chat, opened by pressing T in-game
   - quick chat makes it easier to quickly send chat messages and commands
in-game
   - just like any other keybind, the keybind used to open quick chat can be
changed in settings
   - on mobile, there's a button next to the chat input that opens quick chat
     - this button can be disabled in settings by turning off the "Show Quick
Chat Button" setting
- Bug fixes



--------------------------------------------------------------------------------


ALPHA 0.10.5 - SEPTEMBER 5, 2022

- Pressing escape while typing in the chat box now deselects it
   - this used to be a feature but stopped working a while ago because of a bug
- The escape keybind is now editable like any other keybind
- Fixed a bug that made the submit feedback/report bug forms not work
- The darkness effect in the crossroads is now slightly translucent
- Celestials leaving the game now counts as them dying
   - this means if you were fighting a celestial that left the game, you'd get
their xp as if you killed them
   - this also applies to players that wouldn't spawn a fallen tank due to the
fallen tank limit



--------------------------------------------------------------------------------


ALPHA 0.10.4 - AUGUST 29, 2022

- Fixed a bug that made chat messages disappear earlier than they were supposed
to
- Fixed a bug that allowed players to sometimes kill the same person multiple
times
   - this would multiply the kill message and the xp given
- Other small bug/exploit fixes
- Fixed some connection issues



--------------------------------------------------------------------------------


ALPHA 0.10.3 - AUGUST 21, 2022

- Account profile icons are now more customizable
   - you can now use celestial upgrades and change the background color
- Fixed an exploit that allowed normal tanks to enter The Sanctuary
- Fixed a bug that made the submit feedback/report bug forms not work
- Other minor bug fixes



--------------------------------------------------------------------------------


ALPHA 0.10.2 - AUGUST 16, 2022

- Nebula can now upgrade to Oberon
- Players with spawn protection can no longer deal body damage, enter wormholes,
or enter gateways
- Wormholes now last longer when empty
- Increased base camera size by 20%
   - Nerfed some upgrades' camera size to compensate
     - Nerfed Assassin's camera size (1.5 => 1.4)
     - Nerfed Marksman's camera size (1.7 => 1.5)
     - Nerfed Mothership's camera size (1.25 => 1.2)
- Added a new achievement
   - Pristine - Reach level 60 without taking damage
     - gives 75 stars
- Having a square screen no longer gives a bigger camera size
   - a 16:9 aspect ratio screen is optimal now
- Polygons now shrink when despawning instead of doing a normal death animation
- Objects traveling through wormholes or gateways now have a different fading
out animation
- There should now always be at least one wormhole in each server
   - if a wormhole despawns or ruptures, a new one will always spawn in 10-15
seconds
- Health bars now have an animation when fading in and out
- Fixed an issue that made objects display a death animation when out of camera
range
   - this was most noticeable with large polygons and the Prime Celestial
- Account passwords can now contain symbols
- Becoming a celestial in the crossroads now gives spawn protection
- Minor bug fixes and performance improvements



--------------------------------------------------------------------------------


ALPHA 0.10.1 - AUGUST 2, 2022

- Fixed some connection issues
- Modified some achievements
   - Star Collector
     - needs 350 stars to complete instead of 250
     - gives 45 stars instead of 40
   - Star Hunter
     - needs 750 stars to complete instead of 650
     - gives 65 stars instead of 60
   - Star Hunter
     - needs 1,500 stars to complete instead of 1,000
     - gives 135 stars instead of 115
   - Monarch
     - requires you to be on the leaderboard for 20 minutes instead of 10
   - Classic
     - now gives 60 stars instead of 40
   - Oh Node!
     - now gives 70 stars instead of 50
   - if you've already completed any of these achievements, you will still have
them but you won't get any more stars
- Balancing changes
   - Nerfed Castle's reload (1 => 1.5)
   - Buffed Castle's damage (0.75 => 1.7)
   - (Overall buff to Castle)
   - Nerfed Bastion's penetration (1.5 => 1.3)
   - Buffed Bastion's reload (3 => 2)
   - (Overall buff to Bastion)
- Added a "Show Hitboxes" setting for debug mode
   - default off
- Added 4 new body upgrades
   - Brigade - upgrades from Spike, Turret, and Armory at level 30
     - has extra body damage, extra speed, and an auto cannon with 2 barrels
   - Battalion - upgrades from Brigade, Thorn, Castle, and Triplet at level 45
     - has more speed and body damage than Forge, and has a bigger auto cannon
with 3 barrels
   - Forge - upgrades from Bonfire and Spike at level 30
     - has extra body damage, extra speed, and a weak damaging aura
   - Foundry - upgrades from Forge, Thorn, and Flare at level 45
     - has more speed and damage than Forge, and has a bigger damaging aura
- Bug fixes



--------------------------------------------------------------------------------


ALPHA 0.10.0 - JULY 27, 2022

- Added accounts
   - click the "sign up" text on the main menu to create an account
     - you can still change your in-game name separately from your account
username
   - accounts aren't required to play and never will be
   - other players in-game can't see if you're logged in or not
- Added stars
   - you earn stars by playing the game and completing achievements
     - whenever you die, you get stars depending on how long you played for, how
many players you killed, and how many polygons you killed
       - if you disconnect or leave the game without dying, you get as many
stars as you would've gotten if you died then
     - killing players that are at a much lower level than you doesn't give you
stars
   - stars aren't a currency, they just contribute to unlocking some
achievements
- Added achievements
   - achievements give stars when completed
   - there are currently 26 achievements, and there will be more in the future
   - you can only earn achievements when logged in with an account
- Bonfire's, Flare's, Mender's, and Remedy's aura bases are now slightly smaller
   - this is a purely cosmetic change, and does not affect gameplay at all
- Added 3 new settings
   - Show Percentages on Health Bars
     - default off
     - when on, shows entities' health percentages on their health bars
   - Show Health Bar on HUD
     - default off
     - when on, shows your health bar at the bottom of the screen in addition to
where it normally is
   - Use Scientific Notation
     - default off
     - when on, scores higher than 1000 will be represented in scientific
notation, for example 1.23b becomes 1.23e+9
- Nerfed Void
   - Nerfed its body damage (2.8 => 2.45)
   - Nerfed its speed (1.55 => 1.4)
- Players can no longer spawn as radiant
- Fixed an exploit that allowed players to save scores for long periods of time
after teleporting between servers
   - Now, scores will only be saved for one minute after teleporting between
servers
- Names and health bars now show on the death screen
   - chat messages still don't
- Decreased the darkness in the Crossroads (0.75 => 0.6)



--------------------------------------------------------------------------------


ALPHA 0.9.10 - JUNE 27, 2022

- Balancing changes
   - Nerfed Charon's trap launch speed (1 => 0.65)
   - Buffed Moon's small drones' damage (0.65 => 0.75)
   - Nerfed Moon's small drone launchers' reload (2 => 3)
   - (Overall nerf to Moon)
   - Buffed Satellite's small drones' damage (0.5 => 0.65)
   - Nerfed Satellite's small drone launchers' reload (1 => 2)
   - (Overall nerf to Satellite)
   - Buffed Alpha's trap launch speed (0.55 => 0.65)
   - Buffed Beta's trap launch speed (0.75 => 0.8)
   - Buffed Hearth's damage (0.0625 => 0.1)
   - Buffed Bonfire's damage (0.0625 => 0.1)
   - Buffed Flare's damage (0.075 => 0.1)
   - Buffed Artillery's health (1 => 1.1)
   - Buffed Bombard's health (1 => 1.2)
   - Buffed Riot's damage (0.55 => 0.75)
   - Buffed Riot's trap launch speed (1 => 1.2)
   - Nerfed Riot's reload (2 => 2.4)
   - Nerfed Riot's trap penetration (3 => 1.65)
   - (Overall nerf to Riot)
   - Buffed Barricade's damage (0.5 => 0.6)
   - Buffed Barricade's trap launch speed (1 => 1.2)
   - Nerfed Barricade's trap penetration (4.5 => 2.25)
   - (Overall nerf to Barricade)
   - Nerfed Raider's reload (9.5 => 11)
- Added 3 new celestial drone body upgrades
   - Triton - upgrades from Celestial at level 75
     - has 3 small drone launchers and 3 large drone launchers
   - Hyperion - upgrades from Triton at level 90
     - also has has 3 small drone launchers and 3 large drone launchers, but
they are stronger and the large one is bigger
   - Oberon - upgrades from Triton and Nebula at level 90
     - has 3 small drone launchers and an auto cannon
- Added a limit of 10 fallen tanks per server and 2 per IP address
- Replaced the "Show Particles" setting with "Particle Amount"
   - with this, you can now change the amount of particles shown without
disabling them completely
   - you can now also turn off the crossroads/sanctuary background particles by
disabling the new "Show Ambient Particles" setting
- Upgrade buttons now react when hovered over with the mouse
- Particles now spawn when tanks upgrade their class
- Stat upgrades are now animated when upgraded
- Stat upgrades on mobile now show the number of points put into them
- Links in players' names in kill notifications are no longer clickable
- Fixed a bug that made auto cannons shoot differently when targeting large
polygons
- Fixed a bug that made the death screen show your time alive as double what it
actually was
- Various other minor bug fixes



--------------------------------------------------------------------------------


ALPHA 0.9.9 - MAY 29, 2022

- Players are now limited to only sending 5 chat messages per 3 seconds
- Fixed some exploits and bugs



--------------------------------------------------------------------------------


ALPHA 0.9.8 - MAY 14, 2022

- Updated the server selector
- Added a new setting: Show Full Server List
   - default off
   - when on, shows the old server selector below the new one
- The main menu background is now different for each gamemode
- Balancing changes
   - Buffed Split's front cannon's damage (1 => 1.5)
   - Buffed Split's side cannons' penetration (1 => 1.15)
   - Buffed Spread's front cannon's damage (1 => 1.7)
   - Buffed Spread's front cannon's penetration (1 => 1.7)
   - Buffed Spread's reload (1.5 => 1)
   - Buffed Spread's camera size (1 => 1.1)
   - Buffed Disperse's front cannon's damage (1.75 => 2)
   - Buffed Disperse's reload (1.5 => 1.1)
   - Buffed Single's damage (3 => 5.5)
   - Nerfed Single's penetration (1.5 => 1.2)
   - (Overall buff to Single)
   - Buffed Destroyer's damage (9 => 14)
   - Nerfed Destroyer's reload (3 => 4.5)
   - (Overall buff to Destroyer)
   - Buffed Compound's cannon's damage (3 => 5.5)
   - Nerfed Compound's cannon's penetration (1.5 => 1.2)
   - (Overall buff to Compound)
   - Buffed Hybrid's cannon's damage (8 => 13)
   - Nerfed Hybrid's cannon's penetration (1.3 => 1.2)
   - Nerfed Hybrid's cannon's reload (3 => 4.5)
   - (No change in damage per second to Hybrid)
   - Buffed Guard's cannon's damage (1 => 1.5)
   - Buffed Guard's cannon's penetration (1 => 1.5)
   - Buffed Alloy's cannon's damage (1 => 1.5)
   - Buffed Alloy's cannon's penetration (1 => 1.5)
   - Buffed Gunner's damage (0.6 => 0.8)
   - Buffed Gunner's reload (1 => 0.8)
   - Buffed Gunner's bullet speed (1 => 1.1)
   - Buffed Minigun's reload (1 => 0.8)
   - Buffed Minigun's bullet speed (1 => 1.2)
   - Buffed Minigun's camera size (1 => 1.1)
   - Buffed Riot's trap damage (0.5 => 0.55)
   - Nerfed Barricade's trap penetrate (0.5 => 0.45)
   - Buffed Raider's auto cannon's damage (2 => 2.5)
- Polygons now despawn 3 minutes after taking damage instead of 5
- Fixed an exploit that allowed players to stack bullets with upgrades like Octo
- Fixed an exploit that allowed players to duplicate xp
- Fixed a bug that allowed large traps to go through walls in the Crossroads
- Various other bug fixes



