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GAME OBJECTS

Game Objects is a 3d/2d cross-platform game engine created all by my own,
currently it can run on Windows, iOS and Android devices. 

This demo shows some of the key features of the engine.  

 

 * Massive Lights

The engine can support up to 1000+ dynamic lights with the help of clustered
forward shading. The demo scene is based on a modified Sponza Palace scene with
around 100 lights.

 

 * Soft Shadow

The engine supports Cascaded Shadow Mapping and Exponential Shadow Mapping to
implement soft shadow for various light sources. The demo scene shows the
shadowing effect of Directional/Point/Spot lights and Ambient light as well
(through SSAO).

 

 * HDR

The engine supports HDR lighting with automatic exposure - the exposure value is
automatically determined based on the luminance of the scene.

 

 * GPU based Batching

To lower the workload at CPU side, the engine supports batching to reduce
drawcalls. The demo scene shows how batching affects frame rate for both
animated characters and static rocks.



 * CPU based Occlusion Culling

To lower the workload at GPU side, the engine supports software rasterizing
occluders and perform depth test for occludees to cull the occludees which are
not visible before sending them to the GPU.

 

 * Rigidbody Physics

This scene demostrates rigidbody physics and collision detect/resolution.

 

 * Landscaping

This is an outdoor scene shows terrain, automatically planted foliages and water
reflection.



 * HOME

 * ABOUT

 * CONTACT

 * More


Use tab to navigate through the menu items.

Beijing, China  |  gameobjects2017@gmail.com


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