pbsgameteam.com Open in urlscan Pro
172.67.215.205  Public Scan

Submitted URL: http://pbsgameteam.com/
Effective URL: https://pbsgameteam.com/
Submission: On November 11 via api from US — Scanned from US

Form analysis 6 forms found in the DOM

Name: LoginWithAjax_FormPOST https://pbsgameteam.com/wp-login.php

<form name="LoginWithAjax_Form" id="LoginWithAjax_Form" action="https://pbsgameteam.com/wp-login.php" method="post">
  <input type="text" name="log" placeholder="Username" id="lwa_user_login" class="input" value="">
  <input type="password" placeholder="Password" name="pwd" id="lwa_user_pass" class="input" value="">
  <input name="rememberme" type="checkbox" id="lwa_rememberme" value="forever">
  <label>Remember Me</label>
  <a rel="nofollow" id="LoginWithAjax_Links_Remember" href="https://pbsgameteam.com/lost-password/" title="Password Lost and Found">Lost your password?</a>
  <button type="submit" class="button-small" name="wp-submit" id="lwa_wp-submit" value="GO" tabindex="100">GO </button>
  <input type="hidden" name="redirect_to" value="https://pbsgameteam.com/">
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</form>

GET https://pbsgameteam.com/

<form method="get" id="sformm" action="https://pbsgameteam.com/">
  <input type="search" placeholder="Search for..." autocomplete="off" name="s">
  <input type="hidden" name="post_type[]" value="post">
  <input type="hidden" name="post_type[]" value="page">
  <i class="fas fa-search"></i>
</form>

GET https://pbsgameteam.com/

<form method="get" class="search__form" action="https://pbsgameteam.com/">
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    <input type="hidden" name="post_type[]" value="page">
    <input type="hidden" name="post_type[]" value="matches">
    <input type="hidden" name="post_type[]" value="players">
    <input type="hidden" name="post_type[]" value="team">
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  <span class="search__info">Hit enter to search or ESC to close</span>
</form>

Name: br-submit-form

<form id="br-submit" name="br-submit-form" data-tid="81924">
  <label for="br-stream">Stream link</label>
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  <label for="br-screenshot">Score screenshot</label>
  <input name="br-screenshot" type="url" placeholder="Score screenshot">
  <label for="br-score">Score</label>
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  <input name="tournament-admin" type="hidden" value="41">
  <input type="submit" class="button-primary" id="wp-cw-report" name="submit-br" value="Submit">
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POST

<form method="post" enctype="multipart/form-data">
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POST

<form id="submit_score" method="post" enctype="multipart/form-data">
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</form>

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YOU’VE NEVER PLAYED WORLD WAR 2 THE WAY IT WAS MEANT TO BE PLAYED… WITH
LUMBERING TANKS DOMINATING THE BATTLEFIELD, CRUCIAL SUPPLY CHAINS FUELING THE
FRONTLINES, BEING A COG IN THE MACHINE OF COLOSSAL COMBINED ARMS WARFARE. HELL
LET LOOSE PUTS YOU IN THE CHAOS OF WAR, COMPLETE WITH DEEP PLAYER-CONTROLLED
VEHICLES, A DYNAMICALLY EVOLVING FRONTLINE, AND CRUCIAL PLATOON-FOCUSED GAMEPLAY
THAT COMMANDS THE TIDE OF BATTLE.

 


 THIS IS A SIMULATION OF WAR… NOT AN ARCADE ARENA SHOOTER!

 

DEVELOPED FOR PC IN UNREAL ENGINE 4, ON PAPER, HELL LET LOOSE IS A REALISTIC
MULTIPLAYER WORLD WAR TWO COMBINED ARMS FIRST PERSON SHOOTER OF OPEN BATTLES OF
UP TO 100 PLAYERS WITH INFANTRY, TANKS, ARTILLERY AND A SHIFTING FRONT LINE. AT
IT’S CORE IS A UNIQUE RESOURCE-BASED STRATEGIC META-GAME THAT IS EASY TO LEARN,
BUT HARD TO MASTER.