--------------------------------------------------------------------------------


ALPHA 0.9.7 - MAY 1, 2022

- Fixed an exploit that allowed players to enter the Sanctuary as a normal tank
- Balancing changes
   - Nerfed Engineer's trap damage (0.65 => 0.5)
   - Nerfed Engineer's auto cannon's damage (2 => 1.2)
   - Nerfed Engineer's auto cannon's penetration (1.2 => 1)
   - Nerfed Mechanic's auto cannon's damage (1.55 => 1.4)
   - Nerfed Mechanic's trap damage (0.45 => 0.35)
   - Buffed Raider's trap reload (13 => 9.5)
   - Buffed Raider's auto cannon's reload (8 => 6)
   - Buffed Raider's auto cannon's damage (1.9 => 2)
   - Buffed Raider's auto cannon's penetration (2.5 => 2.65)
   - Nerfed Raider's trap damage (2 => 1.8)
   - Buffed Manufacturer's reload (25 => 12)
   - Buffed Hatcher's reload (12 => 7)
   - Buffed Industry's reload (24 => 14)



--------------------------------------------------------------------------------


ALPHA 0.9.6 - APRIL 27, 2022

- Changed how radiant shapes work
   - they now give 25x xp instead of 7x
   - higher level radiant shapes only give 4x the xp of the previous level
   - radiant shapes have a 1 in 9 chance of being at a higher level, even in the
Crossroads
   - higher level radiant shapes now look different depending on their level
   - radiant shapes now spawn more often in the Crossroads
- Increased the amount of shapes in the Crossroads
- Changed the look of Turret, Triplet, and Quadruplet
   - they now only have one auto cannon with multiple barrels instead of
multiple
   - they still have the same stats as before
- Added 4 new weapon upgrades
   - Engineer - evolves from Gamma
     - has one trap launcher that shoots traps with auto cannons on them
   - Arsenal - evolves from Engineer and Barricade
     - has two stacked trap launchers that shoot traps with double auto cannons
on them
   - Raider - evolves from Engineer and Beta
     - has one large trap launcher that shoots stronger traps with stronger auto
canons on them
   - Mechanic - evolves from Engineer, Stockade, and Scrap
     - has three small trap launchers that shoot small traps with auto cannons
on them
- Synope's minions' auto cannons no longer shoot when passive mode is on
- Balancing changes
   - Buffed Mono's penetration (1 => 1.5)
   - Buffed Mono's damage (1 => 1.5)
   - Buffed Duo's penetration (1 => 1.4)
   - Buffed Duo's damage (1 => 1.3)
   - Buffed Trio's penetration (1 => 1.3)
   - Buffed Trio's damage (1 => 1.15)
   - Buffed Quadro's penetration (1 => 1.25)
   - Buffed Flank's damage (1 => 1.5)
   - Buffed Quad's damage (1 => 1.5)
   - Buffed Octo's damage (1 => 1.5)
   - Buffed Conglomerate's cannon's damage (1 => 1.5)
   - Buffed Arc's damage (1 => 1.3)
   - Buffed Horizon's small cannons' damage (0.75 => 1)
   - Buffed Horizon's large cannon's damage (1 => 1.5)
   - Buffed Penta's penetration (1 => 1.25)
   - Buffed Penta's side cannons' damage (1 => 1.1)
   - Nerfed Penta's front cannon's damage (1.5 => 1.1)
- Fixed bug that sometimes made drones disappear without respawning
- Fixed bug that allowed players to break base defenders



--------------------------------------------------------------------------------


ALPHA 0.9.5 - APRIL 19, 2022

- Balancing changes
   - Buffed Pollux's speed (0.93 => 1)
   - Buffed Pollux's damage (3 => 4.5)
   - Nerfed Pollux's reload (3 => 4)
   - (Overall buff to Pollux)
   - Nerfed Alpha's trap launch speed (1 => 0.55)
     - this sounds like a huge nerf but the traps still travel around 75% of
their old distance before stopping
   - Nerfed Beta's trap launch speed (1 => 0.75)
   - Nerfed Gamma's trap launch speed (1 => 0.9)
   - Slightly nerfed the body damage stat upgrade by around 10%
- Fixed bug that made polyps not spawn from wormholes
- Fixed bug that allowed players to duplicate themselves
- Fixed bug that sometimes caused extreme lag and freezing in the Crossroads and
the Sanctuary
- Fixed bug that made upgrade buttons not go away if the upgrade is a drone
upgrade



--------------------------------------------------------------------------------


ALPHA 0.9.4 - APRIL 18, 2022

- Added experimental mobile support
   - to access the game on mobile, just go to the website on your mobile device
   - it's experimental, so it might be laggy or buggy
   - upgrade buttons are moved to the top while on mobile, and stat upgrades
look a bit different
   - you can't repel drones, and drone control is a bit clunky
   - there are also a few mobile-only settings
     - Joystick Size
       - default 100, min 0, max 200
       - controls the size of the joysticks
     - Joystick Offset
       - default 250, min 0, max 400
       - controls the joysticks' offset from the sides of the screen
     - Invert Joysticks
       - default off
       - when on, swaps the sides of the move and shoot joysticks
     - Show Drone Trajectory
       - default off
       - when on, shows your drones' target (moveable using the shoot joystick)
- The leaderboard is now animated
   - it now also updates 8 times a second instead of 2
   - it's also been optimized
- Added a new celestial body upgrade: Pollux
   - evolves from Nebula, has one large auto cannon
- Improved fallen tanks' AI
   - they are now better at hitting moving targets
   - adjusted their view range to better match normal players'
   - their playstyle is now better adjusted to their build
- Various balancing changes
   - Increased polygon spawn rate
   - Increased chance of polygons being bigger
   - Slightly decreased polygon health
   - Nerfed all celestials' base health (7.5 => 6.5)
   - Nerfed Chasm's health (1.2 => 1)
   - Buffed Comet's health (0.4 => 0.5)
   - Nerfed Meteor's health (1.15 => 0.95)
   - Nerfed Void's body damage (3 => 2.8)
   - Nerfed Void's health (1.2 => 1)
   - Nerfed Bombard's damage (3.8 => 3.5)
   - Nerfed Bombard's penetration (2.3 => 2.15)
   - Nerfed Synope's small drones' speed (1.5 => 1.2)
   - Nerfed Synope's small drones' damage (2 => 1.8)
   - Nerfed Synope's camera size (1 => 0.9)
   - Nerfed Moon's camera size (1 => 0.9)
   - Nerfed Satellite's camera size (0.95 => 0.9)
   - Nerfed Moon's large drones' speed (1.3 => 1.15)
   - Nerfed Trapper's damage (1 => 0.65)
   - Buffed Corvus's health (1 => 1.45)
   - Buffed Corvus's healing aura's healing (1 => 1.25)
   - Buffed Cygnus's speed (1.2 => 1.25)
   - Buffed Cygnus's health (1 => 1.65)
   - Buffed Cygnus's healing aura's healing (1.5 => 1.75)
   - Buffed Naos's speed (1 => 1.1)
   - Buffed Naos's health (1 => 1.35)
   - Buffed Naos's healing aura's healing (1 => 1.25)
   - Buffed Mender's speed (1 => 1.1)
   - Buffed Mender's health (1 => 1.5)
   - Buffed Mender's healing aura's healing (1 => 1.25)
   - Buffed Remedy's speed (1 => 1.1)
   - Buffed Remedy's health (1 => 1.6)
   - Buffed Remedy's healing aura's healing (1.25 => 1.5)
   - Buffed Fabricator's speed (1 => 1.15)
   - Buffed Fabricator's health (1 => 1.8)
   - Buffed Fabricator's healing aura's healing (1.5 => 1.75)
   - Buffed Conglomerate's max drones (3 => 4)
- Client sided performance improvements
- Fixed bug that made spawn protection always last 5 seconds even if you didn't
move or shoot
- Fixed bug that made drone forget distance not scale with camera size
- Fixed bug that made healing auras only work on enemies
   - they now only work on teammates and yourself, as they were supposed to



--------------------------------------------------------------------------------


ALPHA 0.9.3 - MARCH 30, 2022

- Added 2 Teams gamemode
   - it's just like 4 teams, except there are only 2 teams
   - team bases are much taller and take up an entire side of the map
   - each base has 4 base defenders
- Fixed bug that made gateways in the sanctuary and the crossroads shrink
- You can now press space to shoot and shift to repel drones
   - both of these are customizable in settings
- Right clicking no longer shoots
- Nerfed radiant shapes
   - they now only give 7x xp instead of 10x
   - they now spawn less frequently in the crossroads
- Various balancing changes
   - Killing players now gives 60% of their xp instead of 75%
   - The most xp you can keep after being killed by someone of a higher level
than you is now 75% instead of 90%
   - Body damage now increases less when leveling up
   - Slightly nerfed the bullet damage and bullet penetration stat upgrades
   - Nerfed Bombard's damage (4 => 3.8)
   - Nerfed Bombard's penetration (2.5 => 2.3)
   - Nerfed Bombard's reload (4 => 4.5)
   - Nerfed Bombard's bullet speed (1.5 => 1.3)
- Added a temporary fix for an issue that allowed players to clip outside of
walls



