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The International Conference on the Foundations of Digital Games (FDG) 2021 is
proud to invite research contributions in the form of papers, games and demos,
doctoral consortium applications, as well as panel, competition, and workshop
proposals. We invite contributions from within and across any discipline
committed to advancing knowledge on the foundations of games: computer science
and engineering, humanities and social sciences, arts and design, mathematics
and natural sciences. Papers and Games-and-Demos submissions will receive
double-blind peer reviews. Workshops, panels, competitions, and all other
submissions will be single-blind. Games and Demos are guaranteed two reviews.
There will be no rebuttal. As in previous years, we aim to publish the FDG 2021
proceedings in the ACM Digital Library. All contributions should be submitted
using EasyChair https://easychair.org/my/conference?conf=fdg2021.


FOUNDATIONS OF DIGITAL GAMES

2-6 August, 2021

Fully Online


CONFERENCE OVERVIEW

The 16th International Conference on the Foundations of Digital Games (FDG) 2021
is proud to invite research contributions in the form of papers, games and
demos, doctoral consortium applications, as well as panel, competition, and
workshop proposals. We invite contributions from within and across any
discipline committed to advancing knowledge on the foundations of games:
computer science and engineering, humanities and social sciences, arts and
design, mathematics and natural sciences. Papers and Games-and-Demos submissions
will receive double-blind peer reviews. Workshops, panels, competitions, and all
other submissions will be single-blind. Games and Demos are guaranteed two
reviews. There will be no rebuttal. The FDG 2021 proceedings will be published
with the ACM Digital Library. All contributions should be submitted using
EasyChair.


ATTENDING THE CONFERENCE

Conference Program is now available. Each entry has a link to the workshop or
session. Dial in passcodes are provided on the FDG 2021 Discord Server.


THEME & VISION

The FDG 2021 conference theme is Diversity & Inclusion through Games. Work
continues in our field to increase diversity and inclusion within games at
large, and has found mixed success. With the latest reports showing game playing
as something that is enjoyed by people of all genders, ages, ethnicities, and
socio-economic background, it’s time to broaden the conversation to also include
how we might use games themselves to increase diversity and inclusion in
industry, academia, and society. With this theme in mind, we would like to
encourage research and discussions that focus on this type of work, as well as
encouraging work that crosses disciplinary boundaries. We also have added new
tracks including Reflections to attract more diverse participation in the
conference.


DATES & LOCATION

Workshops: 2 August 2021

Conference: 3-6 August 2021

FDG2021 will be fully online.


REGISTRATION

Full conference registration provides access to all academic talk sessions,
workshops, competitions, social events, and the doctoral consortium. It provides
access to all conference activities. Click here to purchase your tickets.


SUBMISSION TIMELINE

All dates in Anywhere on Earth (AoE) timezone.

Submissions are closed.


PROPOSALS

Workshops, Panels, Competitions: 7 December 2020 (closed)


SUBMISSIONS

Full Papers: 1 February 2021 (closed)

Late-Breaking Work, Reflections, and Games and Demos: 20 April 2021 (extended,
closed)

Doctoral Consortium applications: 20 April 2021 (extended, closed)


NOTIFICATIONS

Workshops, and Competition proposals: 7 February 2021

Panels: 21 February 2021

Full Papers: 1 April, 2021

LBW, Reflections, Games and Demos, and Doctoral Consortium: 12 June 2021


SPONSORS




IN COOPERATION WITH



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Conference OverviewDiversity and Inclusion Through GamesDates and
LocationRegistrationSubmission Timeline🌟 Keynote Speakers📅 Conference
Program📺 FDG TV on YouTube🧱 Generative Design in Minecraft Competition🏆 Best
Papers and Honorable Mentions👕 Conference SwagConference TracksGame Development
Methods and TechnologiesGames Beyond Entertainment and Game EducationGame
Analytics and VisualizationGame Artificial IntelligenceGame Criticism and
AnalysisGame Design and Player ExperienceLate-breaking
WorkReflectionsWorkshopsThe 2021 Workshop on User Experience of Artificial
Intelligence in GamesThe Second Game Analytics WorkshopThe 12th Workshop on
Procedural Content GenerationVirtual Tabletop Game Play and Design for Diverse
Participants and PurposesPanelsCompetitionsGames and DemosWitch's WayAmbi
GameFloatingGameboy ROMMapBuilderDoctoral ConsortiumStatement of ValuesCommittee


STATEMENT OF VALUES

The organizing committee of the Foundations of Digital Games 2021 conference
affirm the event's commitment to scholarly integrity, collegiality and
professionalism, and inclusivity towards scholars of all backgrounds.


CONFERENCE COMMITTEE

General Chairs

Allan Fowler — University of Auckland, New Zealand

Johanna Pirker — Graz University of Technology, Austria

Program Chairs

Alessandro Canossa — The Royal Danish Academy of Fine Arts, Copenhagen, Denmark

Ali Arya — Carleton University, Canada

Workshop Chairs

Lindsay Grace — University of Miami, USA

Gorm Lai — Goldsmiths, University of London, UK

Proceedings Chair

Casper Harteveld — Northeastern University, USA

Diversity Chair

SuAnne Fu — SCAD, USA

Panel Chairs

Laura Levy — Georgia Institute of Technology, USA

Henrik Warpefelt — Kennesaw State University, USA

Games and Demos Chair

Fares Kayali - University of Vienna, Austria

Doctoral Consortium Chair

Daniela Romano — University College London, UK

Website Chair

Xavier Ho — Monash University, Australia

Local Arrangements Chair

Gabrielle Trepanier Jobin — Université du Québec à Montréal

Online Arrangements Chair

Laura Levy — Georgia Institute of Technology, USA

Social Media Chair

Enrica Loria, Fondazione Bruno Kessler, Italy

FDG TV Chairs

Tommy Thompson — AI and Games / King’s College London

Anne Sullivan — Georgia Institute of Technology

Mike Cook — Queen Mary University of London

Antonios Liapis — Institute of Digital Games, University of Malta

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