 

COMMUNICATION IS INTENDED AS A CENTRAL GAMEPLAY ASPECT BY THE DEVELOPERS. EACH
UNIT MAY BE LED BY A SINGLE OFFICER, WHO CAN COMMUNICATE WITH OTHER OFFICERS AND
THE COMMANDER THROUGH A “LEADERSHIP” VOICE CHANNEL. SIMILARLY, THERE ARE
UNIT-ONLY AND PROXIMITY VOICE CHANNELS AS WELL. AS AN ALTERNATIVE TO VOICE
COMMUNICATION, PLAYERS ALSO HAVE ACCESS TO TEAM-WIDE AND UNIT LEVEL TEXT CHAT.




 
 


EPIC 64 PLAYER BATTLES

RISING STORM 2: VIETNAM OFFERS THRILLING COMBAT EXPERIENCES FOR UP TO 64 PLAYERS
IN ONLINE BATTLES BETWEEN THE UNITED STATES MILITARY AND THE NORTH VIETNAMESE
GUERRILLA FORCES.

 


RIDE OF THE VALKYRIES

UNITED STATES AND AUSTRALIAN AIRCRAFT DOMINATE THE SKY IN THIS ASYMMETRICAL
SHOOTER. THE U.S. TEAM ARE BE ABLE TO PILOT SEVERAL DIFFERENT HELICOPTERS:


 


ASSEMBLE YOUR SQUAD

ENHANCED SQUAD SYSTEM THAT ALLOWS PLAYERS TO SET UP SQUADS AS THEY WANT THEM –
NAME THEM, ADD THEIR FRIENDS, SET THE SQUAD TAG COLOR IN GAME.

 

ONCE IN GAME, EASY IDENTIFICATION OF YOUR SQUAD IN THE WORLD AND ON MAPS – AND
DEDICATED VOIP CHANNELS FOR THE SQUAD, AS WELL AS BONUSES FOR WORKING TOGETHER.
3D PROXIMITY VOICE CHAT ALLOWS YOU TO COMMUNICATE WITH TEAM MATES WHO ARE CLOSE
BY.

 


EPIC 100-128 PLAYER BATTLES


OVERVIEW

Returning to the series’ origins, Reforger takes place in an alternate late
1980s Cold War-era setting once more, and is the fifth main entry in
the ArmA series.

Reforger focuses heavily on its multiplayer aspect, featuring both competitive
and co-operative gameplay modes to showcase large-scale infantry and vehicular
warfare.

The base game’s content can be further expanded by downloading mods created by
the community via The Workshop, Bohemia Interactive’s proprietary online mod
repository, which is available to both PC and XBOX players.

Notably, Reforger is intended to provide a polished sample of ARMA 4’s potential
gameplay (also built upon the Enfusion engine), effectively serving as a
“community foundation” for the upcoming main title.

Reforger is expected to remain in an early access phase for up to 12 months. New
features and playable assets will be progressively introduced over time.


GAMEPLAY

Reforger continues the series’ gameplay traditions of being a tactical shooter
that combines a first- and third-person view camera. However, Reforger also
places a greater emphasis on accessibility, allowing for a broader audience
while ensuring that the tactical depth of previous main titles is retained.


 


 





EPIC 254 PLAYER BATTLES

 


OVERVIEW

 

BattleBit Remastered is a low-poly tactical shooter with hardcore elements.
Gameplay emphasized on team play, your actions with your teammates will change
the tides of war.

 

 * 6 classes
 * 39 unlockable guns with 78 total attachments
 * Dozens of class-specific gadgets
 * Dedicated 254-player servers
 * 17 destructible maps (day and night)
 * Community server support (in beta)
 * Rich VOIP with proximity chat

 

BattleBit has echoes of what Eric Barone did with Stardew Valley: a small game
that punches above its weight and wins people over with unexpected depth and
quality. Like Stardew, BattleBit’s  prior anonymity worked in its favor. Having
zero expectations for a thing makes us kinder about what it does well and
forgiving of what it sucks at, like how I’ve yet to mention that BattleBit’s
guns sound like you’re shooting globs of wet sand, or how hit registration isn’t
as consistent as Battlefield or Warzone, or how some buildings that look like
they should be destructible aren’t.


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