--------------------------------------------------------------------------------


ALPHA 0.9.2 - MARCH 24, 2022

- Long chat messages and notifications can now wrap to multiple lines
- Chat message character limit increased (150 => 750)
- Various balancing changes
   - Nerfed Nebula's large auto cannon's detection distance (35 => 30)
   - Nerfed Nebula's large auto cannon's bullet speed (1.5 => 1.25)
   - Nerfed Nebula's large auto cannon's reload (0.75 => 1)
   - Nerfed Galaxy's large auto cannon's detection distance (40 => 30)
   - Nerfed Galaxy's large auto cannon's bullet speed (1.6 => 1.25)
   - Nerfed Galaxy's large auto cannon's reload (0.75 => 1)
   - Buffed Streamliner's reload (1.1 => 1)
   - Buffed Streamliner's damage (0.5 => 0.65)
   - Buffed Streamliner's camera size (1 => 1.2)
   - Buffed Hangar's camera size (1 => 1.1)
   - Buffed Warship's camera size (1 => 1.15)
   - Buffed Battleship's camera size (1 => 1.2)
   - Buffed Mothership's camera size (1 => 1.25)
   - Buffed Satellite's camera size (0.9 => 0.95)
   - Buffed Moon's camera size (0.9 => 1)
   - Buffed Synope's camera size (0.9 => 1)
   - Buffed Disperse's camera size (1 => 1.2)
   - Buffed Disperse's front cannon's damage (1.5 => 1.75)
   - Buffed Sentry's damage (0.5 => 0.8)
   - Buffed Armory's damage (0.5 => 0.8)
   - Buffed Citadel's damage (0.5 => 0.8)
   - Buffed Turret's damage (0.4 => 0.8)
   - Buffed Triplet's damage (0.4 => 0.8)
   - Buffed Quadruplet's damage (0.4 => 0.8)
   - Buffed Bombard's damage (3.5 => 4)
   - Buffed Bombard's penetration (1.7 => 2.5)
   - Nerfed Bastion's reload (2.5 => 3)
   - Nerfed Debris's large trap launcher's damage (2 => 1.8)
   - Nerfed Debris's large trap launcher's penetration (3 => 2.5)
   - Nerfed Debris's small trap launcher's penetration (2 => 1.4)
   - Nerfed Asteroid's large trap launcher's damage (3 => 2)
   - Nerfed Asteroid's large trap launcher's penetration (3.5 => 3)
   - Nerfed Asteroid's small trap launcher's penetration (2 => 1.8)
   - Nerfed Assasin's bullet penetration (2.5 => 2.2)
   - Nerfed Assassin's bullet speed (1.5 => 1.4)
   - Nerfed Marksman's bullet speed (1.85 => 1.7)
   - Nerfed Marksman's camera size (1.75 => 1.7)
   - Nerfed Chasm's body damage (5 => 2)
   - Nerfed Chasm's health (1.4 => 1.2)
   - Nerfed Comet's health (0.63 => 0.4)
   - Nerfed Comet's body damage (3.5 => 1.7)
   - Nerfed Void's body damage (6.8 => 3)
   - Nerfed Void's health (1.55 => 1.2)
   - Nerfed Meteor's body damage (3 => 1.8)
   - Nerfed Meteor's health (1.25 => 1.15)
   - (Because of a bug that previously set Chasm, Comet, Void, and Meteor's body
damage to 1, all of them effectively got buffed)
- Spawn protection time increased (30 => 60)
- Spawn protection now lasts for 5 seconds after spawning even if you move
   - it still lasts for 60 seconds if you don't move
- Killing players now gives 75% of their xp instead of 50%
- You now keep more of your xp when killed by someone of a much higher level
than you
   - you can keep anywhere from 25-90% depending on the level difference
- You are now less likely to spawn next to other players in FFA
- Fixed bug that made upgrade buttons move more slowly on lower framerates
- Fixed bug that made wormholes emit less particles on lower framerates
- Fixed bug that made body damage reset when switching servers
- Fixed bug that made an ad sometimes cover the main menu button on the death
screen
- Fixed some connection issues
- Fixed issues with some upgrades having inconsistent stats
   - One of Blazar's barrels had 13 damage when the rest had 12
   - One of Blazar's barrels had 2.5 reload when the rest had 3
   - One of Hatcher's minions had 0.25 damage when the rest had 0.5
   - Two of Scrap's barrels had 3 penetration when the rest had 2



--------------------------------------------------------------------------------


ALPHA 0.9.1 - FEBRUARY 19, 2022

- Balancing changes
   - Nerfed Annihilator's bullet penetration (1.8 => 1.6)
   - Nerfed Blazar's damage (13 => 12)
   - Nerfed Blazar's reload (2.5 => 3)
   - Buffed Artillery's auto cannon detection range (20 => 25)
   - Buffed Bombard's auto cannon detection range (25 => 40)
- Fixed bug making auto cannons have 400x the range they were supposed to
- Fixed bug sometimes stopping things from dying when their health reached 0
- Fixed bug sometimes making bullets and entities invisible
- Fixed bug causing collision to sometimes stop working



--------------------------------------------------------------------------------


ALPHA 0.9.0 - FEBRUARY 16, 2022

- XP gained by killing something is now split between everything that killed it
   - it's split proportionally based on how much damage each entity did to it in
the last 8 seconds
   - xp is only given to entities that did at least 15% of the damage in that
time
   - kill and death messages have also been changed to fit that
- Drones will now despawn when they are far out of their owner's view range
- Various balancing changes
   - Buffed Satellite
     - Buffed its small drone launchers' damage (0.25 => 0.5)
     - Buffed its drone launcher's penetration (1 => 1.5)
     - Buffed its max drones (20 => 22)
   - Buffed Moon
     - Buffed its small drone launchers' damage (0.25 => 0.65)
     - Buffed its large drone launchers' damage (2 => 2.5)
     - Buffed its drone launcher's penetration (1 => 1.5)
     - Buffed its max drones (15 => 25)
   - Buffed Synope
     - Buffed its minions' drone penetration (0.25 => 0.5)
     - Buffed its minions' auto cannon's damage (0.5 => 1)
     - Buffed its minions' auto cannon's penetration (0.25 => 0.5)
     - Nerfed its minions' auto cannon's reload (4 => 5)
   - Nerfed Artillery's auto cannon detection range (25 => 20)
   - Nerfed Bombard's auto cannon detection range (45 => 25)
   - Nerfed Chasm's speed (1.5 => 1.25)
   - Nerfed Comet's speed (2.5 => 1.9)
   - Nerfed Void's speed (1.75 => 1.55)
   - Buffed Artillery's speed (0.8 => 0.9)
   - Buffed Bombard's speed (0.75 => 0.835)
- Tanks slow down less when getting larger
   - Buffed speed decrease on level up (0.98 => 0.983)
   - Buffed Celestial base speed (0.25 => 0.35)
- Major server performance improvements
   - Collision detection should now be much faster for large amounts of
bullets/traps
- Auto cannon detection range now scales with bullet speed
- The walls in the sanctuary are now darker
- Base defenders' names are now hidden
- Traps and bullets can no longer go through walls
- Respawn level is now displayed after dying
- Tweaked the ascending background
   - The Prime Celestial didn't have its aura in it previously
- Fixed bug causing entities to sometimes stop taking damage
- Fixed bug causing ping to increase on lower framerates
- Fixed bug causing server selector to show wrong server after ascending



--------------------------------------------------------------------------------


ALPHA 0.8.13 - JANUARY 30, 2022

- Added banner ads to the main menu and death screen
   - ads support the game and allow it to keep updating and expanding
     - with ads, more servers and gamemodes can be added
   - if you use an ad blocker, please turn it off to support the game
- Minor client performance improvements
- Various balancing changes
   - Buffed Citadel's movement speed (0.9 => 0.95)
   - Nerfed Armory's health (1.5 => 1)
   - Nerfed Fortress
     - Nerfed its health (1.75 => 1.5)
     - Nerfed its body damage (1.5 => 1.35)
   - Nerfed Palace's health (4 => 3.75)
   - Nerfed Ziggurat's health (4.75 => 4.25)
   - Nerfed Spike's health (1 => 0.95)
   - Nerfed Thorn
     - Nerfed its body damage (3.5 => 3.35)
     - Nerfed its health (0.9 => 0.775)
   - Nerfed Saw
     - Nerfed its body damage (4 => 3.75)
     - Nerfed its health (0.85 => 0.75)
   - Nerfed Debris
     - Nerfed its large trap launchers' penetration (4 => 3)
     - Nerfed its small trap launchers' penetration (3 => 2)
     - Buffed its small trap launchers' damage (1 => 1.5)
   - Nerfed Asteroid
     - Nerfed its large trap launchers' penetration (5 => 3.5)
     - Nerfed its small trap launchers' penetration (4 => 1.5)
     - Buffed its small trap launchers' damage (1 => 2)
   - Nerfed Charon's trap penetration (3.5 => 2)
   - Nerfed Blockade's trap penetration (8 => 5)
   - Nerfed Rubble's trap penetration (3 => 2)
   - Nerfed Scrap's trap penetration (5 => 2)
   - Nerfed Shrapnel's trap penetration (2.5 => 2)
   - Nerfed Stockade's trap penetration (6.5 => 4.5)
   - Nerfed Palisade's trap penetration (5 => 3.5)
   - Nerfed Amalgam's trap penetration (5 => 3.5)
   - Nerfed Penta's side cannon damage (1.5 => 1)
   - Buffed Flank's bullet penetration (1 => 1.5)
   - Buffed Quad's bullet penetration (1 => 1.5)
   - Buffed Octo's bullet penetration (1 => 1.5)
   - Buffed Arc's bullet penetration (1 => 1.5)
   - Buffed Horizon's small cannons' bullet penetration (1 => 1.5)
   - Buffed Spread
     - Buffed its small cannons' damage (0.5 => 1)
     - Nerfed its small cannons' penetration (1 => 0.75)
   - Buffed Disperse
     - Buffed its small cannons' damage (0.5 => 1)
     - Nerfed its small cannons' penetration (1 => 0.75)
- Fixed bug causing Heliosphere's outer aura to do 10x damage



--------------------------------------------------------------------------------


ALPHA 0.8.12 - JANUARY 22, 2022

- Fixed bug causing ascending to sometimes freeze the screen and disconnect you
- Nerfed Manufacturer
   - Nerfed its minions' health (5 => 3)
   - Nerfed its minions' body damage (3 => 1.4)
   - Nerfed its minions' speed (1.4 => 0.9)



--------------------------------------------------------------------------------


ALPHA 0.8.11 - JANUARY 22, 2022

- Various balancing changes
   - Decreased Streamliner's camera size (1.2 => 1)
   - Nerfed Wake's trap penetration (8 => 4)
   - Buffed Manufacturer's reload (60 => 25)
   - Buffed Manufacturer's minions' health (2 => 5)
   - Buffed Manufacturer's minions' body damage (1 => 3)
   - Buffed Manufacturer's minions' bullet damage (3 => 4.5)
   - Nerfed Marksman's bullet penetration (2.5 => 2)
   - Buffed Marksman's bullet damage (4.5 => 5.5)
   - (Overall tiny nerf to Marksman)
   - Buffed Quadro's damage (0.9 => 1)
- Fire auras' damage now scales with bullet penetration
   - they now do less damage by default, but can do more depending on your
bullet penetration stat
   - they still scale with bullet damage and reload like before
- Changed how healing auras work
   - instead of just healing at a set rate, they make natural regeneration kick
in and heal faster
   - their power still scales with your health regeneration stat
   - they still only heal you and your teammates
   - most body upgrades with healing auras have been rebalanced
- Fixed bug causing fallen tanks to not automatically upgrade
- Fixed bug causing entities with spawn protection to not flash
- Fixed some connection issues
- Various bug fixes



--------------------------------------------------------------------------------


ALPHA 0.8.10 - JANUARY 17, 2022

- Major server performance improvements
- Minor client performance improvements
- Various balancing changes
   - Nerfed Debris's small trap launchers' penetration (4 => 3)
   - Nerfed Asteroid's small trap launchers' penetration (5 => 4)
   - Nerfed Asteroid's large trap launchers' penetration (6 => 5)
   - Nerfed Asteroid's large trap launchers' damage (4 => 3)
   - Nerfed Stockade's penetration (8 => 6.5)
   - Nerfed Palisade's penetration (8 => 5)
   - Nerfed Riot's penetration (5 => 3)
   - Nerfed Barricade's penetration (7 => 5)
   - Nerfed Palisade's penetration (3 => 2.5)
   - Nerfed Amalgam's trap launchers' penetration (8 => 5)
   - Buffed Conglomerate's front cannon's penetration (1 => 1.5)
   - Buffed Bombard's speed (0.6 => 0.75)
   - Buffed Artillery's speed (0.7 => 0.8)
- Sniper can now evolve into Wake
- Settings can now be changed in-game by pressing O
- Tweaked debug mode (press m)
   - Server name is now shown when debug mode is on
     - can be turned off in settings
   - More performance info is shown
     - can be turned off in settings
   - The "Click to Copy IDs" setting is now off by default
   - Fixed bug causing the "Click to Copy IDs" setting to sometimes copy IDs
more than it should
   - Everything in debug mode now has a setting to turn on and off
     - Show Class Names
       - default off
       - when on, shows entities' class names when debug mode is on
     - Show Tick Time
       - default on
       - when off, hides the client and server tick time in debug mode
     - Show Server Name
       - default on,
       - when off, hides the server name in debug mode
     - Show Player Count
       - default on
       - when off, hides the player count in debug mode
     - Show Global Player Count
       - default on
       - when off, hides the global player count in debug mode
     - Show FPS
       - default on
       - when off, hides the FPS in debug mode
     - Show Ping
       - default on
       - when off, hides the ping in debug mode
     - Show Position
       - default off
       - when on, shows your position in debug mode
     - Show Extra Performance Info
       - default on
       - when off, hides the extra performance info in debug mode
         - extra performance info shows number of particles, bullets, tanks, and
polygons in view
     - Debug Mode Text Size
       - default 100%
       - min 0%, max 200%
       - changed the size of the text in debug mode
- Improved fallen tanks' AI
   - They will now use auto spin while using upgrades that are the same on all
sides, like Octo and Shrapnel
   - They will now face the right direction when trying to use recoil
     - Previously, they would always face backwards when trying to use recoil,
which didn't work with upgrades like Wave and Wake
     - Now, they will face in the direction that deals the most recoil instead
of always backwards
- Fallen tanks can now level up
- Fallen tanks will now automatically upgrade when they are a high enough level
   - they still can't ascend, and celestials still don't create fallen tanks
- Changelog and version number now smoothly fade in after loading
- Fixed bug causing mounted drone spawners to animate incorrectly



--------------------------------------------------------------------------------


ALPHA 0.8.9 - JANUARY 3, 2022

- Various balancing changes
   - Nerfed Executive's max drones (3 => 2)
   - Nerfed Executive's penetration (5.5 => 4.75)
   - Nerfed Castle's health (1.75 => 1.55)
   - Nerfed Thorn's health (1 => 0.9)
   - Nerfed Thorn's speed (1.3 => 1.25)
   - Nerfed Saw's speed (1.4 => 1.3)
   - Nerfed Saw's health (1 => 0.85)
   - Nerfed Bastion's health (2 => 1.55)
   - Nerfed Beta's damage (8 => 7)
   - Buffed Alpha's reload (13 => 10)
   - Nerfed Alpha's damage (10 => 8)
   - Nerfed Alpha's penetration (2 => 1.65)
   - (Overall nerf to Alpha)
   - Nerfed Single's reload (1.5 => 2)
   - Buffed Single's penetration (1 => 1.5)
   - (Overall buff to Single)
   - Nerfed Annihilator's reload (4 => 6)
   - Buffed Annihilator's damage (13 => 16)
   - Buffed Annihilator's penetration (1.5 => 1.8)
   - (Overall buff to Annihilator)
   - Nerfed Streamliner's reload (1 => 1.15)
   - Buffed Streamliner's damage (0.45 => 0.5)
- Renamed Hybrid to Alloy
- Added 2 new weapon upgrades
   - Compound - evolves from Alloy, Single, and Director
   - Hybrid - evolves from Compound, Destroyer, and Manager
- Tweaked drone AI
   - they now prioritize entities closer to them, instead of closer to their
owner
- Your total score is now displayed on the HUD
- Fixed bug causing some of Shrapnel's barrels to have incorrect stats
- Fixed bug causing wormholes to sometimes not show on the minimap
- Various minor bug fixes



--------------------------------------------------------------------------------


ALPHA 0.8.8 - DECEMBER 26, 2021

- Wormholes now last longer before collapsing
- Various balancing changes
   - Buffed Trapper's damage (0.5 => 1)
   - Buffed Gamma's damage (0.75 => 4)
   - Nerfed Gamma's penetration (12 => 2.5)
   - Buffed Beta's damage (0.85 => 8)
   - Nerfed Beta's penetration (15 => 1.8)
   - Buffed Alpha's damage (0.9 => 10)
   - Nerfed Alpha's penetration (20 => 2)
   - Nerfed Executive's damage (6 => 5)
   - Nerfed Executive's penetration (6 => 5)
   - Nerfed Saw's body damage (4.5 => 4)
   - Buffed Comet's health (0.55 => 0.63)
   - Nerfed Void's health (1.75 => 1.25)
- Wormholes now show on the minimap
- Client sided performance improvements
- Renamed the "Auto Cannons" toggle to "Passive Mode"
   - when on, stops auto cannons from attacking and minions from shooting like
before
   - also now stops drones from automatically targeting
   - keybind is still V, but can be changed in settings
- Radiant polygons are now twice as common but drop 5x less xp
- Added a new setting: Click to Copy IDs in Debug Mode
   - default on
   - when on, clicking on an entity while in debug mode will copy its ID to your
clipboard
- Tweaked kill notifications
- Celestial death messages are no longer announced to all players
- Fixed bug causing objects to move the wrong direction when lagging



--------------------------------------------------------------------------------


ALPHA 0.8.7 - DECEMBER 21, 2021

- Polyps no longer push celestials
- Renamed some larger polygons to be more consistent
- Keybinds are now customizable in the settings menu
   - Default Keybinds:
     - Enter: ENTER
     - Open Command: SLASH
     - Open Chat: ENTER
     - Move Up in Chat History: UP ARROW
     - Move Down in Chat History: DOWN ARROW
     - Move Up: W
     - Move Down: S
     - Move Left: A
     - Move Right: D
     - Move Up (Alternate): UP ARROW
     - Move Down (Alternate): DOWN ARROW
     - Move Left (Alternate): LEFT ARROW
     - Move Right (Alternate): RIGHT ARROW
     - Toggle Auto Fire: E
     - Toggle Auto Spin: C
     - Toggle Spin Lock: X
     - Toggle Auto Cannons: V
     - Toggle Debug Mode: M
     - Toggle Screenshot Mode: P
     - Open Weapon Upgrade Tree: Y
     - Open Body Upgrade Tree: U
- Various balancing changes
   - Nerfed Charon's trap damage (10 => 8)
   - Nerfed Comet's health (0.75 => 0.55)
   - Buffed Blazar's bullet damage (10 => 13)
   - Buffed Blazar's bullet penetration (1 => 1.5)
   - Buffed Penta's reload (1.5 => 1)
   - Buffed Penta's bullet damage (1 => 1.5)
   - Buffed Disperse's front cannon damage (1 => 1.5)
   - Buffed Disperse's front cannon penetration (1 => 2)
   - Buffed Spread's front cannon penetration (1 => 1.5)
   - Buffed Split's front cannon penetration (1 => 1.5)
   - Nerfed Executive's reload (13 => 15)
- Fixed bug causing wormholes to multiply
   - there should've only been a maximum of 4 per server, sometimes there were
up to a hundred
- Fixed bug causing the upgrade buttons to not render layers correctly



--------------------------------------------------------------------------------


ALPHA 0.8.6 - DECEMBER 10, 2021

- Various balancing changes
   - Faster bullets now penetrate the same as slower ones
   - Nerfed Wave's front cannon's bullet penetration (3 => 2)
   - Nerfed Bastion's body damage multiplier (2.5 => 2)
   - Nerfed Bastion's health multiplier (3.5 => 2)
   - Nerfed Castle's health multiplier (3 => 1.75)
   - Nerfed Castle's body damage multiplier (2.2 => 1.75)
   - Nerfed all traps' bullet penetration (6.75 => 5.5)
   - Nerfed Riot's bullet penetration (6 => 5)
   - Buffed all celestial trap launchers
   - Buffed all non-celestial drone spawners (including body upgrades)
- Particles are now rendered in front of auras
- Server-Sided performance improvements
- Fixed bug causing Guard to upgrade to Wave instead of Wake
   - this allowed players to get a level 45 upgrade at level 30
- Fixed memory leak



--------------------------------------------------------------------------------


ALPHA 0.8.5 - NOVEMBER 23, 2021

- Fixed bug causing servers to sometimes freeze when someone ascends
- Increased body push/knockback (0.05 => 0.065)
- Bigger objects can now be pushed less
- Bullets, Drones, and Traps now flash when damaged
- Added 2 new weapon upgrades
   - Wake - evolves from Flank and Guard
     - has a trap launcher on the back, 2 weak cannons on the back that deal
recoil, and one smaller cannon on the front that shoots faster, stronger shots
   - Wave - evolves from Wake and Barricade
     - has two trap launchers on the back, 2 weak cannons on the back, and one
stronger cannon on the front
- Added a new celestial weapon upgrade - Charon
   - evolves from Debris
     - 3 large trap launchers with high damage
- Added a new celestial body upgrade - Comet
   - evolves from Chasm
     - Less health and body damage, but very fast
- Fixed bug causing body and bullet damage to be inaccurate
   - before this, a level 1 and a level 2 smasher would both die when ramming
   - also fixes bullets not properly damaging each other, which made larger
bullets and drones weaker than they should have been
- Many body upgrade nerfs
   - Nerfed Wall's health multiplier (3.5 => 1.75)
   - Nerfed Wall's speed multiplier (1 => 0.95)
   - Nerfed Citadel's health multiplier (3.5 => 1.75)
   - Nerfed Fortress's health multiplier (3.5 => 1.75)
   - Nerfed Stronghold's health multiplier (5 => 2.45)
   - Nerfed Stronghold's speed multiplier (1 => 0.92)
   - Nerfed Castle's health multiplier (4.5 => 3)
   - Nerfed Castle's body damage multiplier (2.5 => 2.2)
   - Nerfed Palace's health multiplier (6.5 => 4)
   - Nerfed Palace's speed multiplier (1 => 0.9)
   - Nerfed Bastion's health multiplier (5 => 3.5)
   - Nerfed Bastion's body damage multiplier (3 => 2.5)
   - Nerfed Bastion's speed multiplier (0.9 => 0.875)
   - Nerfed Ziggurat's health multiplier (7 => 4.75)
   - Nerfed Ziggurat's speed multiplier (1 => 0.85)
   - Nerfed Meteor's body damage multiplier (5 => 3)
   - Nerfed Meteor's health multiplier (3.5 => 1.25)
   - Nerfed Chasm's health multiplier (3.5 => 1.4)
   - Nerfed Void's health multiplier (3.5 => 1.75)



--------------------------------------------------------------------------------


ALPHA 0.8.4 - NOVEMBER 22, 2021

- Player count is now displayed on the server list
- Player count is now displayed in Debug Mode (Press M)
- Modified the animation of some menu elements
- Score above 25m is now kept when ascending
- Nerfed celestials' damage multiplier (2 => 1.5)



--------------------------------------------------------------------------------


ALPHA 0.8.3 - NOVEMBER 17, 2021

- Fixed bug causing wormholes not to spawn



--------------------------------------------------------------------------------


ALPHA 0.8.2 - NOVEMBER 16, 2021

- Client and Server performance optimizations
- Added a new setting: Static Camera
   - default off
   - when on, the camera will always be locked to your position, instead of
smoothly moving towards it
   - this does not affect camera shake, disable that by setting the setting
"Camera Shake" to 0%
- Added a new command: /renderentity
   - renders an entity to a .png file
   - usable by anyone
   - syntax: /renderentity [target] [override rotation] [override team]
     - target
       - use "me" to do it to yourself, or use the ID of another entity (works
on polygons)
       - can only work on one entity at a time, you can't do /renderentity all
     - override rotation
       - rotation (in degrees) to render the entity facing
       - if not set, uses the rotation of the entity
     - override team
       - team color to render the entity in
       - if not set, uses the team color of the entity
       - team colors
         - -1 - fallen color (light grey)
         - 2 - celestial color (pink)
         - 3 - barrel color (grey)
         - 4 - yellow
         - 5 - white
         - 6 - black
         - 7 - outer color (dark grey)
         - 10 - blue
         - 11 - red
         - 12 - green
         - 13 - purple
         - any invalid color will default to blue
   - example: /renderentity me 45 5
     - renders an image of a white tank with your upgrades, facing 45 degrees,
and saves it as a .png file
- Added a new celestial body upgrade: Meteor
   - upgrades from Chasm and Exosphere
   - has fire auras, extra body damage, speed, and health
- Camera now moves faster
- Auto Cannons, Drones, and Fallen Tanks will no longer target entities inside
of bases
   - does not affect polygons
- Improved the aim of Auto Cannons
   - they can now hit moving targets more accurately
- Bullets are now no longer pushed when they hit an entity
   - now they just go through it
   - does not affect traps and drones
- Tweaked the look of the full changelog
   - text is bigger
   - area is wider
   - version names are now bigger and bold
- Nerfed Riot's bullet penetration (8 => 6)
- Nerfed Barricade's bullet penetration (8 => 7)
- Fixed bug causing polyps to trap celestials in a corner of the sanctuary
   - they will not stop following a target after around 30 seconds
- Fixed bug causing the disconnect popup to show when you are still connected
- Fixed bug causing normal tanks to be able to enter the sanctuary without
turning into a celestial
- Fixed bug causing players at exactly the xp to level up to not level up
   - a player at exactly 100/100 xp would not level up before
- Base defenders are now level 210 instead of 300
   - purely visual
   - the prime celestial is level 225



--------------------------------------------------------------------------------


ALPHA 0.8.1 - NOVEMBER 6, 2021

- Server side performance optimizations
- You are now fully invincible inside of your team base
- Slightly nerfed celestials' base damage and health
- Nerfed Chasm and Void's movement speed increase
- Fixed bug causing celestials to not spawn with xp after dying
- Nerfed Base Defenders' drone range (0.3 => 0.25)
- Buffed Base Defenders' drone damage (70 => 200)
- Buffed Base Defenders' drone penetration (4 => 80)
- Buffed team bases' damage
- Various bug fixes



--------------------------------------------------------------------------------


ALPHA 0.8.0 - NOVEMBER 1, 2021

- Completely changed the celestial/ascending system
   - Completely rebalanced celestial's stats
     - they are now a bit stronger and faster, but level up more slowly
     - upgrades have been balanced too
     - added 1 new celestial body upgrade - Cygnus
   - Added wormholes
     - they spawn in the polygon nest, and sometimes bring something with them
when they spawn
     - after a little while, they ascend whatever is in them, turning players
into celestials
       - they can only hold level 60 or above players
   - There is no longer an "ASCEND" button at level 60, instead you need to go
into a wormhole to ascend
   - Expect to see more updates to the sanctuary/celestials in the future
- Server and Client sided performance optimizations
- Entity landing effects now create a slight camera shake
- Added FPS (frames per second) counter to debug mode (Press M)
   - turns yellow when below 50, and red when below 15
- Renamed Blazer to Blockade
   - its name was too similar to Blazar, an unrelated celestial upgrade
- Added 2 new settings
   - Clickable Links
     - default on
     - when off, links in chat are no longer blue and cannot be clicked
   - IDs in Debug Mode
     - default off
     - when on, entity IDs will be shown in debug mode, like it was before this
update
- Chat messages / notifications now have less round borders and smoothly move
in/out
- Bigger shapes now deal less body damage than smaller ones, instead of more
   - (1.1x => 0.9x)
- Nerfed body damage stat upgrade
- Nerfed team base damage (0.5 => 0.125)
- Slightly tweaked the look of Synope's drones
- Riot & Barricade's barrels now look more consistent
- Nerfed all traps' bullet penetration (8 => 6.75)
- Nerfed Scrap, Rubble, and Shrapnel's bullet penetration (5 => 3)
- Buffed base bullet speed (300 => 400)
- Bullets can now go outside of the map border
   - purely visual
- Buffed base defenders' drone range (0.3 => 0.6)
- Fixed bug causing bullet/entity fade out to slow down on lower framerates
- Fixed bug causing particles to move more slowly on lower framerates
- Fixed security issue with names on the death screen containing valid HTML



--------------------------------------------------------------------------------


ALPHA 0.7.5 - OCTOBER 19, 2021

- Server and Client sided performance optimizations
- Added a new weapon upgrade - Manufacturer
   - evolves from Factory, Manager, and Destroyer
   - summons large drones that have 1 large barrel
- Tank tree now shows starting upgrades
- Upgrades on the tank tree are now greyed out if you aren't using that upgrade
and can't upgrade to it
- Buffed Annihilator's damage (10 => 13)
- Buffed Destroyer's damage (7.5 => 9)
- Base defenders now have player spawns that players spawn out of
- Base defenders are now level 300 instead of 150
   - this is only a visual difference, no stats are changed other than the ones
mentioned in this changelog
- Base defenders will now turn to face players in the base if they aren't
attacking
- Fixed bug causing base defenders' decreased drone range to not work
   - this fix decreases base defenders' drone range (1 => 0.3)
- Nerfed base defenders' base drone damage (100 => 70)
- Auto cannons will now slowly rotate on the upgrade buttons
- Added a Render Delay setting
   - min 0ms, max 200ms
   - default 100ms
   - slightly increases input delay but makes the game look smoother
- Settings with sliders now show the value next to the name
- Fixed bug causing body drone generators to only render facing forward on the
leaderboard
- Fixed bug causing main menu background to flash quickly after dying
- Fixed bug causing chat message/notification/particle fade out effect to slow
down on lower framerates



--------------------------------------------------------------------------------


ALPHA 0.7.4 - OCTOBER 16, 2021

- Added a viewable tank tree (Hold Y or U)
   - Weapon tank tree (Hold Y)
   - Body tank tree (Hold U)
   - Shows all upgrades
- Added Executive - evolves from manager at level 45
   - has one large drone gun, with slow reload but high damage and penetration
- Buffed Director and Manager's bullet damage and penetration
- Buffed all normal drones' penetration by 1.3x
   - affects Commander, Overseer, Overlord, Emperor, Hybrid, Fusion,
Conglomerate, and Amalgam
- Added a few settings
   - Show names
     - default on
     - when off, hides names from players, leaderboard, and death screen
       - does not yet work with kill notifications
   - Show chat
     - default on
     - when off, hides chat messages sent by other players and removes the chat
box
   - Show minimap
     - default on
     - when off, hides the minimap
   - Show particles
     - default on
     - when off, hides all particles
       - slightly improves performance, but some things will look worse
   - Show own name
     - default off
     - when on, shows your own name above you
   - HUD opacity
     - default 100%
     - changes the opacity of the HUD
- Chat messages of unnamed players are now rendered lower
- The "-" in between players' names and scores on the leaderboard is now hidden
if the player is unnamed
- Leaderboard can now show up to 8 players
   - it scales in size if it has less than 8 players
- Changed the look of modals
   - Affects the submit feedback, report bugs, and disconnect modals
- There is now a warning if you try to close the tab mid-game
- Tweaked the look of upgrade buttons
- Nerfed recoil (150 => 100)
- Greatly nerfed base guardians' drone damage
- Greatly buffed base guardians' drone health
- Nerfed base guardians' drone range (0.2 => 0.15)
- Full changelog button now opens into a modal instead of an external .txt file
- Client-sided performance optimizations



--------------------------------------------------------------------------------


ALPHA 0.7.3 - OCTOBER 6, 2021

- Fixed bug causing health bars to render in the wrong colors
- Added a limit of 3 connections per IP address



--------------------------------------------------------------------------------


ALPHA 0.7.2 - OCTOBER 6, 2021

- Server + Client stability improvements
- Health bars of darker entities are now rendered brighter
   - This used to be in the game but stopped working due to a bug
- Nerfed Industry's damage by 2x
   - it was supposed to be this weak initially
- Added Screenshot Mode - enable it by pressing P
   - Hides all HUD elements
     - names, buttons, health bars, chat, etc
- Nerfed smasher branch
- Fixed bug causing tank rotation to be inaccurate
- Fixed bug causing barrel delay to not update when upgrading
   - fixes "bullet stack"



--------------------------------------------------------------------------------


ALPHA 0.7.1 - OCTOBER 3, 2021

- Nerfed base defender drone range (0.5 => 0.2)
- Added /rendertank command
   - renders a tank as a png file (512x512)
   - syntax /rendertank [rotation] [team] [size]
   - usable by anyone
   - example: /rendertank mono smasher
     - renders a 512x512 png image of a blue Mono-Smasher facing upwards
     - other example: /rendertank pulsar chasm 45 -1 50
       - renders a Pulsar-Chasm rotated 45 degrees on team -1 (grey) and at size
50
         - celestials' default size is 100, for others, it's 50
         - team colors
           - -1 - fallen color (grey)
           - 2 - celestial color (pink)
           - 4 - yellow
           - 10 - blue
           - 11 - red
           - 12 - green
           - 13 - purple
           - any invalid color will default to red
- Slightly changed the look of buttons on the main menu screen
- Server-Sided stability improvements
- Added 1 new weapon: Streamliner
   - upgrades from Gunner and Trio at level 45
   - has 6 weak cannons stacked on top of each other
   - cannons have 1.2x bullet speed
   - has 1.2x view range
- Overlord can now evolve into Hatcher
- Trio can now evolve into Industry



--------------------------------------------------------------------------------


ALPHA 0.7.0 - OCTOBER 2, 2021

- Added 4 new factory weapons
   - Factory - evolves from Manager and Overseer at level 30
     - 1 spawner - 5 max drones
       - its drones are small tanks with 1 cannon
       - they will shoot at and attack nearby enemies + shapes
       - disable their shooting by turning off auto cannons (V)
   - Industry - evolves from Factory at level 45
     - 2 spawners - 4 max drones
       - drones have two guns instead of 1
       - the 2 spawners are just to tell them apart, it still generates drones
at the same speed as a Factory
   - Hatcher - evolves from Factory at level 45
     - 3 spawners - 12 max drones
       - drones are smaller and weaker, but generate faster
   - Synope - celestial upgrade, evolves from Satellite at level 90
     - 3 large spawners - 6 max drones
       - drones have a turret and 3 drone guns
       - drones have 3 max drones
- Redid how bullets/body damage works
   - Bullet Lifetime stat is now Bullet Penetration
     - Works as the bullet's health
     - Some classes now have increased bullet penetration
       - all trappers, all snipers, Destroyer, Annihilator, Artillery, and
Bombard
     - Still increases max drones
   - Body damage now works faster
- Drone guns no longer deal recoil
- Body & weapon drone limits are now separate
- Polygons will now despawn if they are above 99% hp for 15 minutes
   - This will help with large polygon buildup
- The polygon nest is now 1/4 of the map size
- Polygons spawning in the nest will now avoid spawning on players
- Client-sided performance optimizations
- Fixed bug causing the death screen to crash the game
- Fixed bug causing debug mode's server tick time to show 0
   - the last fix didn't work
- Fixed bug causing defenders not to spawn in team mode



--------------------------------------------------------------------------------


ALPHA 0.6.7 - SEPTEMBER 29, 2021

- Fixed bug causing things to flicker
- Fixed bug causing debug mode's server tick time to show 0



--------------------------------------------------------------------------------


ALPHA 0.6.6 - SEPTEMBER 29, 2021

- More major server stability + performance improvements
- Major client stability improvements
- Traps are no longer affected by the world border
- Increased trap launch distance by 50%
- Increased trap base lifetime by 33%
- Nerfed Artillery's movement speed (0.8 => 0.7)
- Nerfed Bombard's movement speed (0.7 => 0.6)
- Wall's evolutions no longer decrease movement speed
- Text in debug mode now turns yellow when close to being at an "unstable" value
   - 250 for ping
   - 8 for server tick time
   - 5 for client tick time
- Fixed bug causing tanks on the main menu to be rendered incorrectly



--------------------------------------------------------------------------------


ALPHA 0.6.5 - SEPTEMBER 26, 2021

- Selected server now saves on page reload
- Server stability improvements + performance optimizations
- Slightly increased fallen tanks' detection range
- Auto Turrets will now switch targets more often
- Fixed? bug causing chromebooks to not be able to connect



--------------------------------------------------------------------------------


ALPHA 0.6.4 - SEPTEMBER 26, 2021

- Added server selector to main menu
   - There will be more servers in the future
- Fixed bug causing ping to rapidly increase when the server is overloaded
   - instead, the server will slow down a little, much better than a high input
delay
- Client and Server performance optimizations
- Numbers in debug mode are now no longer smoothed
- Added a link to the game's discord server to the main menu
- Polygon size limit decreased (1/5 => 1/8)
- Polygon spawnrate decreased (15 => 10)



--------------------------------------------------------------------------------


ALPHA 0.6.3 - SEPTEMBER 21, 2021

- Celestials now get spawn protection when landing
- Celestials will now always land in the center of map, preventing them from
spawning near a team base and dying instantly
- Fixed bug causing stats to not update correctly when ascending
- Added a "Connecting..." message while connecting to the server



--------------------------------------------------------------------------------


ALPHA 0.6.2 - SEPTEMBER 19, 2021

- Added 4 teams gamemode, currently only available on the test server
(test.scenexe.io) until the game gets more players
   - each team has a base in the corner of the map, players spawn in their base
   - each team has a defender that attacks anyone near
   - bullets and tanks take damage entering another team's base
- Larger shapes now spawn near the middle of the map
- Greatly nerfed health and xp of large shapes
- Added a minimap
- Entities now flash white when taking damage
- Tanks on the main menu now have different colors



--------------------------------------------------------------------------------


ALPHA 0.6.1 - SEPTEMBER 16, 2021

- Nerfed Bombard's damage (5 => 3.5)
- Nerfed Artillery's damage (3 => 2)
- Nerfed Bombard's bullet speed (2 => 1.5)
- Nerfed Artillery's bullet speed (1.5 => 1.3)
- Fixed bug causing death screen to show barrels mid shoot



--------------------------------------------------------------------------------


ALPHA 0.6.0 - SEPTEMBER 16, 2021

- Your tank is now displayed on the death screen
- Death screen now fades in
- You can now disable your auto cannons by pressing V
   - This does not include drones
- Added particles when tanks spawn
- Links sent in chat now render correctly and are clickable
- Client-Sided performance optimizations
- Added 2 new chat commands usable by everyone
   - keep in mind, you can't use usernames in commands, you need to get their ID
by turning on debug mode (M)
     - you can also use "tanks", "shapes", "players", "all", instead of an ID to
target entities for commands
   - /getkills - shows the number of kills an entity has
     - there are also other get commands that have been in the game for a while
but unmentioned in the changelog
       - /getscore, /getsize, etc
   - /count - counts the number of targeted entities
     - for example, "/count players" would show the number of players
- Auto Fire, Auto Spin, and Spin Lock are now turned off automatically when
dying
- Added a limit of 4 chat messages that can render per player at once
   - this also applies to notifications, and will help prevent spam
- Chat character limit is now 150 again
   - this is how it was before last update, 50 was supposed to be for the
username limit instead
- Tweaked the look of the Fortress
- Fixed bug causing errors to be spammed in the console on death/respawn
- Fixed bug causing fallen tanks using drones to not attack
- Fixed bug causing turning off auto fire to sometimes not work
- Fixed bug causing the rotation animation of auto cannons on the leaderboard to
be choppy
- Fixed bug causing stat upgrades to not get reset on ascending



--------------------------------------------------------------------------------


ALPHA 0.5.6 - SEPTEMBER 14, 2021

- Fallen tanks can now choose a rammer playstyle if they are using a rammer
build
   - This will help against fallen spam, as unarmed fallens will ram each other
- Fixed bug causing large shapes to disappear at the edge of the screen
- Particles emitted by auras / radiant shapes now slowly drift
- The sanctuary now has ambient particles
- Celestial base damage buffed (1.5 => 2.5)
- Chat messages are now capped at 50 characters
- Increased camera size (2000 => 2300)



--------------------------------------------------------------------------------


ALPHA 0.5.5 - SEPTEMBER 11, 2021

- Health bars of dark shapes are now white instead of the background being white
- 6 new trap weapons
   - Rubble - t2 upgrade with 4 small trap guns
   - Scrap - t3 upgrade with 6 small trap guns
   - Shrapnel - t4 upgrade with 8 small trap guns
   - Alpha - t4 upgrade with one large trap gun
   - Stockade - t3 upgrade with 3 evenly spaced trap guns
   - Palisade - t4 upgrade with 4 evenly spaced trap guns
- Octo's barrels now don't all shoot at the same time
- Renamed Alpha to Gamma
- Renamed Minelayer to Beta
- Buffed Gamma and Beta's trap damage and size
- Quadrupled the rarity of radiant shapes
   - 2048 => 8192
- Bullets now deal knockback
   - scales with bullet size/speed
- Added a link to the game's subreddit to the main menu
- Fixed bug causing tanks on the leaderboard to render incorrectly



--------------------------------------------------------------------------------


ALPHA 0.5.4 - SEPTEMBER 8, 2021

- Tanks now show on the leaderboard
- Fixed bug causing drone repelling to not work with auto fire on
- Fixed bug causing toggling auto fire to stop movement
- Fixed bug causing auto cannons', drones', and fallen tanks' aiming to get
messed up on large shapes
- Many balance changes
   - Buffed celestial's max health multiplier (4 => 7.5)
   - Buffed Horizons's small cannons' damage (0.6 => 0.75)
   - Buffed Bombard's damage (4 => 5)
   - Nerfed Bombard's reload (3 => 4)
   - Nerfed Artillery's damage (4 => 2.5)
   - Nerfed Assassin's reload (1.6 => 2)
   - Nerfed Marksman's reload (2.5 => 3)
   - Nerfed Marksman's camera size (2 => 1.85)
   - Nerfed Assassin's camera size (1.6 => 1.5)
   - Nerfed Sniper's camera size (1.3 => 1.2)



--------------------------------------------------------------------------------


ALPHA 0.5.3 - SEPTEMBER 7, 2021

- Normal tanks can now see the names of celestials
- You can now use the arrow keys to move
- Camera on the death screen now follows whatever kills you
- Added a particle cap to prevent lag (200)
- Drones, auto cannons, and fallen tanks will now properly target big shapes
- Edges are now rounded
- Slightly increased edge darkness
- Changed the game's icon to fit the darker edges and rounded corners
- Added a few new tanks to the main menu background
- Slightly nerfed Marksman's reload speed
- Client and server-sided optimizations
- Fixed bug causing particles to flood the main menu
- Fixed bug causing radiant shapes to flicker when the game is lagging
- The full changelog button now opens in a new tab to avoid people losing
progress



--------------------------------------------------------------------------------


ALPHA 0.5.2 - SEPTEMBER 6, 2021

- Added radiant shapes - very rare shapes that give a lot of xp
   - Radiant shapes change color over time and give off particles
   - 1 / 2048 chance of a shape being radiant
   - Give 50x their normal xp
- Hearth + Mender and their evolutions now emit particles
- Increased the size of the saw's outer square
   - Purely visual
- Auto spin should now work with the game not in focus
- Increased base max health
- Slightly nerfed celestial's view range
- Nerfed Moon
- Slightly nerfed Satellite
- Fixed bug causing fallen tanks to not show multiple layers
- Server-sided performance optimizations



--------------------------------------------------------------------------------


ALPHA 0.5.1 - SEPTEMBER 5, 2021

- Tier 2 celestials
   - 4 body upgrades
     - Galaxy - 6 small auto cannons and 1 large auto cannon
     - Heliosphere - 5 damaging auras
     - Naos - 1 healing aura and 4 auto cannons
     - Void - More health, body damage, and speed
   - 4 weapon upgrades
     - Asteroid - 3 large trap guns and 6 small trap guns
     - Blazar - 3 large cannons
     - Quasar - 9 cannons
     - Moon - 3 large drone guns and 6 small drone guns
- Tweaked the look of the Chasm
- Renamed Exosphere to Debris
- Renamed Heliosphere to Exosphere
- Barrel animations are now smooth
- Major Server-sided performance optimizations
   - Greatly optimized collision detection
     - Server should be able to handle 10-20x more bullets and shapes than
before
   - Server now runs at 30 ticks per second instead of 60
- Celestial health multiplier nerfed (15 => 4)
- Fixed bug causing players to not spawn away from each other
- Increased map size (1250 => 1500)
- Polygon limit increased (750 => 1500)
- Health bars on entities are now only shown at 99% health and below
- Fixed bug causing upgrading reload to not work as it should



--------------------------------------------------------------------------------


ALPHA 0.5.0 - SEPTEMBER 4, 2021

- 7 new body upgrades
   - Hearth - t1 upgrade, small damaging aura
   - Bonfire - t2 upgrade, medium damaging aura
   - Flare - t3 upgrade, large damaging aura
   - Inferno - t4 upgrade, larger damaging aura
   - Mender - t2 upgrade, small healing aura
   - Remedy - t3 upgrade, medium healing aura
   - Fabricator - t4 upgrade, large healing aura
- 2 new celestial body upgrades
   - Heliosphere - larger damaging aura with 3 smaller ones inside
   - Corvus - large healing aura
- Body and weapon upgrade points are no longer separate, meaning you can spend
your points however you like
   - they have more value than before to make up for it
- Nerfed speed of smasher classes
- Players will now spawn farther from other players
- Changed the positioning of the Warship branch's drone generators
- Upgrade buttons are now rounded
- Health bar movement is now smoothed



--------------------------------------------------------------------------------


ALPHA 0.4.7 - SEPTEMBER 2, 2021

- Fixed bug causing mouse buttons to get stuck
- Fixed bug causing thorn being able to upgrade into itself
- Fixed bug causing aiming to not work on smaller screens
- Celestials and normal tanks can now talk to each other



--------------------------------------------------------------------------------


ALPHA 0.4.6 - SEPTEMBER 1, 2021

- Heavy server-sided performance optimizations
- Turning on auto-fire now makes drones target the mouse
- Barrel rotation is now updated when camera moves
- Max polygon size is now capped to 1/4 of the map size
- Fixed bug causing tanks to not show health bar on death screen
- Slightly nerfed body damage



--------------------------------------------------------------------------------


ALPHA 0.4.5 - AUGUST 30, 2021

- Clicking buttons no longer shoots
- Added spawn protection when you spawn, lasts for 30 seconds or until you move
or shoot
- Entity push is now scaled based on size
   - it is easier to push a small shape than a large one
- Celestials now show on leaderboard
- Celestial base speed increased (0.15 => 0.25)
- Fixed bug causing leaderboard / score bars to overfill
- Buffed Sniper/Single tanks



--------------------------------------------------------------------------------


ALPHA 0.4.4 - AUGUST 29, 2021

- Redesigned the leaderboard and chat
- UI size will now scale with screen size
- Auto turrets and fallen tanks can now see larger entities better
- Names & Health bars are now rendered above everything else
- Fixed bug causing auto turrets to not passively spin if they haven't shot
before
- Fixed bug causing high level players to be unable to upgrade



--------------------------------------------------------------------------------


ALPHA 0.4.3 - AUGUST 29, 2021

- Revamped most body upgrades, and added 6 new ones
   - most have had stat/visual changes to look better and be more balanced
   - 6 new bodies
     - Palace - t3 upgrade - high health
     - Ziggurat - t3 upgrade - very high health
     - Saw - t4 upgrade - very high body damage
     - Quadruplet - t4 upgrade - 4 small auto cannons
     - Bombard - t4 upgrade - 1 high power & range auto cannon
     - Bastion - t4 upgrade - high health, body damage, and an auto cannon
- Bullets are now rendered in front of entities
- 3 new sniper weapons branching off of Mono
   - Sniper - t2 upgrade - 1 long, slow weapon with slightly increased view
   - Assassin - t3 upgrade - 1 longer, slower weapon with increased view
   - Marksman - t4 upgrade - 1 even longer, even slower weapon with greatly
increased view
- Camera size change is now smooth
- Upgrade screen now shows 3 upgrades per row, instead of 2
- Movement will now stop when you deselect the game
   - This will stop you from moving when you aren't pressing anything
- Fallen tanks will now be afraid of tanks much larger than them
- Fallen tanks will now try not to accidentally ram entities and take body
damage
- Fallen tanks with sniper classes will now shoot targets from a distance



--------------------------------------------------------------------------------


ALPHA 0.4.2 - AUGUST 28, 2021

- Entities and Bullets now fade out when destroyed, instead of instantly
disappearing
- Auto cannons now slowly turn when not in use
- There is now an ignore button on upgrades
   - Ignored upgrades come back when you level up
   - You can't ignore upgrades in the sanctuary, or else you would be trapped
- Your size & score bar now scale smoothly
- When selecting an upgrade, the button smoothly slides off screen instead of
instantly disappearing
- Auto cannons now rotate smoothly
- Celestial upgrades are now drawn larger than other ones
- Added a few hints that show up at the top of your screen to show how to play
- The sanctuary (Celestial's home) is now 2x larger
- Celestials can no longer see names on the leaderboard
- Nerfed celestials' start XP nerfed (25m => 20m)
- Buffed celestials' base damage (1 => 2)
- Buffed celestials' base body damage (1 => 1.5)
- Buffed celestials' base hp (8 => 15)
- Buffed Pulsar
   - base bullet damage (1 => 1.5)
   - base reload (1 => 0.75)
   - 2x dps overall



--------------------------------------------------------------------------------


ALPHA 0.4.1 - AUGUST 27, 2021

- Celestials now start with 25m xp instead of 0
- Greatly nerfed celestials' base damage & body damage (4 => 1)
- Greatly buffed celestials' base movement speed (0.1 => 0.15)
- Buffed Quadro's base damage (0.75 => 0.9)



--------------------------------------------------------------------------------


ALPHA 0.4.0 - AUGUST 26, 2021

- Added celestials - large boss tanks that occasionally launch from their home
in another dimension
   - There are currently only 2 celestial bodies and 3 celestial weapons
   - They broadcast spawn/death messages to all players
   - Bodies:
     - Chasm - faster body with increased health and body damage
     - Nebula - body with 4 auto cannons
   - Weapons:
     - Pulsar
       - 6 normal cannons
     - Exosphere
       - 3 large trap guns, 6 small trap guns
     - Satellite
       - 3 large drone drone, 6 small drone guns, 20 max drones
- Added a new system for when players reach level 60
- Polygons now despawn after not being damaged for a while (10 minutes)
   - this will help stop large polygons from building up over time and clogging
the map
- Auto cannon detection range no longer scales with entity size
   - this will help with auto cannons sniping new players from out of their view
- Auto spin speed decreased (0.03 => 0.02)
- Health & Damage increase on level up decreased (2% => 1%)
- Bullet speed & bullet lifetime stats decreased
- Barrels now render above outer barrels again
- Drone acceleration slightly increased (0.07 => 0.08)
- 3 new weapons
   - Disperse - t4 upgrade, 10 small cannons and 1 normal cannon
   - Horizon - t4 upgrade, 6 small cannons and 3 normal cannons
   - Penta - t4 upgrade, 5 normal cannons
- Nerfed spread's reload speed (1s => 1.5s)
- Increased camera size (1500 => 2000)
- Nerfed recoil (280 => 200)
- Increased chance of polygons being bigger (2.5 => 2.3)
- Keybinds now work with caps lock on



--------------------------------------------------------------------------------


ALPHA 0.3.6 - AUGUST 24, 2021

- Name character cap (50) actually works
- Upgrading classes while shooting now correctly orders bullets
- Slightly decreased the size of the sentry's cannon
   - this also affects the sentry's upgrades that use the same cannon
- Buffed the smasher and its upgrades
- Buffed the wall and its upgrades
- Increased recoil (180 => 280)
- Increased how much the body damage stat increases your body damage
- The name of your class is now displayed under your name
   - Names are weapon-body, so for example, a player using Mono and Smasher
would be called a "Mono-Smasher"
- Fallen tank's names are now "Fallen" and then the class name of the fallen
tank
- Debug mode screen now looks better
   - now shows client mspt, also smoothes out numbers
   - numbers turn red when above an "unstable" threshold
     - for ping, it's 500
     - for client/server mspt, it's 16
- Fixed a bug causing some bodies (Castle, Armory, Citadel) to not show auto
barrels



--------------------------------------------------------------------------------


ALPHA 0.3.5 - AUGUST 24, 2021

- Base map size slightly increased (1000 => 1250)
- Decreased polygon spawn rate (20 => 15)
- Added a hard limit to polygon count to prevent lag
   - Currently 750



--------------------------------------------------------------------------------


ALPHA 0.3.4 - AUGUST 23, 2021

- Map border now increases slowly, instead of instantly like it was before
- Map border now looks a bit different
- Map grid size decreased (50 => 30)
- Slightly increased player damage
- Increased player health
- Decreased trapper fire rate
- New weapon: Amalgam
   - t4 upgrade, upgrades from Conglomerate
   - 1 more cannon, 1 more trap gun, and 3 more max drones
- The text on the game over screen and main menu buttons can no longer be
highlighted



--------------------------------------------------------------------------------


ALPHA 0.3.3 - AUGUST 22, 2021

- Greatly nerfed traps
- Barricade is now a t3 upgrade, upgrades from Blazer
- Riot is now a t4 upgrade
- Various performance improvements
- Drones and traps no longer stutter when near a wall
- Decreased polygon spawn rate (25 => 20)
- Decreased base map size (1500 => 1000)



--------------------------------------------------------------------------------


ALPHA 0.3.2 - AUGUST 22, 2021

- Added traps - slow, long-lasting bullets
- 10 new weapons
   - Trapper - t1 upgrade - 1 trap gun
   - Alpha - t2 upgrade - 1 large trap gun
   - Barricade - t2 upgrade - 2 stacked trap guns
   - Blazer - t2 upgrade - 2 opposite sided trap guns
   - Fusion - t2 upgrade - 1 trap gun and 1 drone generator
   - Guard - t2 upgrade - 1 trap gun and 1 normal barrel
   - Conglomerate - t3 upgrade - 1 trap gun, 1 normal barrel, and 2 drone
generators
   - Minelayer - t3 upgrade - 1 larger trap gun
   - Riot - t3 upgrade - 3 stacked trap guns
   - Minigun - t4 upgrade - 6 small normal barrels
- Bullets can now hit each other, meaning you can block enemy fire by shooting
(or traps)
- Drones (and traps) now push off of each other, meaning you can no longer stack
drones
- Body drone generators now play an animation when shooting



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ALPHA 0.3.1 - AUGUST 22, 2021

- Added drones - controllable bullets
- Control drones by holding left click, repel them with right click
   - when not pressing anything, they will hunt down targets
- 4 new drone bodies
   - Hangar - t1 upgrade - 1 drone generator
   - Warship - t2 upgrade - 2 drone generators
   - Battleship - t3 upgrade - 3 drone generators
   - Mothership - t4 upgrade - 4 drone generators
- 7 new drone weapons
   - Commander - t1 upgrade - 1 drone generator
   - Director - t2 upgrade - 1 large drone generator
   - Hybrid - t2 upgrade - 1 drone generator and 1 normal barrel
   - Overseer - t2 upgrade - 2 drone generators
   - Manager - t3 upgrade - 1 larger drone generator
   - Overlord - t3 upgrade - 3 drone generators
   - Emperor - t4 upgrade - 4 drone generators
- Rotation interpolation now works better, meaning client-sided rotation should
look better
   - this also affects fallen tank AI
- Outer bodies now render above barrels



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ALPHA 0.3.0 - AUGUST 21, 2021

- Remade the main menu and death screen
- New buttons on the main menu to report bugs and submit feedback
   - feel free to submit any suggestions
- Death screen now lets you spectate the area in which you were killed in
   - you can't see chat messages while you are spectating
- There is now a max username length, 50 characters
- Leaderboard now shows kills
- Death screen now shows time alive and kills



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ALPHA 0.2.5 - AUGUST 20, 2021

- New body: Triplet
   - t3 upgrade
   - 3 auto guns
   - Evolves from turret
- 2 new weapons:
   Gunner: t3 upgrade, 4 small guns, evolves from duo and split
   Quadro: t4 upgrade, 4 larger guns, evolves from gunner and trio
- Main menu screen now has a background
- Admin commands are now restricted to admins only



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ALPHA 0.2.4 - AUGUST 18, 2021

- Debug mode - enable by pressing M
   - shows ping and entity IDs, more functions to it will come if needed
- Fallen tanks will no longer target low level players unless attacked
- Greatly improved Fallen tanks' AI
- Fallen tanks will now attack each other
- Movement speed is now normalized
   - which means moving diagonally doesn't double your speed
- Added an icon to the website



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ALPHA 0.2.3 - AUGUST 17, 2021

- Map size now dynamically grows/shrinks depending on player count
   - shape count also dynamically increases to keep the name amount of shapes
per area as before
- When a player leaves the game, instead of their tank getting instantly
deleted, it becomes "fallen"
- Fallen tanks are gray and attack on their own, attacking and following nearby
shapes and players
   - this will definitely need balancing in the future



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ALPHA 0.2.2 - AUGUST 17, 2021

- Added Thorn, a new t3 body upgrade
   - upgrades from spike, has more health and body damage
- Various stat changes
- You now keep 25% of your score when you respawn
- Pressing the up and down arrows in chat now allows you to resend your past
send messages / commands
- Fixed strange bug causing people who had the same upgrades to share weapons
   - bug allowed people to shoot 2x as fast, but only when the other person was
not shooting
   - bugged cannons also played a shoot animation if the other person shot



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ALPHA 0.2.1 - AUGUST 17, 2021

- Added 9 new body upgrades!
   - Sentry
     - t1 body with an auto cannon
   - Armory
     - t2 body with increased body damage an auto cannon
   - Citadel
     - t2 body with increased health and an auto cannon
   - Fortress
     - t2 body with increased body damage and health
   - Spike
     - t2 body with greatly increased body damage
   - Stronghold
     - t2 body with greatly increased health
   - Turret
     - t2 body with two auto cannons
   - Artillery
     - t3 body with one big auto cannon
   - Castle
     - t3 body with increased body damage and health, and also has a auto cannon
- Removed Hex and replaced it with Octo
   - Octo is now t4 instead of t5
- Arc is now t3 instead of t4
- Various balancing / stat changes



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ALPHA 0.2.0 - AUGUST 16, 2021

- Added class upgrades!
   - There are only 13 weapon upgrades and 2 body upgrades currently, but more
are coming soon!
   - There are upgrades every 15 levels, starting at level 1
- Body and weapon upgrades are separate
   - that means you can have them both at the same time, just like stat upgrades
- Guns now play an animation when shooting
- Increased how much the health regen stat contributes to your heal speed
- Decreased size increase on level up
   - (2% => 1%)
- Tanks are now completely data-driven, which means custom tanks with chat
commands are possible
- Slightly decreased camera size
- Player size no longer influences recoil
- Fixed bug with big shapes not being properly culled and flashing in/out of
view
- Fixed bug disconnecting people instantly after joining
- Various performance improvements



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ALPHA 0.1.1 - AUGUST 15, 2021

- Fixed bug with rounding numbers
   - (1000undefined => 1k, 1000k => 1m)
- Made camera zoom consistent, zoom should be the same on all resolutions
   - zooming out the webpage no longer gives you more view
- Performance improvements
   - entities out of your view are no longer rendered or sent to your client
     - should improve render performance and network performance
- Polygons of the same type always give the same amount of xp
- Killing players now gives 75% of their xp
   - is still 25% for shapes
- Polygons now spawn in groups instead of randomly
- Lowered chance of big polygons spawning
   - there should now be much less large polygons
- Polygons TEMPORARILY no longer grow over time
- Changed look of health bars
   - this look will probably be tweaked again soon



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ALPHA 0.1.0 - AUGUST 15, 2021

- Added stat upgrades!
   - Each one goes up to 20 levels
   - Weapon upgrades:
     - Reload
       - min 0.5s, max 0.15s
     - Bullet Damage
       - min 20, max 60
     - Bullet Speed
       - min 300, max 800
     - Bullet Lifetime
       - min 1.2s, max 7s
   - Body upgrades:
     - Max Health
       - min 150, max 500
     - Health Regeneration
       - min 1, max 5
     - Body Damage
       - min 3, max 10
     - Movement Speed
       - min 50, max 200
   - these values are not balanced at all, and will definitely change in the
future
   - more stats will probably also be added
   - leveling up still increases your stats also, and stacks with stat upgrades
   - pressing the number on the stat bar will upgrade it without having to click
- You currently get a stat point for both your weapon AND your body when you
level up
   - this may change so that it's not every level in the future
- Fixed many bugs, including some server crashes
- Tweaked many stats
- Changed how health regeneration works
   - instead of constantly healing you, it will wait until you haven't taken
damage for a certain amount of time, and then start healing you proportionally
to your max hp.
     - the "certain amount of time" is based on your health regen stat also



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ALPHA 0.0.4 - AUGUST 14, 2021

- Leaderboard & xp bars will now round the xp
- They will also add endings, for example: 1143 => 1.14k, 20248172 => 20.2m
- Decreased the increase of xp per level (1.5x => 1.1x)



--------------------------------------------------------------------------------


ALPHA 0.0.3 - AUGUST 14, 2021

- Added full changelog to main menu, so all past updates are visible
- Control Toggles (Auto Fire, Auto Spin, Spin Lock) now show their keybinds when
toggled
   - so if you accidentally press one, you'll know how to turn it off
- Refactored and optimized some of the game's code
- Added a system for chat commands, though none exist currently
   - except admin ones that will help in testing the game
     - there aren't currently restrictions on who can use them, so let's just
hope nobody finds them
- Increased the time chat messages and notifications stay on screen
   - Chat messages (6.5s => 12s)
   - Notifications (3s => 6s)



--------------------------------------------------------------------------------


ALPHA 0.0.2 - AUGUST 13, 2021

- Added Changelog
- Added recoil to bullets
- Changed stats back to normal (60 shots per second was just for fun)
- Fixed some bugs
- Fixed server crash when someone kills someone after they die
- Username is now saved on page reload



--------------------------------------------------------------------------------


ALPHA 0.0.1 - AUGUST 13, 2021

- First public release
- Moved domain to scenexe.io
- Current Features:
   - Main Menu
     - names have no character limit or filter currently, and don't save when
you leave the page
     - death screen when you die, no visuals at the moment, and no spectating
who killed you
   - Players, no upgrades, no classes other than default tank
     - no level cap
   - Shapes that grow very slowly over time
     - also no level cap, stats aren't balanced either
   - Leaderboard
     - no visuals other than the top 5 player's name, level, and score
   - Body Damage / Push
     - shapes can't damage each other, but can push each other
   - Chat
     - only shows above player's names, so you can only talk to people close to
you
     - currently 150 character limit and no chat filter
   - Kill Notification
     - you get a notification every time you kill someone
   - Control Toggles
     - Auto Spin (C)
       - automatically turns your tank
       - direction switches each time you turn it on
     - Auto Fire (E)
       - automatically shoots without having to hold down click
     - Spin Lock (X)
       - stops your mouse from turning your tank
       - does nothing with auto spin enabled
- The game lacks polishing and balancing, expect bugs and crashes while the game
is in ALPHA
- The stats are changed just for fun (no reload (60 bullets/second), shapes grow
40x faster, you get 20x someone's xp when you kill them)



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EDIT ICON

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X Offset: 2.00
Y Offset: 2.00
Size: 1.25
Zoom: 2.25
Grid Scale: 1.5
Rotation: 45°
Weapon Upgrade
Body Upgrade
Color
Background
Tier 0
Node
Tier 1
Mono
Commander
Trapper
Tier 2
Duo
Flank
Split
Single
Alloy
Guard
Sniper
Overseer
Director
Fusion
Gamma
Blockade
Rubble
Tier 3
Trio
Quad
Arc
Gunner
Overlord
Conglomerate
Wake
Spread
Destroyer
Assassin
Compound
Factory
Manager
Beta
Engineer
Barricade
Stockade
Scrap
Tier 4
Quadro
Penta
Streamliner
Industry
Octo
Horizon
Disperse
Minigun
Emperor
Hatcher
Amalgam
Wave
Annihilator
Manufacturer
Hybrid
Marksman
Executive
Alpha
Raider
Arsenal
Mechanic
Riot
Palisade
Shrapnel
Celestial Tier 0
Nova
Celestial Tier 1
Pulsar
Satellite
Debris
Celestial Tier 2
Quasar
Blazar
Moon
Synope
Asteroid
Charon
Tier 0
Base
Tier 1
Smasher
Wall
Sentry
Hangar
Hearth
Tier 2
Fortress
Spike
Armory
Stronghold
Citadel
Turret
Warship
Mender
Bonfire
Tier 3
Castle
Palace
Thorn
Forge
Brigade
Artillery
Triplet
Battleship
Remedy
Flare
Tier 4
Ziggurat
Bombard
Saw
Bastion
Battalion
Foundry
Quadruplet
Mothership
Fabricator
Inferno
Celestial Tier 0
Celestial
Celestial Tier 1
Nebula
Chasm
Exosphere
Corvus
Triton
Celestial Tier 2
Naos
Galaxy
Pollux
Void
Meteor
Comet
Heliosphere
Cygnus
Hyperion
Oberon
Team Colors

Special Colors

Polygon Colors

Default Background
Default
Dimension Backgrounds
Crossroads
Sanctuary
Abyss
Accurate Dimension Backgrounds
Default
Crossroads
Sanctuary
Abyss

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SETTINGS

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TANK EDITOR

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Max Undo/Redo Save States
Compress Codes
Show Tank Section Front Guide Lines
Show Auto Cannon Range Guide Lines
Show Rotating Tank Section Guide Lines
Show Other Tank Section Guide Lines

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MOBILE

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Joystick Size
Joystick Offset
Invert Joysticks
Show Drone Trajectory
Show Quick Chat Button

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MAIN MENU

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Show Full Server List

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NAMES & CHAT

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Show Chat
Show Names
Clickable Chat Links
Show Own Name
Silent Typing
Show Typing Indicators
Show Names & Chat in Screenshot Mode

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DEBUG MODE

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Show Class Names
Show IDs
Click to Copy IDs
Show Tick Time
Show Server Name
Show Player Count
Show Global Player Count
Show FPS
Show Ping
Show Position
Show Extra Performance Info
Show Hitboxes
Debug Line Width
Debug Mode Text Size

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GRAPHICS

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Fast Transparency
Static Camera
Particle Amount
Show Ambient Particles
Show Minimap
Use Scientific Notation
Show Percentages on Health Bars
Show Health Bar on HUD
Hud Opacity
Render Delay
Camera Shake

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KEYBINDS

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TANK EDITOR: Undo (CTRL +)Z
TANK EDITOR: Redo (CTRL +)Y
TANK EDITOR: Select All (CTRL +)A
TANK EDITOR: Duplicate (CTRL +)D
TANK EDITOR: Move Forward (CTRL +)UP ARROW
TANK EDITOR: Move Backward (CTRL +)DOWN ARROW
TANK EDITOR: DeleteBACKSPACE
EscapeESCAPE
EnterENTER
Open CommandSLASH
Quick ChatT
Move Up in Chat HistoryUP ARROW
Move Down in Chat HistoryDOWN ARROW
ShootSPACE
Repel DronesSHIFT
Move UpW
Move DownS
Move LeftA
Move RightD
Move Up (Alternate)UP ARROW
Move Down (Alternate)DOWN ARROW
Move Left (Alternate)LEFT ARROW
Move Right (Alternate)RIGHT ARROW
Toggle Auto FireE
Toggle Auto SpinC
Toggle Spin LockX
Toggle Passive ModeV
Toggle Debug ModeM
Toggle Screenshot ModeP
Open Weapon Upgrade TreeY
Open Body Upgrade TreeU
Open Settings (In-Game)O

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